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Thread Statistics | Show CCP posts - 7 post(s) |

Lemoning Lemming
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Posted - 2006.10.06 16:54:00 -
[1]
Why not have NPC corp's activate their internal taxes and set it to a sliding scale the longer you stay in the higher it gets ??
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Major Stormer
Caldari Demon Womb Xelas Alliance
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Posted - 2006.10.06 17:00:00 -
[2]
Edited by: Major Stormer on 06/10/2006 16:59:50 Interesting idea, however i dont see it happening because people will moan :) Also, roleplayers wont like it either.
However, nice idea. --------------------------
Above post is my opinion only and does not represent my corp/alliance. |

Big Al
Free Manure Ask Me How
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Posted - 2006.10.06 17:25:00 -
[3]
"accidently" (ala jump queues) insert a bug that allows wardecs on npc corps.
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Mr Cleann
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Posted - 2006.10.06 17:43:00 -
[4]
Originally by: Major Stormer Edited by: Major Stormer on 06/10/2006 16:59:50 Interesting idea, however i dont see it happening because people will moan :) Also, roleplayers wont like it either.
However, nice idea.
Umm lol.. This is EVE, people will always moan about something in this game lol. I think that its a great idea too
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Eternal Fury
Caldari Shadow Of The Light
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Posted - 2006.10.06 17:45:00 -
[5]
If you did this, then all people would do is join a corp, and then leave it to go back to the NPC corp. This would reset the slider.
Shadow Of The Light
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Civian
Crest Tech Pirate Coalition
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Posted - 2006.10.06 17:46:00 -
[6]
Originally by: Eternal Fury If you did this, then all people would do is join a corp, and then leave it to go back to the NPC corp. This would reset the slider.
or constant 10%....
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robacz
Gallente
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Posted - 2006.10.06 17:52:00 -
[7]
Originally by: Lemoning Lemming Why not have NPC corp's activate their internal taxes and set it to a sliding scale the longer you stay in the higher it gets ??
Why? And why do you care about other ppl corps at all?
___________ Buying/Selling: Implants, Cargo Expanders and more Producing/BPCs: Mining Barges, BCs, Cruisers |

Elgar1
Lightfoot Industries
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Posted - 2006.10.06 17:52:00 -
[8]
Why try to FORCE players to do somthing they clearly don't want to do. instead use your brains and come up with something to make them WANT to leave their NPC corp.
Forcing players to do things they don't want to do only loses subscriptions.
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Kruel
Blunt Force Syndicate
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Posted - 2006.10.06 17:54:00 -
[9]
Let us wardec individual players. That'd light a fire under their ass. Then watch how fast they join a real corp for "protection". 
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Slave 775
Privateers
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Posted - 2006.10.06 17:58:00 -
[10]
Originally by: Kruel Let us wardec individual players. That'd light a fire under their ass. Then watch how fast they join a real corp for "protection". 
QFT
This will also get us rid of the macro-miner problem.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.06 17:59:00 -
[11]
I am in two minds about this....
On the one hand a 10% tax would be a great ISK sink for those who just want to PvE grind.
On the other, a lot of PvE'ers provide mods and minerals to the Eve economy. They sell mission loot, they sell minerals, they manufacture items; so they are not all bad. Equally I bet a lot of the pilots aren't serious players, only logging in a few hours a week to change skills and have a blast with mates.
I learnt a lot during the 3-4 months I spent in a starter corporation, and I wouldn't want to see any other player denied that wealth of knowledge (after all, a lot of pilots learn at the same pace, and it's often karmic to go back with an alt or your main and dispense advice at a later date).
How about a middle ground?
Allow all pilots to remain in the newb corp for the first 3 months of play. Under which they are offered all the protection they currently earn; no wars, no tax, etc. Upon 3 months, move them into an NPC corp, but one that is subject to factional warfare; that is to say they can be shot at by players flying for other faction's navies; and only where the rules of combat dictate. Along side that, impose a corporation tax.
What I do the rest of the time - Vote for a Jita bypass! |

Red Ochre
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Posted - 2006.10.06 18:01:00 -
[12]
Originally by: Kruel Let us wardec individual players. That'd light a fire under their ass. Then watch how fast they join a real corp for "protection". 
and who is "us" chucklef***? |

Verus Potestas
Caldari Fiat Mort
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Posted - 2006.10.06 18:02:00 -
[13]
Originally by: Civian
Originally by: Eternal Fury If you did this, then all people would do is join a corp, and then leave it to go back to the NPC corp. This would reset the slider.
or constant 10%....
Sorted.
RAWR!111 Sig Hijackz0r!!11 - Immy |

Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.10.06 18:08:00 -
[14]
Or let the perfectly fine system remain as it is.
Player Corporations are cesspools that I want no part of. The "One True Way" control freaks in this very thread (and thousands of others) are simply shining examples of the sort of people who I am quite content to not be affiliated with.
Adding incentives to leave NPC corps would work for some people, but not for me or a lot of other folks I speak to frequently. The problem with player corps are the players. As luck would have it, I've already found the solution to be rid of them.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.06 18:12:00 -
[15]
Edited by: Dark Shikari on 06/10/2006 18:13:33
Originally by: Gaius Sejanus Or let the perfectly fine system remain as it is.
Player Corporations are cesspools that I want no part of. The "One True Way" control freaks in this very thread (and thousands of others) are simply shining examples of the sort of people who I am quite content to not be affiliated with.
Then why not create your own one-man corporation?
NPC corporations serve only to protect the guilty from wardecs they may deserve.
And such a statement that "all player corporations are cesspools" is quite a generalization. I think you meant to say "all of my corporations were cesspools." You cannot honestly comment on any corporations other than those you have been in.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.10.06 18:22:00 -
[16]
Originally by: Gaius Sejanus Or let the perfectly fine system remain as it is.
Player Corporations are cesspools that I want no part of. The "One True Way" control freaks in this very thread (and thousands of others) are simply shining examples of the sort of people who I am quite content to not be affiliated with.
Adding incentives to leave NPC corps would work for some people, but not for me or a lot of other folks I speak to frequently. The problem with player corps are the players. As luck would have it, I've already found the solution to be rid of them.
I'm not the type to deny you your play style.
But I think you misunderstand the situation. I think the point of this is to break the NPC corp protection that is offered to noobs after a player is no longer a noob.
We don't really care if you join a player corp. So long as we can war dec you if we so choose.
 ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Aliniel Vitissun
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Posted - 2006.10.06 18:27:00 -
[17]
/signed
I always found it odd that an NPC corp that's more or less to be "not in a corp" would let people just stay there without paying anything, plus protection from wardecs.
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Hephaesteus
Gallente
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Posted - 2006.10.06 19:08:00 -
[18]
Shut up ffs
*Whine* I cant get a cheap kill *whine*
I know a missioner that made his own corp and got war decced by a supposed pvp corp. These jokers were so tough they had 5 battleships waiting to gank one. 
Play the game your way, let others have the same choice. -----------------------------------------------
Knowing all, when all is unknown.
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SunTzuRaven
Gallente
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Posted - 2006.10.06 19:12:00 -
[19]
On the other hand for people like me who don't have a ton of time to play, who get booted from corps for going inactive whenever real life takes to long, and really don't want people to find a way to legally gank me in high sec (war deccing) then this is the dumbest thing I've ever heard.
If your sec rating drops to low maybe dump people into an npc corp that is hostile to everyone, but forcing peaceful players to get ganked is just dumb. ________________________________________ <("<) <('')> (>")>
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Ilya Murametz
Caldari Hybonashi Industries
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Posted - 2006.10.06 19:13:00 -
[20]
Originally by: Hephaesteus Shut up ffs
*Whine* I cant get a cheap kill *whine*
I know a missioner that made his own corp and got war decced by a supposed pvp corp. These jokers were so tough they had 5 battleships waiting to gank one. 
Play the game your way, let others have the same choice.
Wow mr angry..... I think the reason for OPs suggestions is a well known Macro problem..... take a chill pill Mista Smarty Pants. _____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.06 19:16:00 -
[21]
so my playstyle is automaticly wrong?
played the corp and alliance game before, big fun.. or not. I choose to stay where I am. I choose to make CAS a slightly better place when I can. Interactive help, with information and discussion to fill in those things the Tutorial never covered and the rookie chat is too spammed to address.
who are You to tell Me that I cant do what I like? "zomg, nerf teh macros1!11!!!" is the worst excuse imaginable, and "well.. I want to wardec them" is barely better.
we are automaticly KOS in most any or all alliance space, we lack the advanced tools that corps take advantage of like hangers and POSs. we are juust here to help. a good Starter school means smarter players, less "omgwtf why no replace my battleship they blowed up?!" posts on the forum and more new player retention, which has to make our icelandic overlords happy. you have no right to decide what everyone else is allowed to do.
Blaque or Foiritan |

Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.10.06 19:26:00 -
[22]
Edited by: Gaius Sejanus on 06/10/2006 19:33:38
Quote: DS: Then why not create your own one-man corporation?
A sole benefit a one-man corporation has over what I have now is the ability to anchor a POS...something I have little interest in at this point. It does however, retain the drawbacks of having to pay office rent/setup fees (small as they may be, it's more than I pay now). I also don't have to waste valuable skill training time taking Corporate Management to 1 (and yes, it may only be about a 7 minute train, but that's 7 minutes utterly wasted to me) A one-man corporation also definitionally does not have 700+ people online 20+ hours of the day to chat with. I doubt even ASCN can boast that kind of number in alliance chat for more than fleeting periods of time.
Being in an NPC corp already gives me a heady number of disadvantages. There is a cult of distrust against NPC members which pervades the entire game. I can't go into 0.0 without everyone (even "We don't shoot neutrals!") trying to pod me on sight. Doesn't matter that a spy alt can trivially be a member of a player corporation, and being a member of a player corporation holds the exact same accountability as being a member of an NPC corporation: ZERO...I'm still perceived as "less than". My posts on the forums are disdained no matter how accurate they may be because of my corporate affiliation. All of this, and plenty of other drawbacks are what I accept and deal with as a consequence of my choice. I happily accept them to avoid the far more serious drawbacks of player corporation affiliation.
Further, I enjoy what I do in my role in my corporation. Educating people in how the game works (because the tutorial is woefully lacking, being as short as it is), verbal sparring with the occasional chest-thumping alt-of-the-main-who-can-not-be-named telling everyone about how they beat an entire fleet of battleships using a shuttle that they jury rigged a civilian gatling gun into....being in a player corporation would deprive me of the things that make the game enjoyable to me. And not just me. Many of the long-term members of the FNA (and I presume, the other 11 starter corps) feel exactly the same way I do.
Quote: DS: And such a statement that "all player corporations are cesspools" is quite a generalization.
More than 15 years of being affiliated with online player organizations says otherwise. Clans, Guilds, Corporations, Alliances, whatever you want to call them. Every single one of them (whether I was in it or not) has had one or more of several different deal-breaker flaws, all of which revolve around the people inside them. Since people don't change, neither will the problems.
Quote: Locke: I think the point of this is to break the NPC corp protection that is offered to noobs after a player is no longer a noob.
There are non-noob NPC corporations. Are you going to penalize someone in Aliastra because their corporation dissolved around them and they got dumped to one of their racial catch-all NPC corps?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.06 19:27:00 -
[23]
Edited by: Dark Shikari on 06/10/2006 19:27:42
Originally by: Gaius Sejanus
Quote: DS: Then why not create your own one-man corporation?
A sole benefit a one-man corporation has over what I have now is the ability to anchor a POS...something I have little interest in at this point. It does however, retain the drawbacks of having to pay office rent/setup fees
A corporation has no need to pay for an office.
Originally by: Gaius Sejanus
More than 15 years of being affiliated with online player organizations says otherwise. Clans, Guilds, Corporations, Alliances, whatever you want to call them. Every single one of them (whether I was in it or not) has had one or more of several different deal-breaker flaws, all of which revolve around the people inside them. Since people don't change, neither will the problems.
Wow. Its pretty arrogant to say everyone has "problems" except for you.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Tizi
Center for Advanced Studies
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Posted - 2006.10.06 19:34:00 -
[24]
Wow, let's go **** off a specific segment of the player base to solve an unspecified problem. How brilliant!
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Ashina Sito
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Posted - 2006.10.06 19:34:00 -
[25]
Originally by: Locke DieDrake I'm not the type to deny you your play style.
But I think you misunderstand the situation. I think the point of this is to break the NPC corp protection that is offered to noobs after a player is no longer a noob.
We don't really care if you join a player corp. So long as we can war dec you if we so choose.

Can you declare war on the faction NPC corps? I am talking about the ones that you get dumped into when you quit a player corp like The Scope. If you can't then "nerfing" the noob corp would be pointless. Players would just eventualy migrate to the Faction NPC corp and sit there untouchable in the same way as the noob corp.
While the noob corp has a negitive to it, mainly protection for macrominer, there are advantage to having it function the way it does now.
I have been playing for 2 and a half months and still am in the starter corp. It offers ready access to answers to questions I may have. Questions I don't know to ask are asked and answered by others. If people were pushed out of the starter corp then there would not be the experianced players there to offer help and advice to the new members of the community. That would make the learning curve for Eve even more difficult then it is now.
It offers a community which would definatly be lacking if you simply created your on one man corp.
Being dropped into the faction NPC corps is not a good option ether since you get stuck in chat with all the missfits and malcontents that can't last in player corps. When you see someone who changes corps with the frequancy they change their underware you know there is good reason why they don't last in player corps and quite frankly I wouldn't want them in an NPC corp with me.
I have had a number of offers to join player corps. I have not accepted any of them. Currently it would be more of a restiction then any sort of asset. I started in Empire space, dropped to low sec mining while running missions in Empire to get jump clones. This week I moved a small fleet of ships out to my new 0.0 sec base and getting to "know" the locals (menaing being constatly harrassed and ganged do to being a newb corp alt-spy... flying a Domi... hahah). I would not be where I am today if I had joined a player corp. It would have tied me to thier base of operations and activities and not allowed me to roam foot loose and fancy free.
If you have a problem with the noob corps I suggest that you restict your operations to low sec space. If that is not to your liking then you can head out to 0.0. It seems though that most people want to be protected by the Empire but still be able to have the freedom of 0.0. Ether shup up and deal or grow a pair and move out to 0.0 where the real men, and women, live. (note: this paragraph is not directed and any one person but to the general attitude behind the nurf noob corp idea.)
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.10.06 19:35:00 -
[26]
Quote: Wow. Its pretty arrogant to say everyone has "problems" except for you.
Good thing I didn't say that, then.
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empirebuilder
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Posted - 2006.10.06 19:44:00 -
[27]
i stay in one because i want to. ffs dont tell me how to play this alt, and noob corp chats ftw!
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Cipher7
Sebiestor tribe
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Posted - 2006.10.06 19:46:00 -
[28]
I vote for constant %40 taxes on NPC players.
You wanna be totally safe? Fine. Pay for it.
Or just put long time NPC corp members into a NPC subcorp that can be wardecced.
<--- Note my corp tag - I aint no hypocrite - and no I am not an alt.
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Hephaesteus
Gallente
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Posted - 2006.10.06 19:50:00 -
[29]
Originally by: Ilya Murametz
Originally by: Hephaesteus Shut up ffs
*Whine* I cant get a cheap kill *whine*
I know a missioner that made his own corp and got war decced by a supposed pvp corp. These jokers were so tough they had 5 battleships waiting to gank one. 
Play the game your way, let others have the same choice.
Wow mr angry..... I think the reason for OPs suggestions is a well known Macro problem..... take a chill pill Mista Smarty Pants.
So just how exactly will forcing people out of npc corps help against macroers? Btw took a chill pill and it never worked.  -----------------------------------------------
Knowing all, when all is unknown.
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Marsha Montey
Vindicate and Deliverance
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Posted - 2006.10.06 19:55:00 -
[30]
Welcome to kali!
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