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Delerium Primus
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Posted - 2006.10.09 11:33:00 -
[1]
Edited by: Delerium Primus on 09/10/2006 11:35:29 POD Drones
Purpose: To replace current 'old' flying technology drones which can sometimes confuse sensor readings and cause navigational issues for pilots.
The Brief:
Pod Drones are a new marvel in technology. They work similar to their redundant counterparts in terms of their attack powers, functions and accuracy - but there is on big difference - They never leave your ship.
Pod drones have been developed using nanite technology and are the next generation in AI. They are rack mounted on the rear of your ship and never actually leave it when activated. The distance between a pod drone and its target is now calculated in terms of targetting time rather than flight time. Attacks happen almost immediatley but accuracy is very poor until the pod has had chance to analyse its targets light pattern and adjust its tracking sensors. Once locked it will become a formiddable force, just like its predecessor.
Whilst it is deemed safer for the pod drones not actually having to leave the ship, there is one drawback. Pod drones deteriorate over time each time they are used - This deterioration is caused by superheating in their processor core which scientists are working hard to understand both why its happening and how to prevent it. Alas until this solution is found, pod drones will become somewhat a disposable item.
Rackmounts replace todays commonly used drone bays - they do not replace capital ship drone bays - fighters will always be viable for them. Rackmounts sizes are comparable with current drone bay space in a like-for-like swap.
/speech off
Oki so there are many advantages for the above - one of them being a MASSIVE reduction in lag when using these as they will practically act like guns.
Downside is they can't be destroyed or used for uncloaking of recently cloaked enemies but there is nothing stopping us implementing some random hit code which has a 'chance' of destroying pod drones when hitting a target or destroying all of them if hit with a smartbomb.
Obviously if this being the case then you wont need to have a degradation of drones - but imho its probably preferable anyway.
What you guys and gals think?
Del
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Delerium Primus
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Posted - 2006.10.09 14:21:00 -
[2]
I had some feedback from a corp member on this:
Quote: Hmm. Seems really interesting, and would be cool to knock down some of the lag. An issue I'm seeing is that the pod drones target the enemy. If they have the enemy targeted, would that mean the enemy couldn't cloak? Would the pod drones have faster lock times than the ship it's being carried on? I honestly dont really know what to say to it. I like it, but at the same time I dont.
Targetting should work in the way it does now - active target on ship. Speed of locking is not quite the same. Ie. drones now have to start from point A, get to point B (target) and then begin firing. Now in the instance of Pod Drones, there are 2 things that should be considered - skill of operator of drone (ie. max distance they can order drones) and the type of drone they are using (eg heavy drones are slower). Combine these together and you get a multiplication factor - when pod drones are activated they begin firing immediatley - but if the target is lets say 30km away then they wont hit that target for many firing cycles while the drone 'tracks it' - again this should be all part of the muliplication factor of player skill with drones, drone type and target ship and velocity factors.
Sorry I didnt make that clear before.
Del
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Mary CarryAlot
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Posted - 2006.10.10 14:09:00 -
[3]
I like the idea - anything to reduce the lag we have currently is well worth it - I think this would also make drones more viable - at times I can't be bothered using them for the time it takes to undock them and get them to engage using the clucky interface we have now.
Mary
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Rib0
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Posted - 2006.10.10 16:04:00 -
[4]
this sounds a bit like one of the eve chronicles stories, the one about the drone your camera is mounted on ingame. if i remember correctly, it said originally you would view space through cameras mounted on your ships hull, a first person view-point, but they were vulnerable to ECM and jamming, so they were mounted on a small drone outside your ship.
i guess this would make pod drones a step backwards :S
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Hyperforce99
Gallente Omega Fleet Enterprises Xelas Alliance
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Posted - 2006.10.10 18:58:00 -
[5]
the main reason people currently have lag is not because of the amount of ships on your screen (unless you got a bad graphics card that is)
but mainly because of weapon tracing and hitlocators on ships.
in short, if you fire a a ship the laser, blaster, railgun (whatever) locks and fires on a sertain point on the ships hull, as many of us know there are several of these points located on a ship. however, this does mean that eve will have to reset its locator every time the enemy ship makes a turn or something is destroyed ext.
This causes quite some overhead, In a 1 on 1 you won't notice it. However it really becomes apperent when you have 100 ships shooting at 100 ships and vice versa, cause each beam from each turret from each ship to each ship is calculated by YOUR computer. and this causes a LOT of calculations, cached memory, memory that has to be dumped ext.
CCP has allready come up with a way to adress this problem (last year) however for some reason it hasn't been implimented in the game yet.
they just make sure your computer doesn't render the hitlocations when you can't see them (not watching at or to far away from) the beams will then just fire at the RootBone (main center) of the ship.
on the last fanfest they adressed this and shown a live fight done by the CPU with about 200+ ships fireing at one another. a huge blazing gunbattle with no lag
(and that was running on a pretty common pc, they gave the specs)
Now to get to the point of pod drones... to me it sounds like something that would have no use whatsoever. technicly they are guns that autotarget (with the inteligence of the reguliar drones i'm not to sure about this working as you invision it AT ALL) they get damaged :S they are mounted on your ship (mmmh sentry drones mounted on my ship... wait a second those are called TURRETS !!!)
to me its a rather useless Idea... besides since they would be mounted on the ship they will react to EW with the ship (no use)
and the Term DRONE means: self-controlled non attached vehicle. your thing may be self controlled but isn't a drone at all cause its still attached to the ship. therefor its more like a stuborn gun with downsides (self-inflicted damage).
I'd think this over with a good cup of coffie mate :D
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Rask
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Posted - 2006.10.10 20:36:00 -
[6]
one thing to consider is that you can sometime kill fast target that you can't shoot with your weapons.
IE you have a frigate orbiting at 6km and your rail guns can't hit them.
One way to kill them is to tell your drones to attack the missle boat way out, then attack the close target.
They fly away, then come back on there way back they are at max range hand are able to shoot the fast moving target.
I know it is gameing the system but it is a way to kill a pesky frigate.
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.10.11 05:54:00 -
[7]
ohno, drones are so lagmakign, but ships are een worse, maybe make T3 ships that dnot have to undock to fight.
In short - drones look cool and are special because they are drones. Game is not only about damage per second but also about cool battles :)
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