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Thread Statistics | Show CCP posts - 73 post(s) |

Drizzd
Eagle Construction Worx
6
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Posted - 2015.02.27 14:41:35 -
[1] - Quote
Unless you put up WAAAYY more server power - your new "feature" is of little use - I try to run the "download full client-rescache" since last evening - it ALWAYS stops after getting some bytes. Sometimes i get 100 mb, sometimes even less than 2 mb - I get the impression that the content server is way over its capacity by the number of requests and amout of data to send....
Before on Duality the feature was at least "testable" - as it downloaded the rescache in a few hours (14..5 gb with a 1.6 mb/s connection) - but now 
Vincent Athena wrote:I assume on the Mac version you cannot have one set of files to be used by all clients? If I have multiple clients, or a TQ and a Sisi client, they each store their own files? The differences make a "sisi-client" incompatible to a TQ-client - at least that is mentioned in the patch-notes
First feedback : the new launcher crashes or hangs about every time I start it - have to use task-manager to close it by killing the process. |

Drizzd
Eagle Construction Worx
6
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Posted - 2015.02.27 21:42:58 -
[2] - Quote
you get at least into the game ..
I primed the cache - was happy .. then comes the launcher - and is REDOWNLOADING over 9 GB .. wtf ??
Thats about the entire Res-Cache .. what did I prime it for with my eve-client files ?
and I will be surprised if the rescache download will run through this time - as it didnt the 20 times before  |

Drizzd
Eagle Construction Worx
6
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Posted - 2015.02.27 23:06:56 -
[3] - Quote
Vir Allier wrote:Drizzd wrote:you get at least into the game ..
I primed the cache - was happy .. then comes the launcher - and is REDOWNLOADING over 9 GB .. wtf ??
........ Did u tick "Dawnload all the resource files"? of course - and since the launcher CHECKED the res-cache I'm surprised that it redownloads the whole res-cache
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Drizzd
Eagle Construction Worx
6
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Posted - 2015.02.28 11:22:34 -
[4] - Quote
I finally got through - as stupid as it seems.... first prime the cache with the eve-client a copy of TQ, then let it update - and I simply ignored the launcher window as it took a really long time, to download the entire rescache a second time - I just played eve on TQ and other games. After some hours I noticed that the launcher announced successful patching.
I logged in and could play around - even test the new opportunities - and noticed a new "issue".
Although I have a full ressource cache, on every system jump the game stalls - obviously checking again if I need some resource files for the new star system - which takes a 4(8) core i7 2630 QM with 16 GB of RAM about half a minute. Seriously after about the third jump you cancel the route, dock and exit the game ... please ccp, fix this issue - the client should get a "flag" or something from the launcher saying that I have the full resource cache. I can't imagine a situation where you change something to the resource files WHILE I play, that would justify testing the entire resource cache on every system jump AGAIN.
Oh - and another small issue while I am at it:
new opportunities looks good so far - but If it calls you to fight a NPC target - please spawn some .. its really difficult to find one in 1.0 and 0.9 career-agent systems without jumping a good distance away..... |

Drizzd
Eagle Construction Worx
6
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Posted - 2015.02.28 15:00:47 -
[5] - Quote
No - it just appears as that the "checking ressource-cache" in the launcher does absolutely nothing - instead it "sees" the line "download complete ressource cache" in the launcher setup - and goes to work = even though we both used the eve client to prime the cache and waited some 5 minutes for it to do that - the launcher downloads the entire ressource cache again.
And obviously it is quite "touchy" ... a little to much requests to the download server or something else leads to a stall - which the launcher cannot correct by itself - instead it hangs. When you restart it by hand, it will continue where it stalled...
Once it pulls through, you are good to go. Not the ideal solution - but its the testserver - maybe we can prevent the same thing to happen on the live server / tq-client ... in that case testing would have had its reason
I hope for the best in that case |

Drizzd
Eagle Construction Worx
6
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Posted - 2015.02.28 16:11:58 -
[6] - Quote
I heavily doubt that it will save "few" gigs - seeing as what you can do in captains quarters .. my bet is more in the range of a few megs ... a hundred tops...
Might change when project legion comes upon us and the captains quarter unites with the ones for the dust 514 players - for who wants to do it. |

Drizzd
Eagle Construction Worx
7
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Posted - 2015.02.28 19:13:01 -
[7] - Quote
Daniel Jackson wrote:Daniel Jackson wrote:ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
or which files or folders should i delete in the sisi installation folder? cause its still showing all the files in there no one answered me on this yet, there's still all the old in the folder which files do we delete? cause the launcher did not delete any of the old files
If you start the launcher from the "sisi-folder" it should ask you, if you want to "prime the res-cache" - say YES - and it will de-pack the .stuff-files in your eve.folder to the res-cache - and delete them one by one, reducing the client to about 350 mbytes. Probably you now have a res-cache so you'd need to delete that to get the launcher to question you again about the priming - or you just delete the .stuff-files from the sisi-folder
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Drizzd
Eagle Construction Worx
7
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Posted - 2015.02.28 19:48:19 -
[8] - Quote
Daniel Jackson wrote:Drizzd wrote:Daniel Jackson wrote:Daniel Jackson wrote:ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
or which files or folders should i delete in the sisi installation folder? cause its still showing all the files in there no one answered me on this yet, there's still all the old in the folder which files do we delete? cause the launcher did not delete any of the old files If you start the launcher from the "sisi-folder" it should ask you, if you want to "prime the res-cache" - say YES - and it will de-pack the .stuff-files in your eve.folder to the res-cache - and delete them one by one, reducing the client to about 350 mbytes. Probably you now have a res-cache so you'd need to delete that to get the launcher to question you again about the priming - or you just delete the .stuff-files from the sisi-folder it didn't ask me if i want to prime it at all even on the first time i launched it, is it because i switched the sharedfiles folder to a different directory? since i have like no space on my c at all
That could be a reason.
Here's a workaround for you - if you want eve to "believe" the res-cache is still on the c-drive
start "cmd.exe" - then go to the drive where you have space like e: >e: >mkdir EVE >c: >cd \ProgramData
if not already there (check via dir and scroll up ) create a Folder CCP
>mkdir CCP >cd CCP >mklink /J EVE e:\EVE
now you can close cmd by >exit
the now the launcher will use this EVE folder on drive E to create the res-cache and still "sees" it being on drive C - because the Junction you created by the commands before is like a logical link - based on features of the ntfs-file system of your windows.
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Drizzd
Eagle Construction Worx
7
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Posted - 2015.03.02 08:34:03 -
[9] - Quote
Gerart en Daire wrote:and offtopic, but what the heck: Drizzd wrote: ... Oh - and another small issue while I am at it:
new opportunities looks good so far - but If it calls you to fight a NPC target - please spawn some .. its really difficult to find one in 1.0 and 0.9 career-agent systems without jumping a good distance away.....
So they didn't deploy the new landmark sites, showcased in the same dev blog as opportunities, yet? Or you just didn't check them out? Each starter system should have one, apparently, if they've been added. If you had read the dev blog in question, you should know that when opportunities go live, the plan is to have new players start in space at a site with some veldspar and a few rats, so they get to try out the opportunities stuff immediately. If older players need to spend a few minute or three to find an NPC to target etc, that's a really minor problem. And anyway, what's stopping you from doing a couple of missions of the military career tutorials to get to one with NPC targets to fight, I haven't read anything about the career tutorial missions being removed?
Hm - my char was already docked - and had some ships- as I had finished one run of all career agents in Couster and the sisters of eve epic arc. So apparently I didn't see the "landmark" you wrote about, but I must admit, that I overread that part in the opportunities dev-blog. Maybe opportunities should provide a way to find that landmark - like agent missions present a short list of targets and final destination on the left side of the eve-client below the autopilot route.
But you are right, its off-topic for the download on demand test.
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Drizzd
Eagle Construction Worx
7
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Posted - 2015.03.02 08:37:39 -
[10] - Quote
Wilm0rien wrote:So here is what I experienced today:
- started test client. got a "Downloading Eve Launcher Update" Message followed by a restart message.
- the launcher did not restart. instead it just exited.
- When starting it again manually a "Your're running a pre-release..." message appeared.
- I hit ok, the launcher did something. After a while a "low disc space" warning flashed and the launcher crashed
- C:\ProgramData\CCP\EVE\SharedCache was filled up with data despite the fact that the disk space was not sufficient.
Suggestions (Win32 client)
- automatically pick the drive where the launcher executable is placed
- add a check routine if there is enough space on this standard path
I gave you my suggestion in a previous post - use your ntfs' options to "move" the EVE folder to another drive and connect it with a file-system junction to C:\ProgramData\CCP\EVE
This junction works like a logical link you might know from unix like systems - And since my main harddisk is a small SSD, I use them all the time without any problems.
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