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thetwilitehour
Omega Enterprises Dusk and Dawn
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Posted - 2006.10.11 07:35:00 -
[1]
One of the problems with Eve in my opinion is the lack of reason to do anything about small gangs maurading in your space. If your players have a relative degree of sophistication they watch local when mining or ratting and SS when a hostile shows up, logging if the hostile persists. Granted its also obnoxious how hard it is to stop these roving gangs, but Kali is supposed to include features to help with that. So how about in Kali, giving better reasons to penetrate enemy space:
Asteroid Mines. My idea is to have a new high slot module that takes up about as much grid/cpu as a cruiser sized gun. (Or else to have different sizes) this module acts sort of like a mining laser, you target an asteroid and wait a cycle. Rather than pulverizing the rock and selectively drawing in valuable components though, the sapper module would change the structure of the asteroid, infusing it with explosives so that when a happy miner comes along and finishes a cycle on his mining laser, it explodes. The explosion could be comparable to mining merxocit, or maybe less maybe more. The specifics arent as important as the generalities, namely some way to have a minor strategic impact on your enemies by violating their territory (rather than just attempting to gank people in space)
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Thelmarr
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Posted - 2006.10.11 08:40:00 -
[2]
Edited by: Thelmarr on 11/10/2006 08:43:54 I would rather see bombs that you can fit in cans and jetcans as a surprise for those who want to check their contents.
Make it so that it has power to blow up most cruisers/battlecruisers in one shot but take out everything in the can as well.
Make them reasonably expensive, for example around 1 mil, to make sure they are not used in noobhunting.
It would give relationship between miners/thieves a new dimension.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.11 08:48:00 -
[3]
For contents check, bad idea. For contents TAKE (including kaboomination of contents alongside the can and possibly thief too), that I can understand. __ Always question everything. Including yourself. |

Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.10.11 09:26:00 -
[4]
Edited by: Ellaine TashMurkon on 11/10/2006 09:27:10 Cool idea :) But more people are ratting then mining. Maybe we culd have a rat trade ;) You warp to rats on belt and say "hi, use this!" and give them a pack of heavy NOSes, T2 torps and drones. Angel Warlords say "thanks dude!" and mount them on their ships to surprisingly bang ratters there :D
It shuld take one "roound" of "ammo" - exactly - a mine, to arm one roid :)
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Ruze
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Posted - 2006.10.11 22:25:00 -
[5]
Edited by: Ruze on 11/10/2006 22:25:58 I like the trapped can idea. Especially if someone opens the thing. Let's pass on the line that if the can is NOT yours, don't take from it. And yes, it SHOULD explode when you check it. Simply don't mess with cans that aren't your mark.
Sure, 99% of all cans wouldn't be trapped. But you lose one T2 frig because you feel it's necessary to check everyone else's stuff, that's your problem.
I'd load up some Mex in an Indy with a couple of these can's. Make the mistake of announcing my entrance into Rens or Jita. "Oh, wow! Pirate's in high sec!"
KAPLAH! Teach your arse to pirate, that's what that will do ...
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Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.10.11 22:50:00 -
[6]
As far as mined roids go, it wouldn't work: people would just use mining drones if they figure that you planted some mines.
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Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.10.11 22:50:00 -
[7]
As far as mined roids go, it wouldn't work: people would just use mining drones if they figure that you planted some mines.
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Dannek
Llama F5 and Associates
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Posted - 2006.10.12 01:50:00 -
[8]
Anything like this needs a corresponding defusal skill. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

Altomo
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Posted - 2006.10.12 04:34:00 -
[9]
And we need a "utility" slot that's neither high nor medium nor low, one or two per ship, so we can fit scanners (cargo/ship/survey) without gimping our poor setups.
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Al At'ar
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Posted - 2006.10.12 18:03:00 -
[10]
Why not just return to mine fields... IF you have the prints and make the mines hostile to all but Corp members... FOF Mines.
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Ruze
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Posted - 2006.10.12 21:55:00 -
[11]
Utility slots, I disagree with. Kinda from left field anyhow, but your setup is only 'gimped' by your decision on how to use it. If you feel it's necessary to carry a scanner (or ECM, as I've seen another player b-tch about recently), then you know what you must do.
Your setup cannot be perfect, and should never be perfect. Every module has a downside.
To the original op, I love the idea of booby traps (cans, ships in space, the works). I also like the idea of reinserting mines into the game (I do have the BPO's ).
There needs to be a way found that allows CCP to input static objects in space, like cans/mines/POS's, that don't require the amount of resources they currently have. At the moment, those seem to be the biggest concern with node crashes. There has to be a better way. Too bad I'm an idiot, else I'd help them out ...
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