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Seifern
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Posted - 2003.10.29 14:36:00 -
[1]
I was on the way for a pick up, when i jumped into a zone. well, i still had the tuning into space freq loading bar on my screen, when i hear explositions and lazers firing. when i finally get to see what is happening. i am jammed and in a huge pirate trap. i look at my ship health, i am half gone. Needless to say i died and got podded. There was a CRAP load of things on the screen. Droids, ships, cargo canisters. By the definition CCP gives of exploit: Quote: An exploit is when someone deliberately bypasses the normal game mechanics, by utilizing a bug, a weakness in the system or any other possible loophole in order to personally gain from it, and/or by intentionally use said means to take advantage of other players.
I know the trap itself is NOT and exploit. But being fired upon before i even have control to do anything to my ship. What would that be then?
Just looking for some feedback
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Discorporation
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Posted - 2003.10.29 14:38:00 -
[2]
It ain't an Exploit.
[Heterocephalus glaber]
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PropanElgen
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Posted - 2003.10.29 14:51:00 -
[3]
Quote: It ain't an Exploit.
What is it then, Einstein?
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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psychonaut
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Posted - 2003.10.29 14:53:00 -
[4]
Tactics
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Discorporation
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Posted - 2003.10.29 14:57:00 -
[5]
Quote: Tactics
What he said 
[Heterocephalus glaber]
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Master Scy
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Posted - 2003.10.29 15:00:00 -
[6]
Seifern, keep in mind the definition of PvP in eve: "Use any means necessary to lag your opponent as much as possible so you can kill him before he knows what's happening." |

Othnark
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Posted - 2003.10.29 15:06:00 -
[7]
Who posted that welcome to last week picture? Can we get a repost? -Othnark
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Seifern
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Posted - 2003.10.29 15:06:00 -
[8]
You know, i wouldn't even care if i had a fair shot. I mean hell. there trap would have got me hands down and a couple of feet too. I wish i knew the command for screen shot. they had SO much crap on the screen. it was actually kinda cool to see.
Next time just wait like 5 seconds and THEN kill me

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DATEK
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Posted - 2003.10.29 15:12:00 -
[9]
Tactics my ass. It is using a weakness in the game to gain an unfair advantage over people who jump into systems and using this advantage to kill them before they can even see you. It a serious problem and needs to be addressed ASAP. In the mean time, the griefers are having a field day with it.
DATEK CEO, Frog Morton Industries |

Jash Illian
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Posted - 2003.10.29 15:14:00 -
[10]
Quote: You know, i wouldn't even care if i had a fair shot. I mean hell. there trap would have got me hands down and a couple of feet too. I wish i knew the command for screen shot. they had SO much crap on the screen. it was actually kinda cool to see.
Next time just wait like 5 seconds and THEN kill me

Then because of the game mechanics, you'd be gone.
AP will pull anyone who has a destination set beyond the current system out of any ambush a good 85% of the time.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

var'ulfur
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Posted - 2003.10.29 15:23:00 -
[11]
this problum i think is adressed in the next patch and they will not be abel to see your ship till your fully in the system
also i think thier going to make ita total random jump in so you never come into a sector at the same place again. since the jumpgate is only a one way push with no enty gate it should put you at random places in system anyway.
and pirates are cowards that only attack when thet know they cant lose. and if it looks bad they jump to a moon go off line. pirates have a place in the game i agree on that. but to say useing a weakness in the game to kill a person who has no way to even fight tatics is a bunch of bull turds. |

Varia
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Posted - 2003.10.29 15:34:00 -
[12]
Quote: I was on the way for a pick up, when i jumped into a zone. well, i still had the tuning into space freq loading bar on my screen, when i hear explositions and lazers firing. when i finally get to see what is happening. i am jammed and in a huge pirate trap. i look at my ship health, i am half gone. Needless to say i died and got podded.
I can't say if how you died is an exploit or not, but I can tell you that sometimes the loading bar remains in the centre of your screen even after you have entered space and unless you close this box you will be unable to control your ship correctly.
This happens to me every once in a while, just right click on box and select close.
Oh and I almost forgot to mention, autopilot will still attempt to work even if the above problem occurs and as long as you have not reached your current destination.
Women that strive to equal men lack ambition. |

Salamon
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Posted - 2003.10.29 16:42:00 -
[13]
Sorry to hear about your loss. While it is an extremly ugly way to lose a ship CCP doe snot consider it to be an exploit (trust me I have lost 2 BS this way). Apparently they consider it a TACTIC but they are aiming to change it in the next patch (or so they say) so that you will not appear in system until u are fully loaded into that system. I personaly think if it is not an exploit why fix it and if it is being fixed then just admit its a darn exploit but I guess thats why I am just a player not a GM.
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Seifern
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Posted - 2003.10.29 16:45:00 -
[14]
well from what varia says. it sounds like a bug.
I figured i would get replies from both points of view. however, im sure if it happend to you, maybe you would me asking the same question.
i ask you this, if this is in fact " working as intended" <-- eq's famous answer
i wonder how many people would have signed up knowing that you could work real hard to get some isk and a ship but due to game mechanics, you could lose it all and not have a chance to defend yourself.
HEY SIGN ME UP!
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dalman
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Posted - 2003.10.29 16:48:00 -
[15]
The problem is that all carebears has made CCP have a 10 second invulnerability time. Hence it's impossible to kill anyone in this game unless you can lag away that 10 second time.
Blame CCP and the carebears.
M.I.A. since 2004-07-30 |

Master Scy
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Posted - 2003.10.29 16:51:00 -
[16]
Quote: The problem is that all carebears has made CCP have a 10 second invulnerability time. Hence it's impossible to kill anyone in this game unless you can lag away that 10 second time.
Blame CCP and the carebears.
Uh, no, you saying if there was no invulnerability timer, people wouldn't use lag to their advantage? |

Joshua Calvert
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Posted - 2003.10.29 17:04:00 -
[17]
Jump-in camping is too easy now.
Unless it is completely erradicated, no-one will choose to camp jumpgates or whever regardless of whatever changes CCP bring in UNLESS they nullify jump-in camping.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

NEMESISTER
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Posted - 2003.10.29 17:06:00 -
[18]
If CP actually wanted to stop the spawn camping they would just place a few sentry guns at the spawn in locations. This would stop the camping. They would still be able to kill a few ships but not all that pass during a course of the whole day.
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drunkenmaster
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Posted - 2003.10.29 17:09:00 -
[19]
three things:
- It's not only pirates that use this method to snare enemies.
- It doesn't happen as often as people make out.
- Don't cry about pirates running when they know they could die. You'd run too, if an overwhelming force turned up. That's common sense, and complaining about it won't put you any higher on the intelligence ladder. .
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dalman
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Posted - 2003.10.29 17:18:00 -
[20]
Quote:
Quote: The problem is that all carebears has made CCP have a 10 second invulnerability time. Hence it's impossible to kill anyone in this game unless you can lag away that 10 second time.
Blame CCP and the carebears.
Uh, no, you saying if there was no invulnerability timer, people wouldn't use lag to their advantage?
Kinda, yes.
How many battles in this game are fought with equal fleets? Not many. Hence you not really need the lag to win a battle. But lag is needed to be able to stop an enemy from running.
So if there were no invulnerability time, people could camp gates/stations and go out and attack players in the belts, instead of having to camp a jump in point to be able to lock the opponent.
Thereby not saying none would camp jump in points.
M.I.A. since 2004-07-30 |

Mr nStuff
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Posted - 2003.10.29 17:20:00 -
[21]
All you have to do is open the big map and do a little research before jumping to 0.0 systems. It's no ones fault but your own for falling into such traps. The map will clearly show you the trouble spots.
So next time you blow up and think, "what the hell was that all about?".. Open the big map, color the stars by Ships Destroyed in last 24 hours, and you will have your answer. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Baldour Ngarr
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Posted - 2003.10.29 17:31:00 -
[22]
Quote: Sorry to hear about your loss. While it is an extremly ugly way to lose a ship CCP doe snot consider it to be an exploit (trust me I have lost 2 BS this way). Apparently they consider it a TACTIC ...
CCP *explicitly* state that this is an exploit. They make a point of stating (I forget where, offhand ) that any method which involved making use of any feature in the game which isn't intended to be there, is an exploit. Well .. you're supposed to jump in at the gate, not in the middle of nowhere. Setting up a camping spot in the middle of nowhere because you know that ppl will jump in there when they're not supposed to, is, explicitly, an exploit.
That said, CCP seem quite happy to contradict themselves by declaring that it isn't an exploit and not taking action against the perpetrators. So we're all kinda screwed.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Master Scy
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Posted - 2003.10.29 17:33:00 -
[23]
Quote:
Quote:
Quote: The problem is that all carebears has made CCP have a 10 second invulnerability time. Hence it's impossible to kill anyone in this game unless you can lag away that 10 second time.
Blame CCP and the carebears.
Uh, no, you saying if there was no invulnerability timer, people wouldn't use lag to their advantage?
Kinda, yes.
How many battles in this game are fought with equal fleets? Not many. Hence you not really need the lag to win a battle. But lag is needed to be able to stop an enemy from running.
So if there were no invulnerability time, people could camp gates/stations and go out and attack players in the belts, instead of having to camp a jump in point to be able to lock the opponent.
Thereby not saying none would camp jump in points.
It'd still take a good 6+ seconds for a battleship to lock something, and time to move within 20km of the target to jam it, so I don't think you'd see any difference in tactics. |

dalman
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Posted - 2003.10.29 18:24:00 -
[24]
ehm, 6+ for a battleship without neither skill trained or sensor booster on. A Caldari battleship (slowest) is easy to get down to 2.7 seconds. A cruiser can lock in 1 second. A frigate can lock in 0.5 seconds. And why wouldn't you already be within 20km range from the beginning? Or even 10km so he can't MWD past?
M.I.A. since 2004-07-30 |

Master Scy
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Posted - 2003.10.29 18:37:00 -
[25]
Because if as you said in your example, you go into a belt, you will most likely NOT warp in right on top of the target. Then of course, people could easily jump to a random planet/moon before coming to a gate, which would give them a good chance of warping in outside the 20km warp jammer and 10km webifier range. And coming out of stations with no lag gives you plenty of time to hit the autopilot button before you're jammed.
My point is, people would figure out how to counter the tactics and run away in 0 lag situtaions, and then people that want to kill someone will again resort to lag, as it'd be the only way of guaranteeing kills.
Of course there is almost no such thing as a 0 lag situation in the game yet, since just having 5+ ships in an area already slows loading time down... |

Laer
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Posted - 2003.10.29 19:56:00 -
[26]
I just have to point out that I have had several times when people have tried to do this to me in my Scorpion. Every time I have easily walked out, taking minimal damage. And, as was stated above, check you map. You can look for the number of pilots in space, and be prepared. If there are 20 guys in a 0.0 system in the middle of nowhere, I think that is a clue. Besides, if you are going in to 0.0, you need to be prepared.
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Seifern
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Posted - 2003.10.29 20:11:00 -
[27]
just some FYI
1. the system was a .4 not 0.0 2. i didnt know that about the map ( thank you this should help in the future) 3. I was in an osprey. No chance of withstanding that bombardment.
the question was is this an exploit or bug. seemed to get a bit off topic, but i like the input.
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Bexxly
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Posted - 2003.10.29 20:24:00 -
[28]
Quote: and pirates are cowards that only attack when thet know they cant lose
That really is a monumentally stupid thing to say 
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Xander Teg
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Posted - 2003.10.29 20:35:00 -
[29]
Edited by: Xander Teg on 29/10/2003 20:35:22
Quote:
quote: ------------------------------------------------ and pirates are cowards that only attack when thet know they cant lose ------------------------------------------------
That really is a monumentally stupid thing to say
No No Bexxly, its totally true. I mean sacking a Regional alliance when you are outnumbered 2 to 1 is perhaps the most cowardly thing i have ever heard of, dreamed about, or seen on television. _________________ "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack."
-Rudyard Kipling
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Endorphin
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Posted - 2003.10.29 20:40:00 -
[30]
Jump in camping and lag tactics are an exploit. Hence why CCP is addressing the issue next patch.
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