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Opertone
Signal 7
26
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Posted - 2011.12.02 16:58:00 -
[61] - Quote
Amarr is pvp goodness. In hands of capable pilot amarr BS outperforms many other ships.
Amarr HACs are second to none, amarr Command are very good.
Before patch eagle sucks, deimos sucks, astrate, eos - waste of time, vulture sucks, vagabond and munin are situational.
All caldari ships suck in PvP, all except falcon, which doesn't suck because of cloak. Drake is semi decent PvP slowboat, suitable for outliving the enemy. That's it.
Abaddon is the shining glory of all PvP fleets. |

Cloora
APEX Unlimited APEX Conglomerate
40
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Posted - 2011.12.02 16:59:00 -
[62] - Quote
Hellen STFU if you dont know most PVP Canes are shield tanked kiting setups.
OMG you are spewing crap.
Canes with nuets are armor brawlers they need to get within 12 km to use med nuets. Those will present problems for a Harbys if they get close enough. A shield cane will get eaten by a harby as they both fight in the same range and the harby does more DPS at that range and better tank CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Hellen Kurvora
State War Academy Caldari State
4
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Posted - 2011.12.02 17:01:00 -
[63] - Quote
Liam Mirren wrote:You can't have it all, Amarr does fantastic in fleet pvp and some of them do good in gangs/solo. In pve they are still very good but run into damage type issues. Thing is that the abaddon/paladin solve that with massive dps (if people would just stop fitting like crap, abaddon does 800 dps at 60km and over 1100 dps at 25km).
Other races also have issues apart from... Minmatar. Thing is that Amarr has less issues than Gallente and Caldari and while I agree that some ships in the Amarr line feel weak, the same goes for other races. Only thing I'd change is make the prophecy and maller missile ships and all would be fine.
TL;DR yes you point out issues Amarr has but somehow you forget that other races also have issues, different issues ofcourse but still. So, deal with it. I agree that other races have issues too, but in general, I think Minmatar is so vastly more powerful than everthing else, that it makes playing amarr feel especially weak. Just about everyone in pvp flys minmatar, which speaks volumes.
That being said, several of the top tier t1 ships within the amarr lineup struggle against all races, not just minnies. A harby will never beat a well fit myrm and a maller will never beat a well fit thorax. |

Hellen Kurvora
State War Academy Caldari State
4
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Posted - 2011.12.02 17:05:00 -
[64] - Quote
Cloora wrote:Hellen STFU if you dont know most PVP Canes are shield tanked kiting setups.
OMG you are spewing crap.
Canes with nuets are armor brawlers they need to get within 12 km to use med nuets. Those will present problems for a Harbys if they get close enough. A shield cane will get eaten by a harby as they both fight in the same range and the harby does more DPS at that range and better tank
How old are you 12? You sound ridiculous with all your "omfg hasfiubfgjasf basfb" nonsense. WoW forums are that way.
That being said, ALL canes are not kiting shield tankers. In fact, MOST pvp canes are armor tanked, simply because of the fact that that amarr eats up shield tank minnies. Speed tanked and kitting canes are far more rare than armor tanked ones. Like I said, pvp more then come "omfghsbdshdsh" me |

HevyDevy
Ministry of War Amarr Empire
1
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Posted - 2011.12.02 17:09:00 -
[65] - Quote
1. I fully agree here, though this has been said countless times before. Other weapons systems get bonuses to enhance them, amarr get bonuses to make the weapons viable, this is not right.
2. Being limited to em/thermal damage is fine imo. The ratio between the two types needs some slight tweaking on some crystals however (slightly more thermal, slightly less em to compensate).
3. Cap use can be annoying, but it used to be balanced since lasers were so powerful. Minor tweaking here as well, nothing major needed.
4. No comment here, as everyone knows this already.
Let's talk about their strengths.
1. My opinion of scorch is this, lasers with scorch are good. Lasers without scorch, are just decent. Take what you will from that.
2. This goes back to one of your previous points, about wasted ship bonuses to reduce laser cap use. Simply tweaking cap use and changing amarr ships to have a second *real* bonus would add a huge amount of needed variety. Yes please.
3. Switching crystals on the fly is very useful, though I would gladly give it up if it meant the other aspects of amarr ships/weapons were made more viable.
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Hellen Kurvora
State War Academy Caldari State
4
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Posted - 2011.12.02 17:10:00 -
[66] - Quote
Opertone wrote:Amarr is pvp goodness. In hands of capable pilot amarr BS outperforms many other ships.
Amarr HACs are second to none, amarr Command are very good.
Before patch eagle sucks, deimos sucks, astrate, eos - waste of time, vulture sucks, vagabond and munin are situational.
All caldari ships suck in PvP, all except falcon, which doesn't suck because of cloak. Drake is semi decent PvP slowboat, suitable for outliving the enemy. That's it.
Abaddon is the shining glory of all PvP fleets. The blackbird, shield moa with blasters, onyx, drake is an awesome pvp boat hence why its the most popular, scorpion, rohk sniper boats and rohk blaster boats are also very good. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:11:00 -
[67] - Quote
HevyDevy wrote:1. I fully agree here, though this has been said countless times before. Other weapons systems get bonuses to enhance them, amarr get bonuses to make the weapons viable, this is not right.
2. Being limited to em/thermal damage is fine imo. The ratio between the two types needs some slight tweaking on some crystals however (slightly more thermal, slightly less em to compensate).
3. Cap use can be annoying, but it used to be balanced since lasers were so powerful. Minor tweaking here as well, nothing major needed.
4. No comment here, as everyone knows this already.
Let's talk about their strengths.
1. My opinion of scorch is this, lasers with scorch are good. Lasers without scorch, are just decent. Take what you will from that.
2. This goes back to one of your previous points, about wasted ship bonuses to reduce laser cap use. Simply tweaking cap use and changing amarr ships to have a second *real* bonus would add a huge amount of needed variety. Yes please.
3. Switching crystals on the fly is very useful, though I would gladly give it up if it meant the other aspects of amarr ships/weapons were made more viable.
One hundred percent agree with you |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 17:15:00 -
[68] - Quote
Don't feed the trolls. If some idiot can't be constructive ignore it!
Amarr is the only race that fit ACs on their ships more then any other race excluding Minnies, that's a fact. Some newbs whine that ACs are not good and lasers are way better and they would fit lasers if their ships were friendly on equipping them. Like having "reduction in laser capacitor bonus". Well this is a bullsh*t. I lived in null for like 4-5 years and I know what ships people usually use. Even when everyone was crying that Hybrids suck there was a lot of Gallente ships flying around with those sucky hybrids. Moreover 90% of those ships you pop up use hybrids. When you pop up some Amarr ship there is a good chance you will see ACs on it.
Basically statistics speaks for itself and obviously those who say lasers are fine never flown any Amarr ship or just a sucky troll. Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

Liam Mirren
28
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Posted - 2011.12.02 17:17:00 -
[69] - Quote
Hellen Kurvora wrote:That being said, several of the top tier t1 ships within the amarr lineup struggle against all races, not just minnies. A harby will never beat a well fit myrm and a maller will never beat a well fit thorax.
Read my lips :P
Amarr is Op at FLEET COMBAT, you know that, I know that we all know that. The whole approach amarr has (armor tanked, slowish, ridiculous range and dps) means it's a beast in fleet combat and less good at solo pvp. Again, apart from a very few ships (omen needs PG and as said maller/proph need to be missile based) there is nothing wrong with amarr, just don't try to use them in a scenario that they don't do well in. All races (bar Minnie) have this issue.
There's things Amarr isn't good at, which is GOOD and as it SHOULD be. Go talk to a megathron pilot about how well he does in fleets, or Caldari BS pilot for that matter. Have a look as the dps a caracal does and the limitations the Moa has or how about the Eagle or Cerb. Gallente STILL isn't any good and Amarr is STILL much better in most respects (mostly due to silly range on pulses/scorch).
Stop complaining about the few things Amarr isn't good at because they're damn well OP in everything else and there's 2 other races who have far more issues. Excellence is not a skill, it's an attitude. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:19:00 -
[70] - Quote
Fix My Lasers wrote:Don't feed the trolls. If some idiot can't be constructive ignore it!
Amarr is the only race that fit ACs on their ships more then any other race excluding Minnies, that's a fact. Some newbs whine that ACs are not good and lasers are way better and they would fit lasers if their ships were friendly on equipping them. Like having "reduction in laser capacitor bonus". Well this is a bullsh*t. I lived in null for like 4-5 years and I know what ships people usually use. Even when everyone was crying that Hybrids suck there was a lot of Gallente ships flying around with those sucky hybrids. Moreover 90% of those ships you pop up use hybrids. When you pop up some Amarr ship there is a good chance you will see ACs on it.
Basically statistics speaks for itself and obviously those who say lasers are fine never flown any Amarr ship or just a sucky troll. You have got a huge point here, I forgot all about this. I can not tell you how many people tell me to fit autos on my amarr ships. I think that speaks volumes. One of the primary fits for a prophecy is with autcannons. Even heard people putting them on baddons. If that does not speak true to what I am saying, nothing will |
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Captain Alcatraz
Douchingtons Shadow Cartel
46
|
Posted - 2011.12.02 17:27:00 -
[71] - Quote
Hellen Kurvora wrote:Does anyone else agree with me?
No |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:27:00 -
[72] - Quote
Liam Mirren wrote:Hellen Kurvora wrote:That being said, several of the top tier t1 ships within the amarr lineup struggle against all races, not just minnies. A harby will never beat a well fit myrm and a maller will never beat a well fit thorax. Read my lips :P Amarr is Op at FLEET COMBAT, you know that, I know that we all know that. The whole approach amarr has (armor tanked, slowish, ridiculous range and dps) means it's a beast in fleet combat and less good at solo pvp. Again, apart from a very few ships (omen needs PG and as said maller/proph need to be missile based) there is nothing wrong with amarr, just don't try to use them in a scenario that they don't do well in. All races (bar Minnie) have this issue. There's things Amarr isn't good at, which is GOOD and as it SHOULD be. Go talk to a megathron pilot about how well he does in fleets, or Caldari BS pilot for that matter. Have a look as the dps a caracal does and the limitations the Moa has or how about the Eagle or Cerb. Gallente STILL isn't any good and Amarr is STILL much better in most respects (mostly due to silly range on pulses/scorch). Stop complaining about the few things Amarr isn't good at because they're damn well OP in everything else and there's 2 other races who have far more issues.
I get your point, man, I really do. I know Amarr are bad solo, but I don't see how they are that great in a fleet either. So scorch gives them decent range. Caldari missle boats have twice the range and at scorch range aren't doing much difference in terms of dps. Well I mean flight time does hurt the dps a bit, but its still pretty similar.
Lets put it this way, Harby gets about 21km with scorch, doing about xray damage. Blaster ferox with long range t2 ammo gets about 15ish km and does comparible damage. Gallente can hit at about 11 or 12 with long range ammo but do more damage than scorch at that range by far. I don't see how amarr is doing much thats better. Scorch gets decent range, but the damage is not that great due to the damage type.
the only way I can see amarr ships being useful is to have 10 baddons warp in using scorch to alpha ****. But if thats the only way to make use of their ships, thats pretty limited as far as playing goes |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:29:00 -
[73] - Quote
Captain Alcatraz wrote:Hellen Kurvora wrote:Does anyone else agree with me? No Ohh, you're that guy that tries to be witty on forums for laughs. |

Liam Mirren
28
|
Posted - 2011.12.02 17:54:00 -
[74] - Quote
Hellen Kurvora wrote:
Lets put it this way, Harby gets about 21km with scorch, doing about xray damage. Blaster ferox with long range t2 ammo gets about 15ish km and does comparible damage. Gallente can hit at about 11 or 12 with long range ammo but do more damage than scorch at that range by far. I don't see how amarr is doing much thats better. Scorch gets decent range, but the damage is not that great due to the damage type.
Ferox, Brutix, Hurricane (armor), harbinger comparison, realistic fits with T2 range ammo, not counting drones.
And yes, blue is the Harb so I really don't see what you're on about.
Excellence is not a skill, it's an attitude. |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 17:56:00 -
[75] - Quote
You know, everyone can say Amarr this good and that great in fleet! Or even Amarr rocks because Caldari sucks! Anything! Where are the facts?!
Let's say I'm a carebear like 80% or even 90% of people in this game and I don't give a sh*t about fleet combat or any pvp. Why my lasers suck at pve?! Why guristas and angels have some uber EM resist and I happend to be bound to that type of damage on almost every good PvE ship? Why other 3 races rock to juice in PvE and my race doesnt?! Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

John Nucleus
Red Federation RvB - RED Federation
2
|
Posted - 2011.12.02 18:02:00 -
[76] - Quote
The Punisher should have a bonus to lower the requirements of laser. AC requirements are so low compare to Lasers that most people will use AC in order to fit a bigger buffer. Use Medium Pulse Laser and it's pretty much the only thing you'll be able to fit.
I'd like a crystal that does primarly Therm damage to give me a bit more flexibility.
Retribution needs to trade an high slot for a second mid slot. Any ship made for pvp should have at least 2 mid slots.
My 2 cents. |

Gnidex
Eclectic Electric
1
|
Posted - 2011.12.02 18:27:00 -
[77] - Quote
Since we all love this spreadsheet game here another one you lads saying that amarr are fine need to see: http://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Frequency_Crystals:Standard_Crystals:Medium
Check the base shield/armor damage statistics. It seems that lasers do half the base damage to armor when compared to shields and that is, imho, the biggest drawback when it comes to these lovely beams of death.
Also, keep in mind that lasers(pulses) have the highest fitting requirements out of all turrets, highest cap usage, highest number of different ammo types (which all give you a separate optimal) but curiously still stuck with mostly em damage, poor tracking (lowest of all close range turrets) etc...
If you'r flying a harb with heavy pulses (used extensively in the thread as an example) then all a faster (almost all of them are) opponent needs to do is get into a 2km or less orbit and you won't be able to hit the guy. And then you'r stuck with not hitting **** and having a measly 800mm plate on.
So, the problems with amarr are the lasers and their fitting requirements, cap use, lack of high thermal damage crystals and quite ****** tracking. |

Lil Nippy
State War Academy Caldari State
4
|
Posted - 2011.12.02 18:29:00 -
[78] - Quote
This thread is plagued by far too many EFT warriors. |

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
45
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Posted - 2011.12.02 18:35:00 -
[79] - Quote
Lil Nippy wrote:This thread is plagued by far too many EFT warriors.
Furthermore EFT warriors with crappy fitting skills. |

Karn Dulake
Souls Must Be Trampled The.Alliance
122
|
Posted - 2011.12.02 18:35:00 -
[80] - Quote
Ok here is my thoughts that no one will ever read
I fly almost exclusively Amarrian and amarrian guns are built for shield tankers
Amarr tech 1 sub battleship is pretty sucky. But the punisher is the best tech 1 frigate in the game when fitted with projectiles. Ive seen to many frigate tourneys to know this. the rifters cannot stand up to them
1. Navy slicer is a first rate ship and is one of the few ships that can kill a pre nerf Dram with ease
2. The Amarrian Battleships are probably the best in the game. Range and massive dps combined
Amarr ships really shine once you get to tech II
The pilgrim and curse and the best cruiser hulls in the game. I can kill anything sub capital in one (apart from a well fitted drake)
The Guardian is the best logi ship in the game
Lastly the Nightmare is the best Mission boat/ pvp battleship in the game. Its the only ship that can fit the equivilant of 10 Tachs and 4 heat sinks with exceptional tracking. It does around 25-40% more DPS than an Abaddon. Nothing else can match it. And ive never lost a duel in mine (mach, drake, Tengu all comers beaten) Something Awful. A beacon for tearful, lonely neckbeards. |
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Maroxus
Strategic Syndicate
3
|
Posted - 2011.12.02 18:51:00 -
[81] - Quote
Hellen Kurvora wrote: I get your point, man, I really do. I know Amarr are bad solo, but I don't see how they are that great in a fleet either. So scorch gives them decent range. Caldari missle boats have twice the range and at scorch range aren't doing much difference in terms of dps. Well I mean flight time does hurt the dps a bit, but its still pretty similar.
Lets put it this way, Harby gets about 21km with scorch, doing about xray damage. Blaster ferox with long range t2 ammo gets about 15ish km and does comparible damage. Gallente can hit at about 11 or 12 with long range ammo but do more damage than scorch at that range by far. I don't see how amarr is doing much thats better. Scorch gets decent range, but the damage is not that great due to the damage type.
the only way I can see amarr ships being useful is to have 10 baddons warp in using scorch to alpha ****. But if thats the only way to make use of their ships, thats pretty limited as far as playing goes
SonofaB****
You didn't even check did you? A Ferox with Neutron blasters using Null ammo cannot get past 10km optimal without sacrificing ehp/tank or dps by using rigs, TE, or TCs. Oh and the Harbinger using Focused Medium Pulse with Scorch still out-dps a Neutron Blaster Ferox using Null. I use Focused since Heavy was always a pain to fit for me when I used Harbs in lowsec. The smallest pulse turret vs the largest blaster turret on the cruiser level. Don't even think that the range bonus from Caldari Hybrid ships on Blasters compares to Pulse lasers.
Unless you must be talking about Iron ammo? Oh yeah its comparable with an amazing 210 dps using CN Iron at 11km range using Neutrons and 3x magstabs. Adding rigs bring to the awesome level of 225.
Edit: Cleared a few things.
I know Heavy missiles provide too much of a good range at decent dps. They should be nerfed, but not before Caldari hybrid ships get worked on. |

Comrade Commizzar
Eve Revolutionary Army
35
|
Posted - 2011.12.02 18:54:00 -
[82] - Quote
The whole game needs an overhaul.
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Lili Lu
49
|
Posted - 2011.12.02 19:05:00 -
[83] - Quote
Well Helen. You remind me of Naomi Knight. An off racial noob corp posting alt of someone who thinks their race is shat upon by CCP for what reason other than to make your play time miserable I guess. Instead of an Amarr that is always posting for buffs to Caldari and nerfs to everyone else, here we have you, an apparently dogged caldari posting alt of someone crying for a buff to amarr and/or nerf to everyone else.
I started as Amarr in 2006. Amarr was real **** then (if you think it is bad now . . .). They did some buffs, changed some ships, and meanwhile other things have changed in the game as well. Amarr is doing pretty well atm. No lack of Amarr representation in pvp now.
So is it that you have discovered that an amarr BS is a slow ponderous thing? That plates basically weigh you down? Did you not perceive these things going in? Minmatar has a bad armor profile, and weak sensor strength. Gallente are expected to dive in close but armor tank while doing so. Caldari are always complaining about delayed damage from missiles. Pretty much noone is entirely happy with the stats in one race. This is as it should be. If someone was entirely happy they would definitiely be "winning" and every other race would be shite.
I don't know what to tell you. I'm not going to engage in minutia arguments about particular ships. Sorry. All you have to do is look at the pvp representation on Evesco or whatever killboard you want. Amarr is not underrepresented. If I had to guess it would be Gallente the least represented. Interesting in that when I started in 2006 they were on top. And with the new hybrid buff they could be again, despite their whines that it was not enough.
Basically You can't have everything you want. Noone can. But, if you want fast, relatively cap care free ships you probably should train Minmatar. Afterall that is their bag in this game. Or you can find the few Amarr ships that can be adapted to your preferred play style. If you do go Minmatar you will discover they are not all that.
Every character in this game should crosstrain. Having at least two races of ships to choose from is the best insurance from nerfs and being stuck in the suck. Eventually you will have a better appreciation for what remains of the racial differences and the difficulty of balancing. Laters. |

Cloora
APEX Unlimited APEX Conglomerate
40
|
Posted - 2011.12.02 19:07:00 -
[84] - Quote
Hellen you are clearly a troll. Denying things as obvious as the sky being blue shows us this.
Apparently not many competent PvPers post on the Eve forums. Back to FHC for me. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Liam Mirren
28
|
Posted - 2011.12.02 19:11:00 -
[85] - Quote
Gnidex wrote:Check the base shield/armor damage statistics. It seems that lasers do half the base damage to armor when compared to shields and that is, imho, the biggest drawback when it comes to these lovely beams of death.
Those shield/armor numbers you see in info do nothing, they have no meaning other than "this is what you'll do based on average resists". Ignore them.
Excellence is not a skill, it's an attitude. |

Kuronaga
Black Snake Syndicate
6
|
Posted - 2011.12.02 19:16:00 -
[86] - Quote
Hellen Kurvora wrote:Does anyone else agree with me?
I...uh.... I'm sorry.
How do you fit anything in those front pockets? |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 19:22:00 -
[87] - Quote
Lili Lu wrote:Basically You can't have everything you want. Noone can.
With Minnie ships I can do PvP, I can do PvE without any problem. With Gallente ships I can do PvP since they are much better now, I can also do PvE using Domi, Mega, Vexor, Ishtar (<3 this ship) and many others. With Caldari I can do PvP, yes there 3-4 viable ships you can fly, and I can do PvE! Everyone knows what is PvE on a caldari boat. (Still I do think minnie ships are still better at pve) And finally Amarr! With Amarr ships I can do PvP but some ships req. AC skills so I can perform much better if I don't want to die. Aaand I can't do PvE as effective as any other race. Yes, it takes ages to kill Guristas or Angels ships even by using Nightmare with perfect Gunnery skills.
I think you made a typo in "Basically You can't have everything you want. Noone can." I guess you wanted to say: "Basically Amarr can't have everything you want. Other races can" Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

Liam Mirren
28
|
Posted - 2011.12.02 19:26:00 -
[88] - Quote
Fix My Lasers wrote:I'm a moron
Yup.
Excellence is not a skill, it's an attitude. |

Fearless M0F0
Incursion PWNAGE Asc
2
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Posted - 2011.12.02 19:35:00 -
[89] - Quote
Amarr overhaul?, are you serious? 
Gimme a favor and try fitting / flying some Gallente boats before complaining about Amarr 
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Bane Loppknow
Aliastra Gallente Federation
9
|
Posted - 2011.12.02 19:56:00 -
[90] - Quote
Armor tanking in general needs an overhaul, but Amarr specifically is fine. I'm looking forward to our new shiny (v3 is the term I believe) ships! |
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