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Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:04:00 -
[1] - Quote
Before I begin, I want to say that I am not attacking Eve, or your mothers, sisters, or children. I am just stating my personal opinion on the topic.
I feel Amarr is sub par and weak in general in comparison to the other races. Their T1 lineup is laughable and there are only a select few T2 hulls I would even consider flying.
Here is why:
1. While all other races ships have two effective and useful ship attributes, Amarr ships have only one and the other is wasted just making their primary weapon system viable. With the exception of the Abbadon.
2. Em/thermal damage is pathetic against just about every ship in the game with the exception of Caldari and even their tanks usually have such great passive recharge that it makes up for it. Armor tanked ships take next to no damage from this damage type and MOST pvp ships are armor tanked or speed tanked. Please note that I said most and not all. Please don't flame me with crazy fits on your shield tanked myrm. I understand you can make some insane, crazy fits, I am stating the most commonly seen pvp fits. Generally smart pvpers don't storm into pvp in a shield tanked myrm.
3. Laser cap usage, even with max cap skills, is a nightmare when trying to active tank pve missions. You either have to sacrifice your already crappy dps to make your fit cap stable, or take the extra dps and have to warp in and out every 5 mins when you cap out.
4. Amarr ships are the slowest and least versatile in the game. With the least amount of mid slots of any race, they are useless without massive fleet support. In a fleet they have really nothing they do exceptionally well that the other races can't do better.
Let's talk about their strengths.
1. Scorch, scorch..... Have I mentioned scorch? Scorch allows them to get the near maximum dps that Amarrians are capable of at medium range. The real issue with this ammo type is that it has horrible tracking, horrible cap usage, and quite frankly, due to Amarrian poor speed and manuverability, they wont be keeping anything at their optimal range for long before having to switch to multis anyway.
2. Some Amarr ships can fit a decent buffer. The issue is, the ships I speak of all have pathetic dps, which in turn limits their role in a fleet to bait ship. Wow, that's a fun role right there. The ships I speak of are the Prophecy and Maller. Ya, I bet those ships strike fear into your heart when they pop in on the field, eh? Most fleets will completely ignore them in a fight anyway, making their bait role pointless. Not to mention, Caldari does the tank better and Minmatar can fit damn near the same buffer if they sacrifice their speed. So no real benefit here.
3. The ability to switch weapon optimal on the fly. This is a useful perk. With the speed of Amarr ships, you will be doing this often, rest assured.
Thats about the only real benefts I can think of, perhaps you can think of more. But in general I don't think there are enough pro's to match the cons when it comes to the Amarrian lineup. Please no flaming, this is just my opinion and I love EVE. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:26:00 -
[2] - Quote
Does anyone else agree with me? |

Daedalus Arcova
Havoc Violence and Chaos
220
|
Posted - 2011.12.02 14:31:00 -
[3] - Quote
So what are all those fleets I see entirely comprised of Zealots and Guardians, or Abaddons and Guardians, or Armageddons and Guardians? Or what about all those Curses you see neuting out all those Archons and Aeons and Avatars? Are they only in my imagination?
1: In most classes, Amarr ships are tougher than their tier-for-tier counterparts, and in some cases do vastly superior dps. 2: Take a look at the list of top 20 ships used in PVP. The vast majority of them are shield tankers, which lasers cut through with ease. The rest are Amarrian. 3: You have cap problems, yes. But you also have near-infinite 'ammo', near-instant crystal switching, and very high dps even at long ranges, perversely outperforming other race's long range guns with your short-range guns at the same ranges. 4: Amarr are not the slowest. Caldari are. Amarr have the most armour hitpoints, the best armour resistance profile, and many ships have resistance bonuses. You also have very good signature radii, beaten only by Minmatar. As a race, the survivability of your ships is second to none.
Bitching about your strengths, which you manage to turn into weaknesses...
1: Scorch is overpowered. No other race gets damage projection as good as Amarr ships when using their short-ranged weapons. A minor tracking penalty is a non-issue when using high-tracking short-range guns. 2: One word: Abaddon. 3: Just stop whining.
You are of course entitled to your opinion. The problem is that your opinion is based on total crap. |

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
45
|
Posted - 2011.12.02 14:32:00 -
[4] - Quote
No, because you don't know what you're talking about.
Amarr is one of the most heavily used races in PvP fleet combat for very good reasons. There is nothing wrong with Amarr from a PvP standpoint. They excel in some areas, and not in others, just like they're supposed to. |

Vircomore Amilupar
Solenus Directive Rieos Coalition
5
|
Posted - 2011.12.02 14:37:00 -
[5] - Quote
I'm not a PvPer, but I can realistically agree with the EM/Therm problem. None of the other races are put at such an unbelievable disadvantage against Angels and Guristas than the laser-toting Amarr.
At this point, since I am not effectively cross-trained into another race -- it is easier for me to just blatantly dismiss any Angel or Guristas missions I am given. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:39:00 -
[6] - Quote
Daedalus Arcova wrote:So what are all those fleets I see entirely comprised of Zealots and Guardians, or Abaddons and Guardians, or Armageddons and Guardians? Or what about all those Curses you see neuting out all those Archons and Aeons and Avatars? Are they only in my imagination?
1: In most classes, the top-tier Amarr ships are tougher and do at least comparable (if not vastly superior) turret dps compared to other races. 2: Take a look at the list of top 20 ships used in PVP. The vast majority of them are shield tankers, which lasers cut through with ease. 3: You have cap problems, yes. But you also have near-infinite 'ammo', near-instant crystal switching, and very high dps even at long ranges, perversely outperforming other race's long range guns with your short-range guns at the same ranges. 4: Amarr are not the slowest. Caldari are. Amarr have the most armour hitpoints, the best armour resistance profile, and many ships have resistance bonuses. You also have very good signature radii, beaten only by Minmatar. As a race, the survivability of your ships is second to none.
Bitching about your strengths, which you manage to turn into weaknesses...
1: Scorch is overpowered. No other race gets damage projection as good as Amarr ships when using their short-ranged weapons. A minor tracking penalty is a non-issue when using high-tracking short-range guns. 2: One word: Abaddon. 3: Just stop whining.
You are of course entitled to your opinion. The problem is that your opinion is based on total crap.
While I appreciate you backing up your disagreement with information, I challenge the idea that top tier Amarr ships out dps with turrets.
A hurricane verse a harby, the cane does way more dps. Blaster myrm with drones, out dps a harby as well.
A triple trimarked and plated Amarr BC is far slower than any Caldari vessel of equal size. Surviability goes to Caldari not Amarr. Nobody has a better tank then them.
Also to your top 20 comment, most people armor tank canes for pvp. And the drake has always been the most popular because its massive tank. Interestingly enough, a harby rarly can take a drake one verse one.
Also your point about high tracking on pulse weapons proves you don't exactly have your information correct. Pulses have the worst tracking of any short range weapon. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:40:00 -
[7] - Quote
Caulk H0lster wrote:No, because you don't know what you're talking about.
Amarr is one of the most heavily used races in PvP fleet combat for very good reasons. There is nothing wrong with Amarr from a PvP standpoint. They excel in some areas, and not in others, just like they're supposed to. If you are not gonna back up your claims with facts, proving that you know more about what your talking about than me, then don't bother posting. |

Smoking Blunts
Zebra Corp BricK sQuAD.
146
|
Posted - 2011.12.02 14:41:00 -
[8] - Quote
Vircomore Amilupar wrote:I'm not a PvPer, but I can realistically agree with the EM/Therm problem. None of the other races are put at such an unbelievable disadvantage against Angels and Guristas than the laser-toting Amarr.
At this point, since I am not effectively cross-trained into another race -- it is easier for me to just blatantly dismiss any Angel or Guristas missions I am given.
the em issue was addressed a few years back when they lowered the base res's or every ship in eve on shilds(exp) and armour (em) to adress that issue.
i however do not have an issue with allowing changible damage types as long as gallente can also change from the therm/kin it has as default CCP-áare full of words and no action. We will watch what they are doing, for now
|

Daedalus Arcova
Havoc Violence and Chaos
220
|
Posted - 2011.12.02 14:42:00 -
[9] - Quote
Vircomore Amilupar wrote:I'm not a PvPer, but I can realistically agree with the EM/Therm problem. None of the other races are put at such an unbelievable disadvantage against Angels and Guristas than the laser-toting Amarr.
At this point, since I am not effectively cross-trained into another race -- it is easier for me to just blatantly dismiss any Angel or Guristas missions I am given.
So shoot Sansha or Blood Raiders.
Gallente and Caldari hybrid platforms have a similar problem, in that they are limited to Kinetic and Thermal damage types. Because their defensive resistances are built to counter those damage types as well, their T2 ships have massive EM shield and Explosive armour holes. By comparison, Amarr armour tanks and Minmatar shield tanks have far more balanced resists. |

Samillian
Trojan Trolls Controlled Chaos
37
|
Posted - 2011.12.02 14:47:00 -
[10] - Quote
Frigates: Punisher, Vengeance, Crusader, Malediction, Purifier, Anathema, Sentinel
Cruisers: Arbitrator, Sacrilege, Zealot, Curse, Guardian, Devoter, Legion
Battlecruiser: Harbinger, Damnation, Oracle
Battleships: Abaddon, Armageddon
All good ships that do what they are ment to do and do it well. I fly many of them and fight against all of them a fair amount and in a good pilots hands they can be deadly.
True most CTA fleets I see are either armour BS or AHAC's these are very heavily Amarr biased using Abaddons, Armageddons and the preferred AHAC being a Zealot so I believe there must be something to EM/Thermal damage. As to PvE can't say, only do it once in a blue moon so although I'm told by friends that do Incursions that Navy Armageddons are the way to go in armour fleets and the dps a standard doctrine Abaddon or Armageddon can put out in a fleet fight is well worth the effort as is that of a Zealot.
So all in all I'll have to say from my own limited experience and that of people I fly and fight with I believe you are mistaken. |
|

Skippermonkey
Tactical Knightmare
202
|
Posted - 2011.12.02 14:48:00 -
[11] - Quote
somebody mentioned that the amar ships arent actaully the slowest, but i'd liek to point out that once you've fit a plate or two, they are rather sluggish.
My double plated Abaddon only goes like 90m/s without its MWD active....thats sloooow |

DarkAegix
Blue Republic RvB - BLUE Republic
438
|
Posted - 2011.12.02 14:51:00 -
[12] - Quote
Nerf Minmatar. All races are now more-or-less balanced. \o/ |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:52:00 -
[13] - Quote
Samillian wrote:Frigates: Punisher, Vengeance, Crusader, Malediction, Purifier, Anathema, Sentinel
Cruisers: Arbitrator, Sacrilege, Zealot, Curse, Guardian, Devoter, Legion
Battlecruiser: Harbinger, Damnation, Oracle
Battleships: Abaddon, Armageddon
All good ships that do what they are ment to do and do it well. I fly many of them and fight against all of them a fair amount and in a good pilots hands they can be deadly.
True most CTA fleets I see are either armour BS or AHAC's these are very heavily Amarr biased using Abaddons, Armageddons and the preferred AHAC being a Zealot so I believe there must be something to EM/Thermal damage. As to PvE can't say, only do it once in a blue moon so although I'm told by friends that do Incursions that Navy Armageddons are the way to go in armour fleets and the dps a standard doctrine Abaddon or Armageddon can put out in a fleet fight is well worth the effort as is that of a Zealot.
So all in all I'll have to say from my own limited experience and that of people I fly and fight with I believe you are mistaken.
The punisher struggles from the same issue the maller and prophecy does. The Abbadon is in its own class because its bonuses are completey different than all the other ships. the legion is known to be the worst t3 ship in the game. The geddon has only 3 mid slots, nuf said. And the rest you mention are t2. With the exception of the curse, the others can all be easily overshadowed by any other races t2 hulls |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.02 14:52:00 -
[14] - Quote
amarr warfare philosophy is basically trading off flexibility for wide range engagement and sustainability.
tech 1 amarr battleships are second to none in large fleet warfare due to the capability of dishing out high damage at long ranges. Granted the fact that is restricted to EM and thermal might seem to be quite the nerf, but considering the usual pvp setups (HP buffer tanks), the damage types become less relevant than actual raw damage, specially considering the type of environment they are usually deployed.
so yes they are as flexible as a titanium I-beam, but they also hit as hard as one of those falling down on you. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Daedalus Arcova
Havoc Violence and Chaos
220
|
Posted - 2011.12.02 14:52:00 -
[15] - Quote
Hellen Kurvora wrote:While I appreciate you backing up your disagreement with information, I challenge the idea that top tier Amarr ships out dps with turrets.
A hurricane verse a harby, the cane does way more dps. Blaster myrm with drones, out dps a harby as well.
A triple trimarked and plated Amarr BC is far slower than any Caldari vessel of equal size. Surviability goes to Caldari not Amarr. Nobody has a better tank then them
EFT dps is not the same as real dps. An AC Hurricane will be fighting in falloff 90% of the time, while a Harbinger can just scorch it to death from 30 or 40km away, not to mention the 50m3 drone bay. A blaster-fit Myrmidon will melt a Harbinger if it gets into its 2km optimal range, but the Harbinger again has far more range.
There is no point comparing the tank of any other BC to a Drake. The Drake might tank better, but you should just give up now if you can't make up for that by outdamaging it. |

Shpenat
Pafos Technologies
2
|
Posted - 2011.12.02 14:53:00 -
[16] - Quote
Amarr are underpowered in some areas, but they make up for it in others.
PvE: They do not excel in mission running as they cant switch damage types and thus are useless in some missions. On the other hand in incursions amarr ships are very frequent due to their easy dps projection and fast ammo switch.
PvP: They are slow ships. They do poorly in small roaming gangs or are reduced to bait role in small engagement where mobility is important. On the other hand large fleets with guardian support are very frequent. Maybe most of large scale battles are fought in amarr ships.
As each race also Amarr have some great ships (Abadon, Zealot, Guardian, Oracle, Imperial Navy Slicer) and ships that are outperformed by other races (Prophecy, Maller). Up to the last expansion the Gallente were in role of having the most number of low performance ships (blaster line) followed by caldari (railgun line). Now this is hopefully fixed, but still amarr ships will be better in large fleets engagements and incursions due to their large buffers and force projection. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:53:00 -
[17] - Quote
Skippermonkey wrote:somebody mentioned that the amar ships arent actaully the slowest, but i'd liek to point out that once you've fit a plate or two, they are rather sluggish.
My double plated Abaddon only goes like 90m/s without its MWD active....thats sloooow You are correct, by natural stats Amarr are second slowest to Caldari, but remember caldari shield tank. Put plates and trimarks into play and Amarr is by far the slowest. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:54:00 -
[18] - Quote
Hellen Kurvora wrote:[quote=Samillian]Frigates: Punisher, Vengeance, Crusader, Malediction, Purifier, Anathema, Sentinel
Cruisers: Arbitrator, Sacrilege, Zealot, Curse, Guardian, Devoter, Legion
Battlecruiser: Harbinger, Damnation, Oracle
Battleships: Abaddon, Armageddon
All good ships that do what they are ment to do and do it well. I fly many of them and fight against all of them a fair amount and in a good pilots hands they can be deadly.
True most CTA fleets I see are either armour BS or AHAC's these are very heavily Amarr biased using Abaddons, Armageddons and the preferred AHAC being a Zealot so I believe there must be something to EM/Thermal damage. As to PvE can't say, only do it once in a blue moon so although I'm told by friends that do Incursions that Navy Armageddons are the way to go in armour fleets and the dps a standard doctrine Abaddon or Armageddon can put out in a fleet fight is well worth the effort as is that of a Zealot.
So all in all I'll have to say from my own limited experience and that of people I fly and fight with I believe you are mistaken.
The punisher struggles from the same issue the maller and prophecy does. The Abbadon is in its own class because its bonuses are completey different than all the other ships.
The legion is known to be the worst t3 ship in the game. The geddon has only 3 mid slots, nuf said. And the rest you mention are t2. With the exception of the curse, the others can all be easily overshadowed by any other races t2 hulls |

Dewgong
Scuderia Caille
2
|
Posted - 2011.12.02 14:55:00 -
[19] - Quote
While I agree Amarr need a buff, I have to disagree with most of what the OP goes on about.
Cap usage bonuses for guns? Fair point, however, the only ship it really hinders is the Prophecy (I haven't really flown the Oracle enough to really gauge it). Take the Punisher for example, sure, lasers won't do as much damage as Blasters, but you end up using less cap with lasers than with Blasters (which makes a difference so crazy, you'd be ******** to fit blasters on a Punisher). The Maller is fine the way it is. If you need more DPS in missions, get better gunnery skills or use a Paladin ffs.
As far as tanking goes, while yes, Shield fits can be crazy with the passive regen and ****, but holy balls is it hard to break a well done armor tank. Which, if you're complaining it's hard, well tough, that's just how it is. Active armor tanks are hard to pull off and make work, but it's doable. My only real complaint is that shield tanks get both mid and some low slot modules to tank (so if you really had to, you can use both mids and lows to tank) where as Armor is just limited to low slots.
Amarr has more PG than on ships of the other races on average, meaning more room for more tank, or if you want to go all DPS you're going to be able to fit the biggest guns and push out the maximum DPS possible, not to mention Amarr typically has the best drone bays after the Gallente, so whereas tier for tier other races are only getting lights (or in the cases of Minmatar where it's like one medium and four lights), we're rocking a full set of Mediums like the Gallente. Hell, Amarr recons are utterly painful.
Also, 1600mm plate Harb that still tops 900 DPS? lol screw your shield fleets
We're slow bulky yet heavy hitting motherfuckers, and it's awesome. So a few ships got the short end of the stick, it happens. Sure, the EM/Therm thing is a pain, but you get used to it after a few years. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:55:00 -
[20] - Quote
Daedalus Arcova wrote:Hellen Kurvora wrote:While I appreciate you backing up your disagreement with information, I challenge the idea that top tier Amarr ships out dps with turrets.
A hurricane verse a harby, the cane does way more dps. Blaster myrm with drones, out dps a harby as well.
A triple trimarked and plated Amarr BC is far slower than any Caldari vessel of equal size. Surviability goes to Caldari not Amarr. Nobody has a better tank then them EFT dps is not the same as real dps. An AC Hurricane will be fighting in falloff 90% of the time, while a Harbinger can just scorch it to death from 30 or 40km away, not to mention the 50m3 drone bay. A blaster-fit Myrmidon will melt a Harbinger if it gets into its 2km optimal range, but the Harbinger again has far more range. There is no point comparing the tank of any other BC to a Drake. The Drake might tank better, but if you're being outdamaged by it, you should just give up now.
You seem to think a harbinger is fast enough to stay within its optimal. Which means you think a harbinger is faster than a cane or myrm, and that's just not the case |
|

Baaldor
Sin Factory Anarchy Unlimited
59
|
Posted - 2011.12.02 14:56:00 -
[21] - Quote
Hellen Kurvora wrote:y.
2. Some Amarr ships can fit a decent buffer. The issue is, the ships I speak of all have pathetic dps, which in turn limits their role in a fleet to bait ship. Wow, that's a fun role right there. The ships I speak of are the Prophecy and Maller. Ya, I bet those ships strike fear into your heart when they pop in on the field, eh? Most fleets will completely ignore them in a fight anyway, making their bait role pointless. Not to mention, Caldari does the tank better and Minmatar can fit damn near the same buffer if they sacrifice their speed. So no real benefit here.
Abaddon: Buffer of 138 with out fleet bonus, 149k with 826 dps with med drones and scorch. 45 km opt.
Geddon: with a Bufffer of 95k without fleet bonus 101k with and delivers 1058 DPS.
Poc: nice sniper fleet bs can muster a decent tank and dps. With megas, 99k ehp with 574 dps w / scorch at 62km opt.
The Hacs are strong in their own right solo or gang. Caldari Hacs....lulz. Gallante only has one, Ishtar and that is pretty much a solo boat or small gang.
Recons deliver good dps, nuets and very effective in gangs and especially solo. In which the Caldari version pretty much suck solo.
BC's : the Harbi s a decent boat.
Crusiers: Arbi is flat out a great boat for gang, Maller is tougher than ****.
Frigs: they are frigs, point mwd and your done, what more do you want on a frig any way.
So yeah i am not seeing what the issue is really.
|

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 14:59:00 -
[22] - Quote
DarkAegix wrote:Nerf Minmatar. All races are now more-or-less balanced. \o/ have to agree with you here |

Ottersmacker
Genos Occidere HYDRA RELOADED
4
|
Posted - 2011.12.02 15:01:00 -
[23] - Quote
As divine commodore of the empire, i can confirm that our starship designs are competitive when commanded by skilled capsuleers, especially ever since electromagnetic damage became more powerful against armour a few years ago. A few designs could use iteration, but overall there is nothing significantly wrong.
In fact I can see myself commanding an increased number of golden fleet designs in the light of the latest caldari-gallente innovations in hybrid technology. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:02:00 -
[24] - Quote
Baaldor wrote:Hellen Kurvora wrote:y.
2. Some Amarr ships can fit a decent buffer. The issue is, the ships I speak of all have pathetic dps, which in turn limits their role in a fleet to bait ship. Wow, that's a fun role right there. The ships I speak of are the Prophecy and Maller. Ya, I bet those ships strike fear into your heart when they pop in on the field, eh? Most fleets will completely ignore them in a fight anyway, making their bait role pointless. Not to mention, Caldari does the tank better and Minmatar can fit damn near the same buffer if they sacrifice their speed. So no real benefit here.
Abaddon: Buffer of 138 with out fleet bonus, 149k with 826 dps with med drones and scorch. 45 km opt. Geddon: with a Bufffer of 95k without fleet bonus 101k with and delivers 1058 DPS. Poc: nice sniper fleet bs can muster a decent tank and dps. With megas, 99k ehp with 574 dps w / scorch at 62km opt. The Hacs are strong in their own right solo or gang. Caldari Hacs....lulz. Gallante only has one, Ishtar and that is pretty much a solo boat or small gang. Recons deliver good dps, nuets and very effective in gangs and especially solo. In which the Caldari version pretty much suck solo. BC's : the Harbi s a decent boat. Crusiers: Arbi is flat out a great boat for gang, Maller is tougher than ****. Frigs: they are frigs, point mwd and your done, what more do you want on a frig any way. So yeah i am not seeing what the issue is really. Harbi is not a decent boat in comparison to the other top tiers which all out perform it, the maller may be tougher than **** but its not gonna kill a damn thing and nobody will ever bother shooting at it, arbi is the only viable cruiser, all the frigs suck cept the navy slicer, HACs is the only thing you mentioned without an issue.
Oh the abbadon is badass too. |

Brothar Rey
No Bullshit Jokers Wild.
10
|
Posted - 2011.12.02 15:02:00 -
[25] - Quote
No. Blasphemy! |

Samillian
Trojan Trolls Controlled Chaos
37
|
Posted - 2011.12.02 15:03:00 -
[26] - Quote
Hellen Kurvora wrote:The punisher struggles from the same issue the maller and prophecy does. The Abbadon is in its own class because its bonuses are completey different than all the other ships. the legion is known to be the worst t3 ship in the game. The geddon has only 3 mid slots, nuf said. And the rest you mention are t2. With the exception of the curse, the others can all be easily overshadowed by any other races t2 hulls
That argument can be made for almost any ship in this game and is an easy out, almost everything has a counter and and ideal way to be flown. It is always easier to see the downside of a hull than to learn how to use it and master it's strengths.
I do agree the Legion needs love but any T3 ship is superior to a T2 hull just because of the sheer versatility subsystems allow you so being the worst of the four best cruisers in the game is still pretty damn good.
Punishers are excellent brawlers and if fit correctly and flown well can wear down any other T1 frigate in the game forcing them to run or face destruction, cap war is the key there. The Armageddon puts out almost the same dps as the Abaddon and while it has less (but still respectable) tank you can buy three well fit Armageddons for the price of one well fit Abaddon and they move better.
|

Generals4
Caldari State
369
|
Posted - 2011.12.02 15:07:00 -
[27] - Quote
Vircomore Amilupar wrote:I'm not a PvPer, but I can realistically agree with the EM/Therm problem. None of the other races are put at such an unbelievable disadvantage against Angels and Guristas than the laser-toting Amarr.
At this point, since I am not effectively cross-trained into another race -- it is easier for me to just blatantly dismiss any Angel or Guristas missions I am given.
Hybrid weaponry has the same issue against npc factions with high kinetic resists. It's not like only lasers have that issue. -Death is nothing, but to live defeated and inglorious is to die daily. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:09:00 -
[28] - Quote
Generals4 wrote:Vircomore Amilupar wrote:I'm not a PvPer, but I can realistically agree with the EM/Therm problem. None of the other races are put at such an unbelievable disadvantage against Angels and Guristas than the laser-toting Amarr.
At this point, since I am not effectively cross-trained into another race -- it is easier for me to just blatantly dismiss any Angel or Guristas missions I am given. Hybrid weaponry has the same issue against npc factions with high kinetic resists. It's not like only lasers have that issue. I would rather have kinetic therm then em therm. Kinetic therm is more effective against a broader range of ship types. Not to mention the sheer damage of blasters fully make up for it |

Daedalus Arcova
Havoc Violence and Chaos
220
|
Posted - 2011.12.02 15:12:00 -
[29] - Quote
Hellen Kurvora wrote:the sheer damage modifier of blasters fully make up for it lol.
|

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:14:00 -
[30] - Quote
Daedalus Arcova wrote:Hellen Kurvora wrote:the sheer damage modifier of blasters fully make up for it lol. Whats funny? Blasters are the most powerful turret when it comes to damage in the game. Did you not know that? |
|

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:17:00 -
[31] - Quote
And I forgot to add tht a single neut means game over for an Amarrian ship without a booster. And being that Amarr ships are already mid slot starved...... |

Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
81
|
Posted - 2011.12.02 15:20:00 -
[32] - Quote
Daedalus Arcova wrote:a Harbinger can just scorch it to death from 30 or 40km away
Dewgong wrote:1600mm plate Harb that still tops 900 DPS
Wait... what?
Don't get me wrong, I love the harbi. It's a fine ship for it's price point... but seriously? 1600mm plateded harbi that does 900 dps? 30-40km range?
C'mon. Let's be real. 1600mm fits need to use focused medium pulses, so you're closer to 650 dps. And that's with an optimal of 6k. Using scorch drops that damage dramatically, and only pushes the optimal out to 21k or so.
For what it's worth, I'm not saying the harbinger is underpowered by any stretch of the imagination, but let's at least try to be real here. I don't always post on the forums, but when I do, I post with my main. |

Shpenat
Pafos Technologies
2
|
Posted - 2011.12.02 15:20:00 -
[33] - Quote
Hellen Kurvora wrote:
I would rather have kinetic therm then em therm. Kinetic therm is more effective against a broader range of tank types. Not to mention the sheer damage modifier of blasters fully make up for it
Before this patch everybody would laugh at you. After this patch I would say "maybe". Time will tell.
I have a feeling you are still trying to put Amarr into role they are not suppose to do well.
Granted that Amarr have no option in missions where Gallente can deploy drones, Caldari use missiles and Minmatar can just use correct ammo. Luckily your racial enemies are weak against Em/Therm.
In PvP you are still trying to compare Amarr ships 1vs1 where mobility is important. Don't do it. Amarr can be easilly outperformed in this. Hence most T1 Amarr frigs and battlecruisers are overshadowed by other races. They are mostly small engagement ships. |

Dewgong
Scuderia Caille
2
|
Posted - 2011.12.02 15:20:00 -
[34] - Quote
Hellen Kurvora wrote:Baaldor wrote:Hellen Kurvora wrote:y.
2. Some Amarr ships can fit a decent buffer. The issue is, the ships I speak of all have pathetic dps, which in turn limits their role in a fleet to bait ship. Wow, that's a fun role right there. The ships I speak of are the Prophecy and Maller. Ya, I bet those ships strike fear into your heart when they pop in on the field, eh? Most fleets will completely ignore them in a fight anyway, making their bait role pointless. Not to mention, Caldari does the tank better and Minmatar can fit damn near the same buffer if they sacrifice their speed. So no real benefit here.
Abaddon: Buffer of 138 with out fleet bonus, 149k with 826 dps with med drones and scorch. 45 km opt. Geddon: with a Bufffer of 95k without fleet bonus 101k with and delivers 1058 DPS. Poc: nice sniper fleet bs can muster a decent tank and dps. With megas, 99k ehp with 574 dps w / scorch at 62km opt. The Hacs are strong in their own right solo or gang. Caldari Hacs....lulz. Gallante only has one, Ishtar and that is pretty much a solo boat or small gang. Recons deliver good dps, nuets and very effective in gangs and especially solo. In which the Caldari version pretty much suck solo. BC's : the Harbi s a decent boat. Crusiers: Arbi is flat out a great boat for gang, Maller is tougher than ****. Frigs: they are frigs, point mwd and your done, what more do you want on a frig any way. So yeah i am not seeing what the issue is really. Harbi is not a decent boat in comparison to the other top tiers which all out perform it, the maller may be tougher than **** but its not gonna kill a damn thing and nobody will ever bother shooting at it, arbi is the only viable cruiser, all the frigs suck cept the navy slicer, HACs is the only thing you mentioned without an issue. Oh the abbadon is badass too. The Punisher is on par with the Rifter and Merlin, if not better since it can just about best it's tier for tier counterparts mano y mano
Omen can push out 600 DPS. That's alot for a cruiser.
The Harbinger provides the most DPS outside of Gallente Blaster boats and is still able to hit out far enough to pop anything that has to be close enough to tackle it. it's not blazingly fast, but it has enough EHP and DPS to arguably outperform a Hurricane. Also, a Drake, if close enough will melt, and if it's not close enough (aka Heavy Missiles and god knows how long of a range) you can just warp out and laugh at the drake.
It sounds like most of your argument is based around PVE, which is laughable. Also, get a Paladin, you wont need another ship to do missions again.
Also, blasters may do the most damage, but good luck getting close enough to do anything. By the time you're close enough you generally half dead anyways, not to mention the cap argument, while valid, is balanced out against Amarr due to the fact that our caps are huge compared to tier for tier equivalents as well as the fact that some Amarrian ships get bonus to cap recharge. |

Lil Nippy
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:21:00 -
[35] - Quote
Hellen Kurvora wrote:Daedalus Arcova wrote:Hellen Kurvora wrote:the sheer damage modifier of blasters fully make up for it lol. Whats funny? Blasters are the most powerful turret when it comes to damage in the game. Did you not know that?
Lol. First thing, just stop. You obviously are not a very seasoned PvP pilot so please reconsider embarassing yourself further in this debate.
Second, go back to shooting your rock. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:27:00 -
[36] - Quote
Lil Nippy wrote:Hellen Kurvora wrote:Daedalus Arcova wrote:Hellen Kurvora wrote:the sheer damage modifier of blasters fully make up for it lol. Whats funny? Blasters are the most powerful turret when it comes to damage in the game. Did you not know that? Lol. First thing, just stop. You obviously are not a very seasoned PvP pilot so please reconsider embarassing yourself further in this debate. Second, go back to shooting your rock. Please feel free to enlighten me oh great one on where what I said was inaccurate |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.02 15:35:00 -
[37] - Quote
Hellen Kurvora wrote:Lil Nippy wrote:Hellen Kurvora wrote:Daedalus Arcova wrote:Hellen Kurvora wrote:the sheer damage modifier of blasters fully make up for it lol. Whats funny? Blasters are the most powerful turret when it comes to damage in the game. Did you not know that? Lol. First thing, just stop. You obviously are not a very seasoned PvP pilot so please reconsider embarassing yourself further in this debate. Second, go back to shooting your rock. Please feel free to enlighten me oh great one on where what I said was inaccurate

I could say why you are wrong, but instead I'll say "use search function".
if the only thing that made a weapon was the damage modifier, then blasters would be the best weapon in game.
but alas, it's not. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:45:00 -
[38] - Quote
[/quote] I could say why you are wrong, but instead I'll say "use search function".
if the only thing that made a weapon was the damage modifier, then blasters would be the best weapon in game.
but alas, it's not.[/quote]
I was referring to damage not range or speed of the ship in question. Both of those were fixed by the way and damage was increased |

Grimpak
Midnight Elites Echelon Rising
159
|
Posted - 2011.12.02 15:46:00 -
[39] - Quote
Hellen Kurvora wrote:I was referring to damage not range or speed of the ship in question. Both of those were fixed by the way and damage was increased
hmm... no they weren't. the fix CCP made was akin to use a bandaid to patch a gunshot wound.
a nasty, nasty 12-gauge explosive pellet gunshot wound. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 15:54:00 -
[40] - Quote
Grimpak wrote:Hellen Kurvora wrote:I was referring to damage not range or speed of the ship in question. Both of those were fixed by the way and damage was increased
hmm... no they weren't. the fix CCP made was akin to use a bandaid to patch a gunshot wound. a nasty, nasty 12-gauge explosive pellet gunshot wound.
A 25 percent damage increase 50 percent cap decrease 10 percent tracking increase and speed and inertial modifications is a bandaid? |
|

Igualmentedos
Shadow Veil Industrial Shadow Directive
67
|
Posted - 2011.12.02 15:55:00 -
[41] - Quote
DarkAegix wrote:Nerf Minmatar. All races are now more-or-less balanced. \o/ This. Seriously I'm not overly pleased with Caldari at the moment and Gallente still feels....weak. I think that is a result of one race being very powerful. Minmatar need a SLIGHT nerf. |

Aerilis
Quantum Cats Syndicate
34
|
Posted - 2011.12.02 15:56:00 -
[42] - Quote
As far as racial traits go, Amarr ships are tough and slow.
Which means ****** frigs and awesome capitals.
That's all there is to it. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:01:00 -
[43] - Quote
Igualmentedos wrote:DarkAegix wrote:Nerf Minmatar. All races are now more-or-less balanced. \o/ This. Seriously I'm not overly pleased with Caldari at the moment and Gallente still feels....weak. I think that is a result of one race being very powerful. Minmatar need a SLIGHT nerf. Minmatar need a massive nerf not slight |

Smoking Blunts
Zebra Corp BricK sQuAD.
146
|
Posted - 2011.12.02 16:04:00 -
[44] - Quote
Hellen Kurvora wrote:Grimpak wrote:Hellen Kurvora wrote:I was referring to damage not range or speed of the ship in question. Both of those were fixed by the way and damage was increased
hmm... no they weren't. the fix CCP made was akin to use a bandaid to patch a gunshot wound. a nasty, nasty 12-gauge explosive pellet gunshot wound. A 25 percent damage increase 50 percent cap decrease 10 percent tracking increase and speed and inertial modifications is a bandaid?
5% for blaster damage and 10% for rail damage iirc. wish it was 25% CCP-áare full of words and no action. We will watch what they are doing, for now
|

Lil Nippy
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:04:00 -
[45] - Quote
Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game (damage type excluded). |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:07:00 -
[46] - Quote
Smoking Blunts wrote:Hellen Kurvora wrote:Grimpak wrote:Hellen Kurvora wrote:I was referring to damage not range or speed of the ship in question. Both of those were fixed by the way and damage was increased
hmm... no they weren't. the fix CCP made was akin to use a bandaid to patch a gunshot wound. a nasty, nasty 12-gauge explosive pellet gunshot wound. A 25 percent damage increase 50 percent cap decrease 10 percent tracking increase and speed and inertial modifications is a bandaid? 5% for blaster damage and 10% for rail damage iirc. wish it was 25% Really? What did I see that was 25 percent? Gina check the notes again |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 16:08:00 -
[47] - Quote
Daedalus Arcova wrote:So what are all those fleets I see entirely comprised of Zealots and Guardians, or Abaddons and Guardians, or Armageddons and Guardians? Or what about all those Curses you see neuting out all those Archons and Aeons and Avatars? Are they only in my imagination?
1: In most classes, Amarr ships are tougher than their tier-for-tier counterparts, and in some cases do vastly superior dps. 2: Take a look at the list of top 20 ships used in PVP. The vast majority of them are shield tankers, which lasers cut through with ease. The rest are Amarrian. 3: You have cap problems, yes. But you also have near-infinite 'ammo', near-instant crystal switching, and very high dps even at long ranges, perversely outperforming other race's long range guns with your short-range guns at the same ranges. 4: Amarr are not the slowest. Caldari are. Amarr have the most armour hitpoints, the best armour resistance profile, and many ships have resistance bonuses. You also have very good signature radii, beaten only by Minmatar. As a race, the survivability of your ships is second to none.
Bitching about your strengths, which you manage to turn into weaknesses...
1: Scorch is overpowered. No other race gets damage projection as good as Amarr ships when using their short-ranged weapons. A minor tracking penalty is a non-issue when using high-tracking short-range guns. 2: One word: Abaddon. 3: Just stop whining.
You are of course entitled to your opinion. The problem is that your opinion is based on total crap.
When you troll wink with your right eye. The problem is that your opinion is based on total crap
Hellen Kurvora wrote: This. Seriously I'm not overly pleased with Caldari at the moment and Gallente still feels....weak. I think that is a result of one race being very powerful. Minmatar need a SLIGHT nerf.
Yes and no. Minmatar is fine, it's just other races need a buff. Nerfing minmatar will kill all the fun I have on Cane and Loki :D
Still Amarr really needs some work with Lasers and their damage type since 80% of their ships ARE laser boats. Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:11:00 -
[48] - Quote
Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest |

Dewgong
Scuderia Caille
2
|
Posted - 2011.12.02 16:19:00 -
[49] - Quote
Hellen Kurvora wrote:Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest You are quite wrong. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:21:00 -
[50] - Quote
Dewgong wrote:Hellen Kurvora wrote:Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest You are quite wrong.
Care to explain why? Cane would out manuver and tare a harby to shreds with it's superior dps and similar tank. Myrm would be dual repped and a harby would not scratch it's tank before the myrms drones shred it. Drakes tank is just too massive even with em therm, compared to the relativly light tank a harby would be built with and at the end of the day the drake would outlast as it always does.
The punisher has the same problem as the maller and prophecy, no damage, poor manuverability. Geddon can not be fit right and requires fleet support to shine. Mid slots are a huge deal in pvp, especially on a battleship. Curse and baddon are both beasts, I admitt to this |
|

Lil Nippy
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:28:00 -
[51] - Quote
Hellen Kurvora wrote:Dewgong wrote:Hellen Kurvora wrote:Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest You are quite wrong. Care to explain why? Cane would out manuver and tare a harby to shreds with its superior dps and similar tank. Myrm would be dual repped and a harby would not scratch its tank before its drones shred it. Drakes tank is just too massive even with em therm, compared to the relativly light tank a harby would be built with and at the end of the day the drake would outlast as it always does. The punisher has the same problem as the maller and prophecy, no damage, poor manuverability. Geddon can not be fit right and requires fleet support to shine. Mid slots are a huge deal in pvp, especially on a battleship. Curse and baddon are both beasts, I admitt to this
You are bad.
/thread |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:30:00 -
[52] - Quote
Lil Nippy wrote:Hellen Kurvora wrote:Dewgong wrote:Hellen Kurvora wrote:Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest You are quite wrong. Care to explain why? Cane would out manuver and tare a harby to shreds with its superior dps and similar tank. Myrm would be dual repped and a harby would not scratch its tank before its drones shred it. Drakes tank is just too massive even with em therm, compared to the relativly light tank a harby would be built with and at the end of the day the drake would outlast as it always does. The punisher has the same problem as the maller and prophecy, no damage, poor manuverability. Geddon can not be fit right and requires fleet support to shine. Mid slots are a huge deal in pvp, especially on a battleship. Curse and baddon are both beasts, I admitt to this You are bad. /thread
I love how you guys answer with "you are bad" or "you are wrong", but have nothing to substantiate any of your claims. Yet, I give you exact details to explain all of my points. It is hard to find you credible when you can not do the same. |

Dewgong
Scuderia Caille
2
|
Posted - 2011.12.02 16:34:00 -
[53] - Quote
Hellen Kurvora wrote:Dewgong wrote:Hellen Kurvora wrote:Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest You are quite wrong. Care to explain why? Cane would out manuver and tear a harby to shreds with its dps. Myrm would be dual repped and a harby would not scratch its tank before its drones shred it. Drakes tank is just too massive even with em therm, compared to the relativly light tank a harby would be built with and at the end of the day the drake would outlast as it always does. The punisher has the same problem as the maller and prophecy, no damage, poor manuverability. Geddon can not be fit right and requires fleet support to shine. Mid slots are a huge deal in pvp, especially on a battleship.
If you've been paying attention as you read the topic, you'd know why.
The entire time the Cane is in range to shoot the Harb, the Harb is in range to shoot the cane and can track it as well as out DPS it (not to mention if the Cane is MWDing around, it's taking MORE damage due to sig radius increase). Myrm, if dual repped, would more than likely cap out before the Harb or it just wont be doing a lot of DPS period. A drake's tank would have to sacrifice all the DPS modules to be able to weather a Harb's DPS. if any BC has the best chance at killing a drake, it's the Harb. Even if the Drake tanks for just em/therm, it'll be close.
The Punisher doesn't need crazy DPS to be good. It has the best frig tank by far and is able to outlast the other frigs. It doesn't need to be fast, it just needs to track the opponent, which it does. All the cap you save is more cap for tank. Cap is important for frigs since they have so damn little of it, even though Amarrian ships tend to have the most cap compared to their tier for tier counterparts.
The Maller isn't really suffering as it gives it the ability to fit respectable DPS with respectable Tank for a cruiser.
The Prophecy does suffer form it, but who cares, you shouldn't be putting lasers on it anyways.
Geddon is a massive gank boat, even with only 3 mids, you're still doing more DPS with more EHP than most other battleships can muster simultaneously.
For amarr it's not about being fast enough to chase someone, because if you want to get close enough to do anything, you're going to get shot, and it's going to ******* hurt. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:40:00 -
[54] - Quote
Dewgong wrote:Hellen Kurvora wrote:Dewgong wrote:Hellen Kurvora wrote:Lil Nippy wrote:Punisher is just as good as the Merlin and Rifter.
Malediction is one of the most popular versatile interceptors.
Arbitrator/pilgrim/curse pretty much the all around best cruiser hulls in the game.
Harbinger is a perfectly competitive BC, absolution/damnation most durable command ships in the game.
Amarr has the best battleship hulls in the game hands down.
Archon is comparable only to the Thanatos.
Lasers are the most versatile and convenient weapon system in the game.
Agree with u on the curse but harby would rarly be a match for a myrm, drake or cane on it's own. And a punisher is garbage. The abbadon is good, the geddons mid slots destroy it. Apoc is a pve ship not that great to be honest You are quite wrong. Care to explain why? Cane would out manuver and tear a harby to shreds with its dps. Myrm would be dual repped and a harby would not scratch its tank before its drones shred it. Drakes tank is just too massive even with em therm, compared to the relativly light tank a harby would be built with and at the end of the day the drake would outlast as it always does. The punisher has the same problem as the maller and prophecy, no damage, poor manuverability. Geddon can not be fit right and requires fleet support to shine. Mid slots are a huge deal in pvp, especially on a battleship. If you've been paying attention as you read the topic, you'd know why. The entire time the Cane is in range to shoot the Harb, the Harb is in range to shoot the cane and can track it as well as out DPS it (not to mention if the Cane is MWDing around, it's taking MORE damage due to sig radius increase). Myrm, if dual repped, would more than likely cap out before the Harb or it just wont be doing a lot of DPS period. A drake's tank would have to sacrifice all the DPS modules to be able to weather a Harb's DPS. if any BC has the best chance at killing a drake, it's the Harb. Even if the Drake tanks for just em/therm, it'll be close. The Punisher doesn't need crazy DPS to be good. It has the best frig tank by far and is able to outlast the other frigs. It doesn't need to be fast, it just needs to track the opponent, which it does. The Maller isn't really suffering as it gives it the ability to fit respectable DPS with respectable Tank for a cruiser. The Prophecy does suffer form it, but who cares, you shouldn't be putting lasers on it anyways. Geddon is a massive gank boat, even with only 3 mids, you're still doing more DPS with more EHP than most other battleships can muster simultaneously.
You think a harby pumps out more dps than a cane? Are you smoking crack? Check the ship bonuses, two damage bonuses compared to the harbys one. Not to mention the cane is using explosive ammo which hurts the harbys tank more than the harbys em/therm will hurt his. Get your facts straight bud. By the way, most canes are not shield tanked in pvp.
As for the myrm, have you ever fought a myrm? They have dual repps and cap boosters, they can run their tank a lot longer than a harbys tank can hold up.
By your post I find it hard to believe you pvp at all. And maller and respectable dps don't even fit into the same sentence. I wont even bother to comment further, you clearly don't have a clue what you are talking about. |

Cloora
APEX Unlimited APEX Conglomerate
40
|
Posted - 2011.12.02 16:42:00 -
[55] - Quote
Hellen you are an idiot and post with your main so we can all laugh at your combat record and see you have no idea what you are talking about.
The Arbi is one of the best T1 cruises in the game. The Harbinger is awesome, great DPS projection and decent speed. Shield Harbys are actually kinda popular too. Heavy pulse fits either shield tanked or 800mm plate fit are really useful against kiting Canes. Always carry a cap injector on armor fit ones. The Absolution is a Raging Beserker on the battlefield. The Geddon has the best bang for your buck with the Domi. The Apoc can Scorch 600 DPS out to 80km and be one of the best anti support roles there is. The Abbadon is the best Tier 3 BS hands down.
Guardians Curses and Zealots are all great. Man I can go on and on.
OP is an idiot CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Dewgong
Scuderia Caille
2
|
Posted - 2011.12.02 16:43:00 -
[56] - Quote
Hellen Kurvora wrote:You think a harby pumps out more dps than a cane? Are you smoking crack? Check the ship bonuses, two damage bonuses compared to the harbys one. Not to mention the cane is using explosive ammo which hurts the harbys tank more than the harby em therm will hurt his. Get your facts straight bud.
As for the myrm, have you ever fought a myrm? They have dual repps and cap boosters, they can run their tank a lot longer than a harbys tank can hold up.
By your post I find it hard to believe you pvp at all. And maller and respectable dps don't even fit into the same sentence. I wont even bother to comment further, you clearly don't have a clue what you are talking about. Respectable DPS for a cruiser
Also, I'd love to see a Hurricane get close to 900 DPS. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:46:00 -
[57] - Quote
Cloora wrote:Hellen you are an idiot and post with your main so we can all laugh at your combat record and see you have no idea what you are talking about.
The Arbi is one of the best T1 cruises in the game. The Harbinger is awesome, great DPS projection and decent speed. Shield Harbys are actually kinda popular too. Heavy pulse fits either shield tanked or 800mm plate fit are really useful against kiting Canes. Always carry a cap injector on armor fit ones. The Absolution is a Raging Beserker on the battlefield. The Geddon has the best bang for your buck with the Domi. The Apoc can Scorch 600 DPS out to 80km and be one of the best anti support roles there is. The Abbadon is the best Tier 3 BS hands down.
Guardians Curses and Zealots are all great. Man I can go on and on.
OP is an idiot You clearly never read my posts, I never said the Arbi was not a good ship. I specifically said it was the only viable cruiser. The harby stat for stat is not as good as any other top tier BC, I'm sorry but check the numbers. There is a reason the Cane is the second most popular BC for pvp, drake being the first.
And a harby "kiting" a cane is not gonna happen. You also better hope that cane does not have a nuet, or its game over for your harby. Apoc, 600 dps says it all. A cane can hit damn near 1000. Go pvp some more then call me an idiot. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 16:47:00 -
[58] - Quote
Dewgong wrote:Hellen Kurvora wrote:You think a harby pumps out more dps than a cane? Are you smoking crack? Check the ship bonuses, two damage bonuses compared to the harbys one. Not to mention the cane is using explosive ammo which hurts the harbys tank more than the harby em therm will hurt his. Get your facts straight bud.
As for the myrm, have you ever fought a myrm? They have dual repps and cap boosters, they can run their tank a lot longer than a harbys tank can hold up.
By your post I find it hard to believe you pvp at all. And maller and respectable dps don't even fit into the same sentence. I wont even bother to comment further, you clearly don't have a clue what you are talking about. Respectable DPS for a cruiserAlso, I'd love to see a Hurricane get close to 900 DPS.
Actually a cane can hit at around 1000 dps, and a harby would find it very difficult reaching 900, id like to see the EFT for that. And a rupture can more than double a mallers dps. Thats respectable |

Sadayiel
Inner Conflict
12
|
Posted - 2011.12.02 16:49:00 -
[59] - Quote
Hellen Kurvora it's absolutely right, now since Blaster got boosted up in crucible the CIRCLE OF LIFE has turned again.
So now we are back to square one (after release, or after the cold war) and Amarr players start claiming for the much needed Ammar Oomph!!
so 3 years and counting until Amarr got buffed back to godlike status like in the past. |

Liam Mirren
28
|
Posted - 2011.12.02 16:55:00 -
[60] - Quote
You can't have it all, Amarr does fantastic in fleet pvp and some of them do good in gangs/solo. In pve they are still very good but run into damage type issues. Thing is that the abaddon/paladin solve that with massive dps (if people would just stop fitting like crap, abaddon does 800 dps at 60km and over 1100 dps at 25km).
Other races also have issues apart from... Minmatar. Thing is that Amarr has less issues than Gallente and Caldari and while I agree that some ships in the Amarr line feel weak, the same goes for other races. Only thing I'd change is make the prophecy and maller missile ships and all would be fine.
TL;DR yes you point out issues Amarr has but somehow you forget that other races also have issues, different issues ofcourse but still. So, deal with it. Excellence is not a skill, it's an attitude. |
|

Opertone
Signal 7
26
|
Posted - 2011.12.02 16:58:00 -
[61] - Quote
Amarr is pvp goodness. In hands of capable pilot amarr BS outperforms many other ships.
Amarr HACs are second to none, amarr Command are very good.
Before patch eagle sucks, deimos sucks, astrate, eos - waste of time, vulture sucks, vagabond and munin are situational.
All caldari ships suck in PvP, all except falcon, which doesn't suck because of cloak. Drake is semi decent PvP slowboat, suitable for outliving the enemy. That's it.
Abaddon is the shining glory of all PvP fleets. |

Cloora
APEX Unlimited APEX Conglomerate
40
|
Posted - 2011.12.02 16:59:00 -
[62] - Quote
Hellen STFU if you dont know most PVP Canes are shield tanked kiting setups.
OMG you are spewing crap.
Canes with nuets are armor brawlers they need to get within 12 km to use med nuets. Those will present problems for a Harbys if they get close enough. A shield cane will get eaten by a harby as they both fight in the same range and the harby does more DPS at that range and better tank CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:01:00 -
[63] - Quote
Liam Mirren wrote:You can't have it all, Amarr does fantastic in fleet pvp and some of them do good in gangs/solo. In pve they are still very good but run into damage type issues. Thing is that the abaddon/paladin solve that with massive dps (if people would just stop fitting like crap, abaddon does 800 dps at 60km and over 1100 dps at 25km).
Other races also have issues apart from... Minmatar. Thing is that Amarr has less issues than Gallente and Caldari and while I agree that some ships in the Amarr line feel weak, the same goes for other races. Only thing I'd change is make the prophecy and maller missile ships and all would be fine.
TL;DR yes you point out issues Amarr has but somehow you forget that other races also have issues, different issues ofcourse but still. So, deal with it. I agree that other races have issues too, but in general, I think Minmatar is so vastly more powerful than everthing else, that it makes playing amarr feel especially weak. Just about everyone in pvp flys minmatar, which speaks volumes.
That being said, several of the top tier t1 ships within the amarr lineup struggle against all races, not just minnies. A harby will never beat a well fit myrm and a maller will never beat a well fit thorax. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:05:00 -
[64] - Quote
Cloora wrote:Hellen STFU if you dont know most PVP Canes are shield tanked kiting setups.
OMG you are spewing crap.
Canes with nuets are armor brawlers they need to get within 12 km to use med nuets. Those will present problems for a Harbys if they get close enough. A shield cane will get eaten by a harby as they both fight in the same range and the harby does more DPS at that range and better tank
How old are you 12? You sound ridiculous with all your "omfg hasfiubfgjasf basfb" nonsense. WoW forums are that way.
That being said, ALL canes are not kiting shield tankers. In fact, MOST pvp canes are armor tanked, simply because of the fact that that amarr eats up shield tank minnies. Speed tanked and kitting canes are far more rare than armor tanked ones. Like I said, pvp more then come "omfghsbdshdsh" me |

HevyDevy
Ministry of War Amarr Empire
1
|
Posted - 2011.12.02 17:09:00 -
[65] - Quote
1. I fully agree here, though this has been said countless times before. Other weapons systems get bonuses to enhance them, amarr get bonuses to make the weapons viable, this is not right.
2. Being limited to em/thermal damage is fine imo. The ratio between the two types needs some slight tweaking on some crystals however (slightly more thermal, slightly less em to compensate).
3. Cap use can be annoying, but it used to be balanced since lasers were so powerful. Minor tweaking here as well, nothing major needed.
4. No comment here, as everyone knows this already.
Let's talk about their strengths.
1. My opinion of scorch is this, lasers with scorch are good. Lasers without scorch, are just decent. Take what you will from that.
2. This goes back to one of your previous points, about wasted ship bonuses to reduce laser cap use. Simply tweaking cap use and changing amarr ships to have a second *real* bonus would add a huge amount of needed variety. Yes please.
3. Switching crystals on the fly is very useful, though I would gladly give it up if it meant the other aspects of amarr ships/weapons were made more viable.
|

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:10:00 -
[66] - Quote
Opertone wrote:Amarr is pvp goodness. In hands of capable pilot amarr BS outperforms many other ships.
Amarr HACs are second to none, amarr Command are very good.
Before patch eagle sucks, deimos sucks, astrate, eos - waste of time, vulture sucks, vagabond and munin are situational.
All caldari ships suck in PvP, all except falcon, which doesn't suck because of cloak. Drake is semi decent PvP slowboat, suitable for outliving the enemy. That's it.
Abaddon is the shining glory of all PvP fleets. The blackbird, shield moa with blasters, onyx, drake is an awesome pvp boat hence why its the most popular, scorpion, rohk sniper boats and rohk blaster boats are also very good. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:11:00 -
[67] - Quote
HevyDevy wrote:1. I fully agree here, though this has been said countless times before. Other weapons systems get bonuses to enhance them, amarr get bonuses to make the weapons viable, this is not right.
2. Being limited to em/thermal damage is fine imo. The ratio between the two types needs some slight tweaking on some crystals however (slightly more thermal, slightly less em to compensate).
3. Cap use can be annoying, but it used to be balanced since lasers were so powerful. Minor tweaking here as well, nothing major needed.
4. No comment here, as everyone knows this already.
Let's talk about their strengths.
1. My opinion of scorch is this, lasers with scorch are good. Lasers without scorch, are just decent. Take what you will from that.
2. This goes back to one of your previous points, about wasted ship bonuses to reduce laser cap use. Simply tweaking cap use and changing amarr ships to have a second *real* bonus would add a huge amount of needed variety. Yes please.
3. Switching crystals on the fly is very useful, though I would gladly give it up if it meant the other aspects of amarr ships/weapons were made more viable.
One hundred percent agree with you |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 17:15:00 -
[68] - Quote
Don't feed the trolls. If some idiot can't be constructive ignore it!
Amarr is the only race that fit ACs on their ships more then any other race excluding Minnies, that's a fact. Some newbs whine that ACs are not good and lasers are way better and they would fit lasers if their ships were friendly on equipping them. Like having "reduction in laser capacitor bonus". Well this is a bullsh*t. I lived in null for like 4-5 years and I know what ships people usually use. Even when everyone was crying that Hybrids suck there was a lot of Gallente ships flying around with those sucky hybrids. Moreover 90% of those ships you pop up use hybrids. When you pop up some Amarr ship there is a good chance you will see ACs on it.
Basically statistics speaks for itself and obviously those who say lasers are fine never flown any Amarr ship or just a sucky troll. Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

Liam Mirren
28
|
Posted - 2011.12.02 17:17:00 -
[69] - Quote
Hellen Kurvora wrote:That being said, several of the top tier t1 ships within the amarr lineup struggle against all races, not just minnies. A harby will never beat a well fit myrm and a maller will never beat a well fit thorax.
Read my lips :P
Amarr is Op at FLEET COMBAT, you know that, I know that we all know that. The whole approach amarr has (armor tanked, slowish, ridiculous range and dps) means it's a beast in fleet combat and less good at solo pvp. Again, apart from a very few ships (omen needs PG and as said maller/proph need to be missile based) there is nothing wrong with amarr, just don't try to use them in a scenario that they don't do well in. All races (bar Minnie) have this issue.
There's things Amarr isn't good at, which is GOOD and as it SHOULD be. Go talk to a megathron pilot about how well he does in fleets, or Caldari BS pilot for that matter. Have a look as the dps a caracal does and the limitations the Moa has or how about the Eagle or Cerb. Gallente STILL isn't any good and Amarr is STILL much better in most respects (mostly due to silly range on pulses/scorch).
Stop complaining about the few things Amarr isn't good at because they're damn well OP in everything else and there's 2 other races who have far more issues. Excellence is not a skill, it's an attitude. |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:19:00 -
[70] - Quote
Fix My Lasers wrote:Don't feed the trolls. If some idiot can't be constructive ignore it!
Amarr is the only race that fit ACs on their ships more then any other race excluding Minnies, that's a fact. Some newbs whine that ACs are not good and lasers are way better and they would fit lasers if their ships were friendly on equipping them. Like having "reduction in laser capacitor bonus". Well this is a bullsh*t. I lived in null for like 4-5 years and I know what ships people usually use. Even when everyone was crying that Hybrids suck there was a lot of Gallente ships flying around with those sucky hybrids. Moreover 90% of those ships you pop up use hybrids. When you pop up some Amarr ship there is a good chance you will see ACs on it.
Basically statistics speaks for itself and obviously those who say lasers are fine never flown any Amarr ship or just a sucky troll. You have got a huge point here, I forgot all about this. I can not tell you how many people tell me to fit autos on my amarr ships. I think that speaks volumes. One of the primary fits for a prophecy is with autcannons. Even heard people putting them on baddons. If that does not speak true to what I am saying, nothing will |
|

Captain Alcatraz
Douchingtons Shadow Cartel
46
|
Posted - 2011.12.02 17:27:00 -
[71] - Quote
Hellen Kurvora wrote:Does anyone else agree with me?
No |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:27:00 -
[72] - Quote
Liam Mirren wrote:Hellen Kurvora wrote:That being said, several of the top tier t1 ships within the amarr lineup struggle against all races, not just minnies. A harby will never beat a well fit myrm and a maller will never beat a well fit thorax. Read my lips :P Amarr is Op at FLEET COMBAT, you know that, I know that we all know that. The whole approach amarr has (armor tanked, slowish, ridiculous range and dps) means it's a beast in fleet combat and less good at solo pvp. Again, apart from a very few ships (omen needs PG and as said maller/proph need to be missile based) there is nothing wrong with amarr, just don't try to use them in a scenario that they don't do well in. All races (bar Minnie) have this issue. There's things Amarr isn't good at, which is GOOD and as it SHOULD be. Go talk to a megathron pilot about how well he does in fleets, or Caldari BS pilot for that matter. Have a look as the dps a caracal does and the limitations the Moa has or how about the Eagle or Cerb. Gallente STILL isn't any good and Amarr is STILL much better in most respects (mostly due to silly range on pulses/scorch). Stop complaining about the few things Amarr isn't good at because they're damn well OP in everything else and there's 2 other races who have far more issues.
I get your point, man, I really do. I know Amarr are bad solo, but I don't see how they are that great in a fleet either. So scorch gives them decent range. Caldari missle boats have twice the range and at scorch range aren't doing much difference in terms of dps. Well I mean flight time does hurt the dps a bit, but its still pretty similar.
Lets put it this way, Harby gets about 21km with scorch, doing about xray damage. Blaster ferox with long range t2 ammo gets about 15ish km and does comparible damage. Gallente can hit at about 11 or 12 with long range ammo but do more damage than scorch at that range by far. I don't see how amarr is doing much thats better. Scorch gets decent range, but the damage is not that great due to the damage type.
the only way I can see amarr ships being useful is to have 10 baddons warp in using scorch to alpha ****. But if thats the only way to make use of their ships, thats pretty limited as far as playing goes |

Hellen Kurvora
State War Academy Caldari State
4
|
Posted - 2011.12.02 17:29:00 -
[73] - Quote
Captain Alcatraz wrote:Hellen Kurvora wrote:Does anyone else agree with me? No Ohh, you're that guy that tries to be witty on forums for laughs. |

Liam Mirren
28
|
Posted - 2011.12.02 17:54:00 -
[74] - Quote
Hellen Kurvora wrote:
Lets put it this way, Harby gets about 21km with scorch, doing about xray damage. Blaster ferox with long range t2 ammo gets about 15ish km and does comparible damage. Gallente can hit at about 11 or 12 with long range ammo but do more damage than scorch at that range by far. I don't see how amarr is doing much thats better. Scorch gets decent range, but the damage is not that great due to the damage type.
Ferox, Brutix, Hurricane (armor), harbinger comparison, realistic fits with T2 range ammo, not counting drones.
And yes, blue is the Harb so I really don't see what you're on about.
Excellence is not a skill, it's an attitude. |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 17:56:00 -
[75] - Quote
You know, everyone can say Amarr this good and that great in fleet! Or even Amarr rocks because Caldari sucks! Anything! Where are the facts?!
Let's say I'm a carebear like 80% or even 90% of people in this game and I don't give a sh*t about fleet combat or any pvp. Why my lasers suck at pve?! Why guristas and angels have some uber EM resist and I happend to be bound to that type of damage on almost every good PvE ship? Why other 3 races rock to juice in PvE and my race doesnt?! Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

John Nucleus
Red Federation RvB - RED Federation
2
|
Posted - 2011.12.02 18:02:00 -
[76] - Quote
The Punisher should have a bonus to lower the requirements of laser. AC requirements are so low compare to Lasers that most people will use AC in order to fit a bigger buffer. Use Medium Pulse Laser and it's pretty much the only thing you'll be able to fit.
I'd like a crystal that does primarly Therm damage to give me a bit more flexibility.
Retribution needs to trade an high slot for a second mid slot. Any ship made for pvp should have at least 2 mid slots.
My 2 cents. |

Gnidex
Eclectic Electric
1
|
Posted - 2011.12.02 18:27:00 -
[77] - Quote
Since we all love this spreadsheet game here another one you lads saying that amarr are fine need to see: http://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Frequency_Crystals:Standard_Crystals:Medium
Check the base shield/armor damage statistics. It seems that lasers do half the base damage to armor when compared to shields and that is, imho, the biggest drawback when it comes to these lovely beams of death.
Also, keep in mind that lasers(pulses) have the highest fitting requirements out of all turrets, highest cap usage, highest number of different ammo types (which all give you a separate optimal) but curiously still stuck with mostly em damage, poor tracking (lowest of all close range turrets) etc...
If you'r flying a harb with heavy pulses (used extensively in the thread as an example) then all a faster (almost all of them are) opponent needs to do is get into a 2km or less orbit and you won't be able to hit the guy. And then you'r stuck with not hitting **** and having a measly 800mm plate on.
So, the problems with amarr are the lasers and their fitting requirements, cap use, lack of high thermal damage crystals and quite ****** tracking. |

Lil Nippy
State War Academy Caldari State
4
|
Posted - 2011.12.02 18:29:00 -
[78] - Quote
This thread is plagued by far too many EFT warriors. |

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
45
|
Posted - 2011.12.02 18:35:00 -
[79] - Quote
Lil Nippy wrote:This thread is plagued by far too many EFT warriors.
Furthermore EFT warriors with crappy fitting skills. |

Karn Dulake
Souls Must Be Trampled The.Alliance
122
|
Posted - 2011.12.02 18:35:00 -
[80] - Quote
Ok here is my thoughts that no one will ever read
I fly almost exclusively Amarrian and amarrian guns are built for shield tankers
Amarr tech 1 sub battleship is pretty sucky. But the punisher is the best tech 1 frigate in the game when fitted with projectiles. Ive seen to many frigate tourneys to know this. the rifters cannot stand up to them
1. Navy slicer is a first rate ship and is one of the few ships that can kill a pre nerf Dram with ease
2. The Amarrian Battleships are probably the best in the game. Range and massive dps combined
Amarr ships really shine once you get to tech II
The pilgrim and curse and the best cruiser hulls in the game. I can kill anything sub capital in one (apart from a well fitted drake)
The Guardian is the best logi ship in the game
Lastly the Nightmare is the best Mission boat/ pvp battleship in the game. Its the only ship that can fit the equivilant of 10 Tachs and 4 heat sinks with exceptional tracking. It does around 25-40% more DPS than an Abaddon. Nothing else can match it. And ive never lost a duel in mine (mach, drake, Tengu all comers beaten) Something Awful. A beacon for tearful, lonely neckbeards. |
|

Maroxus
Strategic Syndicate
3
|
Posted - 2011.12.02 18:51:00 -
[81] - Quote
Hellen Kurvora wrote: I get your point, man, I really do. I know Amarr are bad solo, but I don't see how they are that great in a fleet either. So scorch gives them decent range. Caldari missle boats have twice the range and at scorch range aren't doing much difference in terms of dps. Well I mean flight time does hurt the dps a bit, but its still pretty similar.
Lets put it this way, Harby gets about 21km with scorch, doing about xray damage. Blaster ferox with long range t2 ammo gets about 15ish km and does comparible damage. Gallente can hit at about 11 or 12 with long range ammo but do more damage than scorch at that range by far. I don't see how amarr is doing much thats better. Scorch gets decent range, but the damage is not that great due to the damage type.
the only way I can see amarr ships being useful is to have 10 baddons warp in using scorch to alpha ****. But if thats the only way to make use of their ships, thats pretty limited as far as playing goes
SonofaB****
You didn't even check did you? A Ferox with Neutron blasters using Null ammo cannot get past 10km optimal without sacrificing ehp/tank or dps by using rigs, TE, or TCs. Oh and the Harbinger using Focused Medium Pulse with Scorch still out-dps a Neutron Blaster Ferox using Null. I use Focused since Heavy was always a pain to fit for me when I used Harbs in lowsec. The smallest pulse turret vs the largest blaster turret on the cruiser level. Don't even think that the range bonus from Caldari Hybrid ships on Blasters compares to Pulse lasers.
Unless you must be talking about Iron ammo? Oh yeah its comparable with an amazing 210 dps using CN Iron at 11km range using Neutrons and 3x magstabs. Adding rigs bring to the awesome level of 225.
Edit: Cleared a few things.
I know Heavy missiles provide too much of a good range at decent dps. They should be nerfed, but not before Caldari hybrid ships get worked on. |

Comrade Commizzar
Eve Revolutionary Army
35
|
Posted - 2011.12.02 18:54:00 -
[82] - Quote
The whole game needs an overhaul.
|

Lili Lu
49
|
Posted - 2011.12.02 19:05:00 -
[83] - Quote
Well Helen. You remind me of Naomi Knight. An off racial noob corp posting alt of someone who thinks their race is shat upon by CCP for what reason other than to make your play time miserable I guess. Instead of an Amarr that is always posting for buffs to Caldari and nerfs to everyone else, here we have you, an apparently dogged caldari posting alt of someone crying for a buff to amarr and/or nerf to everyone else.
I started as Amarr in 2006. Amarr was real **** then (if you think it is bad now . . .). They did some buffs, changed some ships, and meanwhile other things have changed in the game as well. Amarr is doing pretty well atm. No lack of Amarr representation in pvp now.
So is it that you have discovered that an amarr BS is a slow ponderous thing? That plates basically weigh you down? Did you not perceive these things going in? Minmatar has a bad armor profile, and weak sensor strength. Gallente are expected to dive in close but armor tank while doing so. Caldari are always complaining about delayed damage from missiles. Pretty much noone is entirely happy with the stats in one race. This is as it should be. If someone was entirely happy they would definitiely be "winning" and every other race would be shite.
I don't know what to tell you. I'm not going to engage in minutia arguments about particular ships. Sorry. All you have to do is look at the pvp representation on Evesco or whatever killboard you want. Amarr is not underrepresented. If I had to guess it would be Gallente the least represented. Interesting in that when I started in 2006 they were on top. And with the new hybrid buff they could be again, despite their whines that it was not enough.
Basically You can't have everything you want. Noone can. But, if you want fast, relatively cap care free ships you probably should train Minmatar. Afterall that is their bag in this game. Or you can find the few Amarr ships that can be adapted to your preferred play style. If you do go Minmatar you will discover they are not all that.
Every character in this game should crosstrain. Having at least two races of ships to choose from is the best insurance from nerfs and being stuck in the suck. Eventually you will have a better appreciation for what remains of the racial differences and the difficulty of balancing. Laters. |

Cloora
APEX Unlimited APEX Conglomerate
40
|
Posted - 2011.12.02 19:07:00 -
[84] - Quote
Hellen you are clearly a troll. Denying things as obvious as the sky being blue shows us this.
Apparently not many competent PvPers post on the Eve forums. Back to FHC for me. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Liam Mirren
28
|
Posted - 2011.12.02 19:11:00 -
[85] - Quote
Gnidex wrote:Check the base shield/armor damage statistics. It seems that lasers do half the base damage to armor when compared to shields and that is, imho, the biggest drawback when it comes to these lovely beams of death.
Those shield/armor numbers you see in info do nothing, they have no meaning other than "this is what you'll do based on average resists". Ignore them.
Excellence is not a skill, it's an attitude. |

Kuronaga
Black Snake Syndicate
6
|
Posted - 2011.12.02 19:16:00 -
[86] - Quote
Hellen Kurvora wrote:Does anyone else agree with me?
I...uh.... I'm sorry.
How do you fit anything in those front pockets? |

Fix My Lasers
Center for Advanced Studies Gallente Federation
14
|
Posted - 2011.12.02 19:22:00 -
[87] - Quote
Lili Lu wrote:Basically You can't have everything you want. Noone can.
With Minnie ships I can do PvP, I can do PvE without any problem. With Gallente ships I can do PvP since they are much better now, I can also do PvE using Domi, Mega, Vexor, Ishtar (<3 this ship) and many others. With Caldari I can do PvP, yes there 3-4 viable ships you can fly, and I can do PvE! Everyone knows what is PvE on a caldari boat. (Still I do think minnie ships are still better at pve) And finally Amarr! With Amarr ships I can do PvP but some ships req. AC skills so I can perform much better if I don't want to die. Aaand I can't do PvE as effective as any other race. Yes, it takes ages to kill Guristas or Angels ships even by using Nightmare with perfect Gunnery skills.
I think you made a typo in "Basically You can't have everything you want. Noone can." I guess you wanted to say: "Basically Amarr can't have everything you want. Other races can" Damn! This game is more like WoW! Trolls are everywhere! Wish there was Orcs... |

Liam Mirren
28
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Posted - 2011.12.02 19:26:00 -
[88] - Quote
Fix My Lasers wrote:I'm a moron
Yup.
Excellence is not a skill, it's an attitude. |

Fearless M0F0
Incursion PWNAGE Asc
2
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Posted - 2011.12.02 19:35:00 -
[89] - Quote
Amarr overhaul?, are you serious? 
Gimme a favor and try fitting / flying some Gallente boats before complaining about Amarr 
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Bane Loppknow
Aliastra Gallente Federation
9
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Posted - 2011.12.02 19:56:00 -
[90] - Quote
Armor tanking in general needs an overhaul, but Amarr specifically is fine. I'm looking forward to our new shiny (v3 is the term I believe) ships! |
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