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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:14:00 -
[1]
Ok ive been playing over 8 months now , i dont use BM's and see no reason to , I get along just fine without em so I say remove em. Cut down on lag etc..
The only need for BM's is if you go to 0.0 to avoid gate camps well i dont do that because A dont like BM's B dont like to get podded at gate camps.
I would however like to go to 0.0, so my suggestion is scrap BM's all together delete player BM's all of them and stop there use and creation.
secondly stop gate camps, by instituting a weapons lock within 500km of a warp gate.
Problems solved everyone is free to travel, barring warp bubbles and such but that can be worked around etc.
This may get more people into 0.0 it would deffinatley get me out there.
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Yukiko Kanezaki
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Posted - 2006.10.13 03:16:00 -
[2]
Oh dear...
You, Sir, are about to be roasted alive.
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:17:00 -
[3]
Originally by: Yukiko Kanezaki Oh dear...
You, Sir, are about to be roasted alive.
Its ok im fire proof :)
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Hippo117
Caldari Wings of Redemption 9th Fleet
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Posted - 2006.10.13 03:17:00 -
[4]
Originally by: Kassidus
secondly stop gate camps, by instituting a weapons lock within 500km of a warp gate.
Contrary to what you apparently think, 95% of fleet combat occurs on gates.
not /signed. --------------
Booby > Rokh
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:18:00 -
[5]
Originally by: Hippo117
Originally by: Kassidus
secondly stop gate camps, by instituting a weapons lock within 500km of a warp gate.
Contrary to what you apparently think, 95% of fleet combat occurs on gates.
not /signed.
well then my idea would fix this and make things more realistic and exciting.
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Hippo117
Caldari Wings of Redemption 9th Fleet
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Posted - 2006.10.13 03:20:00 -
[6]
Originally by: Kassidus
Originally by: Hippo117
Originally by: Kassidus
secondly stop gate camps, by instituting a weapons lock within 500km of a warp gate.
Contrary to what you apparently think, 95% of fleet combat occurs on gates.
not /signed.
well then my idea would fix this and make things more realistic and exciting.
No, it shunts combat to planets, so it becomes more a game of cat and mouse than it usually is. Hardly more exciting, and the fact that you would come to 0.0 if there were no gatecamps is like saying 'i want to go through 0.0 without any risk'. Lame. --------------
Booby > Rokh
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:23:00 -
[7]
Originally by: Hippo117
Originally by: Kassidus
Originally by: Hippo117
Originally by: Kassidus
secondly stop gate camps, by instituting a weapons lock within 500km of a warp gate.
Contrary to what you apparently think, 95% of fleet combat occurs on gates.
not /signed.
well then my idea would fix this and make things more realistic and exciting.
No, it shunts combat to planets, so it becomes more a game of cat and mouse than it usually is. Hardly more exciting, and the fact that you would come to 0.0 if there were no gatecamps is like saying 'i want to go through 0.0 without any risk'. Lame.
Its not so much the gate camps that bother me its the fact that the only effective way around them is with the USE of BM's that by nature are a missuse of the game mechanics.
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Hippo117
Caldari Wings of Redemption 9th Fleet
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Posted - 2006.10.13 03:27:00 -
[8]
Edited by: Hippo117 on 13/10/2006 03:29:19
Originally by: Kassidus
Its not so much the gate camps that bother me its the fact that the only effective way around them is with the USE of BM's that by nature are a missuse of the game mechanics.
So instead you suggest turning 0.0 into an area where you can only die while not traveling, making it possible to afk a freighter or any other ship into any part of space with absolutely no risk. Thats just stupid. Not to mention what it would do to the market. --------------
Booby > Rokh
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Khemul Zula
Amarr Ministry of War
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Posted - 2006.10.13 03:27:00 -
[9]
How about not using the praise "I get along just fine without em so I say remove em." in an arguement. You lose within the first sentence.
"Everytime you mine Veldspar God kills a kitten." |
Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:30:00 -
[10]
Originally by: Khemul Zula How about not using the praise "I get along just fine without em so I say remove em." in an arguement. You lose within the first sentence.
Basically I meant that BM's arent important and if i can get along without using them then its possible for anyone else to asside of corse from gate camps.
which is why i brought up the weapons lock around gates idea.
and it would make the game more interesting cause you would have to play smarter to catch your foes.
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Larz63
Caldari Penumbra Squadron Center for Disease Creation
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Posted - 2006.10.13 03:30:00 -
[11]
Somebody please post this guys ship and pod kill.
Thank you.
/me gets out his zippo for this one. ----------------------------------------------------------------------------
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:32:00 -
[12]
Originally by: Larz63 Somebody please post this guys ship and pod kill.
Thank you.
/me gets out his zippo for this one.
Nice attitude :)
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X ChaosX
Panzershrek
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Posted - 2006.10.13 03:35:00 -
[13]
Originally by: Kassidus
Originally by: Khemul Zula How about not using the praise "I get along just fine without em so I say remove em." in an arguement. You lose within the first sentence.
Basically I meant that BM's arent important and if i can get along without using them then its possible for anyone else to asside of corse from gate camps.
which is why i brought up the weapons lock around gates idea.
and it would make the game more interesting cause you would have to play smarter to catch your foes.
No matter how smart you play, you can't force people off of gates. This is the reason there are gate camps in the first place. To catch people that you wouldn't be able to catch otherwise because they don't go anywhere besides the gates. ______________________________________________
Originally by: Bill Shankly i see your another one of those lousy pirates that cant fight fair and call yourself apvper, what a joke u are.
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.10.13 03:40:00 -
[14]
I understand , Im not trying to **** people off with this idea cause its just that an idea, if someone can add constructive ideas that would help, everyone knows the current system is flawed as great as this game is :).
1: devs want people to go to 0.0 2: Number 1 reason for people not going = Gate camps
so we need a solution :) thats all im saying.
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flummox
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Posted - 2006.10.13 03:45:00 -
[15]
Originally by: Kassidus I understand , Im not trying to **** people off with this idea cause its just that an idea, if someone can add constructive ideas that would help, everyone knows the current system is flawed as great as this game is :).
1: devs want people to go to 0.0 2: Number 1 reason for people not going = Gate camps
so we need a solution :) thats all im saying.
1: yes they do. and you're point? 2: no. the number one reason people don't go to 0.0 is fear of getting podded
incidentally, a BM doesn't stop a gate camp if those camping know what they are doing.
furthermore, BM's are a big reason why people go to 0.0. it allows people to travel (relatively) safely.
also, there is no logical reason why i cannot program my nav computer to drop out of warp at a specific location. which is what a BM is...
anything else?
... bring me my cheese... i love cheese... |
Vult
Shiva Morsus Mihi
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Posted - 2006.10.13 03:57:00 -
[16]
Where's my trout...? I wanna smack this guy around a bit.
So you wanna go to 0.0? Join a corp that has a firm grip on a certain portion of 0.0.
Now that you've joined a corp with a firm grip on a certain portion of 0.0, analyze how the corp has a firm grip on that system. You think they have that space claimed by sitting at some moon with their POS just chillin' there with their thumbs up their afterburners? (Had to say something other than arses, sorry...)
No way! They're probably camping their own gate so that way they have control over their system. That's why gate camping exists... to claim systems and to keep their enemies out of the system. That's all. If you want to go to 0.0, you'll have to deal with a corp that claims that system. You can't just go moseying around any system you want to in 0.0 without being noticed. 0.0 is "claimed" space... and after looking at the universe map under sovreignity, you'll notice that virtually all space is claimed. Good luck finding 0.0 that isn't claimed... or that you can safely get into... and once you find it, good luck staying alive there before being podded by the corp that claims the space.
There was another point I was going to make here, but now I've forgotten it. Need more coffee, then I'll think more. --- The above statement probably doesn't make sense to anyone except myself and a barrel of monkeys. |
Lord Artemis
Filthy Wyrm
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Posted - 2006.10.13 04:11:00 -
[17]
The true problem with 0.0 access and gate camps isn't any game mechanic around the gate or bookmarks.
The problem rests on the available avenues you can get into 0.0. There are too few and it is too easy to hang out at bottlenecks. Once you get into 0.0 its pretty damn lonely if you stay away from the alliance areas.
For your idea and some constructive criticism. Add as many routes into 0.0 as their are routes through empire and you have a couple nice things.
-More people taking a risk going into 0.0 -Gate campers will have to actually move around and try to catch people going in and out instead of spending hours/days a pretty much guarantee choke point.
To me that seems more balanced, killing should involve work choke points are too high of percentage for encounters. _____________________________ ... this space for rent ... |
Vult
Shiva Morsus Mihi
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Posted - 2006.10.13 04:16:00 -
[18]
I agree, to a point, with Lord Artemis.
Add more routes... yes. Brilliant idea. The only thing I see wrong with this is that it then becomes much more difficult to "claim" an area of 0.0. Sovreignity becomes a little harder to hold on to if too many routes are introduced.
It's still a good idea though... something to start from. --- The above statement probably doesn't make sense to anyone except myself and a barrel of monkeys. |
Infinity Ziona
Privateers
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Posted - 2006.10.13 04:17:00 -
[19]
Edited by: Infinity Ziona on 13/10/2006 04:19:52 Africa. Theres these round things full of water (RTFL). To survive prey needs to come to the RTFL. This is a place where, because of the prey, predators also come to stalk. So these RTFL are Zones of Interaction (ZOI).
Yesterday, while on safari, I observed antelope coming to the RTFL's at 1,000,000 kph, taking a sip and then vanishing. Making these RTFL's useless as ZOI's.
So like my jungle home, EvE needs new ZOI's. Surprisingly CCP introduced some (Missions & Complexes) however in their infinite wisdom they decided that most times cloaking wont work there, made them really hard to find even with 30 or so days trained in probing and in some instances (pun intended) allowed players to get in and be immune once inside (this had many seeing red recently??).
Sooo add some ZOI's, comets, lots of them, small ones, so its not insta-find the comet miner, more belts, larger belts, so its not insta find teh miner, missions, large, open shared missions, so its not hide in your mission safespot, immune to all but the most neferious probe and scanner dweeb.
And most of all, if you make them so cloaks wont work (dust clouds and warp to 15k right next to a gate or other silly lag object), make it so you have to go to the edge of a deadspace before you can warp out.
Oh yeah and bring back MWD, its not like you cant already wtfpwn missions anyway. The Privateering Life |
Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2006.10.13 04:37:00 -
[20]
Originally by: Kassidus
Basically I meant that BM's arent important and if i can get along without using them then its possible for anyone else...
Not all BMs are instas. I certainly don't want to have to memorise the location of every single POS & secure can I use.
Safespots would cease to exist, sniper points would cease to exist, scan points would cease to exist.
No shooting people near gates. Realy dumb idea, most combat takes place at gates either chasing someone down or border control.
No, sorry if 0.0 is a bit rich for your blood as it currently is but the fault is not with 0.0 space.
>> RECRUITING << |
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Thelmarr
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Posted - 2006.10.13 06:33:00 -
[21]
Originally by: Vult I agree, to a point, with Lord Artemis.
Add more routes... yes. Brilliant idea. The only thing I see wrong with this is that it then becomes much more difficult to "claim" an area of 0.0. Sovreignity becomes a little harder to hold on to if too many routes are introduced.
It's still a good idea though... something to start from.
Why would claiming being harder be somehow "bad"?
All of 0.0 is claimed but very little of it is USED. But huge alliances and corporations claim these vast stretches of nothing for sake of claiming because they CAN.
Then they ***** how nobody comes to 0.0 to give them satisfaction of blobbing them at gatecamp and talk how great it was in the past when war did not mean blob and there was so much more action in 0.0 (refer to phase when 0.0 was being claimed). Whopee.
Open up 0.0 = less terrain held by few = more people coming to claim = more conflict = more ships blowupping = need for replacement = good for business = need for minerals going up = minerals being mined that much more = even less "good" 0.0 areas currently unused could see some rise in value
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Nanobotter Mk2
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Posted - 2006.10.13 06:59:00 -
[22]
"No, it shunts combat to planets, so it becomes more a game of cat and mouse than it usually is. Hardly more exciting, and the fact that you would come to 0.0 if there were no gatecamps is like saying 'i want to go through 0.0 without any risk'. Lame."
errr /cough BS. Right now 0.0 for alliances is ultra carebear land, they camp a gate or 2 and they can go about thier buisness with more safety than you can in empire. 0.0 is supposed to be risky.... FOR EVERYONE that includes people in alliances that are not in systems they have soverignty in.
What YOU are really saying is I want to live in my 0.0 alliance space with no risk. LAME.
It is a great idea and badly needed for EvE to survive. There is not reason a few dozen camps should lock out 80% of the playerbase from the vast majoirty of the world. Coraps and alliances SHOULD NOT be able to claim control of 50+ systems by camping 1 or 2 gates. The entire gate camp gameplay needs to vanish if eve is every to become a quality pvp game. The problem is CCP needs to get off thier asses and implement something new for pvp to occur at which isnt a dam gate. I suggested areas of high income that would have reasons for people to play and control that were NO WARP zones. This would provide an alternative to gates for pvp.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.13 07:04:00 -
[23]
Yes yes all i hear is "gatecamps are IWIN" "you cant pass gatecamps" "remove gatecamps cause i die". And i see neutrals/hostiles on daily basis passing em and NPCing here - even with ravens. Did they get teleported there? Or maybe used "be born in 0.0" at character creation?
No - they manged to enter the zone by using brain: enter while gatecamps are down, scout ahead, take advantage of different timezones.
Or if you want to NPC THAT badly in 0.0 go to Sisi... noone will even shoot you there.
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Riho
Mercenary Forces
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Posted - 2006.10.13 07:16:00 -
[24]
so u want to go into alliance space and fly around there whitout risks of getting killed at theyr gates.... lol
they protect theyr area... if they implement thigs that you cant attack ppl at gates, how are the supposed to defend a system if a blob starts to form at a gate ??? wait untill its fully formed and goes for your posses or whatever?
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Crypt
Gallente Raging Ratel Alliance
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Posted - 2006.10.13 07:21:00 -
[25]
What gate camps? I know of no gate camps in 0.0 space! I have never seen one and don't believe they exist. I think someone has been telling you tales to keep you from all the riches that await you out in 0.0 space.
Go explore, have fun and don't worry about the boogie man gate camp stories you've been told, you'll be fine.
Quote: It is a poor sort of man who is content to be spoon-fed knowledge that has been filtered through the canon of religious or political belief
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Za Po
Caldari
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Posted - 2006.10.13 07:25:00 -
[26]
And removing gate camps is good because...?
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Larz63
Caldari Penumbra Squadron Center for Disease Creation
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Posted - 2006.10.13 07:25:00 -
[27]
Originally by: Kassidus I understand , Im not trying to **** people off with this idea cause its just that an idea, if someone can add constructive ideas that would help, everyone knows the current system is flawed as great as this game is :).
1: devs want people to go to 0.0 2: Number 1 reason for people not going = Gate camps
so we need a solution :) thats all im saying.
Um, is it just me, or are there already people in 0.0? 0.0 is not designed for solo players. I am not saying it can't be done, but it is quite difficult. If you want to run around with out the fear of dying, stay in your NPC corp in empire. If you create your own corp, you can be war dec'd. 0.0 is a challenge, its a place to make money and loose it all at the same time. After a few years of sticking it out in 0.0, I really began to hate empire. I mean don't get me wrong, I do travel there when I have to, but most of the time I use my alt to do it. Thats what I have them for, so I can run freely in empire and not have to worry about anything. I feel a lot safer in 0.0 then I ever would in empire.
Originally by: Deva Blackfire Yes yes all i hear is "gatecamps are IWIN" "you cant pass gatecamps" "remove gatecamps cause i die". And i see neutrals/hostiles on daily basis passing em and NPCing here - even with ravens. Did they get teleported there? Or maybe used "be born in 0.0" at character creation?
No - they manged to enter the zone by using brain: enter while gatecamps are down, scout ahead, take advantage of different timezones.
Or if you want to NPC THAT badly in 0.0 go to Sisi... noone will even shoot you there.
Yep, I agree with Dave, it's fairly simple to get into 0.0 if you know what to look for. Hell, I've had scouts autopilot to the deepest sections of 0.0 and nobody has been the wiser. ----------------------------------------------------------------------------
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.13 07:28:00 -
[28]
Deva is the name :)
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Dillon Arklight
Shinra Lotka Volterra
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Posted - 2006.10.13 07:42:00 -
[29]
Edited by: Dillon Arklight on 13/10/2006 07:42:40 Just an idea how about introducing a "Warp to 0 km" option. This wont stop gate camping as it has never been easier since the introduction of interdictors. But it will allow quicker(not necessarily easier as people can stil get tackled) travel in 0.0. It will make all the gate to gate instas redundant but still allow people to have other bookmarks, such as safe spots, POS and sniping points bookmarks.
This will however mean that empire pirates wont be able to gate camp in low sec, which would hopefully mean that "carebears" wont fear going into low sec as much and hopefull enter 0.0 as well. This does not stop pirates from killing people in low sec, it just means that they probably wont kill anybody on autopilot traveling through.
Thought's/Comments?
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Mrmuttley
House of Tempers
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Posted - 2006.10.13 07:49:00 -
[30]
Originally by: Kassidus
secondly stop gate camps, by instituting a weapons lock within 500km of a warp gate.
Problems solved everyone is free to travel, barring warp bubbles and such but that can be worked around etc.
This may get more people into 0.0 it would deffinatley get me out there.
This is a very poor idea. It makes PvP all but consentual. Anyone that doesn't want to die just has to avoid leaveing the gates (very easy) and scout out the stations with an alt (almost as easy) Anyone who wants to fight can but then PvP becomes arranged and thats boring.
Yes belt miners and NPCers would die but they do anyway. More would die as a result of your plans because this would be they only viable target after station camping.
Besides i have gone in and out of 0.0 many times and i have died quite a few of those times. Sometimes I have died despite instas (bubbles are bad for traveling ) and a lot of times I have lived even though I was in hostile territory without instas.
Please go and rethink your plan to populate 0.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Got Lag? Dev Responses
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