Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Vertisce Soritenshi
Varion Galactic Tragedy.
222
|
Posted - 2011.12.02 19:40:00 -
[31] - Quote
You started out with a lot of "whine" at the beginning of the OP so I was going to just tell you to shut the **** up...but then I actually read your whole post.
I agree...
+1 Support our boobies!-áLINKY! |
ohno riceagain
Republic University Minmatar Republic
3
|
Posted - 2011.12.02 20:00:00 -
[32] - Quote
John DaiSho wrote:Ingvar Angst wrote:The thing is... even though the original intent may not have been to have wormholes have permanent inhabitants, the fact of the matter is that they do now, and if you really step back and look at it it's an amazingly wonder aspect of Eve gameplay, and vitally needed in a game where the "other" end game is the mega-alliance cotrolled and dominated world of empire null space. Where null is the mega-cities of Eve, wormholes are the frontier regions that a certain few throughout the history of our species dared to centure into and colonize. Wormholes are the "out of Africa" of our ancient ancestors. They're the "New World" Columbus accidentally bumped into. They're the unsettled west, the gold rush to California. Not all things happen by intent, but by our very nature.
It's high time that folks at CCP at least do nothing more than acknowledge that they, and to hell with anyone that disagrees with me on this, they got wormholes RIGHT! They frakking nailed it, at least for the population looking for that frontier style of staking your own claim and MAKING IT STICK!. We all don't want to kiss the ring of the Godfathers of Null, regardless of what incentives or punishments are imposed on us. We LIKE the challenges there are with the limited and varying accesses, the different groups you'll run into on a daily basis, the lack of local and free intel. Acknoledge this CCP! You ******* did it right, and it's beautiful! Acknowledge you did it so well that we HAVE to live here permanently! Gods, if I didn't have to go to Empire for materials and fuels and to sell things I'd probably never go, you did it so well!
I hope Mr. Kidd will forgive me with a bit of disagreement with him on the removal of API jump data... I kind of like it. It adds to wormholes by subtraction. Adds a little more frontier, a little more danger. With this particular change, we'll be fine I think.
But C'mon CCP... embrace what you've created and what it's turned to. This is the best damned part of the game. Tell us you see this, you recognize it, and you'll respect at least our rights and abilities to stay and make it work through the challenges the rest of the game does have or need to face.
Tell us you see this, and you understand and accept it. That's all I ask. Keep it in mind with future decisions. We don't want it softened, nerfed, made easier... just respected as our way of life in Eve. I know that i disagree with this guy more often than not but I just have to /sign this. o/ John
I too agree, been there lived that and he is right.
At least ack you did something good CCP and improve upon it. |
Herzog Wolfhammer
Sigma Special Tactics Group
248
|
Posted - 2011.12.02 20:02:00 -
[33] - Quote
Ingvar Angst wrote:Herzog Wolfhammer wrote: blah blah blah...
Were it up to me and most of the original explorers who were using probes back when they were harder to use (I've been using probes since 2006), it would not even be possible to anchor a POS in WH space at all.
Good news Sparky... it's not up to you. The game's evolving whether you like it or not. Wormholes aren't a side trip, they're a way of life in Eve for many now. You'll notice Mr. Kidd is ultimately asking for less free intel in wormholes, not more. He's ultiamtely asking for an increase in difficulty, not a decrease. For intel to be sought out and earned, not handed to you on the back of an API. Pretty much renders your whole babbling just that... babbling. The original intention of wormholes is no longer valid. They've evolved into something more. They make your empire null look like Hello Kitty in Space. You've travelled through wormholes. Gee, grats. Guess you're an authority now. Looks to me like you're just another null-bunny butt-hurt that his null space isn't the ultimate endgame of Eve anymore.
If you are trying to hate me or something, give it up, junior. It's only a game and you are merely words on a screen.
My lifestyle in this game, if it could be called that - that could be its own thread. |
Pak Narhoo
Knights of Kador
59
|
Posted - 2011.12.02 20:10:00 -
[34] - Quote
Messoroz wrote:CCP just needs to rephrase their goals. They should be to keep wspace "dynamic" and not static, it should be a revolving door of inhabitance like it is now.
Like 0.0 you mean? Oh wait... |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
627
|
Posted - 2011.12.02 20:13:00 -
[35] - Quote
Pak Narhoo wrote:Messoroz wrote:CCP just needs to rephrase their goals. They should be to keep wspace "dynamic" and not static, it should be a revolving door of inhabitance like it is now. Like 0.0 you mean? Oh wait...
Not sure what you're getting at. Tonight, I guarantee you, someone somewhere will be facing being evicted from their wormhole... probably multiple someones. It's a very dynamic lifestyle. Six months in the hole... it changes a man. |
Astrid Stjerna
Teraa Matar
118
|
Posted - 2011.12.02 20:58:00 -
[36] - Quote
Ingvar Angst wrote: It's the "in between", as you call it, that is the entire essence of wormhole living! The frontier style well removed from the mega-alliance controlled "other" end game of Eve. The ability for a corp to stake their own claim, their own territory and make it last... and the ability for someone else to come along and take it all away.
Exactly. When the gold rush started at Sutter's Mill, thousands of people picked up and headed to the California area in search of a lucky strike. Most of them came in with the shirt on their backs and not much else.
If you weren't not strong enough to take and defend your 'grub stake', you were probably going to lose it to another, more ambitious prospector. The only thing to do was (and is) tough it out -- either through honest, hard work or sneaking in to jump someone's claim.
Wormhole space is no picnic. You're in deep space, at the corner of 'No' and 'Where' (to borrow a favorite quote), with pirates, raiders and claim-jumpers at every turn. If you can't protect what you've got, or you're not willing to do whatever it takes to get more of it, you're not going to last more than ten minutes. |
Turkatron
2
|
Posted - 2011.12.02 21:26:00 -
[37] - Quote
Mr Kidd wrote:W-space is not a carebear environment. That couldn't be farther from the truth. It is the best carebear environment and if you haven't figured out why then YDIW. It is absolutely possible to make 2-400m per person depending on sites and market fluctuation in an hour of pve with absolutely no risk to losing your pve ships if you know what you are doing. Wspace pve was and still is the safest pve in the game, safer than highsec even. If you know what you are doing it is impossible to get caught.
I lived in a C5 for about 6months with just 2 other players. Infact, wspace is such a carebear environment that we kicked the previous owners out of the C5 without using caps and just 3 people in my corp. We almost successfully ransomed their escape also, unfortunately they moved out in a different timezone while we were at work.
We moved in with the intent of doing lots of pvp in an environment where you couldn't be hot-dropped and could more effectively avoid blobs. However, most of the pvp we found was ganking pvers and the occasional run-in with other hunters. With the sparsely populated wspace we found ourselves going for days without finding targets. So we eventually got bored and left wspace.
Mr Kidd wrote:There is a quantifiable imbalance of intel available for w-space. If you can't/won't recognize that, then who gives a crap about your opinion?
Wspace intel is way overpowered. However, even without the api, it is possible to know when someone comes into your wh and in some cases know before they actually enter your wh so long as you have an active character inside your wh. Also, because of the nature of wspace, you can make many assumptions about the API data that just does not hold up in any other type of space. The API mostly serves hunting, it makes it possible to open a new wh and immediately cycle it without taking the time to scan/probe the system. In this way you can cycle through the vast number of uninhabited systems and not waste time scanning them. The only advantage it gives to you for defending your own wh is knowing about activity while you are logged out. |
Blood Fart
Silent Coven
24
|
Posted - 2011.12.02 21:45:00 -
[38] - Quote
If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? |
|
CCP Greyscale
C C P C C P Alliance
300
|
Posted - 2011.12.02 22:08:00 -
[39] - Quote
Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole?
Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens.
In this particular situation, ensuring that w-space starbase logistics would be "balanced" after this change would first require us to have a long discussion about how difficult w-space logistics should be in the first place, which would likely end up spilling across into a lot of other areas of w-space mechanics. Given how ingenious and adaptable w-space dwellers have proved to be in the past, and how minor this adjustment seemed when compared to the difficulties of setting up shop in w-space in the first place, we figured that the majority of these players would simply roll with the changes regardless, so we postponed the big balancing discussion until we have time to look at it properly, and implemented the starbase changes as-is in the meantime.
Obviously we're not in a position to make authoritative statements about things that will occur in the future (due to a lack of time-travel technology), but our general inclination is that future w-space improvements should accommodate the (clearly very popular) "frontier settlement" playstyle that's sprung up since Apocrypha as a major component, without precluding the possibility of also providing a true wilderness experience for explorers. |
|
Turkatron
2
|
Posted - 2011.12.03 00:18:00 -
[40] - Quote
CCP Greyscale wrote:Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens. Open up existing pos features such as moon mining. I'm not for making it as good or better than nullsec highends but it would encourage more people to populate wspace. Making some wh systems more profitable than others through propagation of different moon mins would encourage player driven content (pvp).
CCP Greyscale wrote:our general inclination is that future w-space improvements should accommodate the (clearly very popular) "frontier settlement" playstyle that's sprung up since Apocrypha as a major component, without precluding the possibility of also providing a true wilderness experience for explorers. Good, wspace is everything I wish nullsec was. Wspace highlights a very clear need for POS overhaul. POS mechanics are severely lacking. Mainly permissions and hangar divisions. We never expanded past 4 people in my corp due to lack of fine grained POS access and too few hangar divisions to help keep our stuff separate. Also, anything to make filling wh systems with LOTS of people unattractive is a plus. Wormhole gate mass restrictions helps some with this as is. Part of what makes wh space fun (for me) is the small gang viability. Also, if wh economics scaled more poorly with the size of a corp or alliance you would see less population in each system but more population spread out across the many many empty systems. This would create more opportunity for player interaction.
|
|
Asuri Kinnes
Adhocracy Incorporated Adhocracy
89
|
Posted - 2011.12.03 01:15:00 -
[41] - Quote
CCP Greyscale wrote:Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens. In this particular situation, ensuring that w-space starbase logistics would be "balanced" after this change would first require us to have a long discussion about how difficult w-space logistics should be in the first place, which would likely end up spilling across into a lot of other areas of w-space mechanics. Given how ingenious and adaptable w-space dwellers have proved to be in the past, and how minor this adjustment seemed when compared to the difficulties of setting up shop in w-space in the first place, we figured that the majority of these players would simply roll with the changes regardless, so we postponed the big balancing discussion until we have time to look at it properly, and implemented the starbase changes as-is in the meantime. Obviously we're not in a position to make authoritative statements about things that will occur in the future (due to a lack of time-travel technology), but our general inclination is that future w-space improvements should accommodate the (clearly very popular) "frontier settlement" playstyle that's sprung up since Apocrypha as a major component, without precluding the possibility of also providing a true wilderness experience for explorers. All I can say is that as far as I am concerned, WH mechanics work good. Non-static paths in/out, unknown who your neighbors are/will be, always that "what's behind the next door" and the story arc of what/who the sleepers, etc., were actually.
Good Job on WH's.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Catlos JeminJees
E.M.P. Industries Shadow of xXDEATHXx
33
|
Posted - 2011.12.03 01:35:00 -
[42] - Quote
Turkatron wrote:CCP Greyscale wrote:Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens. Open up existing pos features such as moon mining. I'm not for making it as good or better than nullsec highends but it would encourage more people to populate wspace. Making some wh systems more profitable than others through propagation of different moon mins would encourage player driven content (pvp).
I think you didnt read the part where WH space was never ment to be Populated it was ment to be a get in get out type deal. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
89
|
Posted - 2011.12.03 01:59:00 -
[43] - Quote
Catlos JeminJees wrote:I think you didnt read the part where WH space was never ment to be Populated it was ment to be a get in get out type deal.
CCP Greyscale wrote:but our general inclination is that future w-space improvements should accommodate the (clearly very popular) "frontier settlement" playstyle that's sprung up since Apocrypha as a major component, without precluding the possibility of also providing a true wilderness experience for explorers.
You may have missed this part, which is pretty darn definitive in and of itself....
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Mr Kidd
Center for Advanced Studies Gallente Federation
198
|
Posted - 2011.12.03 02:37:00 -
[44] - Quote
CCP Greyscale wrote:Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens. In this particular situation, ensuring that w-space starbase logistics would be "balanced" after this change would first require us to have a long discussion about how difficult w-space logistics should be in the first place, which would likely end up spilling across into a lot of other areas of w-space mechanics. Given how ingenious and adaptable w-space dwellers have proved to be in the past, and how minor this adjustment seemed when compared to the difficulties of setting up shop in w-space in the first place, we figured that the majority of these players would simply roll with the changes regardless, so we postponed the big balancing discussion until we have time to look at it properly, and implemented the starbase changes as-is in the meantime. Obviously we're not in a position to make authoritative statements about things that will occur in the future (due to a lack of time-travel technology), but our general inclination is that future w-space improvements should accommodate the (clearly very popular) "frontier settlement" playstyle that's sprung up since Apocrypha as a major component, without precluding the possibility of also providing a true wilderness experience for explorers.
Thanks for replying in this thread but, how about addressing the original post and the "dinner bell" intel that the API provides in its current state? How about getting rid of all API intel gathering for w-space or sufficiently delaying updates to be essentially useless for people wanting a kill handed to them on a silver platter? We want breast augmentations and sluttier clothing in the NeX! |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
634
|
Posted - 2011.12.03 02:53:00 -
[45] - Quote
CCP Greyscale wrote:Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens. In this particular situation, ensuring that w-space starbase logistics would be "balanced" after this change would first require us to have a long discussion about how difficult w-space logistics should be in the first place, which would likely end up spilling across into a lot of other areas of w-space mechanics. Given how ingenious and adaptable w-space dwellers have proved to be in the past, and how minor this adjustment seemed when compared to the difficulties of setting up shop in w-space in the first place, we figured that the majority of these players would simply roll with the changes regardless, so we postponed the big balancing discussion until we have time to look at it properly, and implemented the starbase changes as-is in the meantime. Obviously we're not in a position to make authoritative statements about things that will occur in the future (due to a lack of time-travel technology), but our general inclination is that future w-space improvements should accommodate the (clearly very popular) "frontier settlement" playstyle that's sprung up since Apocrypha as a major component, without precluding the possibility of also providing a true wilderness experience for explorers.
Heh... you made this grumpy old frontiersman smile.
We're not looking for handouts, we're not looking for you to make it easy. We just don't want you to break something you damn near got perfect out of the gate. Six months in the hole... it changes a man. |
Turkatron
2
|
Posted - 2011.12.03 03:50:00 -
[46] - Quote
Catlos JeminJees wrote:Turkatron wrote:CCP Greyscale wrote:Blood Fart wrote:If they didn't expect players to inhabit w-space then why can you launch a pos in a wormhole? Because we generally find it more interesting to give players as few restrictions as we're comfortable with, and see what happens. Open up existing pos features such as moon mining. I'm not for making it as good or better than nullsec highends but it would encourage more people to populate wspace. Making some wh systems more profitable than others through propagation of different moon mins would encourage player driven content (pvp). I think you didnt read the part where WH space was never ment to be Populated it was ment to be a get in get out type deal.
Nope. It's just a part that's not worth paying attention too. It fails as a game mechanic with no people (read few). With so few people in wspace, it is a veritable carebear land with very little risk for great rewards. Much like incursions. Also, it was never meant to be a place where you would park a pos for a long period of time. But as anyone with any knowledge of wspace knows, the way to make lots of profit is to park a pos and cycle your static. CCP Greyscale seems to think this (non-nomadic way of wspace life) is interesting and wants to support it; in other words just because something doesn't fit the original intent, doesn't mean that it won't\shouldn't\can't be done.
Besides, what's the point of getting in and getting out if there's nothing but boring pve content that is less varied than missions and exploration. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
634
|
Posted - 2011.12.03 03:59:00 -
[47] - Quote
Turkatron wrote:
Nope. It's just a part that's not worth paying attention too. It fails as a game mechanic with no people (read few). With so few people in wspace, it is a veritable carebear land with very little risk for great rewards. Much like incursions. Also, it was never meant to be a place where you would park a pos for a long period of time. But as anyone with any knowledge of wspace knows, the way to make lots of profit is to park a pos and cycle your static. CCP Greyscale seems to think this (non-nomadic way of wspace life) is interesting and wants to support it; in other words just because something doesn't fit the original intent, doesn't mean that it won't\shouldn't\can't be done.
Besides, what's the point of getting in and getting out if there's nothing but boring pve content that is less varied than missions and exploration.
Eh... you think nothing happens in wormholes but boring pve content?
I hope I misinterpreted that, because I haven't read something so clueless since the "nerf cloaking" threads. Please, correct me if I read that wrong. Six months in the hole... it changes a man. |
Roime
Blue Republic RvB - BLUE Republic
44
|
Posted - 2011.12.03 08:18:00 -
[48] - Quote
Mr Kidd wrote:Roime wrote:lol @ API-whiners It was a stupid meta-game tool that should have never existed, good riddance. Wormholes don't register jumps, they are not man-built stargates. Read again Quote:"it's not supposed to be easy" and again until you understand. And then once more. - Roime I advocate a complete removal of API intel from w-space. Read it again. As it stands now, API intel for w-space is a dinner bell as it shows NPC kills but not jumps. In essence, someone with a connecting wh to a system could sit on their ass doing whatever they want making periodic API calls to find out when a WH goes active and the active members are vulnerable. This is outright unacceptable.
Sorry man, my bad, read poorly :S
You are absolutely correct.
|
Roime
Blue Republic RvB - BLUE Republic
44
|
Posted - 2011.12.03 08:22:00 -
[49] - Quote
Vertisce Soritenshi wrote:You started out with a lot of "whine" at the beginning of the OP so I was going to just tell you to shut the **** up...but then I actually read your whole post.
I agree...
+1
I failed to read the whole post properly, and yes, I agree as well. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
84
|
Posted - 2011.12.03 08:37:00 -
[50] - Quote
It's probably a combination of the sleep meds I'm on + your epic mustache but I agree with everything you said. |
|
Seleia O'Sinnor
Arklight Project Fade 2 Black
17
|
Posted - 2011.12.03 09:52:00 -
[51] - Quote
I completely approve what the OP says!
If you, CCP, remove the jump API now why the hell do it in favor of gankers? There's still precious data available for anyone who likes to see if a w-space system is active. Don't give attacker an edge over the defenders. Be fair and don't hand out advantages for only one side.
I am dwelling a wormhole for quite some time and used the jumps API for security and yes I want it back. However I can adapt to it missing, won't whine and won't leave my fun behind.
I really like w-space, it's not perfect, but it's hell of a fun to be in a w-sapce system. Apocryphe is to date the best expansion ever.
EDIT: And thanks for putting this up in the forums with another thread and a sound explanation, I wanted to get this rolling myself. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
March rabbit
Ganse Shadow of xXDEATHXx
47
|
Posted - 2011.12.03 10:51:00 -
[52] - Quote
Mr Kidd wrote:CCP Greyscal wrote:Quote: - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. ...
..... ..... So, stop using this BS excuse of short term w-space habitation as justification to continually f.uck us, mmm'kay? you are american aren't you?
i heard they like to dry their cats in microwave ovens. And make petitions "wtf is happened with my cat???" |
Mr Kidd
Center for Advanced Studies Gallente Federation
207
|
Posted - 2011.12.03 14:08:00 -
[53] - Quote
March rabbit wrote:Mr Kidd wrote:CCP Greyscal wrote:Quote: - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. ...
..... ..... So, stop using this BS excuse of short term w-space habitation as justification to continually f.uck us, mmm'kay? you are american aren't you? i heard they like to dry their cats in microwave ovens. And make petitions "wtf is happened with my cat???"
Drink some more vodka, comrade! We want breast augmentations and sluttier clothing in the NeX! |
Herzog Wolfhammer
Sigma Special Tactics Group
259
|
Posted - 2011.12.03 16:01:00 -
[54] - Quote
March rabbit wrote:Mr Kidd wrote:CCP Greyscal wrote:Quote: - I appreciate that this changes the status quo for wormhole towers, but running long-term towers in wormholes has never been a "supported feature", in the sense that we haven't explicitly designed for it in either positive or negative ways. The existence of long-term occupation of WH systems by players is an emergent behavior of the system, that we very much applaud, but don't have an explicit design policy for. ...
..... ..... So, stop using this BS excuse of short term w-space habitation as justification to continually f.uck us, mmm'kay? you are american aren't you? i heard they like to dry their cats in microwave ovens. And make petitions "wtf is happened with my cat???"
Sort of. Americans like to vote for the guys with the best haircut or speech and then wonder why their country is gone to crap. That's a more accurate description.
And the trend lately is to use laws and rules to get an advantage for themselves and trying to screw others at the same time. From the fat cat banksters to the welfare recipient, it's "Gimme gimme gimme! ... and take from someone else and keep them from getting theirs!!!!1!!!eleven". So if it was said that most of the people in the forums sitting around saying "CCP shoud (insert how CCP should boost MY playstyle here at the expense of somebody elses style)" are Americans, it would be accurate, but only because using "government" (CCP in this case) as a personal tool to get ahead and get over on others is now the new "American Way".
|
Lady Spank
GET OUT NASTY FACE
268
|
Posted - 2011.12.03 16:08:00 -
[55] - Quote
boo hoo; get out. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)
Signature edited. Navigator. |
Lil Nippy
State War Academy Caldari State
6
|
Posted - 2011.12.03 16:14:00 -
[56] - Quote
Wait, is this thread seriously whining about people staying in wormholes and putting up POSs?
Who cares, let people play this game the way they want to play it. If a corp wants to get into Wspace and camp out until that ***** collapses so be it...go in there and take them out if you don't like it. Some of the best fights I have ever gotten in this game have been in and around wormholes, they are one of the most dynamic and interesting parts of EVE. |
Mr Kidd
Center for Advanced Studies Gallente Federation
207
|
Posted - 2011.12.03 16:20:00 -
[57] - Quote
Lil Nippy wrote:Wait, is this thread seriously whining about people staying in wormholes and putting up POSs?
Who cares, let people play this game the way they want to play it. If a corp wants to get into Wspace and camp out until that ***** collapses so be it...go in there and take them out if you don't like it. Some of the best fights I have ever gotten in this game have been in and around wormholes, they are one of the most dynamic and interesting parts of EVE.
In a way yes. It's more about the absurd intel available from API now for w-space. That intel shows when NPC are being killed but no longer shows jumps into the system. It's what I refer to as dinner bell intel since that is all that the intel is good for....check api, see that someone is farming and then go in for the kill. Of course, it's not the lack of intel that burns my ass here. It's the blatant skew of intel. Honestly, I'd rather see no intel from api coming from wormholes. But, that's just me.
The last few folks seem to believe that my nationality has something to do with this when, in fact, it does not. I'm sure if nullsec had CCP hang a bell around their necks the way they did with wormhole inhabitants they'd be here complaining about it as well. We want breast augmentations and sluttier clothing in the NeX! |
Lil Nippy
State War Academy Caldari State
6
|
Posted - 2011.12.03 16:27:00 -
[58] - Quote
Mr Kidd wrote:Lil Nippy wrote:Wait, is this thread seriously whining about people staying in wormholes and putting up POSs?
Who cares, let people play this game the way they want to play it. If a corp wants to get into Wspace and camp out until that ***** collapses so be it...go in there and take them out if you don't like it. Some of the best fights I have ever gotten in this game have been in and around wormholes, they are one of the most dynamic and interesting parts of EVE. In a way yes. It's more about the absurd intel available from API now for w-space. That intel shows when NPC are being killed but no longer shows jumps into the system. It's what I refer to as dinner bell intel since that is all that the intel is good for....check api, see that someone is farming and then go in for the kill. Of course, it's not the lack of intel that burns my ass here. It's the blatant skew of intel. Honestly, I'd rather see no intel from api coming from wormholes. But, that's just me. The last few folks seem to believe that my nationality has something to do with this when, in fact, it does not. I'm sure if nullsec had CCP hang a bell around their necks the way they did with wormhole inhabitants they'd be here complaining about it as well.
I don't really see the problem...wormhole corps are usually pretty flexible from my experience of fighting them, they tend to have decent T3 setups and get the basic understanding of PvP (more so than miners). It honestly sounds great, wormholes will be more exciting, there will be more PvP and pew pew, and both wormhole farmers and PvPers win.
The only ones who will be negatively affected by this are the pure carebear wspace farmers who do not belong in them in the first place. Good riddance. |
Herping yourDerp
Federal Navy Academy Gallente Federation
185
|
Posted - 2011.12.03 16:33:00 -
[59] - Quote
wormholes were not meant to be lived it. in fact assume it gets harder to live in a wormhole, it might be more fun that way
you and 20 friends jump into a wormhole, 19 BS/t3 and an orca after scouting: orca finds safe spot, cloaks right away orca will by the d-scan spammer
everyone else starts scanning away first few sites are scanned down and fleets warp in killing everything looting salaging, when full orca decloaks and they transfer the loot
after te system is farmed the fun part is finding a way out, the entrance probably closed if it didnt orca would probably go through with loot alone the rest you you have to find a WH leading somewhere you want to be, maybe even heading to other WH systems where others are farming or searching for kills. |
Cipher Jones
125
|
Posted - 2011.12.03 16:49:00 -
[60] - Quote
Quote:Good, wspace is everything I wish nullsec was.
I do too. Without local you would have 75% less kills.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |