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CCP Logibro
C C P C C P Alliance
826

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Posted - 2015.03.02 15:26:21 -
[1] - Quote
Drifters have been drifting around space, and they have found some pilots lacking. To see just what they have drifted past, read this new dev blog by CCP Affinity with all the details, including graphs!
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Vincent Athena
V.I.C.E.
3170
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Posted - 2015.03.02 15:36:01 -
[2] - Quote
Drifters are so cute.
Know a Frozen fan? Check this out
Frozen fanfiction
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Nami Kumamato
School of Applied Knowledge Caldari State
550
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Posted - 2015.03.02 15:43:23 -
[3] - Quote
CCP Logibro wrote:Drifters have been drifting around space, and they have found some pilots lacking. To see just what they have drifted past, read this new dev blog by CCP Affinity with all the details, including graphs!
There is a "next phase" ?! 
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Daedra Blue
Brave Newbies Inc. Brave Collective
65
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Posted - 2015.03.02 15:43:24 -
[4] - Quote
Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! |

Ned Thomas
Signal Cartel EvE-Scout Enclave
969
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Posted - 2015.03.02 15:46:06 -
[5] - Quote
I, for one, welcome our Next Phase overlords.
Don't get lost alone
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CCP RedDawn
C C P C C P Alliance
622

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Posted - 2015.03.02 15:46:46 -
[6] - Quote
Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!!
Drifters with festival launchers.
Team Space Glitter
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CCP Affinity
C C P C C P Alliance
1713

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Posted - 2015.03.02 15:49:36 -
[7] - Quote
Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!!
ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!!
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
Content Designer for EVE Online
Team Space Glitter
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Liner Xiandra
Sparks Inc
356
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Posted - 2015.03.02 15:50:06 -
[8] - Quote
Now if only there was some actual reason to shoot these Circadian Seekers or Drifters. |

Brain Gehirn
Reikoku Pandemic Legion
64
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Posted - 2015.03.02 15:50:34 -
[9] - Quote
Such amazing job so far. I hope that they start dropping titans and supers on us soon.
What is a signature?
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Dangeresque Too
Pistols for Pandas
117
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Posted - 2015.03.02 15:51:15 -
[10] - Quote
So a carrier is required to kill a drifter... or just such a large amount of cannon fodder as for the fleet to survive longer than the drifter?
Why are people even bothering? There is no benefit to doing so, unless it is just for the challenge.
Or are they just getting caught in the wrong place at the wrong time if a drifter lands on a gate? (Still don't understand the empty cargo fit haulers or shuttles, even a few autopilot interceptors with no aggressive mods) |

Jennifer Starfall
Repracor Industries
92
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Posted - 2015.03.02 15:53:59 -
[11] - Quote
The Drifters were a popular topic at the Fourth Seyllin Conference, and in-game, in-character science and research conference held this past weekend. The first Seyllin Conference was held by The Synnenose Accord [SYNE] in 2009 after the first appearance of wormholes.
ISD covered the event, but they have 8 hours of presentations to sort through. In the meantime, here are the transcripts of the event's presentations. Most of the Drifter discussion occurred on day 2, and included discussion of their aggression patterns, a summary of what we know about them, and some speculation on why they're here.
Kithrus's presentation on day 1 had some interesting speculation on why the Sleepers are here and how they relate to the wormholes.
https://thesynenoseaccord.wordpress.com/seyllin-conference/fourth-seyllin-conference-117-02-28-117-03-01/transcript-day-1/
https://thesynenoseaccord.wordpress.com/seyllin-conference/fourth-seyllin-conference-117-02-28-117-03-01/transcript-day-2/
Jennifer Starfall
Media & Communications
Repracor Industries
The Fourth Seyllin Conference
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Jennifer Starfall
Repracor Industries
93
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Posted - 2015.03.02 15:58:02 -
[12] - Quote
CCP Affinity wrote:Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!!
At the risk of a "me too" style post.
<3 CCP Affinity.
I will admit, I was nervous when it was announced on o7 that your blog would drop on Friday, the day before the conference, and I was worried about it blowing half my presenters' presentations out of the water.
The Drifters added a great sense of immediacy and mystery to the conference.
I'm looking forward to see if any of our presenters were right. :)
Jennifer Starfall
Media & Communications
Repracor Industries
The Fourth Seyllin Conference
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Darkblad
Hilf Dir selbst in EVE
760
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Posted - 2015.03.02 15:58:28 -
[13] - Quote
Dangeresque Too wrote:So a carrier is required to kill a drifter... or just such a large amount of cannon fodder as for the fleet to survive longer than the drifter?
Why are people even bothering? There is no benefit to doing so, unless it is just for the challenge.
Or are they just getting caught in the wrong place at the wrong time if a drifter lands on a gate? (Still don't understand the empty cargo fit haulers or shuttles, even a few autopilot interceptors with no aggressive mods) For a while, a Cerberus was enough to destroy Drifter Battleships. Using a Chimera (and losing it in the process) sure was an option. But then there came Tiamat 1.3 and the Super Weapon that now appears to have a range that might be like 500km.
Now the probably easiest strategy (that CCP looks like they want to enforce) is: Engage with 2+ players, sacrifice one and then finish the job.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Nami Kumamato
School of Applied Knowledge Caldari State
550
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Posted - 2015.03.02 16:01:36 -
[14] - Quote
CCP Affinity wrote:Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!!
I'm speechless...oh wait...
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Mizhir
Native Freshfood Minmatar Republic
74067
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Posted - 2015.03.02 16:02:01 -
[15] - Quote
Go Drifters \o/
Death to all bots.
One Man Crew - Collective Solo PVP - Video is out!
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Nami Kumamato
School of Applied Knowledge Caldari State
550
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Posted - 2015.03.02 16:04:39 -
[16] - Quote
CCP Affinity wrote:Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!!
We begged thee for a hint not more teasing :D The "awesome" part is already known!
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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ChromeStriker
Out of Focus Odin's Call
843
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Posted - 2015.03.02 16:06:43 -
[17] - Quote
I LOVE how they follow you through warp lol +lots for that one
No Worries
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Ned Thomas
Signal Cartel EvE-Scout Enclave
970
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Posted - 2015.03.02 16:06:45 -
[18] - Quote
Nami is about to go all Drifter up in here.
Don't get lost alone
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Darkblad
Hilf Dir selbst in EVE
760
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Posted - 2015.03.02 16:09:39 -
[19] - Quote
No words on what the Drifter's loot was?
I knew and expected them to drop nothing when I killed them and salvage also was minor (8 Melted Nanoribbons from a total of 21 wrecks), but there are images out that, that (look photoshopped and) suggest otherwise. 
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Opner Dresden
Lugus Foundry The Explicit Alliance
31
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Posted - 2015.03.02 16:13:46 -
[20] - Quote
Someone poke Fozzie... I want my sov dev blogs!!! |

Nami Kumamato
School of Applied Knowledge Caldari State
550
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Posted - 2015.03.02 16:15:16 -
[21] - Quote
Ned Thomas wrote:Nami is about to go all Drifter up in here.
You know it!
I am also about to sacrifice 20 Exotic Dancers [Male] to BOB in the hopes of more juicy CCP info on these guys.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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CCP RedDawn
C C P C C P Alliance
624

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Posted - 2015.03.02 16:21:30 -
[22] - Quote
Nami Kumamato wrote:Ned Thomas wrote:Nami is about to go all Drifter up in here. You know it! I am also about to sacrifice 20 Exotic Dancers [Male] to BOB in the hopes of more juicy CCP info on these guys.
Better yet, bring them along for my pub crawl at fanfest.
Team Space Glitter
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Nami Kumamato
School of Applied Knowledge Caldari State
550
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Posted - 2015.03.02 16:29:46 -
[23] - Quote
CCP RedDawn wrote:Nami Kumamato wrote:Ned Thomas wrote:Nami is about to go all Drifter up in here. You know it! I am also about to sacrifice 20 Exotic Dancers [Male] to BOB in the hopes of more juicy CCP info on these guys. Better yet, bring them along for my pub crawl at fanfest.
Sadly I'm gonna miss another one  But I'll sure as heck follow it while I'm sipping cocktails on a sunny beach in Greece.
( there goes another chance to enrich my collection of lanyards with an EVE inscribed one, I R now a sad bunny )
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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War Kitten
Panda McLegion
5902
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Posted - 2015.03.02 16:52:25 -
[24] - Quote
Darkblad wrote:Dangeresque Too wrote:So a carrier is required to kill a drifter... or just such a large amount of cannon fodder as for the fleet to survive longer than the drifter?
Why are people even bothering? There is no benefit to doing so, unless it is just for the challenge.
Or are they just getting caught in the wrong place at the wrong time if a drifter lands on a gate? (Still don't understand the empty cargo fit haulers or shuttles, even a few autopilot interceptors with no aggressive mods) For a while, a Cerberus was enough to destroy Drifter Battleships. Using a Chimera (and losing it in the process) sure was an option. But then there came Tiamat 1.3 and the Super Weapon that now appears to have a range that might be like 500km. Now the probably easiest strategy (that CCP looks like they want to enforce) is: Engage with 2+ players, sacrifice one and then finish the job.
I'm all for cool AI and new tricks. But unless the drifters are just a test-bed for new ultra-powerful, but still defeatable, Concord, I'm not interested.
Anyone can just beef up the range/speed/HP/whatever stats on an NPC and make sure it harder to kill or harder to survive against. Someone managed to kite the Drifters, so you increase the range on the doomsday? Gee, seems like fair play. That's not so much showing off new intelligent AI. Intelligent AI would disengage, warp away, or do something within it's existing mechanics... not have a developer rewrite its mechanics.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Nami Kumamato
School of Applied Knowledge Caldari State
551
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Posted - 2015.03.02 16:57:18 -
[25] - Quote
War Kitten wrote:Darkblad wrote:Dangeresque Too wrote:So a carrier is required to kill a drifter... or just such a large amount of cannon fodder as for the fleet to survive longer than the drifter?
Why are people even bothering? There is no benefit to doing so, unless it is just for the challenge.
Or are they just getting caught in the wrong place at the wrong time if a drifter lands on a gate? (Still don't understand the empty cargo fit haulers or shuttles, even a few autopilot interceptors with no aggressive mods) For a while, a Cerberus was enough to destroy Drifter Battleships. Using a Chimera (and losing it in the process) sure was an option. But then there came Tiamat 1.3 and the Super Weapon that now appears to have a range that might be like 500km. Now the probably easiest strategy (that CCP looks like they want to enforce) is: Engage with 2+ players, sacrifice one and then finish the job. I'm all for cool AI and new tricks. But unless the drifters are just a test-bed for new ultra-powerful, but still defeatable, Concord, I'm not interested. Anyone can just beef up the range/speed/HP/whatever stats on an NPC and make sure it harder to kill or harder to survive against. Someone managed to kite the Drifters, so you increase the range on the doomsday? Gee, seems like fair play. That's not so much showing off new intelligent AI. Intelligent AI would disengage, warp away, or do something within it's existing mechanics... not have a developer rewrite its mechanics.
Be careful what you wish for... Played Alien: Isolation last night for 4 hours, spent 2.5 hours dying. AI TOO STRONK. When those guys say "Nightmare" they really mean "Nightmare".
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Jaantrag
14
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Posted - 2015.03.02 17:01:25 -
[26] - Quote
Quote:So far a rather impressive 129,593,602,454 ISK has been lost to The Drifters!
no data about how much isk they have dropped ... |

Bagrat Skalski
Poseidaon
7935
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Posted - 2015.03.02 17:31:20 -
[27] - Quote
Looks like Drifters like fireworks, NEXT STEP: just allow them to loot the wrecks, so the next guy who kills drifter, gets everything what he accumulated. 
Technical Support
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Darkblad
Hilf Dir selbst in EVE
760
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Posted - 2015.03.02 17:31:37 -
[28] - Quote
War Kitten wrote:Anyone can just beef up the range/speed/HP/whatever stats on an NPC and make sure it harder to kill or harder to survive against. Someone managed to kite the Drifters, so you increase the range on the doomsday? Gee, seems like fair play. That's not so much showing off new intelligent AI. Intelligent AI would disengage, warp away, or do something within it's existing mechanics... not have a developer rewrite its mechanics. Agreed! It's no change of the AI but just adjustment of the offensive - and defensive - stats of the NPC.
Series of my observations:
Sisi
Subcaps could survive the Super Weapon. Increased that damage. Jam could blinfold the Drifters completely, also preventing the Super Weapon in the Process. Sensor strength got increased. It was possible to get the Super Weapon fired without taking damage when your ship was in warp at that exact moment.
TQ Drifters pointed. Kiting the Drifters, keeping distance above 200km prevented the Super Weapon from firing. Range got increased. Got hit 258km away, but some suggest a range of up to 500km.
After all, they're as smart as they were in the beginning. They attack you when you're 77km or closer to the structure. They attack you when you're 28km or closer to the Wormhole. They follow you to where you warp to in the system as long as you're in the same ship.
They just got boosted to ridiculous power.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Bagrat Skalski
Poseidaon
7935
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Posted - 2015.03.02 17:34:08 -
[29] - Quote
Quote:They attack you when you're 28km or closer to the Wormhole. Circadians also attack you, if you are too close to wormhole.
Technical Support
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Ned Thomas
Signal Cartel EvE-Scout Enclave
974
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Posted - 2015.03.02 17:38:30 -
[30] - Quote
Nami Kumamato wrote:CCP RedDawn wrote:Nami Kumamato wrote:Ned Thomas wrote:Nami is about to go all Drifter up in here. You know it! I am also about to sacrifice 20 Exotic Dancers [Male] to BOB in the hopes of more juicy CCP info on these guys. Better yet, bring them along for my pub crawl at fanfest. Sadly I'm gonna miss another one  But I'll sure as heck follow it while I'm sipping cocktails on a sunny beach in Greece. ( there goes another chance to enrich my collection of lanyards with an EVE inscribed one, I R now a sad bunny  )
Rum and coke in my living room for me. One of these days........
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Darkblad
Hilf Dir selbst in EVE
762
|
Posted - 2015.03.02 18:08:31 -
[31] - Quote
Bagrat Skalski wrote:Quote:They attack you when you're 28km or closer to the Wormhole. Circadians also attack you, if you are too close to wormhole. I noticed that some days ago, but did'nt yet get to investigate that further. They did'nt care for my proximity in the past so it might be that their aggression in this case might be influenced by a drifter present.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
57
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Posted - 2015.03.02 18:28:53 -
[32] - Quote
Quote:One of our goals with The Drifters was to further iterate on the new NPC AI we released with the Circadian Seekers. It has been awesome to see how you all adapt to new challenges and we hope to continue reprogramming the NPCs of New Eden.
*Carrier gets one shotted*
Yeah... adapting... right...  |

Nami Kumamato
School of Applied Knowledge Caldari State
553
|
Posted - 2015.03.02 18:54:56 -
[33] - Quote
Also another question for the CCP guys : where's the 3rd T3 Destroyer teaser ?!
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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MuppetsSlayed
Great White North Productions Northern Associates.
23
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Posted - 2015.03.02 19:09:50 -
[34] - Quote
Why did you rush out yet another feature that isn't finished and is yet do anything? |

Ned Thomas
Signal Cartel EvE-Scout Enclave
976
|
Posted - 2015.03.02 19:11:14 -
[35] - Quote
MuppetsSlayed wrote:Why did you rush out yet another feature that isn't finished and is yet do anything?
This one is finished as far as I can tell. They're just slowly turning it on to see how we responded to each new activity the NPC's do.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Dangeresque Too
Pistols for Pandas
117
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Posted - 2015.03.02 19:44:04 -
[36] - Quote
MuppetsSlayed wrote:Why did you rush out yet another feature that isn't finished and is yet do anything? This is a finished feature... its called "Alternate way to scrap your ship without getting resources or your half of your fit modules back".
Otherwise there is not actual reason to engage them... though still wondering about all those noncombat haulers and autopilot shuttles and interceptors with no offensive modules that seem to have been killed by them.
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Ned Thomas
Signal Cartel EvE-Scout Enclave
977
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Posted - 2015.03.02 19:47:36 -
[37] - Quote
Dangeresque Too wrote:... though still wondering about all those noncombat haulers and autopilot shuttles and interceptors with no offensive modules that seem to have been killed by them.
Drifters will engage if you get too close to their stuffs.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|

Vincent Athena
V.I.C.E.
3171
|
Posted - 2015.03.02 19:54:28 -
[38] - Quote
Mizhir wrote:Go Drifters \o/
Death to all bots. Huh? Any bot worth its salt will warp out as soon as one of these drops on grid.
Well, maybe its a good way for CCP to detect bots....
Know a Frozen fan? Check this out
Frozen fanfiction
|

Vincent Athena
V.I.C.E.
3171
|
Posted - 2015.03.02 19:59:18 -
[39] - Quote
Quote:So far a rather impressive 129,593,602,454 ISK has been lost to The Drifters!
Actually, no ISK has been lost to Drifters. All that ISK is safely in the hands of industrialists, who got it when the pilots bought their doomed ships.
Know a Frozen fan? Check this out
Frozen fanfiction
|

War Kitten
Panda McLegion
5903
|
Posted - 2015.03.02 20:06:51 -
[40] - Quote
Nami Kumamato wrote:
Be careful what you wish for... Played Alien: Isolation last night for 4 hours, spent 2.5 hours dying. AI TOO STRONK. When those guys say "Nightmare" they really mean "Nightmare".
Yeah, AI is difficult. So most games go with just making things harder to defeat through overpowering stats. Take a look at boss mobs in just about any game... insane hps, huge damage, but still dumb as a post.
Or often times, AI will cheat with perfect information that players can't always get, or have to work towards getting but can't access instantly. Games that cheat like this are annoying and quickly become un-fun to play. The trick is to let the AI cheat, but subtly such that players don't notice it.
In Eve, Drifters cheat. Concord cheats. Faction police cheat. The latter two we accept as being "the law" and allowed to warp directly to (spawn on) people. And Concord is the be-all end-all punishment for crimes in security space. So their stats can be tough and their damage uber.
But drifters?
There better be a good story on this one why the AI cheats, the devs cheat by buffing them, and they drop nothing.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Freelancer117
so you want to be a Hero
267
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Posted - 2015.03.02 20:33:40 -
[41] - Quote
Quote: It was very impressive to see how quickly you all adapted and on day one you managed to take down 43 drifters.
We aim to please 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
GÇÖChilde Roland to the Dark Tower came.GÇÖ
https://www.youtube.com/watch?v=nY3oMRLfArU
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Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
578
|
Posted - 2015.03.02 21:01:16 -
[42] - Quote
When I see an NPC dynamically adapt to a player I'll be impressed. Putting superweapons on them doesn't count.
Very cool lore teasing though. I've never seen this kind of thing in EVE. You should do more.
Lastly, terrible name. Drifter. It makes me think of old cowboy movies. (Watch out fer that thar drifter, son, he's packing plenty of iron. Eyup.)
Overhaul Dscan!
Make your own rules - Noobs to Null / Casual Vets Corp
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flapie 2
Planetary Traders Union
15
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Posted - 2015.03.02 21:21:54 -
[43] - Quote
All i can handle is the seekers in empire, and there a very welcome add to a daily routine, that being sad love the vids and forum posts about the battleships there good fun to look at after a long forced brake from EVE.
In general though i hope the Seekers will be actually worth killing soon, those scraps are stacking up after hunting them down for a couple of hours.
Keep up the great work CCP ! |

Michael Ruckert
Hohere Kavallerie-Kommando
282
|
Posted - 2015.03.02 23:22:47 -
[44] - Quote
Drifters adapted. Were being destroyed. Went into their stockpile of technology. Pulled out "superweapon" to deal with annoying capsuleers.
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier
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GetSirrus
Imperial Academy Amarr Empire
85
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Posted - 2015.03.03 02:13:32 -
[45] - Quote
Darkblad wrote:They just got boosted to ridiculous power.
That still leaves Ludicrous Speed Power.
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Minmatar Citizen160812
The LGBT Last Supper
757
|
Posted - 2015.03.03 03:46:12 -
[46] - Quote
CCP Affinity wrote:Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!!
Oh my, that's exactly what was said about Incarna! They aren't going to try to sell us pants and monocles are they? |

Nami Kumamato
School of Applied Knowledge Caldari State
556
|
Posted - 2015.03.03 09:07:07 -
[47] - Quote
Ines Tegator wrote:When I see an NPC dynamically adapt to a player I'll be impressed. Putting superweapons on them doesn't count.
Very cool lore teasing though. I've never seen this kind of thing in EVE. You should do more.
Lastly, terrible name. Drifter. It makes me think of old cowboy movies. (Watch out fer that thar drifter, son, he's packing plenty of iron. Eyup.)
You forgot *spits chewing tobacco*
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
311
|
Posted - 2015.03.03 10:27:52 -
[48] - Quote
Frankly, i''m less than impressed.
I couldn't even judge the power of that new 'AI' you came up with, since you're obviously hiding it behind overpowered cheating mechanics.
I'd be a lot more impressed if you finally came up with a decent AI using the same abilities and ships/fittings players have to work with. Or if it absolutely HAS to be exotic, at least something comparable. |

The Cisco
Phi Sigma Chi
0
|
Posted - 2015.03.03 22:07:11 -
[49] - Quote
Hot damn but the ships are sexy!
Having been up close and personal with them I was a little dismayed that their size did not reflect their "BATTLESHIP" status and I thought they were cruisers to be honest. I've seen the super weapon videos but I never even got that far - two of them circled me at incredible speeds their normal weapons were ripping my Megathron to shreds even under full rep.
I landed a few good shots but then it was run away time as warning bells were screaming structure alert loss of ship imminent.
I've lost my cool in PvP before because I've failed to anticipate battle kicking off - this is worse. Warp in and engage is at lightning speed and damage is horrific.
Just for the challenge of doing it? Good stuff. For the lack of any satisfation or reward otherwise? Not again.
 |

St'oto
Hell's Death Squad Templis CALSF
3
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Posted - 2015.03.04 16:10:04 -
[50] - Quote
Darkblad wrote:War Kitten wrote:Anyone can just beef up the range/speed/HP/whatever stats on an NPC and make sure it harder to kill or harder to survive against. Someone managed to kite the Drifters, so you increase the range on the doomsday? Gee, seems like fair play. That's not so much showing off new intelligent AI. Intelligent AI would disengage, warp away, or do something within it's existing mechanics... not have a developer rewrite its mechanics. Agreed! It's no change of the AI but just adjustment of the offensive - and defensive - stats of the NPC. Series of my observations: SisiSubcaps could survive the Super Weapon. Increased that damage. Jam could blinfold the Drifters completely, also preventing the Super Weapon in the Process. Sensor strength got increased. It was possible to get the Super Weapon fired without taking damage when your ship was in warp at that exact moment. TQDrifters pointed. Kiting the Drifters, keeping distance above 200km prevented the Super Weapon from firing. Range got increased. Got hit 258km away, but some suggest a range of up to 500km. After all, they're as smart as they were in the beginning. They attack you when you're 77km or closer to the structure. They attack you when you're 28km or closer to the Wormhole. They follow you to where you warp to in the system as long as you're in the same ship. They just got boosted to ridiculous power.
Ya I agree that's kind of stupid. Don't get me wrong, I love the new drifters as a concept. But now it seems they went from being able to be solo'd as long as you properly set up a ship EXACTLY for them, to now there's one guaranteed loss at least. That's not "intelligent AI" nor does it even represent EVE's sandbox principle. Now they've not only broken the sandbox tenant by eliminating the ability for players to creatively combat these ships, to also buffing them to hell and back for the sole purpose of "artificially making their AI more intelligent." When again...all it is a buff to their stats. not a better AI.
So I'm sorry but CCP turned the Drifters from an awesome new Meta game all about an NPC (like burner missions were in the beginning before they were completely nailed down.) to basically an NPC that now breaks the core tenant(s) of EVE. The sandbox element and the meta element.
So...ya...totally nuked my love for the drifters there. As again...they now represent what I never want EVE to become. A game that drifts away from the sandbox and all about player choice/emergent gameplay, to a theme park. Nice job on that one CCP!
So CCP are these things now just a test bed for new concord NPCs or something? As they are now not very good content on their own. They were until you buffed them like crazy. Besides the lack of a loot table. But they were still fun just from the emergent gameplay/meta that came as a result. Now, they seem to just be a set of NPCs in the game you guys are using as a dynamic testbed for whatever you have coming down the pipe. When the concept of these NPCs on their own was awesome in their own right! So you shouldn't have buffed them as much as you did. They should have stayed the same. You could have easily taken the data that you accumulated and used that same "test bed effect" on Sisi. Instead of ruining an AMAZING NPC on TQ.
So for the future - please leave content like this alone once you get to where the players really enjoy it and create an entire meta around it. At least until you get all the stuff you have planned for said content to be full realized. Then you can dynamically buff them as much as you want. (Within reason of course)
EDIT: Also as "War kitten" pointed out. CCP have just basically done what EVERY other MMO does with Mob bosses to the new drifters. Buff the hell out of them if they deem them to be two weak for [insert X number of players here]. Which as I said numerous times above -is not what CCP is supposed to do |

Arcos Vandymion
White Beast Inc.
96
|
Posted - 2015.03.09 09:33:11 -
[51] - Quote
Quote:The most expensive ships lost so far to The Drifters are a Machariel at 3,792,142,502ISK and a Tengu at 3,618,369,204ISK (not including insurance).
When will people ever learn? |

Estella Osoka
Perkone Caldari State
553
|
Posted - 2015.03.10 21:40:39 -
[52] - Quote
St'oto wrote: WALL OF TEXT.
The Drfiters are not meant to be solo'd. The drifters are not the first un-soloable content to be added to EVE. Incursions are not soloable. Fighting Drifters is supposed to be a team activity. Just like Incursions. |

Sgt Ocker
Caldari Provisions Caldari State
377
|
Posted - 2015.03.17 22:59:29 -
[53] - Quote
CCP Affinity wrote:Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!! That I find hard to believe.
The only real recorded kill of one of these is from a capital ship (Chimera of all things) and many losses of ships that can handle the hardest of NPC's everywhere else in space solo. Seems an NPC battleship that takes multiple players or a capital ship to kill might be just a little OP.
How about posting the ships types and combinations of ships that successfully defeated the Drifters.
Devs are pro at only providing one side of a story, just to make themselves look good.
Statistics and graphs are only good if you have all the relevant information available to make an informed decision. So far Drifters are simply a way for CCP to unbalance the game and take isk from players with an OP mechanic. 247 to 1093 - Has CCP found a legitimate way to rob players of their hard earned isk?? Is there a risk vs reward component here? Is the next iteration likely to require a fleet of carriers and dreads to destroy 1 NPC Battleship?
I imagine the numbers of Drifters killed won't change much. Most players are smart enough to know when faced with a lose, lose situation and will simply avoid it. I asked some friends who live in lowsec and their thoughts on Drifters was; Avoid them, they aren't worth the trouble to kill.
As for Seekers - I imagine you will continue to see low numbers, possibly declining numbers of these killed. The reward for killing them is not worth the effort. I popped 5 of them and with the time and ammo spent could have completed a lvl 3 mission and made 5X as much isk, they don't drop loot at all so there is a 100% loss there too.
If your going to spout off about something, provide accurate detailed information, not just the bits that you think make the change look good. How much does a Drifter pay when killed, what does it drop?
CCP Affinity; I don't know what your affinity is with but it certainly isn't with those who play eve.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Malcom Vincent
x13
17
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Posted - 2015.03.26 22:12:44 -
[54] - Quote
Is there a dev blog coming about their AI? :)
EVE Liaison and content writer for the fan site Stratics
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> Mød andre Danskere i X13 corp.
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marly cortez
Mercurialis Inc. RAZOR Alliance
86
|
Posted - 2015.04.05 10:42:25 -
[55] - Quote
CCP Affinity wrote:Daedra Blue wrote:Please for the love of GOD JOVE give us 1 single hint at what's coming!!!!!!! I'm literally dying of curiosity!! ok... you asked for a hint.. here it is..... IT'S GOING TO BE AWESOME!!
Probably going to utterly break EVE.......But he thinks it's awesome anyway.
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Panicus
Wildly Inappropriate Goonswarm Federation
1
|
Posted - 2015.04.12 14:26:18 -
[56] - Quote
I been helping them by giving them fresh corpses to increase thier army.
Maybe they will allow me to join and we shall kill all human life acroos the board.
We shall renounce the minmatar,amarr,gallente aka (Hippies) and the caldari human races.
Today I shall offer three corpses to them.
If you want to help me to boost thier ranks with fighters.Please give them fresh corpses.
Think I hear them calling me for more corpses,
Must find more corpses.
Must find more corpses.
Must find more corpses.
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