
Freelancer117
So you want to be a Hero
268
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Posted - 2015.03.04 12:25:08 -
[1] - Quote
Thanks for the graphs and information CCP, however there is something bugging me from this devblog.
1. You say that there is a +23.6% increase in manufacturing jobs per day in Nullsec since Phoebe, thats nice  But only a +0.7% increase in mining volume per day in Nullsec since Phoebe. Even with the +5% increase in NPC kills per day in Nullsec since Phoebe and presumed reprocessing of loot into manufacturing materials, the numbers mined from nullsec to support these building jobs come up way to short.
I can only conclude that nullsec is still on the Jita life support, and it has been mentioned in the [Phoebe] Long Distance Travel Changes - updates! thread that nullsec needs this lifeline because the major coalitions are to scared to truly life in nullsec on their own without outside help.
The [Kronos] Freighters and Jump Freighters Rebalance [Updated] was a great start at looking how hisec and nullsec interaction of materials could be improved, but you kinda dropped the ball by caving into nullsec Lords demand and allowing Jump Freighters and Rorquals to be special-cased, the conditions for any nullsec stagnation is not taken away this way.
2. Capital Ship Activity, you mentioned in the original Phase One Dev Blog, that you hoped the reduced chance of being hotdropped would provide more opportunities for people to feel comfortable using small numbers of capital ships in PVP. Your conclusion so far is that the overall score for Capital Ship Activity: A wash.
Continued work on engaging and balanced roles for Capital Ships will be needed in the future, especially as some of their current roles in structure shooting are de-emphasized in Phase Two. Please also keep in mind that you also have Covert Ops Black Ships to play around with for balancing 
3. Sovereignty Conquests, now this is where I have the most trouble with. The whole article about this reads like CCP wants to play in the sandbox and the company decides how nullsec social clubs are allowed to play with the sand.
Quote:The results of Phase One on this metric have been noticeable and positive, however we would have been happier with a higher status quo over the past three months. If Phase Two is a success, we would ideally like to see a significantly higher status quo, less reliant on bursts of activity from major wars.
There is hubris in this, and I would like to call Bullshit on this before we have another "customer disgruntlement" incident.
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
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