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Thread Statistics | Show CCP posts - 6 post(s) |

Baneken
Arctic Light Inc. Arctic Light
480
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Posted - 2015.03.03 16:05:27 -
[1] - Quote
That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ? |

Baneken
Arctic Light Inc. Arctic Light
481
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Posted - 2015.03.03 17:25:42 -
[2] - Quote
I have finally read all of that blog and so far the proposed system seems like a solid proposal for replacing the current sov system.
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Baneken
Arctic Light Inc. Arctic Light
485
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Posted - 2015.03.03 21:55:35 -
[3] - Quote
Also worth noting is that ceptor can't do anything for those 10 minutes so it's a matter or burning to it with your own ceptor where the offender either has to flee beyond the 250km limit or die, either way the defender wins.
However much easier is to just use lachesis to damp that sucker (lach has a native 170km range), however a rook works even better since it has a 187km range.
However your e-war range is only 75 +48 for ecm and 56 + 90 for damps even with boosts so you still might have to chase that ceptor a bit. Then again it might be easier to just haul that sniper Rokh from the days of yore to pop that ceptor. |

Baneken
Arctic Light Inc. Arctic Light
491
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Posted - 2015.03.04 22:24:20 -
[4] - Quote
Eli Apol wrote: Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin.
These 5km/s trollceptors orbitting at 120km are only moving around the central point at
5/120x2 = 0.02 rad/s
edit: doh my maths, fixed
As I stated earlier in this thread, time to dust that sniper Rokh. |

Baneken
Arctic Light Inc. Arctic Light
495
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Posted - 2015.03.05 08:07:01 -
[5] - Quote
Devi Loches wrote:Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. 5 man fleet. 2 Interceptors, 1 Covop cyno, 2 Blackops. Interceptors with E-Link start working on a structure, Sniper warps in to shoot them down, Covop lights up and Blackops jump in, Sniper dead. Bring multiple snipers? Interceptors jump over a few systems and start again. Catch Sniper ships as they try to move around to keep up with interceptors.
In this scenario you assume that a sniper would jump on there alone, nope it jumps there to bait those black ops -> 2 dead black ops -> 2 dead ceptors and a very dead cov ops cyno ship. It's no rocket science now if that alliance actually has only one sniper BS in the system in prime time zone then they shouldn't be holding that space in the first place since they obviously lack the man power to do so.
But keep on with this ceptor thing and we eventually end up with a "cyno" or "siege" type solution which might not be a bad thing. However from what I read actually reinforcing the thing does nothing, you have to come back later to to finish the job so likely they don't even bother with your ceptor until then. |
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