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Thread Statistics | Show CCP posts - 6 post(s) |
Barbaydos
Eternity INC. Goonswarm Federation
18
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Posted - 2015.03.03 16:21:52 -
[1] - Quote
RIP AU timezone....
so basically to get any activity in our own timezones we need to join an alliance that corresponds to our main playing times... meaning alliances full of only au or us or eu tz people..... needs more work methinks.
we may as well split nullsec into 3 parts 1 for each TZ and have 4-5 different alliances in each area fight it out.
I like it that CCP is doing something to break nullsec so thats its not so stagnant but the whole prime time vulnerability thing needs to be thrown under a bus.
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Barbaydos
Eternity INC. Goonswarm Federation
19
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Posted - 2015.03.03 16:39:23 -
[2] - Quote
MiliasColds wrote:Cheyennes wrote:MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks none of those things are PVP immune......
true but has hardly any impact upon the actual sov warfare mechanic itself, i.e. ustz attacks sov au tz attacks pos and pocos and makes timers for the defender to chose wether to defend or not (again depends on the stront timer, which any decent allaince/corp will be able to change on the fly during an attack) which leads back to the main tz usually
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Barbaydos
Eternity INC. Goonswarm Federation
19
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Posted - 2015.03.03 16:49:39 -
[3] - Quote
Two step wrote:Suggestions for addressing the timezone issues:
1) Expand the window to 8 hours 2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.
this would be better than the 4 hour window of DOOM they are proposing. ideally it would be vulnerable 23.5/7 but just take longer to reinforce like the FW system, that way you can promote more fight across a wider timezone and it also encouraged alliances to not become a specific TZ heavy and have little no other timezones playerwise |
Barbaydos
Eternity INC. Goonswarm Federation
23
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Posted - 2015.03.04 00:16:04 -
[4] - Quote
instead of having the 4 hour window of doom that alliance can set themselves i have an idea so that more timezones can actually play the sov game.
in a target system you have 2 different types of anomalies we'll call them large and small for lack of a better name.
there are 2 large and 6 small anomalies.
within the anomaly there is a structure that you have to put your entosis link on, for small anoms it takes 5 mins to activate and 15 for the large anom.
to make a system vulnerable you have to activate 2 large or 6 small anoms or a combination of the 2 - total time wise it takes 30mins without interruption to make a system vulnerable.
the small anoms despawn every 3 hours and the large every 6 hours - this is to prevent people making bookmarks that would carry over for several days.
the idea of this is to 1) allow fighting for sov in all timezones 2) still allow small groups of players to attack sov
once a structure is reinforced then it comes out within that 4 hour primetime that is set by the alliance
i would also maybe insert a mechanic that allows the attacker to effect the timer for the structure once it is reinforced to make it better for the attacker. |
Barbaydos
Eternity INC. Goonswarm Federation
23
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Posted - 2015.03.04 02:10:18 -
[5] - Quote
Zip Slings wrote:4. "The 'Primetime' Mechanic" This one is the only one that has some actual merit behind it. There is something to be said for "off" time pilots. So... My suggested change: We can keep the proposed 4 hour vulnerability window. Having Alliances have to be most vigilant in their own stated prime time makes sense. BUT the idea that an alliance should be completely invulnerable to SOV attack for the other 20 hours is ridiculous. Instead, have the other 20 hours work on a sliding scale. 4 hours before and after "primetime," that alliance's structures require Entosis Links to cycle for twice as long as during "primetime." Four hours before and after that, three times as long. Etc. These are numbers off the top of my head and could be thought out more and normalized etc. Either way this makes SOV vulnerable round the clock but MOST vulnerable during primetime and least vulnerable in off times. The only thing I can't figure out is how to manage when things would come out of reinforce depending on when it was reinforced. Discuss.
well if you take it so that it takes 2x or 3x as long to reinforce the structure outside of prime time then you take the multiplier and apply it to the timer window itself and move it up to 2/3 x the original 4 hour window |
Barbaydos
Eternity INC. Goonswarm Federation
24
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Posted - 2015.03.04 05:09:35 -
[6] - Quote
Cr Turist wrote:Karbowiak wrote:EvilweaselFinance wrote:Karbowiak wrote:Am i the only one wishing that we'd get the old pos warfare sov system back? no, i liked that and it was significantly better in a lot of ways than this or dominion it was completely broken by AOE doomsdays protecting cynojammers, but that's gotten fixed, and fuel blocks exist now True story. Plus with the POS system, you could take a system in about a day, instead of spending a week taking on system. Yes you had to steamroll a system with lots of dreads, but compared to the current system, or the proposed one, you atleast had a light at the end of the tunnel. Meh, whatever.. i never ever thought i would say this but i agree. bring back the whole pos system or something like it. i mean people complain about grinding but it leads to hot drops, fights, and bitter old vets (anyone who was around during the pos sov years knows what i mean) but i doubt it matters since CCP has already stopped reading this thread as can be noticed by the lack of dev feedback or of answering any questions.
usually they wait about 24 hours so that people can get the collective rage out and a semblance of rational thought starts to reappear... plus the actual changes proposed here dont take effect for a few months so they have time to troll through the threadnought |
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