
Imolus
8
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Posted - 2015.03.04 11:28:34 -
[1] - Quote
I have a feeling that both developers and players mistakenly put too much emphasis on "planting the flag".
Why people come to null sec? First and foremost, null sec promises greater wealth over empire space. Better rats, better asteroid belts, better moons, better planets even if all of this comes at a price GÇô a risk of getting killed every time you engage in said activities. PvP is another reason why people come to null sec GÇô some enjoy living in a dangerous space, some enjoy being hunters, some simply like unrestricted PvP. A struggle between the above groups of peole is what provides a stage for politics and wars. It's what largely powers industry and market. It forms an intricate machinery. Well being of null sec highly depends on flawless operation of said machinery.
On a most basic level, people form alliances in order to capture resources (ex. R64 moons) which in turn produce income allowing to better equip their people, so they could capture even more resources and have a firepower to fight against other alliances who are doing the same. This is something humans have been doing for centuries. Sometimes wars could be sparked by personal conflicts between leaders of various groups, or due to ideological reasons, but more often than not people fight and kill eachother over resources.
Unfortunately proposed sov changes are laregly neglecting the driving force of the conflict. Instead, we're getting battleground-esque game features with a sole purpose of showing who owns the system.
Stars, planets, moons, asteroid belts should be the object of sov warfare, not random arbitrary structures like tcu's, sbu's, ihubs, etc. Power of the alliance should stem from their ability to controll and extract resources, not from having their name displayed in a solar system information window.
CCP could introduce various grandiose deployable structures, such as dyson sphere which would require an entire alliance to put a serious effort into building one, but once finished would provide a huge boon, maybe even something that could benefit entire EVE playerbase. For example atrificial wormhole which could be used as a highway between certain systems for commerce or otherwise (think Suez Canal). Controlling such player built assets would be a serious driving force for cooperation and conflict.
I'm really sad that with having all those awesome creative people at CCP we haven't received much sci-fi features since incarna (even though player base kinda enforced it) GÇô it's either more fancier, better balanced ships, or more fancier ways to blow them up (which isn't necessarily bad).
I'm starting to drift off-topic now...
TLDR; Please focus development on conflict over resources instead of arbitrary structures and gimmicky game mechanics. |