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Thread Statistics | Show CCP posts - 6 post(s) |

Lurifax
Common Sense Ltd Nulli Secunda
18
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Posted - 2015.03.04 12:31:00 -
[1] - Quote
Delt0r Garsk wrote:Shodan Of Citadel wrote:Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.
Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.
Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.
CCP, give machariels a bonus to juggling and the middle lane.
Did you read it. The number of links is not important. 1000 links from an attacker and 1 link from a defender and the timer does not count down.
They will bring enough for the first timer. On the second timer they will dump 250 on your station and have some 50-100 ceptors capture the nodes. With the current version taking an entire constellation will be extremely easy. |

Lurifax
Common Sense Ltd Nulli Secunda
18
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Posted - 2015.03.04 12:41:27 -
[2] - Quote
Lord TGR wrote:Lurifax wrote:Delt0r Garsk wrote:Shodan Of Citadel wrote:Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.
Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.
Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.
CCP, give machariels a bonus to juggling and the middle lane.
Did you read it. The number of links is not important. 1000 links from an attacker and 1 link from a defender and the timer does not count down. They will bring enough for the first timer. On the second timer they will dump 250 on your station and have some 50-100 ceptors capture the nodes. With the current version taking an entire constellation will be extremely easy. Some might do that in one constellation, but now notice how there's more than one constellation in the game.
If you are able to camp them in, it does not matter if its 1 or 5 constellation. You dont need, dreads, supers or huge amount of dps to grind the structure. Just 20-50 ceptors to grap 10 points. |

Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 09:32:58 -
[3] - Quote
SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you? You claim that any small group will be crushed by your thousand upon thousands, but you leave the rest of your territory wide open. So you will lose it just as fast as you gain it. Your other option is to spread your blog out across your territory in order to hold it. Your so called blob to blot out the sun is now thinned out. Now instead of that small group facing thousands and thousands of you at once, they enjoy only having to fight smaller sections at a time. Thus, greatly increasing their odds of winning. Everyone knows that without massive numbers, most large blocs do terrible in smaller scale combat compared to the average player due to how much they relied on massive numbers to do anything. I can't help but think that is the reason for all this fear mongering you all have been doing. The idea of having to fight a smaller group without bringing every single member of your coalition bloc frightens you. It's OK to be afraid. I have faith your pilots will learn how to use more than just the F1 key. 
The point will not be to hold, but to grief you. Unachor the Ihub and destroy the upgrades then reanchor it again. Now you have to bring in a new ihub and upgrades. |

Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 09:43:02 -
[4] - Quote
Nat Silverguard wrote:Arrendis wrote:SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you? Actually, if you check the comments in the trollceptor article on TMC, I did the math: CONDI could mount an active defense of every sov structure it owns and still theoretically have 50% of its 11,997 members available to troll. Quote:I have faith your pilots will learn how to use more than just the F1 key.  Really? Cuz we don't. :) that article is d*mb, what's the value of the "trollceptor's" speed, mobility and range if all the defender needs to do is just sit right next to the node and capture it with it's own entosis thingy to stop the "capturing event's" progress? they don't even need to attack, just tank the assault and endure it for 4 hrs...
That is going to be 4 lovely hours sitting there with the defence beam. Sounds like a good mechanic right ? The attacker has everything to win and nothing to lose.
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Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 10:01:02 -
[5] - Quote
Kagura Nikon wrote:Bezdar22 wrote:lemme tell u whats gonna happen...
there will be FW like fights in null sec.. no more big fights.. frig fights every where...
what they dont understand ppl coe top play this game coz they heard of big fights.. thats what make story .. not small fights.
small fights just look cool thats about it..
this game wil become WOW pretty soon.. thats where CCP leading us.
There will still be big fights. But wars will not be a LOT of boredom waiting for failed opportunitie sof such big fights.. and then suddenly end after a single big fight. Wars will be more interestign with several smaller engagements, until someone tries to go for a very important target when Big fight WILL happen. The only difference is that the bigh fight will not be on a single grid, but spread all over the constellation. More tactical depth, more strategical opportunities. THe need of real fleet commanders, not people that just call targets. The need of a hierarchy of command because you will have several ' regiments" in a fleet that must spread
Have you ever fought a sov war? You are not going to see small gangs zipping around fightting for the nodes.
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Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 10:04:08 -
[6] - Quote
Dracvlad wrote:CCP I spoke to some ex-players about this change, most of who left due to sov being meh, and so far everyone who I spoke to were positive and were thinking about re-subbing so they can carve out their own space even if its precarious. Stick to your guns on this, its being well received by people who left because doing sov was impossible with supers on line.
And they think that the new sov is better? It like your xgirlfriend. You sometimes forget why you left until you have that "ooh" moment again. |

Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 10:24:55 -
[7] - Quote
Kagura Nikon wrote:Lurifax wrote:Kagura Nikon wrote:Bezdar22 wrote:lemme tell u whats gonna happen...
there will be FW like fights in null sec.. no more big fights.. frig fights every where...
what they dont understand ppl coe top play this game coz they heard of big fights.. thats what make story .. not small fights.
small fights just look cool thats about it..
this game wil become WOW pretty soon.. thats where CCP leading us.
There will still be big fights. But wars will not be a LOT of boredom waiting for failed opportunitie sof such big fights.. and then suddenly end after a single big fight. Wars will be more interestign with several smaller engagements, until someone tries to go for a very important target when Big fight WILL happen. The only difference is that the bigh fight will not be on a single grid, but spread all over the constellation. More tactical depth, more strategical opportunities. THe need of real fleet commanders, not people that just call targets. The need of a hierarchy of command because you will have several ' regiments" in a fleet that must spread Have you ever fought a sov war? You are not going to see small gangs zipping around fightting for the nodes. Yes, I fought in 0.0 for a long time and I learned something, people will do whatever is needed to win. That coupled with understanding MATH.. leads to a simple conclusion.... if you do not split forces under this new system you will ALWAYS LOSE! IF you keep 1K people at one location and let the enemy split his 300 people in 3 groups you will LOSE the RACE! ADAPT OR BECOME OBSOLETE! THE CHOICE IS YOURS!
So much cap so little understanding on how it will be done. If I can bring 1k ppl and you can bring 300. You are ****** from the start. 300 on the undock and another 700 ppl dicking around capping nodes.
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Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 10:26:18 -
[8] - Quote
Dracvlad wrote:Arrendis wrote:Kagura Nikon wrote:And again for all the Interceptors doomsayers. If you live in system, you just undock a SINGLE MARAUDER or carrier and putyour own entosis link to counter it. A bunch of interceptors will NOT kill you, and if then the fight escalates... that is exaclty what this system is supposed to create. Right! and while you're sure that bunch of interceptors won't kill you (by the way, seen it done. Also, you can't get remote reps while sov lasering), and your buddies are coming to save your carrier because you were wrong, all those other structures in the area are getting hit, too. Let's not say interceptors are going to be the doom of everything we see... but really, don't make the mistake of thinking that a single, heavily armored chesspiece is ever going to make a dent in asymmetrical warfare - which is what this system will set up. The TCU will be next to a POS, burn interceptors burn...
The TCU will only put the name on the map. You can keep on the pos, but it can be totally ignored since it is now separate from the Ihub and the station. |

Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.05 10:28:02 -
[9] - Quote
Lord TGR wrote:Lurifax wrote:So much cap so little understanding on how it will be done. If I can bring 1k ppl and you can bring 300. You are ****** from the start. 300 on the undock and another 700 ppl dicking around capping nodes. Guess you should send those 300 into his territory and burn it instead, then.
Would be a good option, if we happend to be the same 4 hour time window. But lets just say we were, then it would be a godd option.
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Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.06 08:14:32 -
[10] - Quote
Thats a nice ihub you got there. Would be a shame if you lost it.
We dont even have to manage rentel empires any more. We just have to sit in NPC space and send out mails. |
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Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.09 08:03:09 -
[11] - Quote
I would like to change my mind on this subject.
I am actually for these sov changes. After havent listend to podcast from Crosiing Zebra(Grath and PGL) and the meta show with Mittnes and Co. + PGL. I actually support the changes.
My hope is that CCP will expand the on the whole empire building and allow players to customize their sov to suit their needs. Make the space feel like your home.
In regards to the super nerf, which Fozzie talked about at EVE Down under, they are not set in stone yeat, but it is about time that CCP got rid of the supers and titans, which they said themself they should have done years ago. Perhaps it was also time to remove the carriers ability to carry fighters and drones? (Disclaimer Aeon owner)
Stations are in the same bad place as supers and titans. Atm 42% of all 0.0 systems has a station. It is about time that stations was made destructible. Just have their content sent to the nearest NPC station, or leave a wreck that expires after a year, so ppl can pickup their ****.
Stargates should also be player build and destructible by players.
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Lurifax
Common Sense Ltd Nulli Secunda
21
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Posted - 2015.03.09 09:30:30 -
[12] - Quote
Lord TGR wrote:Primary This Rifter wrote:You're quoting the person that I was quoting as me. Turns out I'm lazy AND crap at fixing quotes. Who knew. Primary This Rifter wrote:In any case, I wasn't around back then. I don't actually know much about how pre-Dominion sov worked. I started playing just a few weeks before Incarna, and only got involved in sov warfare just before Inferno. TL/DR: you could erect 5 POSes pr day pr corp (or alliance, but I'm fairly certain it's per corp), the alliance with the most POSes of the biggest size (so if someone has 49 medium and the other guy has 1 large, the other guy wins, unless the first guy swaps 2 out for larges) for a week has sov. There's a lot more to it than that, but it was basically a minigame there as well.
It was a way to drive the logistical ppl crazy.
But the system scaled. |

Lurifax
Common Sense Ltd Nulli Secunda
21
|
Posted - 2015.03.09 11:17:39 -
[13] - Quote
Sgt Ocker wrote:Lurifax wrote:I would like to change my mind on this subject.
I am actually for these sov changes. After havent listend to podcast from Crosiing Zebra(Grath and PGL) and the meta show with Mittnes and Co. + PGL. I actually support the changes.
My hope is that CCP will expand the on the whole empire building and allow players to customize their sov to suit their needs. Make the space feel like your home.
In regards to the super nerf, which Fozzie talked about at EVE Down under, they are not set in stone yeat, but it is about time that CCP got rid of the supers and titans, which they said themself they should have done years ago. Perhaps it was also time to remove the carriers ability to carry fighters and drones? (Disclaimer Aeon owner)
Stations are in the same bad place as supers and titans. Atm 42% of all 0.0 systems has a station. It is about time that stations was made destructible. Just have their content sent to the nearest NPC station, or leave a wreck that expires after a year, so ppl can pickup their ****.
Stargates should also be player build and destructible by players.
So you will after all be satisfied with shooting the odd Entosis fit ship and doing a round robin of constellation wide node shooting 4 hours a day 7 days a week for the next ?? years, to hold your sov ? Funny I though eve was about engaging game play for the masses, not mini games for the few. The MMO is leaving Eve, it will now be a contest of mini games for the few who have the will (and 4 hours a day to spare) to carry out the repetitive. How ever it is packaged and presented, it is still nothing more than repetitive grinding of the same thing day after day. If you have 12 to 14 hours a day to play eve this is a great change - Defend your space for 4 hours, go attack someone else's for 4 hours and a few hours to make isk, buy ships and modules, do logistics and all the other day to day things that allow you to do the 4 hours of protecting your space. I find it interesting that Eve players have no life other than Eve, you are all happy to commit so much time to it. I do feel sorry for your families and anyone else you used to interact with. Once these changes hit, Eve and work will be all you have time for. Yeah why not make stations destructible, just another notch in the pole that says, small alliance don't deserve sov. This is quite smart from a financial point of view for CCP - Less time to make isk = more plex sold to buy ships etc.
It is clear that you dont like the new mechanic. I am pretty sure, that I will spend less time on taking/defending sov, then the last time we had a sov war. Eve has many activities that does not revolve around sov. If you dont like do something els.
Destroying stations is needed because soon every system will have one. This takes away from the sandbox element since they cannot be removed and we are left with station types that were chosen in another era of sov mechanic. |

Lurifax
Common Sense Ltd Nulli Secunda
22
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Posted - 2015.03.10 18:47:43 -
[14] - Quote
Kinis Deren wrote:This question is for CCP Fozzie and Team 5 O: I want to raise a concern I have concerning current TCU mechanics that may be used to circumvent the underlying intention of the proposed new sov system and in particular with regards to the of use of the entosis module on TCUs: The Rise of the TrollPOS From Evelopedia: Quote:Anchoring: Must be anchored within 300AU of a systems sun; but must not be within 50km of a starbase's control tower. What is to stop a defending alliance from anchoring the TCU near a Deathstar or a Dickstar POS to provide AFK sov defence for a given system? Are there any plans to change the requirements for TCU placement such that they can only be placed (or moved for existing TCUs) to an unoccupied moon?
Nothing, but the TCU will only be for putting your name on the map, nothing else. |
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