
Mecca
The Desolate Order Brave Collective
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Posted - 2015.03.04 23:05:26 -
[1] - Quote
Honestly, you read the first part of this and how important it is to make the sov system understandable thinking; fine thats a very good start.
Then follows a book of text on how this stuff will work, and it-¦s not hard to understand the mechanic. But the meaning of it all just gets lost with all the complicated mechanics added just to make it work. Only vulnerable for certain timers, some module you have to activate on a structure to make it not love its current owner, stations made open to everyone for a certain time once you shoot it enough?
While the mechanic makes the game playable it-¦s completely not logical.
If you want to invade someone normally you do some of the below and this should be central for all wars. a. Go to where they live and kill as many as possible until they flee in fear. b. Go to where they have their strategic assets and lock/shoot it down making opposition very hard. c. Destroy them from the inside making them fight each other, kill/recruit their leaders and so on. d. Occupy them, patrolling their homes, show who-¦s in charge and hopefully they will surrender. Plus probably a few more, but it-¦s simple and understandable.
Defender should of course always have the benefit of home turf and being able to fortify and choose which battles to fight. But the whole idea of having a sandbox where people matter is less rules and game mechanics, not more stuff that players have to do in order to justify the mechanics. Also already trollceptor online...
What about the maintance of space structures? Stations gotta have millions of ppl inside them to handle daily maintance. Why not have faction or corp NPC-¦s in null which you hire to do your sov maintance, kill the standings cap and give the PVE +¬rs an impact on sov to grind standing for their alliances to make better deals with the faction to increase military/industry status. Also agents in null will bring more players to null = more content. CCP please dont fear, high sec mission runners will not unsub after being killed in null, they will just either take the challange or move back to high sec trying to do their stuff while suffer the broken HS gank mechanic. If you want to attack sov you make a deal with the faction to weaken the defence for certain timer and launch your attack.
NPC-¦s can limit the amount of maintance any alliance can use and so limiting the blocks owning hundreds of systems.
Dunno, just writing as Im thinking but the fighting and conquer of sov needs to be somewhat related to how it actually works to be any fun in my mind.
Upside is Wormholes are going to see a massive increase in numbers by summer. |