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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 16:17:22 -
[1] - Quote
2 minutes to start the capture on t2, then and additional timer based on index to complete. and it appears that you have to maintain the module activation and lock.
so this seems very reasonable. bringing many links is still helpful as it gives you continual progress if the defender has none of their own, and they just are trying to shoot or harass you away.
similarly for defender multiple links can keep paused.
also i did note that if you start capture on a structure it doesn't degrade to 0 without a defender using a link on it, and if there is progress it remains vulnerable until it is forced to 0 by defender or capture is completed. this is important as it means the "Prime time" only matters if you show up to fix structures, otherwise the structure can remain vulnerable indefinately. |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 16:23:16 -
[2] - Quote
a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 16:27:45 -
[3] - Quote
Andrea Keuvo wrote:Ghaustyl Kathix wrote:Tiberian Deci wrote:Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion. I think the idea was that when the Entosis link is active you would become ewar immune similar to how you are in triage/siege/bastion.
that's probably the case if it's literally disallows remote assistance as it likely uses the same code :) |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 16:30:54 -
[4] - Quote
Airi Cho wrote:Gypsien Agittain wrote:Almost forgot that:
/when/ Fatigue + constellation-wide sovops=1 Capitalshipsvalue=0
Just for you to know. Can use gates
^^^
also it's just constellation wide, spread them out ?? |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 16:31:42 -
[5] - Quote
Angry Mustache wrote:Here's an idea, what if they were battleships only.
It would give battleships a reason to be flown, and not make sov into a giant game of "catch the ceptor"
if he can't warp off he's far more catchable, like with a loki :P |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 16:33:46 -
[6] - Quote
Cheyennes wrote:MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks
none of those things are PVP immune...... |
MiliasColds
The Elite Few Inc. The Methodical Alliance
23
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Posted - 2015.03.03 17:15:40 -
[7] - Quote
YanniMorePlz wrote:Just a slight 'concern' that I felt might be worth pointing out. I will quote from the blog: Quote:The occupancy defense bonuses for all of these structures lock while they are reinforced and will not be affected by changes in indices over the two days of reinforcement. Much like defensive SBUing, I feel there is potential for a defender to use an alt/spy to intentionally reinforce in order to freeze the index of a system in order to retain it's defensive bonuses. One might do this if let's say, renters have recently fled the area, and the defender does not want to lose their bonuses while being unable or unwilling to invest time to grind them back up. A easy solution would be to have the index drop after the "lock" period from any inactivity that occurred during the lock. Just something worth bringing up, it's small and I don't think it impacts anything in a major way. Overall great blog!
my interpretation would be it would lock for the cature event, but the indices still degrade (the bonus doesn't) however if the defender wins that capture event then the next time it is reinforced it would take into account the degraded indices |
MiliasColds
The Elite Few Inc. The Methodical Alliance
27
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Posted - 2015.03.03 17:17:36 -
[8] - Quote
Godfrey Silvarna wrote:Tia Aves wrote:Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time. Agreed. It sounds fair, since timezones are an ever-present complicating factor in international multiplayer games, but on the other hand... Not being allowed to interact with the structures of other players for 20 hours any given day is more than a little awkward. As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour.
i would suppose that the intent is that off time zone you attack other things to make the indices go down, and things, to make the system easier to cap in the 4 hour window (which is infinite if the defender is stalemated)
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MiliasColds
The Elite Few Inc. The Methodical Alliance
27
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Posted - 2015.03.03 17:20:26 -
[9] - Quote
W Sherman Elric wrote:interesting the more I think on it the more curious I am, how is this going to mess with the rental empires? should break them up nicely. But that just leaves empty space need more low sec connections to null regions. Such as branch and period basis for example.
it's continuing the slow push towards the "don't ship everything to high, and don't import everything from high" mantra, which primarily is only lacking because of t2 materials (which may yet be solved) |
MiliasColds
The Elite Few Inc. The Methodical Alliance
27
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Posted - 2015.03.03 17:24:05 -
[10] - Quote
Maya Cinderfort wrote:CCP pls pls don't make me cry.
ok enough QQ
i think the idea of having an event to capture something is good in it self, but BUT the mindnuming bordom we had while we grided down our first few systems was & still is needed. you allways knew when someone attacked your TCU for lols he couldn'T do that much alone. or any structure for that matter, now a single person can come in and troll the living **** out of you.
we have some ppl roaming our systems who would fit into that role quite well. but i don't want to check on **** every 10 minutes just to avoid a stupid dragged out node capturing event.
can't we just all agree that null is together with incursions w-space one of the most profitable areas to be around. now getting new players there without much effort isn't gonna help anyone except those looking for easy kills. maybe make lowsec more entertaining for pve purposes, flood some ppl out & leave null for those who want to play longer than 4 hours a day.
if you go through with this then i hope it brings the goldenfleet times back, but probably unlikely since powerplayers can still drop a few caps on each node there is to capture.
Here's my Idea: Use those capture events for something more fun, more engaging, not life threatening, maybe make it somekind of pvp anomaly spawning in a constellation similar to incrusions giving defenders a bonus (small one). when someone wins the event:
Defender wins = no upkeep until next event spawns Attacker wins = upkeep is doubled & the doubled part payed to the Winner
when no one engages in this at all (talking far out systems) upkeep stays normal. (by not at all i mean no hostile actions taken after reinforcement ends)
BUT (again i know):
if you want to use the node event for sov:
make lets say 1 cap & below node 2 BS and below node 1 BC or cruiser and below (no T3) & 1 destroyer frigat only node. that way alot more ships get used & even expierenced frigat FWers can find a place in an alliance, that is not tackle.
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in. |
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MiliasColds
The Elite Few Inc. The Methodical Alliance
27
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Posted - 2015.03.03 17:45:08 -
[11] - Quote
Total Newbie wrote:Eli Apol wrote:Sounds awesome +1
If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.
If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to react to.
Not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily. Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
wormholes ? |
MiliasColds
The Elite Few Inc. The Methodical Alliance
29
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Posted - 2015.03.03 17:50:22 -
[12] - Quote
Makari Aeron wrote:Meh. Not what I had hoped. I had hoped for my activity based and less pointless modules and minigames. Also, 4 hour window gives major bonuses to large coalitions which can span all timezones and makes it nigh impossible for people with lives and work schedules.
did you miss that non alliance members can't actually defend, other than killing attacker ? |
MiliasColds
The Elite Few Inc. The Methodical Alliance
29
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Posted - 2015.03.03 17:56:02 -
[13] - Quote
Milla Goodpussy wrote:CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec
as I previously mentioned "we'll all end up AFK CLOAKING left and right"
therefore with this plan.
A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets
this is what CCP wants and calls it active gameplay
thanks for the direction to another game and company ill spend with them instead of you ccp..
congrats on losing money
i agree cloak invulnerability needs tweaks, do keep in mind they the target is june, and it is march, so there are plenty of opportunities to adjust cloaks and even capitals a bit before then |
MiliasColds
The Elite Few Inc. The Methodical Alliance
31
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Posted - 2015.03.03 17:58:55 -
[14] - Quote
Owen Levanth wrote:Gevlon Goblin wrote:The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.
This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov. And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals. Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches!
note if it isn't a station then you don't actually take the sov you just kill theirs, you would still have to drop a tcu to claim it, or an ihub to get upgrades :P |
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