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Thread Statistics | Show CCP posts - 6 post(s) |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
149
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Posted - 2015.03.03 17:20:15 -
[1] - Quote
Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~
Not emptying quoting.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
153
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Posted - 2015.03.05 00:17:28 -
[2] - Quote
If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
153
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Posted - 2015.03.05 00:27:00 -
[3] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that.
You're missing the point. We decide what and where to fight when we're in interceptors. Sure, we might not get all the reinforcement timers but we're going to deny you content other than using Entosis Links.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
156
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Posted - 2015.03.05 00:52:38 -
[4] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that. You're missing the point. We decide what and where to fight when we're in interceptors. Sure, we might not get all the reinforcement timers but we're going to deny you content other than using Entosis Links. So you're gonna provide me content by taking an interceptor roam across provi for four hours and somehow you're going to deny me content... just so I know that you know, what does my main actually do in the game that you're going to deny me of?
No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
157
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Posted - 2015.03.05 01:10:56 -
[5] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships.
What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+á, a bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
157
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Posted - 2015.03.05 01:23:03 -
[6] - Quote
Eli Apol wrote:Devi Loches wrote:Eli Apol wrote:Mostlyharmlesss wrote:What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+í and bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes. You realise you then have a 10-40 minute timer depending on indices AFTER the first cycle is finished that you need to keep running your link on that structure for right? edit: and which can be reversed by a defensive link back to zero if you just run away If even a few of those timers are successful, it can disrupt a region and require hours of 'grinding' the command nodes back to the original state. Exactly so who's worse off, the alliance with hundreds of systems and timers to worry about (and manage their fleet distribution and defence over) or the one with just two or three? Goons know this is gonna bend them over backwards logistically - just one bad day and they then need to deal with potentially hundreds or even thousands of timers to grind down in their own space.
How can you be this jaded with Ggrrgoon? This will hurt everyone in null sec, but GSF the very least as we are one of the only alliances that actually uses our space.
Here you go: http://i.imgur.com/n84nWAH.png
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
157
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Posted - 2015.03.05 01:32:08 -
[7] - Quote
Papa Django wrote:baltec1 wrote:Papa Django wrote:Promiscuous Female wrote: won't take us four hours to RF the entire region, just 30 minutes
Stop with the mittani trollceptor. A single ship with a link is enough to counter your ridiculous wing of trollceptor. We can dump several hundred of them on you for fun. Several thousand if someone kicks the hive. On a single sov sure, but you cant be everywhere. Numbers are numbers, if you want to take a specific sov with your armada, i hope you still be able to do it 
I think you're underestimating just how fast insta-warp interceptors can go from one system to another. Then imagine 200 of them that can't be tackled except when they use the Entosis Link.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
157
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Posted - 2015.03.05 01:43:28 -
[8] - Quote
Eli Apol wrote:Devi Loches wrote:The small alliances who get swamped by fleets of 200 interceptors and get their iHubs blown up constantly, that's who loses. This does not hurt goons, they don't care if their unused space is burned. It's easy for people to jump in and take sov, but it's also too easy to completely disrupt an active community in a constellation. Why are they going to bother with small alliances when they could be doing it to their main competitors instead? If they don't need the space and it's not a strategic objective? Sure they'll probably go on a great big rampage across the whole of nullsec at the start and try to flip everything just to throw their weight around and show that the mechanic is broken but ultimately it achieves nothing for them if they're so easily flipped back again once their attention is elsewhere. Now if their big neighbours who aren't so 4chan memeworthy griefers actually start using it as a strategic way to harrass and subdue the hive then that's where they'll start pouring their own efforts in return. So yes, you'll occasionally get sand thrown in your face by the playground bully but a week later it'll all be back to normal.
Why would 200 inteceptors bother with small alliances? Because why not! Let's make that 20 man alliance lose their systems because we can. You don't realize the extend of this. If an ihub blows up it requires a FREIGHTER to get a new one. Now, imagine these systems are 15 jumps into null sec. Not every alliance has the ISK for a Titan to shortcut those freighters.
And that's just barely scratching the surface. Imagine the alliance storage being trapped in the station making the alliance unable to use their assets for, easily, a week thanks to the set 48 hour timer per reinforcement.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
157
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Posted - 2015.03.05 01:47:12 -
[9] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:Why would 200 inteceptors bother with small alliances? Because why not! Let's make that 20 man alliance lose their systems because we can. You don't realize the extend of this. If an ihub blows up it requires a FREIGHTER to get a new one. Now, imagine these systems are 15 jumps into null sec. Not every alliance has the ISK for a Titan to shortcut those freighters. Exactly, why not, just for lols...then you realise that it's not very much lols orbitting something with a laser for 40 minutes and running away as soon as a defensive fleet shows up and stop doing it. Thanks for confirming.
For someone as Ggrrgoon as you, you sure do not understand our mentality.
Also you still haven't told me why we are going to be hurt the most from this change, as per my post above.
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