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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Sigras
Conglomo
1005
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Posted - 2015.03.03 22:50:20 -
[1] - Quote
Cheyennes wrote:MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks Then form your own alliance and set your own prime time...
This is Eve, nobody is going to hold your hand and do it for you... it's time to grow a pair and do it yourself. |
Sigras
Conglomo
1006
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Posted - 2015.03.03 23:19:14 -
[2] - Quote
The only change I would make at first glance is expanding the "prime time" window to 8 hours. This would allow your alliance to pick US/EU, US/RUS or EU/RUS but not be required to cover all 3. |
Sigras
Conglomo
1007
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Posted - 2015.03.04 01:00:44 -
[3] - Quote
Cr Turist wrote:Gizznitt Malikite wrote:Brother Mercury wrote:This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
.... FYI: Supers can use gates now. FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die. FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets. Why would anyone use capitals after this patch i think is the real question. capital RR support? I think Rooks and Kings has shown us how effective that can be.
POSs still exist and are still critical to 0.0 operation. |
Sigras
Conglomo
1007
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Posted - 2015.03.04 01:02:50 -
[4] - Quote
Talbrys Narentyr wrote:All they're doing is making it even more aids to take a system, and practically impossible to do anything outside of your own TZ.
All you need is a cloud of interceptors with the t2 (250km range one) loaded up with sebos and a mwd and orbit far enough away so you can't smartbomb the blob and keep traversal up. Get a few fleets of these (only need 30 or so duders in each), load in some benny hill music and glhf.
It's not so much you can't kill the interceptors, as much as killing a single fleet of 30 interceptors before 10-40 minutes is a pain in the ****. Now look at killing 10 fleets of them reinforcing all your **** in a region and this mechanic is insanely annoying and most of the targets will get reinforced anyway.
This strategy also favors the larger alliances in that the smaller ones won't be able to chase down the masses of intys the larger ones can throw at a region so I don't get why so many of these small alliances are looking forward to this thinking they will be able to hold space.
From the other devblog" We are well aware that Nullsec empires have mastered the strategy of weaponizing their opponentGÇÖs boredom" so now we'll give you a way to weaponize your opponent's frustration. This will lead to quicker burn out than blueballing. Did ANYONE read the part of the blog where they said you can prevent a takeover of your structure with a friendly Entosis link?!
please people, read first, think second, and post last. |
Sigras
Conglomo
1009
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Posted - 2015.03.04 19:14:43 -
[5] - Quote
My question is what happens if I ninja a new TCU into place after I lose the first one? If i'm faster on the draw than anyone else do i get my system back? |
Sigras
Conglomo
1011
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Posted - 2015.03.04 21:36:04 -
[6] - Quote
Logan Revelore wrote:Another note.
This whole proposed system smells and reeks of artifical systems for the sole reason of "game design", with few ties to lore or any ingame sensibilities.
Implementing some abstract dominion based gameplay 'cause "reasons" doesn't really suit EVE imo. Game Design is more important than lore. |
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