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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
15
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Posted - 2015.03.03 17:14:21 -
[1] - Quote
Tiberian Deci wrote:Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
15
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Posted - 2015.03.03 17:55:45 -
[2] - Quote
Despite it taking longer, I'm not a fan of a capital ship using that new module. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
17
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Posted - 2015.03.03 23:22:55 -
[3] - Quote
Grath Telkin wrote:Kassasis Dakkstromri wrote:Agent Known wrote:Kassasis Dakkstromri wrote:REALLY IMPORTANT:
Entosis Link should trigger alert IMMEDIATELY - not after a 10 Minute delay when the damage is already done!!!!
*(Please like this post so Dev's will clearly see this) If you're actively using the system they're contesting then intel channels would tell you well before they got to the structures anyway. Intel channels don't tell you someone's fit or cargo. No where in all of EVE's mechanics does an attacker of a POS or POCO or ANY player owned structure get a free 10 minute head start in contesting anything in this game.... @#$@ THAT! That's **** game design right there --- I'm all for what's proposed EXCEPT that! I would go so far as saying any system upgraded past level 1 (so 2 and above) should give that warning, but only those, so basically if your alliance makes even a passing try at using the space you get that benefit, otherwise, your clueless about who's doing what in that wooded 10 acre lot behind your house. Maybe actually go into those woods and see instead of relying on automation to play the game for you? Notifications of aggression encourage AFK empires and coalitions. Thus, bad.
If you're actually living in the space, then you will know what is going on - without notifications. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
18
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Posted - 2015.03.04 03:59:47 -
[4] - Quote
Rowells wrote:Ncc 1709 wrote:will be fleets of T3 destroyers orbiting at 180km doing 15km/s+ cap stable nuking station services etc
And all you need is one ship with your own link to stop them. Any additional ships will be for picking off the T3s Shhh...
Don't ruin his narrative. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
20
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Posted - 2015.03.04 09:06:43 -
[5] - Quote
I have some questions and concerns now that I have had time to (hopefully) process it all:
- If certain ships types would prove to be simply too powerful at utilizing the Entosis Link; would CCP be willing to restrict it completely from a ship? You say capital ships will have the time increased to 400%, but for some groups it could mean a guaranteed win.
- Would not allowing certain modules to be fit if the Entosis Link is also fit? No cynos or cloaks as an example. Sure there is a sandbox game, but even a sandbox has walls.
- Structure notifications are a crutch that enable AFK empire type game play and allow groups to embrace the coalition lifestyle. If such a notification system is available for this new sov system, it will undermine the point of this sov revamp. Low fuel notifications are fine, but sending out notifications within seconds of someone shooting a structure (POS) or activating the Entosis Link is simply counter productive to the point of occupancy based sov. If the group who owns a POS, sov or station are in fact active in those systems, it will be easy to know if something is happening. It is the groups who take road trips to the other side of the map, travel long distances to assist a coalition members that greatly benefit from notifications. While I don't mind people having friends; I don't see the healthy game play value in being able to heavily assist random blues on the other side of the game.
- When activating the Entosis Link, does it stay on until the cycle is complete or can one deactivate it at any time in order to receive assistance and or dock/jump gate?
- Also on the subject of notifications and AFK empires; is there plans to keep the API from informing groups that their abandoned castles are being invaded if they choose not to use the space the castle sits in? You introduced the mobile siphon to help combat such behavior when it comes to large blocs consuming all the good moons across the game - yet dropped the ball big time because the API notifies within an hour if a mobile siphon is on the POS. Despite you saying the API would not allow it, players have figured out that adding a 3rd silo to the POS allows the API to provide the information needed for groups to continue their AFK moon printing presses negating any impact the mobile siphon can have. And speaking of such; what is taking so long in fixing this exploit? It has been well over a year.
- There is some concerns about alliances splintering into several alliances based around time zones in order to game the system. I'm sure you have thought about this, and could you list the pros and cons of trying such a tactic. Even touch on these crazy speed and range frigates other players are saying will become the #1 sov harassing doctrine.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
21
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Posted - 2015.03.04 09:35:50 -
[6] - Quote
Manfred Sideous wrote: Will the Entosis cycle be affected by TIDI? ( I hope so otherwise Wyvern > Levi >Avatar > Aeon supremacy ) As it said in the dev blog, yes it will be affected by TiDi. Did you read it or just skim it?
Manfred Sideous wrote: I feel like the 4 hour window is to short. (I would recommend 6) I feel like the 4 hour window is fine for now until we see it in action for a bit. If it is too narrow of a window, it can always be increased later.
Manfred Sideous wrote: Besides the name on the map why would anyone choose to move to nullsec? ( Incursions , level 5's already offer more isk per hour than nullsec. ) If you are talking high sec Incursions, you are incorrect. Null anom farming is much better ISK. Level 5 missions pulls in less ISK per tick as well compared to null anoms.
Manfred Sideous wrote: How does all the Risk of Living in Nullsec compare to the rewards of other safer areas in Eve? From everything I have read and even experienced so far - null is one of the safest parts of the game. I get constant updates in my intel channel and anyone not blue I either kill or avoid. I go into high sec and I have war targets lurking everywhere. Even not knowing which neutral is an alt that will provide remote repairs to the war target I'm fighting. There is so much traffic of unknowns I can't keep track of them and to fight them requires I war dec them or suicide gank them. Even if there is no war targets I could be suicide ganked by anyone at any moment and there is no clear way for me to know who is a threat and who is not.
Manfred Sideous wrote: Supercapital Role ? Super capitals have yet to be rebalanced. I am hoping to see their role in the game be completely revamped into something beyond a structure grinder or expensive sling shot for fleet members. Esencially be patient and when CCP turns their attention to them, I'm sure they will enhance null in a positive way. One that is not just meaningful, but very enjoyable for the pilots involved without becoming 'I Win Buttons'. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
22
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Posted - 2015.03.04 09:43:18 -
[7] - Quote
Doctor Fabulous MD wrote:SilentAsTheGrave wrote:Manfred Sideous wrote: Supercapital Role ? Super capitals have yet to be rebalanced. I am hoping to see their role in the game be completely revamped into something beyond a structure grinder or expensive sling shot for fleet members. Esencially be patient and when CCP turns their attention to them, I'm sure they will enhance null in a positive way. One that is not just meaningful, but very enjoyable for the pilots involved without becoming 'I Win Buttons'.
CCP has left entire CLASSES of ships uselessly nerfed for nearly half a decade, you better have the patience of a saint.[/quote] CCP have been knocking things out of the park for the last several months fixing things. One of the reasons why I actually started to play this game. I have faith they will keep up the good work. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.04 09:46:09 -
[8] - Quote
Bam Stroker wrote:Manfred Sideous wrote:Things... The hero New Eden needs. I dunno. Kinda sounds like he didn't really read the dev blog. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.04 09:50:11 -
[9] - Quote
Manfred Sideous wrote: Next I would seek to create incentives for people to reside in nullsec. One of the biggest is the ability to be self sustaining via local resources. I would then give the orca , jump freighter , bowhead & rorqual the same fatigue as other ships. I would reduce the JF range of that to all other ships. Doing this would make nullsec so much healthier. A real sense of community when the welfare & supply of the alliance is shared by all. Instead of what we currently have " A few guys and some cynos whisking off to Jita to procure everything players need" When you do this you end up with more players in space doing things to supply the alliance and its members with all the goods and materials they need to function. CCP has already said this is planned. The reason why industrial ships received the 90% bonus to Jump Fatigue is to buy them time until they are able to do a proper resource gathering balance to allow groups to live off null instead of relying on Jita so much. Once that happens the bonus to Jump Fatigue will be removed.
One step at a time my friend. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.04 09:51:26 -
[10] - Quote
Manfred Sideous wrote:SilentAsTheGrave wrote:Bam Stroker wrote:Manfred Sideous wrote:Things... The hero New Eden needs. I dunno. Kinda sounds like he didn't really read the dev blog. Yeah I admit I read it a few times when I woke up. Then I had to prepare for a op for F4R2 move supers etc run the op. Go to shops and stuff and I didn't get out of bed till 21:00. Remember the only dumb questions are the ones never asked. Fair enough. I'm not here to bust your balls. I just thought some of the questions you asked were funny. |
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.04 09:58:40 -
[11] - Quote
I'm also concerned about these structures being placed next to a death star pos. I feel like that raises the bar dramatically in what is needed to contest sov. To a degree that goes against the goal of having this new system become more available to non-bloc groups and enables AFK style empires.
Defending sov should require real players. Not some automated system to do the work for you. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.04 17:07:48 -
[12] - Quote
Calorn Marthor wrote:SilentAsTheGrave wrote:Manfred Sideous wrote: Next I would seek to create incentives for people to reside in nullsec. One of the biggest is the ability to be self sustaining via local resources. I would then give the orca , jump freighter , bowhead & rorqual the same fatigue as other ships. I would reduce the JF range of that to all other ships. Doing this would make nullsec so much healthier. A real sense of community when the welfare & supply of the alliance is shared by all. Instead of what we currently have " A few guys and some cynos whisking off to Jita to procure everything players need" When you do this you end up with more players in space doing things to supply the alliance and its members with all the goods and materials they need to function. CCP has already said this is planned. The reason why industrial ships received the 90% bonus to Jump Fatigue is to buy them time until they are able to do a proper resource gathering balance to allow groups to live off null instead of relying on Jita so much. Once that happens the bonus to Jump Fatigue will be removed. One step at a time my friend. For the record: When these changes were announced I argued that Nullsec ressource distribution is in dire need of rebalancing. However, we did the test. And it turns out I was wrong. Went to remote nullsec with the goal of trying to set up full T2 production. T2 has the most complicated production chains, so that would be a good indicator to whether it is possible to be self sufficient or not. And we said no matter what happens - we will NOT use jump freighters. We are 2 industrialists with no extra indu alts. We operate equivalent 4 Large Towers for reactions and from time to time some extra small ones to get certain ressources. The operational area is roughly 1 constellation (8 systems). R64s and R32s are traded from our friendly moon overlords who are also happy to buy the final products for their fleets. There is a bit of alchemy involved and in the end we only need to import 1-2 sorts of moon goo from empire. 13 PI colonies produce POS fuel components. Running the thing now since 5 months, production capacity is like 6 T2 cruisers per week (or 25 frigs or a mixture) which is enough to supply a small corporation or alliance. Logistics are easier than expected. We are dependant on empire (no local Caldari Isotopes and several other materials available plus we import all the other ice stuff because no one likes mining), but we only need about 5 trips to empire monthly in a DST. Those are easily manageable since we use wormhole connections. One basically needs ONE dedicated scanner/explorer and will get a decent connection every other day. And getting the scanner is not an issue since exploration easily yields 100-200M ISK/hour while searching for the empire connection. Basically the only downside is that you need to reconfigure the reaction towers all the time. And this is configuration HELL. There is so many little things that make this task incredibly complicated (put nicely: "challenging") that you almost instantly go insane. It needs tons of spreadsheets, container and bookmark systems etc and still you make mistakes all the time and cause inefficiencies. And the ISK gain is less than what you get from running optimized reactions with a dedicated tower for each one. I would have liked to present these results to CCP Greyscale, but sadly he's gone meanwhile... :-/TL;DR: JFs are already unnecessary, people just need to be a bit creative ;-) Could you present the results to the community? Maybe there can be some easy (lol) changes to the POS to make it less of a configuration hell? |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.04 17:14:39 -
[13] - Quote
What if designating a prime time when these timers exit was automated instead of manually selected by the alliance?
Could there be a formula that determines what four hour window the alliance is active and automatically updates each day based on the previous week or something? That way you would not have to worry about a European alliance setting their prime time for say Australian prime time to meta game around this.
I think there are some pros and cons to such a system, but I believe it is definitely worth discussing. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
24
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Posted - 2015.03.04 17:16:31 -
[14] - Quote
Vincent Athena wrote:CCP: An idea:
1) Reduce the range and increase the cycle time of the Entosis link 2) Add a bonus to the range and cycle time of the Entosis link to some ship hulls.
Pick hulls that seem to be underutilized. Or perhaps T3's fitted with underutilized sub-systems. It sounds like it would be a 'go T3 or go home' due to how well it would perform compared to other hulls. I don't think that would be a good thing. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
24
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Posted - 2015.03.04 17:22:19 -
[15] - Quote
Jenn aSide wrote:Delt0r Garsk wrote:Jenn aSide wrote:The entosis thing should be restrcited from nullified ships. Meaning you can put one on a t3 unless you use the nullifier sub. People can still put them on the rest of frig hulls but not ceptors.
Or putting it on costs you nullification? Could live with that yea. All people would do is carry a Mobile Depot with them and when they arrive at the target system, go to a safe and fit the Entosis Link. I like the idea that interceptors and T3 cruisers should not be allowed to fit them or even have them in their cargo hold at all. I like the idea of the Entosis Link, but it is obvious when it is combined with certain ships or modules - it becomes very broken. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
24
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Posted - 2015.03.05 00:57:26 -
[16] - Quote
FlameOfSurvival wrote:Sure we need Sov changes
but
where is the risk for the attacker? this is just an annyoing system that force sov holder to constantly show up to timers just because a random pubby RFed a system just 4 fun
increase the module price up to 100m-500m or let this module only be fitted on caps or increase the timer by 3x-8x Are you high? |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
24
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Posted - 2015.03.05 01:34:52 -
[17] - Quote
baltec1 wrote:Papa Django wrote:Promiscuous Female wrote: won't take us four hours to RF the entire region, just 30 minutes
Stop with the mittani trollceptor. A single ship with a link is enough to counter your ridiculous wing of trollceptor. We can dump several hundred of them on you for fun. Several thousand if someone kicks the hive. I'm going to enjoy murder zoning every last one of your beloved interceptors. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
25
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Posted - 2015.03.05 09:09:50 -
[18] - Quote
Rain6637 wrote:If you want to hear Mittens speak about Sov and breaking down the enemy with exhaustive threats of invasion, find a recording of his EVE Vegas 2012 presentation. Then relate that to how easy it is to present a credible threat with this Entosis laser. Then come back and read what Aryth, Alp Khan, Querns, Arrendis, and Gevlon have said in this thread. The fear mongering you guys keep doing is getting tiresome. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
26
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Posted - 2015.03.05 09:22:21 -
[19] - Quote
For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you?
You claim that any small group will be crushed by your thousand upon thousands, but you leave the rest of your territory wide open. So you will lose it just as fast as you gain it.
Your other option is to spread your blog out across your territory in order to hold it. Your so called blob to blot out the sun is now thinned out. Now instead of that small group facing thousands and thousands of you at once, they enjoy only having to fight smaller sections at a time. Thus, greatly increasing their odds of winning.
Everyone knows that without massive numbers, most large blocs do terrible in smaller scale combat compared to the average player due to how much they relied on massive numbers to do anything. I can't help but think that is the reason for all this fear mongering you all have been doing. The idea of having to fight a smaller group without bringing every single member of your coalition bloc frightens you.
It's OK to be afraid. I have faith your pilots will learn how to use more than just the F1 key. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
27
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Posted - 2015.03.05 09:31:46 -
[20] - Quote
Rain6637 wrote:SilentAsTheGrave wrote:Rain6637 wrote:If you want to hear Mittens speak about Sov and breaking down the enemy with exhaustive threats of invasion, find a recording of his EVE Vegas 2012 presentation. Then relate that to how easy it is to present a credible threat with this Entosis laser. Then come back and read what Aryth, Alp Khan, Querns, Arrendis, and Gevlon have said in this thread. The fear mongering you guys keep doing is getting tiresome. m8 you're confused. That post has the most candor of any of my posts in this thread so far. Sorry, but taking into consideration mittens past, I can't take anything that guy has to say seriously. Everything he says and does is just super market, tabloid style propaganda.
That aside, I am looking forward to these separate issue threads CCP Fozzie was talking about and hopefully any kinks in this new sov system can be ironed out before it hits Tranquility.
I'm just really tired of this thread. All I see are bloc members screaming with tear filled eyes how this change will be the end of the game. The same tears were spilled over the jump fatigue mechanic and that change has proven to be very healthy for the game as a whole, despite the vocal minority who relied so heavily on teleporation to do even the most basic things in the game. They became fat, lazy and rich. Now they are very upset they can't continue to parade around as digital cancer to the game.
Again, I look forward to the new threads and engaging in healthy dialog with everyone, no matter who they are. But, I will not suffer fools. |
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
27
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Posted - 2015.03.05 09:41:20 -
[21] - Quote
Arrendis wrote:SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you? Actually, if you check the comments in the trollceptor article on TMC, I did the math: CONDI could mount an active defense of every sov structure it owns and still theoretically have 50% of its 11,997 members available to troll. Goons are incapable of fighting alone in such small numbers. So to entertain the idea that they would fair well in small scale combat is laughable - much less solo pvp.
I'm just taking playful jabs by the way. I mean no harm. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
27
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Posted - 2015.03.05 09:42:54 -
[22] - Quote
Adrie Atticus wrote:SilentAsTheGrave wrote:It's OK to be afraid. I have faith your pilots will learn how to use more than just the F1 key. Put Entosis Link behind F1, problem solved. Oh god... This is a bad idea! |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
28
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Posted - 2015.03.05 09:48:58 -
[23] - Quote
Dracvlad wrote:CCP I spoke to some ex-players about this change, most of who left due to sov being meh, and so far everyone who I spoke to were positive and were thinking about re-subbing so they can carve out their own space even if its precarious. Stick to your guns on this, its being well received by people who left because doing sov was impossible with supers on line. Silence you! Only the current blocs should be allowed to own sov! Any changes to the game that allows a group not affiliated to an existing coalition to take even a single system is heresy! |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
36
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Posted - 2015.03.05 16:41:43 -
[24] - Quote
Vigilanta wrote:Arrendis wrote:SilentAsTheGrave wrote:The same tears were spilled over the jump fatigue mechanic and that change has proven to be very healthy for the game as a whole, despite the vocal minority who relied so heavily on teleporation to do even the most basic things in the game. Actually, if you go back and look, a lot of the initial complaints about jump fatigue were about a)logistics of living out in null, and b)the fact that it was possible to rack up a jump timer of over 8 millenia. And those got addressed. the 30 day fatigue timer still sucks balls for those who dont pay attention, it really needs to be capped at a week max You sound like someone who gets mad because they keep running out of gas. If only they would just pay attention to the gas gauge. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
39
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Posted - 2015.03.05 17:37:27 -
[25] - Quote
I don't understand why the fitting requirements for this high slot link thing was not revealed in the dev blog. If it turns out it is not possible to fit on anything smaller than a cruiser, it would have saved about 50 pages of posts in this thread. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
43
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Posted - 2015.03.05 17:59:36 -
[26] - Quote
For the start, restrict the Entosis Link from being fit on frigates, destroyers, T3 cruisers, covert ops cloaking ships and capital ships. This allows everyone to monitor the progress and allow CCP to tweak it if it is not having the effect they want. Place restrictions on module combinations as well. For example no cloak and Entosis Link fit at the same time.
Let's see where the meta falls after that and then make adjustments as needed. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
45
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Posted - 2015.03.05 20:53:13 -
[27] - Quote
Callduron wrote:Could I request that there's a good hard think about the availability of information please? I love spottting that there's some random stranger's timer coming out soon then going along and picking a side to third party for, or simply shooting anyone. I think that adds to the game and creates chaos and uncertainty. I think it's great that in Faction War you can see where the conflict is. I think it's great that for pocos you can see when there's likely to be a fight. I think it's old-fashioned and somewhat bizarre that you can't see sov timers. Hell, I can't even see my own alliance's timer without going to a third party board. Now if you want to even things up, please bear in mind that large well-organised groups have third party boards and small upcoming alliances probably won't. From Fozzie's blog: Quote:This is an example of the new Sovereignty dashboard displaying information on an alliance level. This panel would only be available to members of the alliance, and could be potentially restricted by roles. Each Sovereignty structure belonging to the alliance would be visible here, with the ability to filter and sort by distance, type and status. With this panel, alliances will be able to keep track of the real-time status of their active Sovereignty capture events to direct their forces where they will be most needed. OK so firstly please don't restrict by roles. That means in a small alliance only a handful of people will be able to see and they MUST watch it at all times during the vulnerability. It's not remotely immersive - if someone was bombing Los Angeles you wouldn't need Obama to physically check a Are My Cities Being Bombed screen for him to find out about it. Next I'd like something more creative with the UI. If somewhere in my constellation is being entosised please turn the constellation line in the top left of the screen orange. If my system is being entosised please turn the system name flashy orange, a nice rich shade of bonfire orange-red. My frikin space is burning down, I shouldn't need to check some spreadsheet to notice. (Remember capsuleers command ships with dozens or hundreds or thousands of crew members). I'd like those graphics also visible to third parties and findable on the starmap. I can find enemy cynos and go shoot them, I can find enemy ratters and go shoot them, but world war three breaks out at VFK and I have to drill down to some obscure window no one normally looks at? That's just dull. Sov conflict should breathe excitement through the UI. To add to usable UI:
It would be nice to allow players to drag and drop these type of timers to our alliances UI on these timers. So we can get some military overview of our situation as well as scouted enemy timers. I hate having to resort to so many 3rd party stuff for these small things that would be amazing to already be included in the game. Also please Tate the most recent information with the players name and date so leadership has a way to reward these scouts for a job well done. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
47
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Posted - 2015.03.05 22:41:11 -
[28] - Quote
Arrendis wrote:Eli Apol wrote:Promiscuous Female wrote:Eli Apol wrote:That's a LOT of iskies in moon goo that most line members never get to touch. please tell us how alliance finances are run I'll just hazard a guess that those R64 POS are complete deathstars set to shoot on sight absolutely everyone and only 2 people ever have the password... if it's not like that then you're probably doing something wrong... amirite? Yeah, because deathstars set to shoot absolutely everyone on sight are really friendly to logistics fleets there to rep them up. And if you mean 'everyone who isn't blue', well, all our towers do that. Actually most high end moons seem to have:
- Caldari Large tower for maximum shiel
- One moon harvester
- 14-17 shield hardeners
- Three silos to cause the API exploit to auto-detect siphons
- One medium/small gun to kill the siphons
What this does is raise the bar to reinforce the tower. These are called Dickstars. Because notifications are immediate, any attack would need to have a massive amount of firepower to reinforce the tower before the owners rallied their coalition to hot drop them. Even still, the ability to time the stront is another safe guard. Sure you might reinforce the tower without being wiped out, but to come back and face the might of their entire coalition and win? You require coalition level forces. Three silos also has the benefit of not being required to maintain the tower with fuel and emptying the goo that often. You can go three weeks without having to do it. Outside of logging in the assigned stront alt (hello account sharing) to shoot silos; maintaining a high end too moon is incredibly easy and massively profitable. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
48
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Posted - 2015.03.06 01:58:51 -
[29] - Quote
baltec1 wrote:Burl en Daire wrote:
Then this mechanic shouldn't be much of a change for your people with the exception that you may get more fights that aren't dependent on an apex force. Again, it sounds like the new mechanic would be working because either you win because they don't undock or they fight and GFs are had.
The point is to inject activity and these changes would seem to do that allowing the occupants of systems to determine the outcome by being active or inactive. Taking and holding sov by occupancy instead of HP.
There are issues. The first being the trollcepter puts too much dickery in our hands. The second is there is no reason for any new organisation to bother trying to take a system for themselves. Let's pretend CCP does not allow frigates or T3 cruisers to fit or even carry in cargo this module. What are the other issues with just the module? |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
48
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Posted - 2015.03.06 02:03:05 -
[30] - Quote
In regards to null sov. Would it be enough of an incentive if the best level 4 mission agent or high sec incursion farming was still not as good as the worst null system for income?
I'm just trying to get the basic vibe on the issue from everyone. |
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