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Thread Statistics | Show CCP posts - 6 post(s) |

Soldarius
Kosher Nostra The 99 Percent
1155
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Posted - 2015.03.03 15:44:25 -
[1] - Quote
Busy at work. But my preliminary response after reading the preamble and seeing "Each Sovereignty structure will be able to operate independently from other Sov structures" is...
Thank you for listening!
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1155
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Posted - 2015.03.03 16:52:29 -
[2] - Quote
Q: Once a capture event is started, are the Command Nodes available outside of the owning alliance's prime-time vulnerability, or are they locked out?
I am officially coining the phrase Thunder-Zone (TZ), because sov warfare will soon be strictly limited to time zones rather than areas of space. The new Thunder-Zone is going to be late EU, early US, (Atlantic) obviously. Russian space will always be Russian. Same for AU.
However, should a large alliance or coalition of alliances decide to alarm clock it, they can spam inties across an entire region to effectively reinforce all the things across an entire region in 10-40 minutes.
The Entosis Link is an active module. I'm pretty sure the blog also stated that the Entosis Link requires a target lock. So having a 240km range means nothing if you can't lock that far.
Or a small super-heavy alliance like PL or NC. can drop supers in a system and reinforce with those without ever firing a shot. As they are immune to EWAR, jamming them to break target locks will be neigh-on impossible. I see nothing stopping them from reinforcing with supers. They will work just as well so long as they stay alive. Not sure if worth the risk though.
So the system, though significantly different on the surface, will not really change much, except for the station Freeporting. I really don't understand the point of that concept.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1155
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Posted - 2015.03.03 17:58:45 -
[3] - Quote
Pie Napple wrote:I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.
Adorable Brave Newbie, Eve already is corp-based. That is why every alliance (with a brain) has a holding corp that manages all the bills, sov structures, and standings.
Looking at what was posted in the devblog, I'm pretty sure this is all contingent upon alliances becoming actual entities within the eve universe, not the current pseudo-status that they currently enjoy. The word "corporation" was not mentioned even once that I recall.
So here's a doozy of a question: What is going to happen to holding corps and sov transfers? And those renter corps that won't leave their own system unless the entire region is burning down around them? Does anyone think they will willingly defend their sov?
In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1161
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Posted - 2015.03.03 20:28:39 -
[4] - Quote
Gilbaron wrote:Soldarius wrote: In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.
pay us or we'll take your sov
Its already like that.
...
I see your point.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1161
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Posted - 2015.03.03 20:38:08 -
[5] - Quote
Adrie Atticus wrote:Tiberian Deci wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door. Then again, I'm sure Test could live in a region full of -0.05's just because it's sov.
Could? http://evemaps.dotlan.net/map/Catch#sec
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1161
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Posted - 2015.03.03 20:45:27 -
[6] - Quote
Brakoo wrote:If we are going to have the military and industry indexes matter for the "occupancy" bonus I would like to see the way they are measured overhauled.
The Industry Index needs to include PI, Industry jobs run, and maybe even moon mining/reactions done in those systems to truly reflect usage.
The Military Index on that same note should include some kind of pilots in space metric, maybe Isk value of PVP ship kills or something along those lines.
In their current state the occupancy bonuses will just encourage compulsory PVE ops to increase defense levels.
This seems like a really good idea. Include the industry cost indices in the Industry sov index. Include pvp stats in the military sov index.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1164
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Posted - 2015.03.03 21:49:08 -
[7] - Quote
Hugh Coloure wrote:Eli Apol wrote:Total Newbie wrote:Uh huh. Pretty graphs say whatever they want to say. Doesn't make them true. I live in null, and I just disagree there are more players here..... If there were, in fact, more players in null, road trips wouldn't be a necessity.
Anecdotal evidence versus actual statistical evidence...nice Also read the damn devblog, it explains why some areas of null have been quieter whilst there's been an overall increase across the whole game outside of your anecdotal situation. LinkPeople logging in is in a strong downward trend. The graphs you are pointing at lack a y-axis, they are impossible to interpret the scale of those changes without it.
Graph entitled "Eve Online AND DUST 514 Status Monitor".
And I don't suppose you realize that that huge downward motion just happens to coincide exactly with Fanfest 2014, when CCP basically announced that DUST was dead. What you are seeing in that graph is all the players that quit DUST.
*Snip* Please refrain from personal attacks. ISD Ezwal.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1164
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Posted - 2015.03.03 22:02:37 -
[8] - Quote
Querns wrote:Green Medics wrote:since we are going to start talking about mixing industry index with sov activity can PI have some kind of effect on the industry index? Another good suggestion for industrial index. To reiterate: Industrial index as a function of mining only discounts a significant portion of Occupancy activities that should meaningfully be derived into defense. Allow manufacturing, research, POS reactors, PI, and exploration mini-games to increase a system's industrial index in addition to mining.
I agree. There is much more to industry than mining. POS reactions, PI, manufacturing and research are all industrial activities. Exploration site spawn more based on an IHUB upgrade. So I can even see that getting thrown into the mix. But the easiest part to add would simply be a multiplier based on the system industrial index.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1166
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Posted - 2015.03.03 22:29:23 -
[9] - Quote
Grath Telkin wrote:I would go so far as saying any system upgraded past level 1 (so 2 and above) should give that warning, but only those, so basically if your alliance makes even a passing try at using the space you get that benefit, otherwise, your clueless about who's doing what in that wooded 10 acre lot behind your house.
More timely warnings based on sov index seems like a pretty decent benefit for owning sov. Tie it into the Strategic Index. Say a 2 minute reduction in time required per level? So at level 1, 8 minutes. At level 5, 0 minutes.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1166
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Posted - 2015.03.03 22:48:59 -
[10] - Quote
I have an idea.
The Prime Time thing will hurt multi-TZ alliances and not in a way that is good for customer relations or player retention.
What about being able to set a timer on each constellation? In this way, a large alliance with a multi-TZ player base can still generate content across all their players' timezones if they so choose, while a small alliance with only one constellation or less will have only a single timezone to defend.
The already announced change delay mechanic will prevent an alliance from rotating their timers across timezones just to frustrate attackers. It would promote player interaction, thought, actions, and consequences, rather than just reading the timer from an info screen and blitzing everything in one go with a thousand Rifters.
I understand this might be more difficult to make happen. But I think it's worth the effort.
Regardless of whether or not you accept my suggestion, I don't think these timers should not be public knowledge. Free intel is bad, m'kay? (ie: free perfect local chat intel) Important defensive details should be a closely held secret. Only with effort should an attacker be able to get that information.
Ofc, this would not preclude a spy from getting the information. This is the sort of meta-gaming that Eve Online is famous for and is perfectly viable in the new system.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1167
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Posted - 2015.03.04 16:51:12 -
[11] - Quote
Doctor Fabulous MD wrote:Jack Hayson wrote:Doctor Fabulous MD wrote:The thing is, even if you land DIRECTLY ontop of the svipul through some kind of insane miracle, its burning at 11KM/s, which means its out of your scram range in a single tick, it takes an absolute minimum of 2 ticks (seconds) to lock something and activate a mod. The best thing i can imagine is just hitting it with a 60KM web after a lucky warpin, but even then it can STILL burn out of range of any recon ship capable of fitting the multiple webs its going to take to kill it. That thing has an align time of 28 seconds - you don't need to tackle it. (would be pointed by the ento thingy anyway) Just probe and warp on top of it with a long range ship. You'll then have a low EHP target with a 750m sig radius burning in a more or less straight line away from you. how exactly are you going to warp to a ship going that fast, it takes 10 seconds minimum to probe,warpin, lock target, and activate mod, by that time its already 100km away, no longer in a straight line, so still impossible to track. and the 28 second align time is with mwd on, just shut it off to warp out. (and its 300 sig radius)
correct on the sigRAd. 300m. However, any ship moving directly away from the firing ship will have exactly 0 trasnversal. With a 300m sigRad, the Svipul will evaporate.
Or you can just put an Ibis on the TCU/IHUB/whichever and spam local **** when you turn on your own link, thus stopping all capture progress. Or you could bring something bigger, like, say... a Marauder?
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1167
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Posted - 2015.03.04 17:04:50 -
[12] - Quote
So, I have another idea.
You know how CBCs can fit links but never do? Perhaps only CBCs should be able to fit an Entosis Link. Would give them a purpose in life since they have had no purpose since 2013. They can also fit MMJDs. So bombers? What bombers? I just jumped away. Jumping does not break locks unless you jump out of locking range. vOv
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1174
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Posted - 2015.03.11 16:21:50 -
[13] - Quote
Mr Omniblivion wrote:Josef Djugashvilis wrote:CCP have frequently shown that Null is doing very nicely in terms of rat bounties etc.
If CCP ever decide that they are indeed unbalanced, they will do something about it.
hahahahahahahahahahahahahahahaha
Yeah, that's kinda my reaction, too. I recall vividly the great anom rebalance right after Dominion. I was living in Vale of the Silent at the time as a member of R.A.G.E. alliance. The space was actually worth living in back then. Now its a rental ghetto.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1176
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Posted - 2015.03.15 17:25:19 -
[14] - Quote
Kendarr wrote:Also please give titans more bridge range, please. That would make me happy.
Hell, no! Instant teleportation is a broken gaming mechanic at all but the most restricted levels.
Sgt Ocker wrote:FT Diomedes wrote:Shodan Of Citadel wrote:With everyone and their alt having supers... why not remove their immunities to all forms of ewar so they're just beefier carriers instead of untouchables.
This would be great. I would also reduce their hitpoints quite a bit as well. If you want to kill capitals and especially supers, spend the time and money and do it the way everyone else has had to. Buy your bloody own!!! Eve is about players overcoming not CCP nerfing to make it easier for the whiners. All the nerfs are slowly killing any real content in eve and you guys just keep screaming for more.
Ok, give me $140,000 USD for a fleet of 100 titans so I or any other alliance can defend sov vs PL. (Does not include cost of buying the pilot characters.) Wut? You don't have that kind of money? Scrub. Go live in npc space.
Go build them? Ok, give me enough sov space, minerals, and time to build them. Wut? You don't have sov? Go take some!
Can't take sov without supers/titans? Buy them! And... the circle is complete. The only way anyone takes sov without a super fleet nowadays is because the previous owners abandoned it.
On nerfs, supers and titans were broken the moment they were introduced into the game. This isn't about players overcoming players. This is about players overcoming really bad game mechanics that have reinforced the the positions of the top alliances to the point where they are impossible to defeat by anyone not fielding an n+1 apex force. And since you can't take space without the ships, and you can't get the ships without the space, everyone but the current owners are pretty much screwed.
As much as I would howl with delight is supers and titans were removed from the game, I give that a snowball's chance in hell of ever happening. Therefore many of us are asking for the next best thing; give us a chance to succeed, otherwise, why play the nul-sov game?
CCP recognizes that there are plenty of other games to play that don't include the words Eve Online in their title. If they want to keep their customers and attract new ones, they have to do something about nulsov. "Fozziesov" is step 2 of their answer. We'll have to see how it plays out.
I am very curious to see step 3.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1258
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Posted - 2015.04.22 13:41:20 -
[15] - Quote
0bama Barack ******* wrote:I just have had it (up there), did let 2 of my null sec accounts expire yesterday, only this remains.
Cool. Can I have your stuff?
http://youtu.be/YVkUvmDQ3HY
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