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Thread Statistics | Show CCP posts - 6 post(s) |
VolatileVoid
ELVE Industries Shadow of xXDEATHXx
45
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Posted - 2015.03.04 11:31:22 -
[1] - Quote
No point in having skillpoints over a certain pvp degree. No point in owning a station (besides other things) that is reinforced most of the time. Bad idea for a game being forced to be online every day for a 4h window.
Btw. none of the roaming sov capture fleets want to own any space in null.
Player are already unsubbing these useless high skilled and high equipped accounts. If you can't or don't want to be online 4h every day go to npc space or unsub. If your corp is not big enough go to npc space or unsub. If you are interested in industry only, never not go to null.
I see more empty systems and much less ppl. living in null than now and similarities to games that don't exist anymore like SWG.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
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Posted - 2015.03.05 08:14:13 -
[2] - Quote
I see a little chance that this sov capture system will not be misused for harassment (like afk cloaking). The aggressor has to pay the structure/system fee beginning with the first second of the first! reinforce. This has to be taken from the their corp wallet. If this won't be paid there will be no reinforce.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
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Posted - 2015.03.05 12:36:32 -
[3] - Quote
Too often read here about unoccupied space.
To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty.
If the new sov system goes live even the slighly better system that are just good for 3 corpmembers will be empty aswell because there is absolutely no way to be online for 4h each day with 3 members and defend against a 20 fleet.
A system with -0.8 for example is just good for 10 simultanous operating corpmembers.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
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Posted - 2015.03.05 13:08:28 -
[4] - Quote
lilol' me wrote:VolatileVoid wrote:Too often read here about unoccupied space.
To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty.
If the new sov system goes live even the slighly better system that are just good for 3 corpmembers will be empty aswell because there is absolutely no way to be online for 4h each day with 3 members and defend against a 20 fleet.
A system with -0.8 for example is just good for 10 simultanous operating corpmembers.
Don't you rent quite a lot of these useless regions for many billions?
No we dont and does not change that they are useless. |
VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
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Posted - 2015.03.05 16:30:19 -
[5] - Quote
Killbac Orator wrote:VolatileVoid wrote:Systems are empty because they are not even worth advertising them for rent:
Open the map, look for military and industry indices. Every system that has both at 0 and and bad security status is totally worthless (maybe just enough for a single player, but no single player will take the risk and live there). Some systems have strategic functions, some are just for travel and the rest of empty systems are just for having an alert if your alli gets invaded.
As nearly all systems in renter space are free to rent, even the low status and strategic ones, and noone rents them they must be worthless. This i see as proof.
I cannot deny the viability, or lack of, in many of the systems in null. However, I am confident that this will be addressed as well in the coming months. This more than just SOV, It's about null overall.
I am putting my hope in that because the actually presented capture the flag system is total rubbish and will bring the few good systems to uselessness. |
VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
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Posted - 2015.03.06 19:17:57 -
[6] - Quote
Because it was asked several times i will try to estimate a value of claimable systems. My original intention was to prove why many systems are empty but that didn't work out.
Claimable systems are divided in security classes ranging from 0 to 7, as shown on dotlan. In median the numbers are following (taken from SDE):
Class Count Security Range 01422-0.01-0.23 1397-0.23-0.32 2324-0.32-0.41 3274-0.41-0.51 4276-0.51-0.62 5227-0.62-0.72 6186-0.72-0.83 7182-0.83-1.00 Sum 1-71866 All3288
What i see at a glance is, that the systems with a rating of 0 have nearly the same count as all other systems. Leads me to the conclusion that half the systems are kind of worthless by design.
I could not do the maths about moongoo (lack of data) but what i know is that a better system index has a better chance for moons that actually earn something. In addition we can't take R64 moons into account because they are not connected in any way to sov except for some fuel blocks and are never owned by the inhabitants and i doubt that this will change in future but i hope so.
Now to mining. If you compare the payout between PvE and Mining (same for highsec) you notice that you need multi accounts to earn isk that comes anywhere near PvE. Because of the latest jump nerf and the announced capital nerf the industrials/miner tend to only supply their region regarding nullsec. They just ship some nullsec only and therefore more expansive minerals to highsec. The jump and capital nerf made that ice mining is rarely needed anymore. Just 1 iceminer in a corp of 30 ppl. is enough. This effect will lower the industrial index and with that the capture time for all systems. Open the map and compare industrial index with military index (PvE/Mining) you will see that only some systems have industrial index greater than 3.
Now i got only the military index left to predict the value of a system and the reason for living there. I will do that with the drone region as example. With the lack of numbers but flying through the systems i found out that even the lowest systems have some kind of worth though personally i would never go live there.
Estimating your system has military upgrade 5 the system can operate following simultaneous PvE ships: A class 0 system is just good for 7 T1 cruiser, a T1 BS and marauder like or carrier. My guess for the cruiser is that 2 of them are flown by 1 person. A class 7 system is good for 9 marauder like or carrier and about 2 BS/T3. Noone there is flying smaller ships other than to prepare for bigger ships.
So we got active PvE ships ranging from 5 to 11 member. Now we have to add the miner but my best guess is that these are just alt's and therefore don't count to members. We need logistic, booster and administrative things as well which sums up to let's say 4 member. Because the member are not doing all the things at the same time this sums up only like 8 to 15 online member. These member may be online the prime time for 4h everyday but i don't think this will happen every day.
The earned isk ranges from pour to pretty well scaling with the system class. Still would never go into a system lower than 4 which is just 24% of all null systems left but that's personnel.
I see that ppl. really (but rarely) live in these 50% low isk systems and i know that noone will live or stay there if their ihub with the upgrades explodes once a month because this exceeds by far the renting fee and cant be calculated. You need to be a hardcoreplayer for living in these low value systems and i think these 1422 systems will stay empty.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
50
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Posted - 2015.03.07 09:44:14 -
[7] - Quote
Added install and upkeep cost to the value estimation of owning a null system to my previous thread.
https://forums.eveonline.com/default.aspx?g=posts&m=5557889#post5557889
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
50
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Posted - 2015.03.10 15:15:25 -
[8] - Quote
X Gallentius wrote:Would you guys all please unsub now and get it over with so CCP can move forward and away from "Sov Rent Online"? If you would have provided content instead of "blue donut online" none of this would have happened. Your bad I guess.
It looks like we are already unsubbing. Average online numbers from 2010 including 2013 49k. Apr 14 to Mar 15 37k average online ppl.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
51
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Posted - 2015.03.11 08:25:32 -
[9] - Quote
Comparing highsec with nullsec is kind of easy.
PvE ships and equipment are comparable at least isk wise for high and null, so there is no real difference. Both regions loose ships on an regularly basis, possibly more in null.
The most important difference is the corp. In high it is a disadvantage to be in a corp because of wardeck. In null it is an advantage or a must to be in a corp at least regarding sov.
I know that we are earning more isk in null with a secure status<-0.4? but the reason why we earn more is because we play together. In null we need to play together because of poses, stations, sov structures, logistic, leadership, active and passive defence, you may add many more to this list but it's always a huge investment for the corp and a continuous maintaining.
So: Highsec has a solo playstyle and nullsec is a group playstyle and it is fair to get rewarded because of playing together.
Obviously there is no goal from CCP getting more player into nullsec because this could be done by making nullsec and empty parts of it more attractive. Instead we will get something that makes it harder to keep, maintain and organize in a way that many more player will decide to live without a corp. In special all player that can't be online every day for 4h will be left out of null sooner or later.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
52
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Posted - 2015.03.13 09:04:06 -
[10] - Quote
There was a question about why people playing in certain aereas of space.
Highsec: You don't need to play together at all.
Nullsec: You need to play together in many ways but don't need to be online all the time and can do many things alone.
Wormhole: Only able to play if your corpmembers are online aswell.
Lowsec: Event style playing, often together. The reason why many pirates living there.
After the proposed sov changes nullsec playstyle might not change that much except one thing: Either you are online every day or your corp has something like your phone number and you can go online within less than 12-42 minutes if the batphone calls. You doing something for your corp that is worth keeping you as member.
If you can't fullfill this you have just two options: First choice for carebears will be highsec but they will retire because lack of group playstyle. Join a big enough alli that can afford a certain amount of leisure player but they might control your playstyle soon.
If you are online on a regularly basis you might aswell go into a wormhole system without the disadvantages of the new nullsec sov at least if local changes go live.
Where will be the room for leisure players that like to play together?
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
54
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Posted - 2015.03.15 09:58:08 -
[11] - Quote
flakeys wrote:Don't worry , you guys won't become pirates.Pirates tend to also pick solo fights , are not too scared for losses and don't have SRP.
Nope , if there is one thing i am not worried about is that a lot of null-sec guys become pirates.Now empire gankers sure , but then a lot of the null-sec guys are allready doing this on an alt.
Well, we already have our Pirate alts.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
54
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Posted - 2015.03.15 22:20:35 -
[12] - Quote
flakeys wrote:davet517 wrote:flakeys wrote:
Next time you guys want to mock low-sec or high-sec people be sure to do it with characters that don't look like utter carebears themselves .
Sometimes, in Eve, people have multiple accounts. It's really kind of pointless to engage in these kinds of pissing matches here. Back on topic? I didn't say they don't have chars with kills , i did however say post with those if you wish to make a bold statement about how you are going to ''kill carebearland'' when these changes hit .
Wow, didn't know that my PvE chars has 150B damage done... |
VolatileVoid
ELVE Industries Shadow of xXDEATHXx
55
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Posted - 2015.03.17 13:50:22 -
[13] - Quote
I read nearly all post's and my summary is that the new sov system is all but not about sov.
The new sov system isn't about bringing new entities to sov null. The new sov system is not about harming the rent system. The new sov system is not about soften the blue donut. The new sov system is not about populating empty sov space. The new sov system is not about making it easier to understand. Imagine here some more points i missed.
A good sov system should be like the following: The owner of a system is the corp that has the most activity in a system and pays the ccp fees.
My conclusion is that the real goal of the upcoming sov system is to get more but smaller fights with accepting that the sov null will be less populated in special by smaller entities. This is short sighted and does not meet the ccp team.
Some thoughts to your goals.
Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved - Replace players with attackers. Goal #2: Clarify the process of taking, holding and fighting over star systems - Needing several pages with images clarifies this for sure. Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle. - In fact this is an empty sentence. Goal #4: Drastically reduce the time and effort required to conquer undefended space. - This is good and will happen (until the new sov holder realize that the former empty space is worthless in most cases). Goal #5: Provide significant strategic benefits from living in your space. - This is an empty promise. Goal #6: Spread the largest Sovereignty battles over multiple star systems to take advantage of New EdenGÇÖs varied geography and to better manage server load. - Most player would support that. Goal #7: Any new Sovereignty system should be adaptable enough to be rapidly updated and to incorporate future changes to EVE. - Sounds that you don't trust the new sov system yourself.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
55
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Posted - 2015.03.17 19:58:31 -
[14] - Quote
Aiyshimin wrote:Some specific questions on the Command Node capture event:
- Are the Command Nodes in deadspace? (like Large FW complexes)
- Is the exact victory condition for the event just "whoever first completes 10 nodes"?
- Can NPC corp members use Entosis Links on structures?
- Does the Entosis Link cycle continue without target lock?
- Do the nodes have a visible timer for everyone on grid?
Noone is interested in this details as this capture the flag system wont work for sov.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
55
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Posted - 2015.03.19 11:21:56 -
[15] - Quote
Ugly Eric wrote:Sgt Ocker
How thick are you?
Numbers SHOULD ALWAYS have a edge. If fleet 1 has 50 and fleet 2 has 75 and both in identical ships, skills and FC, the bigger should ALWAYS win. However the skills and tactiques will somewhat even the odds up.
atm. we are in a situation, that once the 500 or so big blob has arrived, the tactiques and skills dont matter if you are in the 100 fleet. You will loose. Now, lets take the new fountain war as an example. N3+BL are able to get maybe 500ish dudes to fleet and goons maybe 1k. Now, N3+BL have their 500 dudes in atleast 4 different fleets, where goons have their 1k in 4 different fleets. Banging head on on one grid the 500 men will loose. Now spilt the objectives up to 5 different systems and we have a totally different scenario all of sudden. N3 having 4 125 man fleets and goons 4 250 fleets in four different places. Even the odds are still 1:2 it's totally takeable to fight with 125 dudes vs 250 dudes. Especially when taking to concideration, that CFC superstar FC's wont be in all systems simultaneousily doing the fleets, where n3+bl have a way bigger FC pool.
And no, the Entosis link is as it's best, if it can be fitted on literally anything. Limiting it to warfare links is just an artificial border.
and ps. Please CCP give us destructable stations. Really badly needed. We are almost having a station on half of the null systems already. Most of whitch are totally unused or used by few lads building something there. DESTRUCTABLE STATIONS!
Infact we need destroyable stations. If we don't want the freeport we need to destroy the own station by ourself.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
55
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Posted - 2015.03.19 11:58:38 -
[16] - Quote
The real sov system: The owner of a system is the corp that has the most activity and pays the ccp tax.
Advantages: This system is easy to understand and easy to modify. This will move many highsec corp's into null. Even more if you push the low systems. Provide a way for weekend and part time player to live in null. Remove the need of 1000+ battles (including supercapitals). Remove renting fee's. Remove the 'blue donut'. Bring back industry to null (because of more customers). The larger group will win only if they intend to live in the target systems. Bring thousands of possible targets into null. Make eve attractive for new and newborn player. They won't hear 'don't go to null' all the time if they ask in helpchat.
Disadvantages: Remove the need of 1000+ battles (including supercapitals).
Btw. converting every sov null into npc null would be by far better than this sov phase 2.
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
56
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Posted - 2015.03.19 19:54:28 -
[17] - Quote
Rowells wrote:anyone have a link to the video?
http://www.twitch.tv/directory/game/EVE%20Online
there you will find it
and it seems that ccp really needs this sh... sov system for further development.
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