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Thread Statistics | Show CCP posts - 6 post(s) |
Zappity
Stay Frosty. A Band Apart.
1796
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Posted - 2015.03.04 01:49:08 -
[1] - Quote
1. Where is 'use it or lose it'? 2. Why would I actually want sov? 3. I am an AU player so I don't like you any more. 4. How can an alliance grow upward instead of outward?
I like entosis, distributed capture and freeport.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1796
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Posted - 2015.03.04 05:44:29 -
[2] - Quote
If I overheat my guns with an entosis link active will it take heat damage and burnt out? Would this allow me to inactivate the module at will and warp away?
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1798
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Posted - 2015.03.04 07:43:46 -
[3] - Quote
Why not allow the first attack to occur any time but the reinforce end during the prime time?
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1799
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Posted - 2015.03.04 10:41:06 -
[4] - Quote
Will cloaking be disabled while entosis link is active?
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1799
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Posted - 2015.03.04 11:16:10 -
[5] - Quote
Coming up in 16...15...14... http://imgur.com/EFz5UOf
I'm astonished by the difference between this thread and reddit.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1802
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Posted - 2015.03.05 06:36:24 -
[6] - Quote
Lena Lazair wrote:You are asking CCP to fix an unfixable problem.
Alliances in different TZs cannot meaningfully interact with each other because they aren't online at the same time, not because of anything CCP is or is not doing. Period.
In a game where fun boils down to "interacting with other people in real time", there is basically no way around this. CCP is finally just introducing a mechanic that accepts this basic reality. They cannot magically make AI proxies for the other alliance to play in your TZ to enable your fun. Find people to have fun with that are online roughly when you are. This is actually a good point regarding prime time.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1802
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Posted - 2015.03.05 06:37:31 -
[7] - Quote
Why not allow sov at corp level? You could imagine corps focusing on single constellations only and this would solve the alliance timezone issue.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1805
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Posted - 2015.03.05 12:12:34 -
[8] - Quote
Lurifax wrote:Kagura Nikon wrote:Bezdar22 wrote:lemme tell u whats gonna happen...
there will be FW like fights in null sec.. no more big fights.. frig fights every where...
what they dont understand ppl coe top play this game coz they heard of big fights.. thats what make story .. not small fights.
small fights just look cool thats about it..
this game wil become WOW pretty soon.. thats where CCP leading us.
There will still be big fights. But wars will not be a LOT of boredom waiting for failed opportunitie sof such big fights.. and then suddenly end after a single big fight. Wars will be more interestign with several smaller engagements, until someone tries to go for a very important target when Big fight WILL happen. The only difference is that the bigh fight will not be on a single grid, but spread all over the constellation. More tactical depth, more strategical opportunities. THe need of real fleet commanders, not people that just call targets. The need of a hierarchy of command because you will have several ' regiments" in a fleet that must spread Have you ever fought a sov war? You are not going to see small gangs zipping around fightting for the nodes. To be fair, you have never fought one of these sov wars either. Nobody has.
The real irony is that active FW corps are probably the best adapted to this kind of fighting, with good depth in highly competent pilots.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1807
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Posted - 2015.03.05 12:31:21 -
[9] - Quote
baltec1 wrote:...Most of the space we already have is near useless and provides nothing for the ordinary line member. After this change it will still be useless space only now it will be even easier to disrupt everyone using our massive numbers. CCP seems intent on change and have demonstrated with this blog that they are neither afraid to shake up the status quo or react strongly to player attempts to deliberately bugger up the new system.
Your considered response appears to be to demonstrate how game breaking the sort of behaviour that you are terrified of will be. I seem to remember similar rhetoric about siphons. I hope CCP finds a way to neuter your hissy fit response (assuming it ever happens) and still break up what is truly stultifying null, i.e. the huge coalitions. I'm confident they will.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1808
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Posted - 2015.03.05 12:49:58 -
[10] - Quote
The warp disruption needs to stay on regardless of whether you lose targeting, should stop cloaking and should not be able to be deactivated by overheating. It would be tragic if null was inflicted with anything like FW stabbed and cloaky farmers.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1815
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Posted - 2015.03.06 08:06:46 -
[11] - Quote
Mike Azariah wrote:9) I am amazed none of you realized that intel and cloaky camping will have a new purpose. Watching local to see if and when nobody is home during prime time. Or when the defense force tends to be lax. You can accomplish this just by looking at dotlan. Or, probably, the in game map but I wouldn't know about that.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1817
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Posted - 2015.03.07 06:01:14 -
[12] - Quote
I have been looking at the timezones. Now, I know that EVE is not only played in these countries but the main timezones of relevance would probably be:
UTC for Europe Moscow +3 Australia +11 PST -8 (USA west) EST -5 (USA east)
For prime times, the 24 hour distribution looks something like:
UTC RUS AU PST EST | | | | | | | | | | | | | | | | | | | | | | | | 0 +3 +11 -8 -5
I honestly donGÇÖt think 4 hours is adequate. You can see a couple of large zones around AU for a start, and even Europe and USA are too far apart.
What about a system whereby the prime time concept is still active but this is a peak time, rather than cut-off? Perhaps according to GreygalGÇÖs suggestion of the extent of this window being defined by sov indexes.
Or what about having it fade in and out, with a sliding percentage of structures being available for an hour or two either side of prime time?
I am concerned about the AU timezone. I think AU players will become second class citizens in null. And yet I agree that sov shouldn't require a 24h defence. Perhaps a graduated approach could work.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1818
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Posted - 2015.03.07 06:11:18 -
[13] - Quote
Rain6637 wrote:Ooh your forum skills are exquisite. :) I found a new button.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1818
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Posted - 2015.03.07 06:26:44 -
[14] - Quote
Rain6637 wrote:I disagreed with the Aussies who framed their questions about TZ isolation so negatively. True, there's the awkwardness of being outside every other TZ, but there's also the benefit of being outside every other TZ.
They're also geographically offset from the rest of the world, playing a game that has worldwide participation. Entosis sov is attempting to be fair to everyone, so the offset will be there unless some concessions are made just for Aussies.
The Aussies' questions in the EVE Down Under interview were defeatist, meaning they focused on what they would lose, rather than what they'd gain. Another thing that makes me question their logic was the reaction to Fozzie's mention of why AFK cloaky is not a problem in wormholes. He was only implying that local is double-edged, but it seemed at least a couple of those in attendance jumped to the conclusion that local is going away. I doubt local will go away. Probably some sort of delay or, more likely, a local cloak.
I also broadly agree with your comments on the timezone but I think there could be a middle ground where AU is included but not necessarily at full scale. This would help prevent defensive AU prime timing while also help accessibility.
Zappity's Adventures for a taste of lowsec.
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Zappity
Stay Frosty. A Band Apart.
1818
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Posted - 2015.03.07 06:42:48 -
[15] - Quote
Mike Azariah wrote:But if you would rather I stepped aside to make room for other CSM to talk to you.
/me steps to one side
oh, look
yeah
Hehe, they certainly are all conspicuous by their absence. Shameful.
Zappity's Adventures for a taste of lowsec.
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