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Thread Statistics | Show CCP posts - 6 post(s) |

afkalt
Republic Military School Minmatar Republic
796
|
Posted - 2015.03.03 23:14:09 -
[1] - Quote
Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time?
A single defender with a link?
Or a handful with ECM/damps. |

afkalt
Republic Military School Minmatar Republic
801
|
Posted - 2015.03.04 14:59:20 -
[2] - Quote
This is hilarious.
I have visions of 500 shitfit interceptors orbiting at stupidkm/s and a single defender linking the target and the inty FC foaming at the mouth over why it wont count down.
Also, all these hilarious fits - missile speed rigged golem/raven says hello. Even at a a mighty 10-20dps it'll wear them down. See, I can EFT dumbass crap up too. |

afkalt
Republic Military School Minmatar Republic
801
|
Posted - 2015.03.04 15:02:34 -
[3] - Quote
Eli Porter wrote:Obvious "Prime Time" issue aside, there needs to be more risk involved with Entosis.
I hope the module uses like 5k PG so only BC and above could use it.
Why? Just park a bigger boat to defend it.
How are people not getting this?
Attackers bring 100000000000000000000000000000000000000000000000000000000000000000000000 links.
Defenders bring 1
Result? Stalemate. |

afkalt
Republic Military School Minmatar Republic
803
|
Posted - 2015.03.04 17:07:13 -
[4] - Quote
Seriously, this whole interceptor DRAMAQUEEN crap has to stop.
1) Fittings are unknown. 2) If you actually live locally and are active in YOUR 4 hour primetime that YOU DECIDE you'll pop these 100m pinyatas for jollies.
The "trollceptor" indeed, because a simple cerberus wont eat them for funsies in less time than it takes to reload the weapon.
Or you know, the mighty, all impossible to acquire ..... maulus....yup....good thing they're not dirtass cheap. Really dodged a bullet there. |

afkalt
Republic Military School Minmatar Republic
803
|
Posted - 2015.03.04 17:43:19 -
[5] - Quote
Gericht wrote:My two cents on this. I'd make the entosis link incompatible with afterburners, mjd's and mwd's which would prevent the concept of the trollceptor. And in the event of a tie on the combat for a station or ihub I would automatically make the defenders win to allow a bit of home field advantage.
Why? 100m loot pinyatas are delicious.
These things will die in fires.
No-one in their right mind will do this if people show up to defend. If they don't...then they've no right to have it in the first instance. |

afkalt
Republic Military School Minmatar Republic
804
|
Posted - 2015.03.04 23:15:57 -
[6] - Quote
Promiscuous Female wrote:Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. the only thing that hits an interceptor at 100km+ is praying for a wrecking shot
That's odd, my Cerberus ***** on them.
Are yours broken? |

afkalt
Republic Military School Minmatar Republic
804
|
Posted - 2015.03.04 23:20:50 -
[7] - Quote
Devi Loches wrote:Axloth Okiah wrote:It is incredible how many posts are devoted to interceptors while we have no idea about the fitting... imho one of the more elegant solutions (assuming its even an issue) would be making the entosis module thingy relatively cap hungry. Even if it's super cap hungry, you will only be going through 1 cycle. So you turn everything off, start up the E-Link, and then go back to burning around. They have stated that they are looking to have E-Link have low fitting requirements. Most people are assuming it'll be about the same as fitting a turret or a launcher. There a lot of other issues with the new sov, interceptors are just the most obvious and easily picked at. There is still very little benefit to owning sov. The indecies are still very crude guides (especially the Industry one).
Seriously, who cares? There's not an interceptor with the lock range needed in existence that missiles can't trash. Yay, CCP fixed missiles. |

afkalt
Republic Military School Minmatar Republic
804
|
Posted - 2015.03.04 23:25:30 -
[8] - Quote
Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote:Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. the only thing that hits an interceptor at 100km+ is praying for a wrecking shot That's odd, my Cerberus ***** on them. Are yours broken? i guess if they are standing still, sure if you rig for misl distance you are getting about 125km range on a cerb with a flight time of 12s an interceptor orbiting at 120km covers 48 km in this time 120 + 48 > 125
They cut corners, that only applies if they inty is straight lining away.
Alternatively, use an orth with 20+km/s light missiles. |

afkalt
Republic Military School Minmatar Republic
805
|
Posted - 2015.03.04 23:27:07 -
[9] - Quote
Devi Loches wrote:afkalt wrote:Devi Loches wrote:Axloth Okiah wrote:It is incredible how many posts are devoted to interceptors while we have no idea about the fitting... imho one of the more elegant solutions (assuming its even an issue) would be making the entosis module thingy relatively cap hungry. Even if it's super cap hungry, you will only be going through 1 cycle. So you turn everything off, start up the E-Link, and then go back to burning around. They have stated that they are looking to have E-Link have low fitting requirements. Most people are assuming it'll be about the same as fitting a turret or a launcher. There a lot of other issues with the new sov, interceptors are just the most obvious and easily picked at. There is still very little benefit to owning sov. The indecies are still very crude guides (especially the Industry one). Seriously, who cares? There's not an interceptor with the lock range needed in existence that missiles can't trash. Yay, CCP fixed missiles. You have a sniping missile ship that can hit a frigate orbiting 110km away at 4km/s? Post it.
With the time you have, a RAVEN will kill them |

afkalt
Republic Military School Minmatar Republic
805
|
Posted - 2015.03.04 23:33:32 -
[10] - Quote
Eli Apol wrote:Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time? 20 (or fewer) Kitsunes. So thats 2bil in intys countered by 400mil in ewar frigs.
Or a maulus.
Cheaper again.
|
|

afkalt
Republic Military School Minmatar Republic
806
|
Posted - 2015.03.04 23:37:44 -
[11] - Quote
Devi Loches wrote:Eli Apol wrote:Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time? 20 (or fewer) Kitsunes. So thats 2bil in intys countered by 400mil in ewar frigs. So far this seems like the only reasonable counter to the trollceptors I've seen. It keeps the risks of defense roughly equal to that of the attackers. (Not the insanely expensive interceptors mentioned above, just the basic interceptors that would be common. Interceptor fleets vs ewar fleets.)
And as I've said "basic" interceptors will die in a fire to missile ships. Even the "speed" ones will die.
At 100m+ per SHIP at the death rate, they'll quickly stop becoming "throwaway". |

afkalt
Republic Military School Minmatar Republic
806
|
Posted - 2015.03.04 23:38:40 -
[12] - Quote
Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote: i guess if they are standing still, sure
if you rig for misl distance you are getting about 125km range on a cerb with a flight time of 12s
an interceptor orbiting at 120km covers 48 km in this time
120 + 48 > 125
They cut corners, that only applies if they inty is straight lining away. Alternatively, use an orth with 20+km/s light missiles. a misl range rigged orthrus only has an engagement envelope of 100km, and that is while further gimping the tank to include the sensor booster needed to lock that far an interceptor also beats a heated orthrus's speed by a good kilometer a second or so
And the trollceptor will kill it, right?
Or not.
People are talking about snakes and quafe, what is a missile speed implant against that? |

afkalt
Republic Military School Minmatar Republic
806
|
Posted - 2015.03.04 23:40:46 -
[13] - Quote
ISD Ezwal wrote:CCP Fozzie wrote:Finally caught up with the thread. :) Slacker, I was already across the finish line.... 
Red Queen scenario..... |

afkalt
Republic Military School Minmatar Republic
806
|
Posted - 2015.03.04 23:48:14 -
[14] - Quote
Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote: i guess if they are standing still, sure
if you rig for misl distance you are getting about 125km range on a cerb with a flight time of 12s
an interceptor orbiting at 120km covers 48 km in this time
120 + 48 > 125
They cut corners, that only applies if they inty is straight lining away. Alternatively, use an orth with 20+km/s light missiles. a misl range rigged orthrus only has an engagement envelope of 100km, and that is while further gimping the tank to include the sensor booster needed to lock that far an interceptor also beats a heated orthrus's speed by a good kilometer a second or so And the trollceptor will kill it, right? Or not. People are talking about snakes and quafe, what is a missile speed implant against that? it doesn't have to beat the orthrus, just not die to it until the artosis link finishes the job also i do like that you are having to use a 280m ship and 750m of implants to kill a 20m frig with an 80m module
Or I could use a cheapass cruiser and block the link....
Stop the melodrama. Interceptors threaten sprawling, indefensible empires. NOTHING MORE.
Stop being bad, stop derailing with FUD about "trollceptors" and maybe we can all get a decent future.
These phantom interceptors threats are nothing short of a nonsense if you live in your space. |

afkalt
Republic Military School Minmatar Republic
807
|
Posted - 2015.03.04 23:58:14 -
[15] - Quote
Devi Loches wrote:Eli Apol wrote:afkalt wrote:These phantom interceptors threats are nothing short of a nonsense if you live in your space. Precisely, it's no surprise that they're being hyped up as gamebreaking by TMC and on this thread - it's because goons don't want them to threaten their sprawl and want to get rid of them now. I have no connection to Goons whatsoever. I live in a single constellation that my alliance owns. I'm worried about these interceptors trolling and keeping me from being able to go have real fights by either swatting at them or endlessly counter-camping.
What, all 4 hours of "prime time" YOU DICTATE?
The horror you might have a 4 hour kill farming window.
WOE IS ME. |

afkalt
Republic Military School Minmatar Republic
807
|
Posted - 2015.03.04 23:59:49 -
[16] - Quote
Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote:it doesn't have to beat the orthrus, just not die to it until the artosis link finishes the job
also i do like that you are having to use a 280m ship and 750m of implants to kill a 20m frig with an 80m module Or I could use a cheapass cruiser and block the link.... Stop the melodrama. Interceptors threaten sprawling, indefensible empires. NOTHING MORE. Stop being bad, stop derailing with FUD about "trollceptors" and maybe we can all get a decent future. These phantom interceptors threats are nothing short of a nonsense if you live in your space. the inteceptor then shrugs, burns off grid, and hits another node or sov structure, and cannot be stopped if the pilot uses a shred of intellect while burning around a region you can't bridge around them due to fatigue, you can't warp faster than them, and outside of serious pilot error, they cannot be caught while traveling stop focusing on the individual fight (especially since you are bad at theorycrafting them)
Again, an empire of APPROPRIATE SIZE will give zero craps about this.
Funny that. |

afkalt
Republic Military School Minmatar Republic
808
|
Posted - 2015.03.05 00:21:13 -
[17] - Quote
Promiscuous Female wrote:afkalt wrote:Promiscuous Female wrote: the inteceptor then shrugs, burns off grid, and hits another node or sov structure, and cannot be stopped if the pilot uses a shred of intellect while burning around a region
you can't bridge around them due to fatigue, you can't warp faster than them, and outside of serious pilot error, they cannot be caught while traveling
stop focusing on the individual fight (especially since you are bad at theorycrafting them)
Again, an empire of APPROPRIATE SIZE will give zero craps about this. Funny that. the problem is that the appropriate size to counter interceptor shenanigans increases by ten for every pilot in the opfor did it occur to you that with our numbers, we can make any defense untenable
Like you did with siphons? The same melodrama was used there. And sure, for a while indeed ....then people got bored |

afkalt
Republic Military School Minmatar Republic
815
|
Posted - 2015.03.05 08:38:24 -
[18] - Quote
This thread is literally FULL of people **** scared of logging in and living in THEIR space.
It would be funny if it was not such a damning and tragic indictment of the state of sov null.
Yup, systems should support more people, that's fine.
There's a disgusting amount of pressure from certain areas to push this away as fast and as hard as possible. That alone tells me this is going in the right direction. The outrage that people might have to DEFEND what they OWN for a mere 4 hours per day at a time of THEIR choosing is disgusting.
The large sprawling entities have a vested interest in maintaining the status quo - stay on the path, CCP. |

afkalt
Republic Military School Minmatar Republic
816
|
Posted - 2015.03.05 10:43:38 -
[19] - Quote
AngeDeMort wrote:Black Ambulance wrote:AngeDeMort wrote:   Please consider a minimum ship-size for this new module.. Maybe cruiser or battle-cruiser and upwards..? Maybe only HACs and upwards? Maybe a new cruiser and upwards?  But please keep low-fitting requirements, so as not to gimp a pvp fit.. Please do not allow these trollceptors to exist. These changes look fantastic! Thanks for your time.. Eve IS the best game. Always was, always will be.  xx     NO WAY , Ceptors are fine , if you can't counter them , move back to jita or new caldari ! Adopt or die , I want to fit that mod to my ibis too. Your ability to counter a troll fit with a troll fit of your own, in numbers, is not what is being sought here.. It is content and gameplay... Time-wasting, while it may float some peoples boats, is not really, I don't believe, something CCP wants, necessarily. By having a minumum ship-size fitting requirement the probability of actually engaging in combat/content increases... With trollceptors, the concept is NOT to engage in combat but rather in griefing-type activities!  You wanting to fit one to your ibis says a lot...  So, hopefully, it is not necessarily "no way.."
At a 100m a pop, trollfits are going to get old fast. Lose 20, that's a carrier hull right there.
I repeat, the only people with anything to fear here are people who do not live in their own space in their OWN prime time. It's not like you're going to get ninja hit whilst you're all sleeping for goodness sakes. |

afkalt
Republic Military School Minmatar Republic
816
|
Posted - 2015.03.05 11:42:54 -
[20] - Quote
AngeDeMort wrote:afkalt wrote:AngeDeMort wrote:Black Ambulance wrote:AngeDeMort wrote:   Please consider a minimum ship-size for this new module.. Maybe cruiser or battle-cruiser and upwards..? Maybe only HACs and upwards? Maybe a new cruiser and upwards?  But please keep low-fitting requirements, so as not to gimp a pvp fit.. Please do not allow these trollceptors to exist. These changes look fantastic! Thanks for your time.. Eve IS the best game. Always was, always will be.  xx     NO WAY , Ceptors are fine , if you can't counter them , move back to jita or new caldari ! Adopt or die , I want to fit that mod to my ibis too. Your ability to counter a troll fit with a troll fit of your own, in numbers, is not what is being sought here.. It is content and gameplay... Time-wasting, while it may float some peoples boats, is not really, I don't believe, something CCP wants, necessarily. By having a minumum ship-size fitting requirement the probability of actually engaging in combat/content increases... With trollceptors, the concept is NOT to engage in combat but rather in griefing-type activities!  You wanting to fit one to your ibis says a lot...  So, hopefully, it is not necessarily "no way.." At a 100m a pop, trollfits are going to get old fast. Lose 20, that's a carrier hull right there. I repeat, the only people with anything to fear here are people who do not live in their own space in their OWN prime time. It's not like you're going to get ninja hit whilst you're all sleeping for goodness sakes. But you are, m8. You're going to have tools come in, system to system and give you a factor times more work fixing it than them causing it... All these folk saying, I'll just undock my sniper and blat them are b#&lshitters! They'll do that if they've got superiority and eyes everywhere but not if they're logged on in sys alone... Even if they log on alts to scout it before engaging.. the timer has flipped (you have lots of work to do....).. If they undock a combat ship, they have to warp to site (assuming off scan) and then see an uncatchable inty flitting around... They then warp back to get another ship... timer has flipped... I don't know mate, but all this hot-air bravado does nothing to get to the bottom of things... The goons are saying they'll do it to show it's a flawed mechanic and even if it that means they're secretly afraid of it being done to them (which is a good reason to condone it), it's still annoying grief-type game play... Stamp it out! 
I doubt it. All you're going to need is a cruiser with a tank and a link.
"oh but the inty will just warp off!" What, with a module that blocks warp? Let me know how that works out for you.
If you're so spread you can't keep tabs on your own sov in your OWN designated PRIME window, you shouldn't have it in the first place.
People didnt keep doing it with siphons, they're not going to do for long with these either.
There will be no magical drive bys when your whole alliance is sleeping, there will be limited use of 100m trollceptors because they'll be farmed for fun in short order once people adjust.
Hell, everyone will just toss the T1 mods on cyno alts in punishers. Voilla, system defended. A 100m interceptor isnt going to come in for the kill in case it gets popped. |
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afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 12:07:45 -
[21] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Well if the idea is to enable occupancy sovereignty, with active, alive, real people living there, they would of course allow the fitting of these modules to spaceships that were able to penetrate gatecamps.
single system is guarded 4/7
Fixed that.
And it's not that onerous to chase them off unless they are there in force, but that is not what is being posited. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 12:47:06 -
[22] - Quote
Terence Bogard wrote:Kaarous Aldurald wrote: As for the timer, I also would like to know this. Hopefully it either goes back to zero immediately, or at the very least ticks down over time.
+1 The timer should tick back over time at like 50% speed. That way you only need to kill enemy links instead of having to deploy your own. Should allow more freedom in defensive tactics. Edit: With that approach you could just alpha link ships off the field once they activate, effectively forcing a large portion of enemy ships to fit links.
This is directly contrary to the goal of forcing OWNERS to defend their own things. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 12:49:07 -
[23] - Quote
Kaarous Aldurald wrote:afkalt wrote:Terence Bogard wrote:Kaarous Aldurald wrote: As for the timer, I also would like to know this. Hopefully it either goes back to zero immediately, or at the very least ticks down over time.
+1 The timer should tick back over time at like 50% speed. That way you only need to kill enemy links instead of having to deploy your own. Should allow more freedom in defensive tactics. Edit: With that approach you could just alpha link ships off the field once they activate, effectively forcing a large portion of enemy ships to fit links. This is directly contrary to the goal of forcing OWNERS to defend their own things. Except that they did defend their own things. By killing the guy who tried to contest it. Once the active influence of the attacker is gone, so should the effects be gone.
Or they batphoned the landlord - something they're trying to discourage. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 12:51:45 -
[24] - Quote
I've no issue with accelerated capture for uncontested defenders btw. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 12:58:25 -
[25] - Quote
Lord TGR wrote:Regardless of how it happened, someone came and defended the space. It's obviously space which is still defendable, or it wouldn't be defended.
Yes but the point I'm making is this is the ENTIRE reason behind the division of "sides" in the links. To FORCE the OWNERS to take action, to be unable to rely on "blues" for the whole thing.
It also opens interesting tactical possibilities insofar as the attackers can primary a single alliance to try and get a timer to extend by breaking the links. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:00:37 -
[26] - Quote
Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed.
You mean like how defenders still need to take action against an RF item, even if it is uncontested?
This is the case even today.
CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things.
Tell me why the OWNERS should not be fully involved in saving their own things? |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:06:02 -
[27] - Quote
Lord TGR wrote:afkalt wrote:Lord TGR wrote:Regardless of how it happened, someone came and defended the space. It's obviously space which is still defendable, or it wouldn't be defended. Yes but the point I'm making is this is the ENTIRE reason behind the division of "sides" in the links. To FORCE the OWNERS to take action, to be unable to rely on "blues" for the whole thing. Well, they did, didn't they? They thwarted the reinforcement attempt, and either they someone from their alliance . What's the problem? I'm guessing what you're going to end up with is instead of "blues", you'll have corps joining an alliance, just like today. afkalt wrote:It also opens interesting tactical possibilities insofar as the attackers can primary a single alliance to try and get a timer to extend by breaking the links. I've no idea what you're trying to get at, since at worst there'll be a specific alliance which all the corps are in, so no matter what you do, you've got "a single alliance".
I think we're talking at cross contexts.
What makes the most sense is to apply the occupancy bonuses in reverse to the owners in terms of times. So for the owners, DIVIDE the 10 minute capture time by the occupancy bonus factor. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:06:50 -
[28] - Quote
Terence Bogard wrote:afkalt wrote:Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed. You mean like how defenders still need to take action against an RF item, even if it is uncontested? This is the case even today. CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things. Tell me why the OWNERS should not be fully involved in saving their own things? Alphaing links of the field is an imperfect solution by itself. There will always be more links from both sides. Its still a losing battle to try and defend a timer without the owner present.
As it is presented today, yes. People are asking for the thing to tick back itself after attackers die, thus directly going against the NEED to have the owners on field. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:09:03 -
[29] - Quote
Lord TGR wrote:afkalt wrote:You mean like how defenders still need to take action against an RF item, even if it is uncontested? You mean like POSes are completely incapable of regenerating their own shield after they've been reinforced?
I was referring to both the new and the old worlds.
If you RF under this proposition, the defenders MUST take action or it stays RFd.
>>If nobody shows up to defend or attack a capture event, or if the involved parties are perfectly matched, the event can go on indefinitely |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:13:39 -
[30] - Quote
Whats wrong with applying occupancy bonuses like I suggested then.
A quarter of the time is hardly onerous. |
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afkalt
Republic Military School Minmatar Republic
819
|
Posted - 2015.03.05 13:25:07 -
[31] - Quote
Terence Bogard wrote:What im saying is, if you are presented with a batphone defense and no owners there's only so many alpha fleets they can field. Bring links in something that fleet cant hit and all of the sudden they're useless.
Also I proposed an exponential regen with a delay. Say for example they volley off all the links. It could take 5 minutes to even start regen and another 20 for it to be a meaningful amount of regen. All you need to do is barely start one cycle to reset that. Meanwhile that alpha fleet is hanging out in the open waiting for another group to roam on in and kill them.
I still don't see an issue.
As it is currently presented, at WORST the defenders spend 9.9 minutes rolling it back. If we reverse occupancy multipliers to assist that, it is 2.5 minutes - 150 seconds to secure the objective. That's not a huge effort wall.
|

afkalt
Republic Military School Minmatar Republic
819
|
Posted - 2015.03.05 13:35:27 -
[32] - Quote
Terence Bogard wrote:afkalt wrote:Terence Bogard wrote:What im saying is, if you are presented with a batphone defense and no owners there's only so many alpha fleets they can field. Bring links in something that fleet cant hit and all of the sudden they're useless.
Also I proposed an exponential regen with a delay. Say for example they volley off all the links. It could take 5 minutes to even start regen and another 20 for it to be a meaningful amount of regen. All you need to do is barely start one cycle to reset that. Meanwhile that alpha fleet is hanging out in the open waiting for another group to roam on in and kill them. I still don't see an issue. As it is currently presented, at WORST the defenders spend 9.9 minutes rolling it back. If we reverse occupancy multipliers to assist that, it is 2.5 minutes - 150 seconds to secure the objective. That's not a huge effort wall. Its helpful for owners as well. It will allow defenders to pursue an enemy when they leave a structure to go attack another one of the owners structures, which i imagine will not be uncommon. But I will cede that there are much larger issues than this plaguing the sov plans.
Indeed. I do think the occupancy should work as I suggested though.
Yes it's a double bonus to owners who use their space - but that's a carrot, not a stick. Needing to link it for 40 minutes on offence, but 2.5 in defence is a pretty big hurdle to get passed and a good reward for well used space. |

afkalt
Republic Military School Minmatar Republic
821
|
Posted - 2015.03.05 13:55:09 -
[33] - Quote
Terence Bogard wrote:afkalt wrote:Terence Bogard wrote:afkalt wrote:Terence Bogard wrote:What im saying is, if you are presented with a batphone defense and no owners there's only so many alpha fleets they can field. Bring links in something that fleet cant hit and all of the sudden they're useless.
Also I proposed an exponential regen with a delay. Say for example they volley off all the links. It could take 5 minutes to even start regen and another 20 for it to be a meaningful amount of regen. All you need to do is barely start one cycle to reset that. Meanwhile that alpha fleet is hanging out in the open waiting for another group to roam on in and kill them. I still don't see an issue. As it is currently presented, at WORST the defenders spend 9.9 minutes rolling it back. If we reverse occupancy multipliers to assist that, it is 2.5 minutes - 150 seconds to secure the objective. That's not a huge effort wall. Its helpful for owners as well. It will allow defenders to pursue an enemy when they leave a structure to go attack another one of the owners structures, which i imagine will not be uncommon. But I will cede that there are much larger issues than this plaguing the sov plans. Indeed. I do think the occupancy should work as I suggested though. Yes it's a double bonus to owners who use their space - but that's a carrot, not a stick. Needing to link it for 40 minutes on offence, but 2.5 in defense is a pretty big hurdle to get passed and a good reward for well used space. The problem is there's going to be a good chunk of low level occupancy systems until the isk starts raining in 0.0 and tbh even after. It should be harder to defend such space but not impossible. Say I own two constellations, there will probably only be a handful of high level occupancy systems with the rest being medium to low. The strategy for my oppenent is just going to be to bounce around my space reinforcing all of my stuff bit by bit. If i drive them off they go to the next system. I then have to follow them leaving marginally degraded timers all around my space. I'd be satisfied if they only regened if they were above say, 85% and slowly at that.
Perhaps after the window ends. Maybe. It's only 10 minutes - nothing compared to a current structure repair.
But then, I think occupancy should be not system limited, perhaps a combination of adjacent systems values, or the sum thereof or similar. |

afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:17:47 -
[34] - Quote
Terence Bogard wrote:epicurus ataraxia wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: However, the difference is, someone took the effort, to combine that information, INTO ONE PLACE.
They. Know. This. Already. Stop harping about your nonsense. Clearly then, you have recently recieved large buffs to null income? No? Well, they either clearly do not, and require more data before implementing changes. Or they have decided the balance is right. I suspect that they require more data, we may be waiting a while then. Umm, itll take more than just data to implement the null income changes. Especially when its needs to be balanced with hisec, and provide meaningful space content. There are a million factors to be considered and it may have to be coupled with an overall industry revamp. It will take time to do it right.
That, and the obscene income from goo. Just because grunts dont make trillions, sure as hell doesnt mean no-one down there is.
The SRPs ain't being funded by selling sisters probes 
But this is wildly off topic. |

afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:19:59 -
[35] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote: Leaving grid even if your ship gets killed does not restore the shield back to 100%. You can come back just a few minutes later and continue from relatively the same point unless the POS owner repped it up.
If I am shooting at a pos and I get blapped, if I do not return the pos will regenerate it's own shields over time. I would expect nothing less from the successor mechanic. Only the timeframe is really changing.
Except it's not shields and the ENTIRE driving premise behind this is to get owners undocked and looking after their own stuff. It would be completely contrary to the core idea. This is further reinforced (no pun) by the fact if you do NOT defend an RF, it NEVER ends.
I would doubt that "We can't be arsed doing 9.9 minutes of work, but our sov should be held for us" is going to carry much weight tbh. |

afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:36:02 -
[36] - Quote
Afraid not. Read the blog and the flow charts again, without adding your own parts or making bits up.
It's all about how the SIDE is defined. |

afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:41:15 -
[37] - Quote
Frostys Virpio wrote:The real way to prevent most of the trolling isn't to make the timer reset but to make the trolling harder to do. The 250km range on the T2 module is absurd. Why didn't they just make the T2 version's range just double from T2 or hell quadruple if you really must? No instead they introduced a module with 10 time the effective range. No wonder people are theorycrafting an epic amount of trolling with SOV when you can do it from the very limit of any targetting systems and also potentially be fitted to the most mobile kind of ships and people wonder why we might end up playing space tag...
It is also hyperbolic FUD, these paper, "fast" ships will be torn apart at a moments notice by active pilots. Or simply ignored and blocked with their own links. |

afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:42:59 -
[38] - Quote
It's not worth it. |

afkalt
Republic Military School Minmatar Republic
822
|
Posted - 2015.03.05 14:53:43 -
[39] - Quote
Eli Apol wrote:afkalt wrote:Eli Apol wrote:If it immediately hard resets then suddenly falcon screws up absolutely EVERY capture attempt whether by trollceptors or battleships (exception for ewar immune marauders and caps) So definitely not a hard reset. A slow tick down that could be accelerated by a defensive link seems do-able - it still requires the defenders to arrive and deter the attackers but means that a troll fleet could be more easily ignored. Actually it quite explicitly says what it does in the situation of no links active and what then happens at the end of the prime time window if the item is not under full control. That is - no links from either side: Paused. Contested at window end: Remains vulnerable until a conclusion is reached. Yep I'm aware of how it works currently - I wouldn't be averse to a slow tick down (maybe half or quarter speed) in the defences favour if NO links are left on it (1 link each still results in a pause)
I've still not seen a reason that owners should not have to take action though. Is 9.9 minutes of their day really too much? No-one is asking them to spend hours per object. Hell, use a cynoalt with a T1 link.
I don't think asking guys to spend less than 10 minutes is wholly unreasonable to secure a SOV structure. |

afkalt
Republic Military School Minmatar Republic
823
|
Posted - 2015.03.05 15:25:01 -
[40] - Quote
Alp Khan wrote:Kaarous Aldurald wrote:Eli Apol wrote: Current method at least offers some initiative to the attackers to actually start a meaningful fight as the defender has to come on grid and push them off or remain on grid with them whilst risking a 20m module on even their cheapest ship.
Quite the opposite, actually. It encourages any prospective attacker to spread out as much as possible, and fight as little as possible, since the cycle time on these things is so incredibly low. It actively discourages defensive fighting pre-reinforce. Which, in turn, basically puts a four hour per structure time tax on the defender. I elaborated this earlier. I can get a separate monitor, put up a few clients on it with an "afk" cloaked ship each, wait until I have two minutes, reinforce half a dozen structures(because let's not even pretend that is feasible or reasonable to tell people to defend a system 24/7. That's not a game, that's a job), and then they have to guard each and every one for four hours to make sure I don't show up and cap their **** like I'm sniping an Ebay auction. That is the optimal sov capture method. Barely more effort than afk cloaking, and I can capture sov from even determined defenders after a little while, since eventually they will get tired of it or their wives will kill them. And then you'd have the Republic of Kaarous, and I didn't fight anybody to get it. At least until someone wanted to take it from me, then we'd take turns trolling each other until somebody gives up. That's what made me laugh about the "weaponize boredom" line. And this is precisely why the whole proposal is incredibly, ridiculously weak when it comes to risk-reward and game balance. Even worse, I'm not seeing an easy to way to make this workable. It would probably take less time to modify the existing mechanics and increase the null-sec life benefits to make this non-sense workable. I'm betting that the majority of CSM already said no when this was revealed to them. Sometimes, I feel as if my words are falling short to describe the level of incompetency here. I thought before, when the pre-Phoebe blog hit, that this shortsighted and shallow approach was an issue specifically with Greyscale. However, now I fully realize that it is not something that is isolated to Greyscale.
It would be, if that was remotely how the system worked.
But it's not, is it?
Not at all.
You have a 4 hour window. You have a MINIMUM of 12 minutes to RF a structure, potentially 42 minutes. All this time you can't warp and have an 80m module strapped to your hull. Still sound like a good idea if the locals are active?
tl;dr: You don't need to watch jack 24/7. |
|

afkalt
Republic Military School Minmatar Republic
823
|
Posted - 2015.03.05 15:26:16 -
[41] - Quote
Kaarous Aldurald wrote:afkalt wrote: I'd LOVE to see these "mighty trollceptors" deal with a simple maulus/caracal combination.
The issue is, as is obvious, not actually killing them. It's that, since it only takes two minutes to complete a reinforce (which then forces you into a four hour sitdown on the structure), that you functionally would need to have said Caracal and Maulus sitting 50km off of the structure literally all the time. Idk about you, but I missed the memo where EVE is supposed to be a job instead of a game.
It takes two minutes to START a reinforce.
>>Before occupancy defensive bonuses are applied, exerting uncontested control over Territorial Claim Units, Infrastructure Hubs and Outposts will take 10 minutes (plus the duration of the first cycle) and enabling/disabling station services will take 5 minutes (plus the duration of the first cycle). Like everything in this plan, these numbers are subject to change based on playtesting and discussion. |

afkalt
Republic Military School Minmatar Republic
827
|
Posted - 2015.03.06 08:19:51 -
[42] - Quote
baltec1 wrote:Eli Apol wrote:Schluffi Schluffelsen wrote:a) nobody puts a small tower on a r64 moon b) siphons c) every line members gets in touch with it, it's called SRP - ever seen the SRP bills of alliances? d) if it's so much isk, why do alliances rent out space?
It's not like there are 4 trillion of ISKs flowing into the pockets of 1 guy. It's divided up between lowsec/nullsec entities, fought over, needs to be transported, manufactured, etc.
Yes, it's a lot of isks but considering how many hands it's running through and the monthy upkeep + strategic/logistic work done... not that great. If you feel like it, go take a hit at a lowsec r64 and check for yourself how much fun it is to have one! Oh I'm fully aware of this, I just needed a rough figure to bounce around when people are saying that nullsec is so poor at the moment. I mean the 4T across the whole of New Eden is a definite lowball estimate if you check the coverage percentages on dotlan as well. I'm not saying it's all going into Mittens pockets directly buuuut I'm also quite sure he doesn't do much afktar-ing either when he needs a new ship to whelp. As I say, it's top down income - would be far more interesting to have industry guys actively mining that stuff and have a bottom up process. I don't get any of it.
I wouldn't have expected for a moment that you did - HOWEVER it cannot be ignored as it is a massive source of NULL income, even if the only way people see it is in SRP.
Ignoring moon goo is like ignoring LPs in high sec.
Also, null PI isn't too shabby.
Point being - I've no problem with a null income rebalance - but it might not go quite the way we expect (or hope). |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 08:38:24 -
[43] - Quote
Kaarous Aldurald wrote:Seraph IX Basarab wrote: Tell me which ship you have in your hanger that has a lock range of 250 that you envision will be doing these sort of deep territory sov sapping missions.
I didn't say that was my plan. My position is that any distance longer than about 40km is too large. The most major issue is with the cycle time. Structure grinding set the bar rather too high to take a crack at owning sov. But a 2 minute cycle time and a 100 million isk module is setting the bar entirely too low.
For the nth time.
Its a 2 minute cycle time to START the process.
It is a minimum of 12 minutes, in a completely neglected, unused system to RF things. That gives the owners a minimum of 10 minutes to get a SINGLE ship on grid and block you.
Stop spewing the garbage that you can RF anything in 2 minutes. It is a flat out fabrication. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 08:39:35 -
[44] - Quote
Kaarous Aldurald wrote:Torgeir Hekard wrote:Kaarous Aldurald wrote: Yeah, they can, because it takes a mere 2 minutes and people have to sleep and eat and use the bathroom. If someone lives in a system, it is not "unoccupied" just because they have to sleep.
If they have to sleep during their declared prime time, you've got to ask them some interesting questions. You. Can. Reinforce. The. Structure. At. Any. Time.
No. You. Cant. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 08:44:28 -
[45] - Quote
Torgeir Hekard wrote:Kaarous Aldurald wrote: So, pop the first cycle, leave, if it's not contested again in ten minutes, it's reinforced. Unless that sentence means that you have to cycle the whole thing for that time, which if that's the case, they should just say that then. Because the flowchart suggests that you have to do it once, and that the other timer is for the defender to respond with a contesting Entosis cycle.
As far as I understand, The Module has a 2 minute spool up time after which it starts affecting the timer. So each time you enter the grid you have to spend at least 2 minutes on grid to start affecting the timer. If you leave the grid, the timer stops. If you return, you need to spool up for 2 minutes again. Now if there are two of you and one leaves, the other one continues to spin the timer, but if you return, activate the module and your buddy leaves immediately, the timer stops until your personal spin up timer passes. So you can't do a rewarp relay race, and each and every person willing to affect the timer HAS to spend at least 2 minutes on grid.
Correct.
This flowchart should hopefully put this to the grave once and for all (with two in the head)
http://cdn1.eveonline.com/www/newssystem/media/66967/1/entosislinksimple_(1).jpg
Bottom box - No links active, progress paused. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 10:01:32 -
[46] - Quote
tlmitf wrote:http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor
In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.
You add a fitting restriction.
Paws off my 100m killmails which I'll splash for funsies. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 10:13:44 -
[47] - Quote
Kaarous Aldurald wrote:Papa Django wrote:tlmitf wrote:http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor
In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.
The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space. And what that really means is that, during your "prime time" you are automatically on the back foot, and have to babysit each and every structure in your alliance. You'd be spending your peak hours guarding your sov instead of using it. To me, this seems remarkably hostile to small groups without the necessary numbers to have a presence in numerous timezones. (because large groups have more ability to manipulate their prime time to their advantage)
Depends, loot fairy odds suggest killing even 2 of these per hour is 80m per hour. And they're not hard to kill, that's pretty solid income.
1) Cerberus 2) MTU 3) ????? 4) PROFIT!!!
Alternatively, we can use the literal armies of cyno alts to guard things if required. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 10:44:49 -
[48] - Quote
baltec1 wrote:afkalt wrote:
I wouldn't have expected for a moment that you did - HOWEVER it cannot be ignored as it is a massive source of NULL income, even if the only way people see it is in SRP.
Ignoring moon goo is like ignoring LPs in high sec.
Also, null PI isn't too shabby.
Point being - I've no problem with a null income rebalance - but it might not go quite the way we expect (or hope).
Its my biggest fear CCP will make the same mistakes again.
It is not fully CCPs fault, we play a part in how we use the moon income. It is a difficult proposition to resolve - if we deleted moons tomorrow and rolled the income into (for the sakes of picking SOMETHING for this sentence) bounties - what point is there it POS any more? Greatly diminished value.
I fear a lot of people look at null anoms and compare it to high sec missioning in isolation - which is fine and dandy except that there are other sources of income in that space which cannot be ignored in the holistic view - income levels high cannot get anywhere near to.
So - it sucks for people trying to live out there (less generous SRP programs, which people never really consider the savings this presents as "income". I wonder how perceptions would change if the bloc leaders changed things and said "ok, no more SPR - ever. Instead you'll be paid X per month from moon incomes".
It is a very complicated issue - my point was mainly people usually oversimplify it or look at too narrow a focus distorting the image of the entire income of null sec which is something we can't really do.
Anyway, enough derailing from me on this topic  |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 11:31:38 -
[49] - Quote
Aralyn Cormallen wrote:epicurus ataraxia wrote:Well, the whole trollceptor thing has been effectively demolished.... Only in the heads of those who don't want to hear about it. How about leaving it to the Devs to decide whether its a problem or not, rather than the rather biased views of posters?
On the contrary, I cannot wait to farm the kills.
A 100m, self tackling 1800 EHP ship? Yeah, that is going to have a VeryBadTimeGäó indeed.
Sure, some might burn off grid, maybe. But a bunch are gonna die hard. |

afkalt
Republic Military School Minmatar Republic
830
|
Posted - 2015.03.06 13:16:46 -
[50] - Quote
Why are people so scared of paper ships that cannot warp? |
|

afkalt
Republic Military School Minmatar Republic
834
|
Posted - 2015.03.06 13:30:33 -
[51] - Quote
Lavayar wrote:afkalt wrote:Why are people so scared of paper ships that cannot warp? I'm not scared. It's just question of risk/reward. Where on one hand 750 kk for iHub and on the other 20 kk for interceptor.
The T2 inty costs 100m.
It can be stopped by a simple punisher with a T1 link.
Do you think having an 80m mod on a ship with <2k EHP which CANNOT WARP OFF isn't a risk?
Have you seen what ships like cerberus are capable of?
These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.
Edit: Make the mod have a 100% drop rate on death. People will be falling over themselves to hunt these. |

afkalt
Republic Military School Minmatar Republic
837
|
Posted - 2015.03.06 13:51:28 -
[52] - Quote
Lavayar wrote:afkalt wrote:Lavayar wrote:afkalt wrote:Why are people so scared of paper ships that cannot warp? Have you seen what ships like cerberus are capable of? These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space. Yes. My cerberus alt is ready for this. In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.
That's a more valid concern.
Perhaps a color option for the overview? Or an icon a-la scram/webs/ewar? |

afkalt
Republic Military School Minmatar Republic
838
|
Posted - 2015.03.06 14:06:53 -
[53] - Quote
Chi'Nane T'Kal wrote:Lavayar wrote:afkalt wrote:Lavayar wrote:afkalt wrote:Why are people so scared of paper ships that cannot warp? Have you seen what ships like cerberus are capable of? These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space. Yes. My cerberus alt is ready for this. In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late. So basically your answer to that 100M trollceptor is to bring a 200M+ cerberus ..unless of course, there are a few more names in local, which may or may not be a support fleet waiting for you just to do so, in which case you'll stay docked? On second thought, make that a support fleet anywhere in range and a single additional pilot in local, to keep the point till his friends arrive.
See, we're already moving away from myth of the unkillable trollceptor to a proper fleet engagement.
Shouldn't have been this hard, but we got there.
Could it be that they were, in fact, aiming for exactly this? To make it possible to take undefended sov without a [super]cap grind, to ensure that uncontested/undefended areas fall quickly, but defended areas are much harder to dislodge without making a proper effort?
It's almost as if the advantages are stacked to the attackers if the space is unused and undefended but stacked with the defenders if it is. Some tweaks required, but they're damned sure in the right ballpark. |

afkalt
Republic Military School Minmatar Republic
842
|
Posted - 2015.03.06 15:52:52 -
[54] - Quote
Jenn aSide wrote:Jenshae Chiroptera wrote:The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.
Welcome to Low Sec 2.0 On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run. That also illustrates the problem with this sov system, it's Faction warfare 2.0, small gang 'penny packet' gangs and solo hunters will be the order of the day. That's great if you live in low sec and have a 'boxer/gladiator mentality', but sucks if you're a 'soldier' type that actually found fleet warfare interesting (fun is too strong a word).\ Imposing a low sec/FW syle of play on null sec...when actual low sec/FW exists is not the smartest development idea I've ever experienced. If null had to change, making it more like wormhole space would have been more interesting that making it like FW.
Not necessarily. You still have the OPTION to bring massive armadas to contest RFs (and since it is a race to 10 - why would you not?).
Sure, it's not one big blob (less tidi, yay!) but 5-10 with individual field commanders, however it is clear that even with these changes, holding the field is 100% essential.
So if people want to keep that style of warfare - they absolutely can. In fact, they probably will. Nothing beats huge numbers and a dedicated effort.
Big, huge fights aren't going anywhere - albeit they will be slightly more spread and may allow for more 3rd party interference. It will required better tactical thinking from the respective primary FCs. Proper stratagems in place - do you split the armada? Do you maintain one huge powerful fleet and sent skirmishers to tied up the other points until the main force arrives? There are a lot of options here.
The only thing that has really died is TiDi'ing a single node to death and a monster blob and a monster grind out.
Field command and control remains the #1 priority if you want to keep OR take sov.
RFs are different, sure - but that's fine. As stated, 5 guys can blitz an uncontested defend in half an hour - 5 guys repping a structure today..../puke.
For me, this lowers the entry bar to spark a fight, but the fights that matter? They're going to be very similar to todays fights. It also lowers the barrier to take sov if people wont defend it correctly - again that's fine too. People WANTING to take sov from people who WANT to keep it are still going to trigger huge fights. |

afkalt
Republic Military School Minmatar Republic
842
|
Posted - 2015.03.06 16:04:09 -
[55] - Quote
davet517 wrote:While the constellation based capture mechanic might give CCPs servers a break, it's still trading one system that favors massive numbers for another, the winner is going to be the side that can bring a cast of thousands and control multiple grids simultaneously, and/or keep a constant stream of link fitted ships coming, so, the only way for small entities to "win" will be to harass the defenders until they simply get tired of defending and give up. Then your prize for all that effort is becoming the defender yourself.
If you make light fast ships able to run the link, it's going to make escalation to larger ships a lot less likely. If it'll be possible for the link ships to speed-tank a BS-backed by triage fleet, there'll be little motivation to bring such fleets, or the super-cap fleets that would be the counter to them. These fights will come down to grid control by hac-logi style fleets defending the speedy link-runners. Sure, someone could try the "defend it with a Titan" approach as a hail mary if they aren't able to control the grid with sub-caps, inviting a counter-drop, but I think that'll be highly unlikely, given how easy it'll be to flip the system back.
The only real loss with this mechanic will be loss of a pimped I-Hub, but, since they are now decoupled from sov, I'd imagine that the landlords of Eve are already drafting "bring your own i-hub" rental agreements as we speak.
All in all, though, if you view 0.0 as a place to fight, you should be loving this change. If you don't want the PITA of being the sov-holding defender, your ability force fights from those who are without having to bring a super-cap fleet that would get steamrolled just got a big buff. If your reason for taking sov is to invite fights, you likewise just got a buff to your play style.
If your reason for taking sov is to bear it up in the safety of an ocean of blue to be able to afford a war machine to build an even bigger ocean of blue, there's a lot to hate here. Your play style just got hammered.
Agree with all save one part - people are forgetting the drawbacks of the link mods and that the targets are (essentially) broadcast. In THIS situation speed isn't worth a damn vs missiles, anaemic DPS is not relevant in the absence of reps or being able to warp out. You slap a handful of ravens or HML cerbs on field, defensive links of your own and the enemy speed linkers are going to have a very tough time staying alive. You are then free to engage the main fleet body - who, of course will be doing the same to you. Point is, all the fleet comps today will be viable. Frankly, in these kinds of fights I expect two things - EVERYONE with a slot having a link and marauders seeing use to be super heavy linkers with bastion to tank stupendous incoming dps.
As I posted a minute or so ago - serious contests are going to be fought tooth and nail for absolutely field supremacy - just like today. |

afkalt
Republic Military School Minmatar Republic
843
|
Posted - 2015.03.06 16:13:10 -
[56] - Quote
They've simply gave us the tools - if we're not capable to using them properly.....that's as much on us as them. |

afkalt
Republic Military School Minmatar Republic
844
|
Posted - 2015.03.06 16:17:37 -
[57] - Quote
I suppose that depends how much you want the save/kill.
I should say I'm setting aside the relative uselessness of BS in this - that hasn't been made worse by this but isnt improve either. If we could get back to the triangle of HAC/BC/BS type food chain, things would get a lot more interesting. |

afkalt
Republic Military School Minmatar Republic
846
|
Posted - 2015.03.07 12:28:33 -
[58] - Quote
I see every effort is still being made to stop changes that punish those who don't live in space they 'own'
Good job.
The people with something to fear here are those who do not live locally. No one else. Size is not a factor in terms of letting 'little' guys in. They could be crushed today and can be crushed tomorrow. The difference is that if you're not living in and using your own space then it's easy to take - and rightly so.
Use it or lose it is the message here. |

afkalt
Republic Military School Minmatar Republic
848
|
Posted - 2015.03.07 14:51:39 -
[59] - Quote
Kaarous Aldurald wrote:afkalt wrote: Use it or lose it is the message here.
And the problem with that is that most of it's not worth living in. As in, so bad you might as well be grinding missions in Egglenaert instead. Instead of being given to the ubiquitous little guy, that sov is going to be used as a DMZ between the areas actually worth having. If you want to force people to live in their space to defend it, fine. Just make it worth living in in the first place. Or is that too much to ask?
Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.
As I mentioned early in the thread but stopped the derail - there is a LOT more to "null income" than anoms and drops. PI, moon goo is HUGE income - there is no denying that. SRP programs are not cheap - but they are there.
To look at null income levels using bounties alone is to look at missions and ignore LPs. Disingenuous at best.
So as I said we might see a rebalance, but it might not be the one ANYONE expects.
The other thing that sits badly here is "the space is worthless, but no-one else can have it either" is...odd. A DMZ holds value - even if that is not liquid isk. Even more so now with phoebe and mid point requirements.
There's a WHOLE lot more to the null landscape than "line members find making isk hard". |

afkalt
Republic Military School Minmatar Republic
849
|
Posted - 2015.03.07 15:23:27 -
[60] - Quote
Kaarous Aldurald wrote:afkalt wrote: Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts.
Yeah, how dare people expect that the most dangerous space in the game would pay off better than L4 missions in highsec. This is the part where people can tell that you're just here to troll, by the way. Quote: As I mentioned early in the thread but stopped the derail - there is a LOT more to "null income" than anoms and drops. PI, moon goo is HUGE income - there is no denying that. SRP programs are not cheap - but they are there.
That's not personal level income, by any means. Quote: The other thing that sits badly here is "the space is worthless, but no-one else can have it either" is...odd.
If you weren't being deliberately dishonest, it would make perfect sense.
Calling me a troll because it dfoesn't suit your viewpoint doesnt make my points invalid.
The bottom line is NULL as a WHOLE has massive income. If that income is not making it down to line members - that is an issue to take up with your leadership.
Just because it is not convenient to "woe is me, ratting isnt good enough" doesn't make it untrue.
Yes, ratting alone doesn't meake eye watering income, but the other areas DO. I've not paid for a loss in a loooooong time. If you can't see how that is income of a different nature well I don't know what to tell you. |
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afkalt
Republic Military School Minmatar Republic
850
|
Posted - 2015.03.07 15:32:39 -
[61] - Quote
Kaarous Aldurald wrote:Kinis Deren wrote: You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place?
What I know is that it exists, not what it's content is. But please, keep acting like your rumor mongering has any relevance on the thread. afkalt wrote:The bottom line is NULL as a WHOLE has massive income. No, that's not the point. You can scream "Grr Moons!" until you pass out, it means nothing. SRP is not individual income. Moons are not individual income. Individual income should not be worse than highsec. Period.
"Individual" income is dictated BY THE LEADERSHIP and not CCP. If you have an income problem - speak to the directorate. CCP do not force to not share communal wealth, there is no mechanic enforcing this.
Point is, you need to accept that if null income is rebalanced, maybe it won't go the way you like. You can stick your fingers in your ears and yell how we all need to ignore the moon income, but CCP cannot and will not.
As I've said, I've no problem with a null rebalance - but people best be careful what they wish for. |

afkalt
Republic Military School Minmatar Republic
852
|
Posted - 2015.03.07 19:25:39 -
[62] - Quote
Jenn aSide wrote:afkalt wrote:
Calling me a troll because it dfoesn't suit your viewpoint doesnt make my points invalid.
The bottom line is NULL as a WHOLE has massive income. If that income is not making it down to line members - that is an issue to take up with your leadership.
The problem here is that you are completely off base. You've convinced yourself that alliance boss types are keeping all the isk and that somehow they are the problem. They aren't.
I know.
In my alliance, I know where that isk goes: into an extremely generous SRP and ship subsidy program.
However I'm not so foolish as to discount that as "income". I want a fitted BLOPS BS - half paid for. A fitted dread? Half paid for. I lose them in a fight? Paid for.
THAT'S where that income is going - I don't think it is being trousered by a few. SRP and subsidies are SO generous I could get by on half assed PI alone and never want for anything.
To ignore the alliance propping us up like that, to not understand how that is an equivalent to income quite simply beggars belief.
I've never contested the bounty farming doesnt equal other areas of space - but who said it's meant to? Sure, risk/reward and all that....but that makes sense ONLY if we absolutely ignore the SRP and subsidy programs out there. You cannot look at a single income stream and ignore the others.
I dont actually want them to change it, either. If they racked up bounties to replace moon goo then I'd need spend more time doing soul destroying ratting instead of the fun stuff I enjoy today. The situation today is that the actions of many pay for us all. In return for this we defend these assets tenaciously in between casual pewpew - that's where the fun is at. Not sitting shooting red crosses looking at Osmon with envious eyes.
And you know what, no-one bitches about being poor either. Funny that. |

afkalt
Republic Military School Minmatar Republic
853
|
Posted - 2015.03.07 20:37:28 -
[63] - Quote
X Gallentius wrote:Alp Khan wrote:[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec! Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD?
afk at that  |

afkalt
Republic Military School Minmatar Republic
857
|
Posted - 2015.03.08 09:35:56 -
[64] - Quote
Aralyn Cormallen wrote:flakeys wrote: I KNOW that an Alliance is needed to keep a moon and no individual can do that , that does not mean it should not be accounted for as individual income because again an Alliance is made out of individuals nd the SRP wich is aquired through moon-goo amongst other things is payed to individuals for their individual losses.Something you seem to have a hard time grasping.
I've said it before but it REALLY is hard to understand , especially for guys from your Alliance , that the people who are FOR the changes might not live in null-sec now but that does not mean they do not have the aquired null-sec experience .DUH
I don't disagree with you that Moon Minerals are a benefit (no-one would waste hours of their life on tower shoots/saves if they weren't seeing some of the money in some way), but an issue that has to be considered is that Moon Minerals are not a Sovreignty benefit or income. You don't need to hold a single system of sov to mine moons. For years organisations have held moon outside of their sov, and indeed, quite frequently in other peoples sov. The concern people have is that the additional ball-ache factor in sov just isn't going to be worth it, and large groups might just pick up their sov and sit in NPC nullsec and hold the moons (Despite living in parts of Pure Blind, Fade and Deklein all my null-life, i've never docked in X-70... I get a feeling that might soon change). Anomoly income is shaky at best as well, since the good systems are always dominated by the same dozen people anyway, so the rest of us aren't going to give two ***** about their IHUB being reinforced again.
Maybe people will move to npc, they're in for a rude shock though if they can't make money in sov. Cloakers, cloakers everywhere!!! |

afkalt
Republic Military School Minmatar Republic
860
|
Posted - 2015.03.08 21:59:15 -
[65] - Quote
Duffyman wrote:Dracvlad wrote:Alavaria Fera wrote:davet517 wrote:Quote: Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us. I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it. As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess I think there is no issue with coalitions like yours still existing, I personally would hate to see you guys fall as you bring in so much content, but what is needed is a vibrant small alliance battlefield, and please don't say low sec... Never forget Malcanis Law: "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players." Obviously if these changes go ahead as proposed, it'll be the current powers that will abuse it to hell. You'll see...
Maybe it's not for newbies......
Maybe they just want to put mega coalitions to the sword.
Who knows the end game? |

afkalt
Republic Military School Minmatar Republic
861
|
Posted - 2015.03.09 08:27:00 -
[66] - Quote
Drogo Drogos wrote:playerbuild module in space: "Status Effect module" This module can set to an effect to give positive or negative effects for fleets entering your sov, this forces enemy to fight your style and your doctrines with buffs, failure to fight in the ships the sov holder enforces gives your fleet a great disadvantage as in wormholes.
Smaller entitys can now force attackers to weird ship doctrines were the defender has trained for and are far more expirienced in then the attackers.
That's literally the worst idea I've EVER READ on these forums.
EVER.
Well played, well played.
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afkalt
Republic Military School Minmatar Republic
861
|
Posted - 2015.03.09 11:16:48 -
[67] - Quote
What income would the afktar get if he was using a boat as pimped as a mission blitzer......?
Care to take a whack at mission income in an afktar?
I thought not.
Also a massive LOL that you're taking alliance taxes off their income and somehow rolling that into a nullsec problem. |

afkalt
Republic Military School Minmatar Republic
862
|
Posted - 2015.03.09 11:29:06 -
[68] - Quote
Sougiro Seta wrote:afkalt wrote:What income would the afktar get if he was using a boat as pimped as a mission blitzer......?
Care to take a whack at mission income in an afktar?
I thought not.
Also a massive LOL that you're taking alliance taxes off their income and somehow rolling that into a nullsec problem. 30M ticks pretaxes on a Kronos/Vindicator, aka 76,5M/h post taxes. Shut up john snow.
"Dear CCP. My alliance taxes are too high. Buff bounties please."
I suppose if you were taxed at 100%, this would also be someone elses problem?
Also if your ishtars can get near marauder income - maybe you want to take some lessons from "those filthy highsec carebears". Apparently they're better at it than you. A lot better.
We've done this to death in the thread already. Respectable null sec alliances have massive SRP/subsidies funded by.....null income. I know, I know that you guys don't consider SRP/subsidies "income" but that's because you're being obtuse about it and not indicative of a problem. |

afkalt
Republic Military School Minmatar Republic
862
|
Posted - 2015.03.09 11:53:10 -
[69] - Quote
Sougiro Seta wrote:afkalt wrote:Sougiro Seta wrote:afkalt wrote:What income would the afktar get if he was using a boat as pimped as a mission blitzer......?
Care to take a whack at mission income in an afktar?
I thought not.
Also a massive LOL that you're taking alliance taxes off their income and somehow rolling that into a nullsec problem. 30M ticks pretaxes on a Kronos/Vindicator, aka 76,5M/h post taxes. Shut up john snow. "Dear CCP. My alliance taxes are too high. Buff bounties please." I suppose if you were taxed at 100%, this would also be someone elses problem? People like you deserve answers that drive directly to a forum ban :) Dear CCP, even with a perfect character and flying a shiny ship a nullsec pilot make the same money than a mission runner, with delayed local and 4h harass-party a day. That's a better statement john snow.
Thank god then, that you have alliance income shared out. How many moons getting mined in high sec again?
Oh wait, that's right. That income is to be ignored because it doesn't suit you, right? |

afkalt
Republic Military School Minmatar Republic
864
|
Posted - 2015.03.09 13:18:21 -
[70] - Quote
See my other posts.
My alliance BUYING me a fitted capital....yeah, that's a few billion I'm NOT spending (well, covering half). Thus I view it as income, a benefit in kind - as the taxman would see it. |
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afkalt
Republic Military School Minmatar Republic
867
|
Posted - 2015.03.09 13:52:51 -
[71] - Quote
Primary This Rifter wrote:afkalt wrote:See my other posts.
My alliance BUYING me a fitted capital....yeah, that's a few billion I'm NOT spending (well, covering half). Thus I view it as income, a benefit in kind - as the taxman would see it. That's nice for you? I bought my dread and carrier with my own ISK, and so has almost everyone else in this alliance.
So all that demonstrates is different alliance distribute the moon income differently.
Put another way - that's a player problem MADE by players. This is not CCPs "problem" to fix. |

afkalt
Republic Military School Minmatar Republic
877
|
Posted - 2015.03.09 14:50:25 -
[72] - Quote
Scatim Helicon wrote:afkalt wrote:Primary This Rifter wrote:afkalt wrote:See my other posts.
My alliance BUYING me a fitted capital....yeah, that's a few billion I'm NOT spending (well, covering half). Thus I view it as income, a benefit in kind - as the taxman would see it. That's nice for you? I bought my dread and carrier with my own ISK, and so has almost everyone else in this alliance. So all that demonstrates is different alliance distribute the moon income differently. Put another way - that's a player problem MADE by players. This is not CCPs "problem" to fix. Capitals are alliance level assets used to further the goals of the organisation as a whole. There's a reason why they specifically give you the capital hull rather than a pile of ISK to blow on exotic dancers or interceptors to derp around in lowsec, because they expect you to give them a return on the investment by showing up to structure shoot/rep ops.
Absolutely - but you take my point - it is something I DONT need to buy, so it is income of a sort. |
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