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Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:10:00 -
[1] - Quote
Andski wrote:butthurt 
This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:20:00 -
[2] - Quote
Nil'kandra wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Don't worry. We're spreading the joy with carebears now. http://tinyurl.com/butod8t (Full slave set, 1.0 space) http://tinyurl.com/c76wqvu (nearly a full set of +5s, also 1.0 space) No need for wartargets, here. I'm even paying out bounties for delicious KMs like these. Edit to fix terrible link issue.
Oh noez, you can gank naked pods. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:21:00 -
[3] - Quote
Andski wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  rage 
Can't take the heat? Don't go into the kitchen. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:25:00 -
[4] - Quote
thetwilitehour wrote:Goose99 wrote:Andski wrote:butthurt  This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.  Do you not understand that we are proposing additional implants to exist, simply not learning ones? 
Yes, certain implants should be more special to others. Learning is sacred, and should not be lost just because I choose to live in null. I want the benefits of null, but not consequences. |

Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.03 04:49:00 -
[5] - Quote
Andski wrote:Alticus C Bear wrote:I kept trying to rationalise keeping learning implants but not sure if I can, however I think I have come to the conclusion that it is not the learning implants that are the barrier as In my High Sec clone I have more combat implants that are just as expensive that I would also not want to risk losing.
I would rather shorten the jump clone timer to say 12hrs. that said I still think that the combat implants are more interesting to use and so would probably still support the proposal. Reduced jump clone timers would work in a pinch, but in my opinion learning implants are dumb and, well, nobody has come forward with a reasonable objection to their removal, just forum alts parroting "RISK RISK RISK" crap.
Risk should only apply to ppl other than myself. Empire carebears should have their pimpboats ganked and lose everything they own, that's fair risk. But I should be able to get podded with zero loss in null bubble. Because I'm not a hypocrite like that. |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.03 16:32:00 -
[6] - Quote
Tahna Rouspel wrote:Innominate wrote:Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.
Get rid of learning implants, add more combat implants. It does sound reasonable like that. I personally like that dying and losing a pod is a big deal, but if they replaced the learning attributes with more combat stats, then there would still be a good reason to get implants.
Except you won't be as compelled to put combat implants in a pod that'll get bubbled. Oh wait, that's the whole point - ensure your null podkill produce zero loss.
WOW is that way -> |

Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 06:16:00 -
[7] - Quote
Andski wrote:King Rothgar wrote:Implants grant you bonuses. Some bonus learning speed, others bonus combat stats. Simple as that. The argument for removing attribute implants could also be applied to gunnery/missile hardwirings. There is no difference. Eve is very much a game about choices. You can learn faster or you can be cheaper or you can use pirate/FW implants for other bonuses. But you must make a choice and that's important in games like eve. The simple fact is you don't need implants at all to raise your skills, it just takes slightly longer without them. Care to know what the difference between my +5 set and a +3 pirate implant set is on the 50d skills I train nowadays? About 5 days. 24 hours of being in the +3 combat implants isn't going to make more than maybe an hour or two difference on that.
I'm ok with adjusting the clone jump timer, hell I'm ok with setting it to a simple 30s session change timer. But the attribute implants are nothing like the learning skills. Learning skills costed basically nothing and you didn't lose them when you got podded. Implants you do. Using implants, even attribute ones, is no different than slapping some faction gear on your ship other than it's obviously strapped to your pod instead. Hi, this isn't about combat implants (or hardwirings) at all, or about faction implant sets, this is about learning implants exclusively.
You aren't planning to use hardwiring anyway, but are unwilling to part with learning bonus. Stop believing in your own lies. All you goon noobs want is to be able to get podded at zero loss. |

Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 23:33:00 -
[8] - Quote
Alice Katsuko wrote:Near as can tell, the jump clone timer is helpful for keeping folk from bouncing from one end of space to the other at will and with no consequences. Sort of like the old jump bridges, come to think of it; at least, that was the argument made for nerfing them. But anyways.
Essentially, the current system encourages players, especially nullsec and lowsec residents, to develop a "home base," because it prevents a nullsec resident from bouncing to high-sec at will to grind ISK, then instantly jumping back to null for a fleet op, or jump cloning for a fleet op in Stain and then jumping back to Geminate to run sanctums. So currently, jump cloning has moderate drawbacks, and forces a player to weigh whether jump cloning is worth it, or whether he should wait or find an alternate route for accomplishing what he wants. Removing the timer might lead more players to live in high-sec and only jump clone up for major fleets, reducing null population. Or it might not, for those players who already have high-sec alts grinding missions or incursions. I do know that it'd be nice to be able to hop down to high-sec once in a while for PvE without worrying about missing a fleet op.
Also not sure whether removing the learning implants is good or bad, if only because they probably serve as a useful ISK and LP sink. The big issue with learning skills was that they (1) were functionally mandatory and (2) kept players from getting into ships and doing fun stuff early on because they felt compelled to train learning skills. Learning implants aren't considered mandatory, because their effects are relatively small, to the point where players who actively PvP won't bother to inject implants into the game, the training time for them is fairly short, and the +1 to +3 implants are cheap enough that even active PvPers can afford to replace one or two of them, while new players can probably save up enough to buy them without it significantly affecting their gameplay, if at all. At least, I had no issue affording a full set of +3 implants when I started, and a set of +4 implants was a nice goal once I got into a battleship.
Those at risk of losing implants through PvP have to make a choice between faster training time or losing ISK when podded. But that's fairly similar to the effect learning implants had on new players, even if older players should be able to balance cost and benefit better, so I wouldn't consider it a terrible loss for the game if learning implants were removed. If attributes are boosted as well, then it would definitely be a minor benefit for those who actively PvP, though doubt it would really affect newer players all that much.
Removing attributes themselves sounds kind of messy, and I'm not sure who it would really benefit, if anyone. New players already start off with a generic attribute distribution, and so aren't locked into anything. Nor does the game force a player to remap attributes. This character spent two years with an even attribute distribution, because I had no real idea what I would train even two months down the road and didn't want to be locked into a training plan; even though others were training faster than this character, I don't think attributes or remap timers really hurt me in any way, or stopped me from having fun, but maybe I'm just an oddball. In general, I like meaningful choice, and it seems as though attributes and remaps provide that -- a player who knows what he wants can remap and train for it quickly, while a player who doesn't can stick with an even attribute distribution and train slightly slower, but with the option of training for something else at any time.
You missed the point, which is: I should be able to get podded with zero loss, while having +5 specs, because I, goon grub, am entitled to it.
Bienator II wrote:stopped playing eve because of learning implants. 5 times. In a row. Now i have two metal plates in my brain. Feels cold.
You should biomass yourself. And I should haz ur stuffz |

Goose99
Republic Military School Minmatar Republic
268
|
Posted - 2011.12.05 03:50:00 -
[9] - Quote
Tomytronic wrote:Once again, let me ask why people are still clinging to the arbitrary restrictions on their fun?
Why do you cling on arbitrary entitlement of +5 while having fun? Or arbitrary zero loss when podded? Action and consequence, where's yours?
Train without +5, problem solved. What? You're entitled to +5? |

Goose99
Republic Military School Minmatar Republic
299
|
Posted - 2011.12.07 20:47:00 -
[10] - Quote
Lulz@ goon entitlements. Must be able to get podded at no cost. I want the good stuff, but not consequences.
Nothing is "must." No one is preventing you from undocking because you don't have implants in your head. Don't plug in what you can't afford to lose. |

Goose99
Republic Military School Minmatar Republic
303
|
Posted - 2011.12.09 03:41:00 -
[11] - Quote
tl;dr: I want zero loss when I get podded, but also all the benefits of +5s at no cost. |

Goose99
Republic Military School Minmatar Republic
303
|
Posted - 2011.12.09 03:46:00 -
[12] - Quote
Krios Ahzek wrote:Replace them with more combat and useful implants so that people will still get podded with 100m implant sets if they want to win at war.
Problem solved.
Goons don't use hardwiring for their drakes. |

Goose99
Republic Military School Minmatar Republic
303
|
Posted - 2011.12.09 03:51:00 -
[13] - Quote
Krios Ahzek wrote:Goose99 wrote:Krios Ahzek wrote:Replace them with more combat and useful implants so that people will still get podded with 100m implant sets if they want to win at war.
Problem solved. Goons don't use hardwiring for their drakes.  I don't know if you are being clever or mentally challenged. 5/10
I'm roleplaying a goon, silly. Put yourself in the shoes of a goon, what would you do? |

Goose99
Republic Military School Minmatar Republic
308
|
Posted - 2011.12.11 05:53:00 -
[14] - Quote
tEcHnOkRaT wrote:and if u remove the learning implants u can also remove the costs for re-upgrading ur clone.(or remove the clone feature altogether) cuz if u can calculate ur loses only in ship cost alot more peapole would stop being carebears and start some pvp
And thus, consequence is removed from Eve. |

Goose99
Republic Military School Minmatar Republic
312
|
Posted - 2011.12.11 18:23:00 -
[15] - Quote
Velin Dhal wrote:I just thought of something that was fairly interesting to me....
The guys here in Null want learning implants to go away. I also saw a few of you asking for more combat implants. My question is this...
If you already unwilling to lose 600m worth of +5 learning implants, how can you justify more high grade and low grade combat implants when they're going to cost 700-2b isk with Omega ? If you won't lose simple +5 implants then I highly doubt that you'll ever use combat implants.
They know that already, which is the whole point. It's just a distraction, silly. The whole point is to remove consequence from Eve. I should be able to get podded with zero loss. |

Goose99
Republic Military School Minmatar Republic
313
|
Posted - 2011.12.13 19:03:00 -
[16] - Quote
Mixu Paatelainen wrote:MNagy wrote:Mixu Paatelainen wrote:Supported. Long since given up on learning implants. Whether something takes 19 days or 16, who cares? I always liked the 'implant' portion of the game. Even more so now that a pod kill shows the expensive implants you have popped. I guess, but the 6-10 slot ones are expensive too, nobody is clamouring for them to get removed.
Those "nobodies" aka goons are too cheap to use hardwirings. Young minds are eager to learn though... |

Goose99
Republic Military School Minmatar Republic
315
|
Posted - 2011.12.14 15:13:00 -
[17] - Quote
Orisa Medeem wrote:On one hand, it's about choice. You can put a +5 set and go PvP (theoretically) or you can stay docked, or you can just not use a +5 set at all and go anywhere, anytime you want. It is probably to give players some choices that those learning implants where implemented in the first place.
On the other hand, when most players see themselves required to choose always the same option, then the "choice" became illusory and that option became for all purposes a mandatory one.
Sometimes I wonder if the struggle, while the most apparent, is in fact just the second most important feature of the game. Apparently, a lot of players considers that progression, their sacred skill training, comes first.
I acknowledge the problem. People should not see themselves excluded from the multiplayer aspects of the game because this kind of stupid reasons. I'm just not so certain what the best solution is.
The solution to goon risk aversion? Well, it is clearly to remove risk from Eve. |

Goose99
681
|
Posted - 2012.01.17 18:19:00 -
[18] - Quote
Jasdemi wrote:Agree. Learning implants is the main reason why I don't want to leave high-sec.
No, your risk aversion is the main reason you don't leave highsec. Btw, nice monocle. |
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