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Prof Higgins
Galactic Exploration and Mining Corporation SMEG or Dead
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Posted - 2006.10.29 23:00:00 -
[61]
Great little toy.
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arjun
Viziam
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Posted - 2006.10.30 11:53:00 -
[62]
Edited by: arjun on 30/10/2006 12:12:51 Edited by: arjun on 30/10/2006 12:08:33 Edited by: arjun on 30/10/2006 12:07:35 Edited by: arjun on 30/10/2006 12:00:50 Edited by: arjun on 30/10/2006 11:55:08 Edited by: arjun on 30/10/2006 11:54:04 Edited by: arjun on 30/10/2006 11:53:24 Edited by: arjun on 30/10/2006 11:52:58
when loading a skill xml the name shown is not the one which belongs to the xml but one of the alts listed in the xml. wasnt like that before. would be nice to have the skills ready on startup and not to reload them everytime.
the searchwindow for bpo could be a little longer to see more than 10 items at the same time.
power grid requirements for small pulse laser battwery is incorrect
the checkbox "perfect" in the t1 production tab seems not to change anything anymore. the mineral amounts are the same if marked or unmarked. that was different before.
in the pos calculator there should be an option for the claimbonus. (not so straightforward as the 25% reduction lets you think)
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.10.30 17:07:00 -
[63]
Edited by: Salvis Tallan on 30/10/2006 17:07:18 Arjun, thanks for the input and catching the bugs. That xml name thing has been a bug for different people and im trying to fix it. An adjustment I made to try a fix is probably what made it show up for you now too. The dropdown length has been almost doubled, and I removed the extra zero from the pulse laser battery (thats what i get for copy and paste, thanks). I dont know why your having an error with the perfect/adjusted now, my copy seems to be working, but what blueprint are you looking up? Ill try to recreate the problem here. And on the last point, can you clarify why its not just 25%? I dont have much experience in POS's. Ill hold the next release off untill I can fix these issues. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

arjun
Viziam
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Posted - 2006.10.30 18:04:00 -
[64]
Edited by: arjun on 30/10/2006 18:05:59 the game calculates the fuel with souverainity as follows:
((fuel per hour without bonus) * 0,75) rounded up to the next integer = (fuel per hour with bonus )
that gives the following fuel requirements with bunus: for large; medium and small towers per hour
enriched u: 3;2;1 oxygen: 19;10;6 mecanical p: 4;3;2 coolant: 6;3;2 robotics: 1;1;1 isotope: 338;169;85
same for the strontium, heavy water and liquid ozone
i havent acces to a souverainty holding pos atm to recheck the numbers but i checked my old spreadsheet from managing an extensive farm
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arjun
Viziam
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Posted - 2006.10.30 18:20:00 -
[65]
for the t1 mineral calculater perfect checkbox issue i used a raven blueprint (and others too)
switching between the adjusted box and the perfect box there should be a change in mineral use. that doesnt happen anymore. i tried that with various me levels
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.10.30 19:59:00 -
[66]
Thanks for the numbers for the POS, I was rounding in the wrong places and it was going to low. Thats been fixed and since my debug builds have the perfect/adjusted functioning fine, im going to assume for now that whatever is giving you issues has been resolved. I'm not quite ready to release this next version with these fixes just yet because there are a few other things I need to finish first, but expect it soon. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

nardaq
Infinity Enterprises
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Posted - 2006.10.31 01:50:00 -
[67]
Edited by: nardaq on 31/10/2006 01:54:19 Edited by: nardaq on 31/10/2006 01:52:39 Edited by: nardaq on 31/10/2006 01:51:41 Edited by: nardaq on 31/10/2006 01:50:50 great program!  V 1.3.3.1 - global: compile prices -> crash - mining: removing the 3% -> crash - industry calc: some material are missing at some blueprints, (warp dis. probe / gang modules, more?) - adjust all at L5 is not the same as perfect? - ME calc. slightly incorrect. (as far i can compare) - PE calc incorrect. (as far i can compare) - not saving manual entered settings (price ect.) - some value's not updated when entered manualy - BPO has a fixed cost - search not 100% working, in the way, click the down arrow, enter first part of BPO name, select BPO with arrows, enter -> nothing - aply to above, if no BPO selected, try change settings -> crash
this is wat i've found so far :)
its all beta :D
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.10.31 05:18:00 -
[68]
Edited by: Salvis Tallan on 31/10/2006 05:20:30 Hey, thanks for the bug report!
-issues 1, 2 and the last one are bugs and have been fixed! -Some items might not appear beause they were not in the dev files, or in it wierd. I did not enter all the items manually, just wrote some code to read the file and extract what was usefull, so there are definate gaps -Perfect is the resources required if you only took into account the ME research, and all skills at 5. -the PE and ME might be off because of the ever-present annoyances of rounding... If you can give me one or 2 examples that you know are wrong Ill have it sorted out (or at least wrong less of the time ) -Did you edit these price values from the Tools->Customize->Mining window, or from the form itself? If you just change the form it wont save. This was done so that you can play around with different prices in that window, and not lose the defaults for when you want them later. -I added in more checks against misspelling and empty words in the ComboBoxes, but things like having it not select are annoyances that I can only try so much on.
The journey of 1000 miles begins with a single step, and with each next step, more bugs are crushed. Thanks for snagging these. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

nardaq
Infinity Enterprises
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Posted - 2006.10.31 16:06:00 -
[69]
Originally by: Salvis Tallan Edited by: Salvis Tallan on 31/10/2006 05:20:30 Hey, thanks for the bug report!
-Did you edit these price values from the Tools->Customize->Mining window, or from the form itself? If you just change the form it wont save. This was done so that you can play around with different prices in that window, and not lose the defaults for when you want them later.
no directly in the forum
PE formula http://oldforums.eveonline.com/?a=topic&threadID=305211&page=1#9
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.10.31 23:54:00 -
[70]
Version 1.4.1.1
Changelog: *hopefully I can remember it all*
Bug fixes: -Search window has been extended downwards to fit more items -Small pulse laser battery power fixed -POS Soveriengty Bonus has a Rounding error with some fuels, has been fixed -Fixed a bug where if you compiled prices but the folder wasnt there, it crashed -Fixed a bug that crashed if the flying bonus textbox was empty -PE Equation has been updated (thanks nardaq) and is now accurate -ME was rounding up in some areas and not down, this has been fixed -Added checks against incorrect spelling and empty comboboxes which crashed the app
New Features:
-New Tab page! Inventory! Add in what ever blueprints you own, so that you can easily reselect blueprints you own without entering them every time. Click the save button and EVEMEEP will load this file automaticly every time you start the program. To begin producing a saved blueprint, either click the produce button on the inventory page, and it will take you to the appropriate page with everytihng filled in, or click the blue underlined i next to the combo box to select from a list of them.
Right now it does not keep track of runs used, but it will soon, this way you can keep track of the number of uses your copies have. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |
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arjun
Viziam
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Posted - 2006.11.01 04:15:00 -
[71]
still there is no change for my needed materials when switching between perdect and adjusted. the amounts in the perfect column remain the same as the ones in the adjusted column. i am pretty sure that was different in one of the earlier versions. i used the perfect column to see the recycling results with perfect refining.
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.01 22:17:00 -
[72]
Edited by: Salvis Tallan on 01/11/2006 22:17:11
Originally by: arjun
there still seems to be a problem when switching between perfect and adjusted. when there is a char loaded the numbers dont change in the needed materials column.
char loaded with prod eff on 5 the other 3 skills on 5 too raven blueprint me 21 loaded
adjusted tritanium 7612075 perfect tritanium 7612075
perfect tritanium should be lower or the adjusted higher
It is working correctly. If you have 5s in all the skills, you will be able to produce at the perfect level. ME lovwers that perfect level even more, but you still produce at it. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

Kerin Blackhand
Valehaven Ltd
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Posted - 2006.11.04 19:10:00 -
[73]
Looks pretty nice, pretty handy set of utilities there. Is there any way for it to save an XML's data though, or maybe have it automatically load XML files from a particular location? Having to manually reload my character XML or the price files every time is kind of a chore. --------
Originally by: Brer Lapin Hi I'm Scissors,
Paper's fine but rock needs a nerf.
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.04 20:05:00 -
[74]
well, right now one you load the price data it is saved always. The point of exporting and importing the file is to give it to others. Tho I do promise to make it automaticly load you char soon. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.05 03:40:00 -
[75]
Version 1.4.2.1 Changelog
-EVEMEEP will now automaticly load the last opened character xml file -When you go to compile prices, EVEMEEP will prompt you to select your marketlogs folder (in EVE online directory) and it will compile the exported market data into prices -TESTING new feature. If you have a Logitech G15 keyboard, EVEMEEP will display information on it. Check off 'Enable G15 Support' on the skills page to start. The first button will bring up the tech 1 calc, the second button will brng up tech 2, and the third button will bring up Mining. you might have to push them a few times to get it to register because of the threading.
The G15 code was tested only using the emulator that you download, and it has a tiny tiny screen, so I dont know how the text will show up or how the formatting will be. ALSO, VERY important! Dont click the check box unless you have the 2 dlls! right now it WILL crash without them. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

arjun
Viziam
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Posted - 2006.11.06 09:04:00 -
[76]
It is working correctly. If you have 5s in all the skills, you will be able to produce at the perfect level. ME lovwers that perfect level even more, but you still produce at it.
that is not true . all skills on 5 producing neutron blaster cannon from unresearched bpo: uses 23 megacite + 2 megacite wastematerial. the same char with a researched bpo at me 4 will not have megacite wastematerial. same with the other mins of course.
the perfect column should never change with the me level of the bp. it should always show the "perfect amount" as the name indicates.
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hellraiser
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Posted - 2006.11.06 09:26:00 -
[77]
Is there a formula to figure out tax for selling your items or is there a way for you to include this in your program? The math seems to be screwed it up when it deals with ammo bp's for runs until profit part.
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.06 22:44:00 -
[78]
Originally by: hellraiser Is there a formula to figure out tax for selling your items or is there a way for you to include this in your program? The math seems to be screwed it up when it deals with ammo bp's for runs until profit part.
Ill see if I can find the equation for tax, and put it in.
Arjun, i need to decide if i want to display the absolute perfect material amount (like you want) or the perfect material amount that the blueprint shows when you look at its info (like it is now) ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

Jonas Umbator
Kismet Operations
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Posted - 2006.11.08 03:14:00 -
[79]
the bpo has a fixed cost bug that nardaq reported is frustrating
i can save a bpo in my inventory, then produce and then when i change the sell price the bpo cost defaults to the original price in the database
thanks m8 
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.08 03:40:00 -
[80]
Originally by: Jonas Umbator the bpo has a fixed cost bug that nardaq reported is frustrating
i can save a bpo in my inventory, then produce and then when i change the sell price the bpo cost defaults to the original price in the database
thanks m8 
Its fixed for the upcomming version! Another day or so before ill have it up ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |
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Azrael Bierce
Eve Defence Force
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Posted - 2006.11.09 19:49:00 -
[81]
Nice program. Couple things that might be worth considering:
. Material inventory - put in how much trit/ram/whatever you have, then when you go to the calc it'll tell you "oh, you're short 12 widgets", or you could click "max runs with material on hand", etc. . Mining calculator - I want to build a condor, what is the optimal ore to mine given my skills to get the materials for it.
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.09 20:48:00 -
[82]
New! EVEMEEP Version 1.5.1.2 New Features: -New Page, Reprocessing! Select the item from the last that you want to reprocess, enter in station standing and skills, and EVEMEEP will tell you how much of what resources you will get back! It will also tell you things such as profit of materials versus original item, volume of the item/materials. If you enter your cargo size, EVEMEEP can calculate how many trips you will have to make to move the items or the materials, as well as your profit per trip! -Purpose of this tool is to function as a simple reprocessing calculator, or as a powerful trading/hauling tool. Enter in the item's buy price and sell price, and it will compute if there is a profit to be made from either selling the item or reporcessing it and selling the materials.
Bugfixes: -The annoying blueprint price thing is fixed, it shoudnt revert to the default price any more -A huge bug with refining on the mining calculator has been fixed. Numbers were multiplied, brackets were wrong, and in the end it was off by 2-5% depending.
*Disclamer* Right now the equation for reprocessing is essentially the same for refining, since with my limited skills available for testing it looks right. If anyone know what skills are really used beyond refining and refining efficiency, please please let me know so I can fix it. Also anoyone who knows the tax equation (broker fee mostly) can you let me know that as well? One more thing, I know some of the volumes of things are wrong in the reprocessing calculator, like ships. I will be fixing this soon, but it requires a rewrite of my filereader and thats going to take a bit.
Azrael, I've been messing around with both those features for some time now, and once I come up with something I am happy with they will get put in. That, and comming up with an equation for the most efficient ore to mine (given the players skills) will take a bit. ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

arjun
Viziam
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Posted - 2006.11.10 11:05:00 -
[83]
with ref ef 5 u can reach 99.5 % recycling output if u have 6.67 or more standing with the statuion owner (outpost different) for 100% u need scrapmetal reprocessing 1 (metallurgy 5)
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Jonas Umbator
Kismet Operations
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Posted - 2006.11.10 16:34:00 -
[84]
Edited by: Jonas Umbator on 10/11/2006 16:42:39 Dude you rock! i <3 u
edit: nvm answered my own question |

Jacqueline Skouris
Eth3real Forces of Freedom
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Posted - 2006.11.11 18:21:00 -
[85]
Lookin' better and better! Keep up the good work. - Jacq Serenity is worth fighting for! |

Ashira Twilight
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Posted - 2006.11.12 07:00:00 -
[86]
Edited by: Ashira Twilight on 12/11/2006 07:05:22 Love how you're continually changing evemeep, I use it all the time. I have another idea.
Is there a way, to put in some kind of graph that shows the material cost over a range of ME? Like, be able to put in a beginning and end ME and the graph shows the gradual progression of the effects of ME. I was screwing around earlier with one of my cruise missile bpos, and from the me I have right now to perfect, it seems I'd only save 2 isk or something crazy like that.
Edit:
And a tool to see the effects of researching copy/time efficiency would be awesome too.
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Hawkeye Orlando
Gallente
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Posted - 2006.11.12 18:42:00 -
[87]
I didn't really get a chance to scan all the posts in this thread, but I was wondering if there are any plans to add to the Mining screen support for the Highwall HX-1 and HX-2 implants? +3% and +5% to laser yield. Currently I take my base total mining ammount and multiply that by 1.05% to see what my yield will be like with the HX-2 ... but I don't know if that's right or not, since I don't know if it applies before or after skill modifiers. And I won't know for another 15 days while I wait for Cybernetics V to finish.
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Salvis Tallan
Gallente Team Condor
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Posted - 2006.11.12 19:09:00 -
[88]
Thank you everyone for the support!
Hawkeye, yes I will be putting in the implant support, but you have been doing it correctly so far. The level of cybernetics only affects what implants you can use, and doesnt affect the bonuses. Altho it does stack differently, 2 5% implants is yield*1.05*1.05. Im just waiting on seeing what else I might need to add, toying with some ideas for the mining page, mainly because I need room for the controls to go on the page and that will be directly affected by whatever im messing with.
I'm holding off the next update, which includes sales tax, scrapmetal reprocessing, and, ready for this? a changelog. I'm going to include at least Ashira's request for a graph (once im done making it pretty), and one or two other things depending on how long they take. Keep an eye out! ------ Designer of EVEMEEP - Multiuse Economic Efficiency Planner |

Sexorella hotz
Beasts of Burden Veritas Immortalis
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Posted - 2006.11.13 06:21:00 -
[89]
When I switch to certain modes, the window resizes and there is no way to get it to shift larger so that I can use all the fields. For example, it expands when I click on the t2 production tab, and I can use all fields, but when I click on any other tab it resizes down and I can't use the whole window. When I maximize, the usable area stays the same but the coverage of the window fills the screen.
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Laci
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Posted - 2006.11.13 08:44:00 -
[90]
Hi, i found this tool, and likes :) Very good job, thanks.
A question, for a capital class ships (like Freighter, Dread, carrier retc) what no using regular materials ,instead a capital ship parts (capital cargo etc) implented any method to get a "2 level" calculating? What i mean: 1 stage: select the ship bpc/o set me pe skills, then u get the emount of needed parts, Stage 2 u can select the parts productions data me pe skills etc. stage 3 u can get the total ammount of materials need for the ship with a chance to "what if i modify" calculating thing , like what if i increase me of the ship bpo or what if i incrase the me of some parts bpo. Is this already in or i ask something new a weird? 
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