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Chance Ravinne
WiNGSPAN Delivery Services
122
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Posted - 2015.03.11 16:57:25 -
[1] - Quote
Maybe you have more important stuff to train. Maybe you don't think that last bonus is worth it. Or you don't train skills to V unless they unlock something you need. What are the skills you categorically refuse to train to level V?
For me: Cloaking: Not spending weeks to save one second every now and then. Hacking: The loot isn't good enough for the gain Torpedo specialization: That 2% damage with one weapon type isn't worth it Tactical shield whatever it's called: Come on.
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Antillie Sa'Kan
KarmaFleet Goonswarm Federation
943
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Posted - 2015.03.11 21:27:34 -
[2] - Quote
For me the following things can be left at IV basically forever:
Armor Layering Armor Resistance Phaseing Advanced Drone Avionics -(Racial)- Drone Specialization Drone Durability Cloaking T2 Large/Medium/Small -(Weapon Turret)- Specialization T2 -(Missile Type)- Specialization Jump Fuel Conservation Planetology Advanced Planetology Survey -(Damage Type)- Shield Compensation Tatical Shield Manipulation Marauders Advanced Target Managment |

Alexi Stokov
State War Academy Caldari State
19
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Posted - 2015.03.11 22:01:35 -
[3] - Quote
Jury rigging |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
252
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Posted - 2015.03.12 00:44:07 -
[4] - Quote
In addition to some of the above ...
Astrometric Acquisition, Pinpointing -- I did it on one character and wouldn't do it again
Hacking (this is worth training to 5 if you do the new sleeper cache sites)
Advanced Target Mgt except for maybe Logi
Science Invention skills (Electromagnetic Physics, etc.) Almost a year of training for <2% improved chance of success
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Chance Ravinne
WiNGSPAN Delivery Services
123
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Posted - 2015.03.12 03:01:39 -
[5] - Quote
Shiloh Templeton wrote:In addition to some of the above ...
Astrometric Acquisition, Pinpointing -- I did it on one character and wouldn't do it again
Hacking (this is worth training to 5 if you do the new sleeper cache sites)
Advanced Target Mgt except for maybe Logi
Science Invention skills (Electromagnetic Physics, etc.) Almost a year of training for <2% improved chance of success
I did some quick math, and in order for Astrometrics Acquisition to pay for itself... that is, for it to save you the amount of time in scanning that you spent training it, you would have to do somewhere around 500,000 probe scans.
I guess if you include the bonus of equipping the T2 scan array, maybe 200,000. Still...
I know it's not the only factor, but goddamn that is a good argument never to train it.
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Zhilia Mann
Tide Way Out Productions
2270
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Posted - 2015.03.12 04:31:52 -
[6] - Quote
Antillie Sa'Kan wrote:For me the following things can be left at IV basically forever:
Armor Layering Armor Resistance Phaseing Advanced Drone Avionics -(Racial)- Drone Specialization Drone Durability Cloaking T2 Large/Medium/Small -(Weapon Turret)- Specialization T2 -(Missile Type)- Specialization Jump Fuel Conservation Planetology Advanced Planetology Survey -(Damage Type)- Shield Compensation Tatical Shield Manipulation Marauders Advanced Target Managment
Huh. Never is a long time. The only ones from the list I don't have (or don't have in my queue) are T2 turret/missile specs, planetology skills, and Advanced Target Management.
But that's at 172mil on the character.
Furthermore:
Shiloh Templeton wrote:In addition to some of the above ...
Astrometric Acquisition, Pinpointing -- I did it on one character and wouldn't do it again
Hacking (this is worth training to 5 if you do the new sleeper cache sites)
Advanced Target Mgt except for maybe Logi
Science Invention skills (Electromagnetic Physics, etc.) Almost a year of training for <2% improved chance of success
Have these as well, though invention skills are on another character and are still grinding. Because why not....
Things I honestly can't see taking to 5?
- Capital Remote Hull Repair Systems - Any corp management skill - Target Breaker Amplification - Planetology skills - Advanced ship construction skills (but just wait; I'll probably end up doing it anyway at some point) - Mining Connections |

Elena Thiesant
Sun Micro Systems
1625
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Posted - 2015.03.12 07:14:22 -
[7] - Quote
Advanced Large Ship Construction. 26 days for a 1% reduction in duration of jobs requiring the skill (T2 battleships and JFs) Advanced Industrial Construction. 10 days for 1% job duration reduction
The small and mediums are needed at 5 for T3 construction, destroyer and cruiser respectively, but currently there's little point in taking the others to 5. |

Daimus Daranius
24th Imperial Crusade Amarr Empire
14
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Posted - 2015.03.12 11:29:31 -
[8] - Quote
Ignoring all the skills already mentioned by other posters: -Capital Remote Hull Repair Systems (Capital Remote Armor Repair Systems V is still handy for a dedicated Triage pilot) -All the primary EWAR skills (Target Painting, Weapon Disruption), extra -5% cap use makes them not worth the train, training the secondary related skill to V that increases the module effectiveness would be way more useful -Nanite Interfacing/Operation -Auto-Targeting/Defense Missiles -Infomorph Synchronizing -Deep Core Mining -Fast Talk (or any Social skill really) -ORE Industrial (just mwd towards the wreck if it's out of range, and now when I think of it, it would be even more handly if you could put a MJD on a Noctis)
Amarr Victor!
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Steppa Musana
Pator Tech School Minmatar Republic
25
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Posted - 2015.03.12 13:18:47 -
[9] - Quote
Daimus Daranius wrote:-All the primary EWAR skills (Target Painting, Weapon Disruption), extra -5% cap use makes them not worth the train, training the secondary related skill to V that increases the module effectiveness would be way more useful More useful yeah, but those cap skills still come in handy. I wouldnt group them with the rest of the skills mentioned in here, which really make almost 0 difference
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Xayder
Federal Fleet Supply
317
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Posted - 2015.03.12 15:06:13 -
[10] - Quote
Forum Posting V
never skill for it
I don't always post, But when i post I do it with my main
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Tau Cabalander
Retirement Retreat Working Stiffs
4675
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Posted - 2015.03.12 19:20:04 -
[11] - Quote
Astronautics Engineering  |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1083
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Posted - 2015.03.12 19:35:54 -
[12] - Quote
Tau Cabalander wrote:Tactical Shield Manipulation
Yes
and chance, surely the seconds you save from decloak delay are almost paramount for what you do? |

Jack Hayson
Atztech Inc. Ixtab.
117
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Posted - 2015.03.12 19:55:15 -
[13] - Quote
Chance Ravinne wrote: I did some quick math, and in order for Astrometrics Acquisition to pay for itself... that is, for it to save you the amount of time in scanning that you spent training it, you would have to do somewhere around 500,000 probe scans.
That's some really weird logic. So since acceleration control takes about 2 weeks it would only "pay for itself" after flying for 280 days with prop mod? |

Chance Ravinne
WiNGSPAN Delivery Services
124
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Posted - 2015.03.12 19:55:15 -
[14] - Quote
Tsukino Stareine wrote:Tau Cabalander wrote:Tactical Shield Manipulation Yes and chance, surely the seconds you save from decloak delay are almost paramount for what you do?
Sometimes, but only in non-bomber ships... I fly a bomber 90% of the time. And hey I can just buy a smokescreen cloak instead and use the 20+ days of training time to earn enough ISK to buy dozens of smokescreens!
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Hulk Miner
White Horse Incorporated
26
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Posted - 2015.03.13 11:02:30 -
[15] - Quote
If it is a module, ship or will be a benefit for things I do when I log on then it warrants training to 5. Obviously if there are skills needed before hand that benefit my ship flying experience then I will load these up first.
None are off my list to train to level 5. I like gold... shiny gold.
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Dominique Vasilkovsky
BFG Tech
221
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Posted - 2015.03.13 13:13:57 -
[16] - Quote
Any capital skills, actually, I refuse to inject them.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
234
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Posted - 2015.03.13 17:22:01 -
[17] - Quote
I unfortunately have every skill in the game and all I have are skills to train from lvl 4 to 5 but if I had to take a guess at what skills I wont be training to lvl 5. it would be every capital ship skill I have at level 4 as 1 im not in low and null and 2 they want to nerf capitals further into the the ground.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Chance Ravinne
WiNGSPAN Delivery Services
125
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Posted - 2015.03.13 19:45:35 -
[18] - Quote
Hey now, those corp management skills matter! You know, assume you are running a corp of 100+ players.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Mizhir
Matari Exodus
74135
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Posted - 2015.03.13 19:48:35 -
[19] - Quote
Tatical Shield Manipulation
Because it is better to have it at level 4 than at level 5.
One Man Crew - Collective Solo PVP - Video is out!
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digitalwanderer
DW inc
393
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Posted - 2015.03.13 20:57:25 -
[20] - Quote
Anything that isn't related to ships in some way in order to make them better.....That said, I am already at 211 skill at level 5 on ship related skills and have maybe another 50~60 ahead to max everything out that I want on the ship front.
So I'm nearly at 250 million sp, and have enough to maybe reach 300 million sp and 260~270 skills to lvl 5, at which the ultimate goal is reached, and can fly every ship class, from every race, regardless of it's load out, to their maximum potential.
This ultimate goal will have taken nearly 14 years to achieve and I'm almost at the 12 year mark right now, to become the ultimate ship pilot char.....Value of this achievement?....Priceless. |
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Justin Zaine
210
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Posted - 2015.03.14 01:42:24 -
[21] - Quote
digitalwanderer wrote:Anything that isn't related to ships in some way in order to make them better.....That said, I am already at 211 skill at level 5 on ship related skills and have maybe another 50~60 ahead to max everything out that I want on the ship front.
So I'm nearly at 250 million sp, and have enough to maybe reach 300 million sp and 260~270 skills to lvl 5, at which the ultimate goal is reached, and can fly every ship class, from every race, regardless of it's load out, to their maximum potential.
This ultimate goal will have taken nearly 14 years to achieve and I'm almost at the 12 year mark right now, to become the ultimate ship pilot char.....Value of this achievement?....Priceless.
I'll pay you 1.6 bil for your toon. Offer is good for 12 hours.
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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digitalwanderer
DW inc
393
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Posted - 2015.03.14 05:18:02 -
[22] - Quote
Justin Zaine wrote:digitalwanderer wrote:Anything that isn't related to ships in some way in order to make them better.....That said, I am already at 211 skill at level 5 on ship related skills and have maybe another 50~60 ahead to max everything out that I want on the ship front.
So I'm nearly at 250 million sp, and have enough to maybe reach 300 million sp and 260~270 skills to lvl 5, at which the ultimate goal is reached, and can fly every ship class, from every race, regardless of it's load out, to their maximum potential.
This ultimate goal will have taken nearly 14 years to achieve and I'm almost at the 12 year mark right now, to become the ultimate ship pilot char.....Value of this achievement?....Priceless. I'll pay you 1.6 bil for your toon. Offer is good for 12 hours.
Ha.....Your funny, as I keep that kind of isk as loose change...:)
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Justin Zaine
210
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Posted - 2015.03.14 09:21:45 -
[23] - Quote
digitalwanderer wrote:Justin Zaine wrote:digitalwanderer wrote:Anything that isn't related to ships in some way in order to make them better.....That said, I am already at 211 skill at level 5 on ship related skills and have maybe another 50~60 ahead to max everything out that I want on the ship front.
So I'm nearly at 250 million sp, and have enough to maybe reach 300 million sp and 260~270 skills to lvl 5, at which the ultimate goal is reached, and can fly every ship class, from every race, regardless of it's load out, to their maximum potential.
This ultimate goal will have taken nearly 14 years to achieve and I'm almost at the 12 year mark right now, to become the ultimate ship pilot char.....Value of this achievement?....Priceless. I'll pay you 1.6 bil for your toon. Offer is good for 12 hours. Ha.....Your funny, as I keep that kind of isk as loose change...:)
Don't patronize me mister. That is some serious isk and a good offer. Consider it. Only 4 hrs remaining.
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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digitalwanderer
DW inc
393
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Posted - 2015.03.14 19:08:50 -
[24] - Quote
Justin Zaine wrote:digitalwanderer wrote:Justin Zaine wrote:digitalwanderer wrote:Anything that isn't related to ships in some way in order to make them better.....That said, I am already at 211 skill at level 5 on ship related skills and have maybe another 50~60 ahead to max everything out that I want on the ship front.
So I'm nearly at 250 million sp, and have enough to maybe reach 300 million sp and 260~270 skills to lvl 5, at which the ultimate goal is reached, and can fly every ship class, from every race, regardless of it's load out, to their maximum potential.
This ultimate goal will have taken nearly 14 years to achieve and I'm almost at the 12 year mark right now, to become the ultimate ship pilot char.....Value of this achievement?....Priceless. I'll pay you 1.6 bil for your toon. Offer is good for 12 hours. Ha.....Your funny, as I keep that kind of isk as loose change...:) Don't patronize me mister. That is some serious isk and a good offer. Consider it. Only 4 hrs remaining.
You're talking to a char that has over 100 billion in assets and isk, so yes your 1.6 billion offer is pathetic for a char that has needed nearly 12 years of training to reach this point, regardless of assets or isk accumulated in that time.
Frankly, that "generous" offer can almost be considered insulting. |

Lucine Delacourt
The Covenant of Blood
157
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Posted - 2015.03.14 19:14:24 -
[25] - Quote
Two weeks before you hit your goal they will add more skills for you to train. Can't let anyone think they have beaten the game. |

Chance Ravinne
WiNGSPAN Delivery Services
126
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Posted - 2015.03.15 23:45:50 -
[26] - Quote
Lucine Delacourt wrote:Two weeks before you hit your goal they will add more skills for you to train. Can't let anyone think they have beaten the game.
This. New class of Black Ops Mining Barge.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

ArmyOfMe
Teddybears.
425
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Posted - 2015.03.15 23:47:31 -
[27] - Quote
and none combat related skill
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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digitalwanderer
DW inc
393
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Posted - 2015.03.16 20:00:40 -
[28] - Quote
Lucine Delacourt wrote:Two weeks before you hit your goal they will add more skills for you to train. Can't let anyone think they have beaten the game.
Since I'm not interested at all in corporation skills, mining, production, research or marketing, they better hurry up since the amount of skills that affect ships in some way or form, is dwindling fast.
I wouldn't normally screw around with 26 day long skills for a 2% bonus, but that's what I'm left with. |

Mag's
the united
19146
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Posted - 2015.03.17 00:07:30 -
[29] - Quote
digitalwanderer wrote:Lucine Delacourt wrote:Two weeks before you hit your goal they will add more skills for you to train. Can't let anyone think they have beaten the game. Since I'm not interested at all in corporation skills, mining, production, research or marketing, they better hurry up since the amount of skills that affect ships in some way or form, is dwindling fast. I wouldn't normally screw around with 26 day long skills for a 2% bonus, but that's what I'm left with. You do have a great skill sheet. But you also have a lot of what I think of as wasted SP, for a combat char. But then that may not have been your goal. No offence intended, like I said it's a great sheet.
As to the question in the OP.
Mining and industry. Both skills came with the creation of Mag's and neither are wanted. I shall train all other combat related skills to 5.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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digitalwanderer
DW inc
393
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Posted - 2015.03.21 05:29:29 -
[30] - Quote
Mag's wrote:digitalwanderer wrote:Lucine Delacourt wrote:Two weeks before you hit your goal they will add more skills for you to train. Can't let anyone think they have beaten the game. Since I'm not interested at all in corporation skills, mining, production, research or marketing, they better hurry up since the amount of skills that affect ships in some way or form, is dwindling fast. I wouldn't normally screw around with 26 day long skills for a 2% bonus, but that's what I'm left with. You do have a great skill sheet. But you also have a lot of what I think of as wasted SP, for a combat char. But then that may not have been your goal. No offence intended, like I said it's a great sheet. As to the question in the OP. Mining and industry. Both skills came with the creation of Mag's and neither are wanted. I shall train all other combat related skills to 5.
Not really the goal indeed, but it does allow the char to assume quite a lot of roles within a combat environment using pretty much any ship class, even a support role like ECM......With all the electronics skills maxed as they are, I'd be a nightmare in a falcon and it doesn't involve actually shooting anyone...... |
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