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EwokPoacher
Nubs. Black Reign Syndicate
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Posted - 2006.10.16 02:18:00 -
[1]
I've heard rumors that stabs are getting nerfed with the latest Kali patch. I haven't read anything about it and was wondering if someone could point me to either an official post or something to make it concrete.
I pray to God they nerf them, so first person that points me to an official post or link gets 5mil isk, because you would make my year complete.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.16 02:27:00 -
[2]
Download and watch the EVETV alliance covereage. They cover it there. Plz send me 5mil isk.
Team Minmatar Carriers need Clone Vats
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welsh wizard
Celestial Apocalypse
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Posted - 2006.10.16 02:29:00 -
[3]
Along with the Drake, this is the thing I'm most looking forward to in Kali. The proposed nerf still isn't severe enough though (imo).
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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EwokPoacher
Nubs. Black Reign Syndicate
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Posted - 2006.10.16 02:29:00 -
[4]
Edited by: EwokPoacher on 16/10/2006 02:29:49 Gimme a link. Also if you happen to know about what point in the coverage it was that would help.
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Tunajuice
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Posted - 2006.10.16 02:29:00 -
[5]
Link?
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EwokPoacher
Nubs. Black Reign Syndicate
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Posted - 2006.10.16 02:30:00 -
[6]
What is the proposed nerf? Is it the less damage per stab nerf?
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welsh wizard
Celestial Apocalypse
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Posted - 2006.10.16 02:34:00 -
[7]
Targetting range and sensor strength I believe.
Similar to the inconvenience experienced when you're being damped.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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EwokPoacher
Nubs. Black Reign Syndicate
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Posted - 2006.10.16 02:40:00 -
[8]
Great so it can be compensated buy running sensor boosters...wow what a nerf....Now you'll just see people w/ a remote sensor boosting buddy...also running stabs.
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Awox
Minmatar Corsets and Carebears Whips and Chains
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Posted - 2006.10.16 02:46:00 -
[9]
No matter, I run around with 4 points, and most people know it. So they just logoffski. See my sig! EVE is a PvP game.. right.
- Logoffski Name & SHAME |

Masta Killa
The Collective Against ALL Authorities
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Posted - 2006.10.16 02:55:00 -
[10]
They could as well have named the patch "Nerfing UDIE"
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"It's like, we show up and UDIE." |
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welsh wizard
Celestial Apocalypse
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Posted - 2006.10.16 02:57:00 -
[11]
The nerf should have come in the form of extreme fitting requirements with a bonus to fitting on none combat ships (imo).
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Xori Ruscuv
The Scope
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Posted - 2006.10.16 04:55:00 -
[12]
Edited by: Xori Ruscuv on 16/10/2006 04:56:01
Originally by: welsh wizard The nerf should have come in the form of extreme fitting requirements with a bonus to fitting on none combat ships (imo).
Yeah... too bad CCP is thinking about game balance.

EDIT: Nice sig btw.
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.10.16 04:58:00 -
[13]
Originally by: Masta Killa They could as well have named the patch "Nerfing UDIE"
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More like it's going to nerf 50% of the 0.0 population  _____________________________
siggys v. 0.5 |

Dahin
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.16 05:29:00 -
[14]
only 50%?
It's raining stabs out here.
2 stabs on rifter, 3stabs on sniping tempest (wtf?), 3+ stabs on rupture, 5 god damn stabs on a recon ship.
I liked the 1% chance of ship spontaneously exploding per warp per stab idea.
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EwokPoacher
Nubs. Black Reign Syndicate
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Posted - 2006.10.16 05:50:00 -
[15]
I'd prefer 20% reduction in damage per stab.
Or better yet, make them an active module that disables your highs and mids when activated. Goes into to the whole redirecting all power to the warp core so you can get away idea.
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MECTO
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Posted - 2006.10.16 06:53:00 -
[16]
Originally by: welsh wizard Targetting range and sensor strength I believe.
Similar to the inconvenience experienced when you're being damped.
sensor strengh or scan ressolution? i think it's second
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era of target-less randomosity.
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.10.16 09:03:00 -
[17]
Stabs should be changed Active Mid Slot Modules. Not only would this put a damper onto combat setups, it would be a boon to haulers that want to use their lows slots for cargo expanders or other such mods. -----------------------------------------------
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Jim McGregor
Caldari
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Posted - 2006.10.16 09:08:00 -
[18]
Personally I think they are fine. You really do give up alot of your combat ability even now when using them. It could be 10% less damage and rof (damage mod) or it could be 20% less resists to damage. Whatever it is, you nerf the ship alot when using them.
I think thats punishment enough, but yeah, ccp have said they are looking into it. But they say that all the time, and it takes a LONG time before something happens.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Wotar
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Posted - 2006.10.16 09:26:00 -
[19]
Originally by: Luric Vizjier Stabs should be changed Active Mid Slot Modules. Not only would this put a damper onto combat setups, it would be a boon to haulers that want to use their lows slots for cargo expanders or other such mods.
So scorps can fit 8, and Geddons can only fit 3? Sounds perfect! 
(btw they used to be active midslot modules, then they got changed to passive lowslot ones )
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.10.16 09:42:00 -
[20]
Originally by: Wotar (btw they used to be active midslot modules, then they got changed to passive lowslot ones )
Highslots IIRC 
RAWR!111 Sig Hijackz0r!!11 - Immy |
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Ithildin
Gallente The Corporation
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Posted - 2006.10.16 09:51:00 -
[21]
Effect one: Increase in signature radius. Effect two: Decrease in sensor resolution.
The numerical isn't fixed, but each Warp Core Stabilizer would modify the respective statistic by 25% each. So, fit two stabs and you lock targets approximately 50% slower, they lock you 50% faster, and they track your ship 50% better.
Jim, you may give up a lot fitting a Warp Core Stabilizer, but you give up quite a bit fitting a scrambler, too - and that's not even taking into account the difficulty in actually activating a scrambler on an enemy. But were scramblers infinitely ranged and didn't require activation, the way Warp Core Stabilizers are, I'd agree. - Three years old |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.10.16 11:34:00 -
[22]
Simple answer
Each WCS increases lock time by 20 seconds. Problem solved. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

welsh wizard
Celestial Apocalypse
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Posted - 2006.10.16 11:48:00 -
[23]
Edited by: welsh wizard on 16/10/2006 11:49:57
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 16/10/2006 04:56:01
Originally by: welsh wizard The nerf should have come in the form of extreme fitting requirements with a bonus to fitting on none combat ships (imo).
Yeah... too bad CCP is thinking about game balance.

EDIT: Nice sig btw.
Explain what you're thinking if you don't mind. I thought the whole idea was to make stabs useless on a pvp fitted ship? Why make them semi useless and counterable with sensor boosters?
The whole point is that if you want to fight then you accept that you may not come out alive. That is why people don't like stabs on combat ships.
Originally by: MECTO
Originally by: welsh wizard Targetting range and sensor strength I believe.
Similar to the inconvenience experienced when you're being damped.
sensor strengh or scan ressolution? i think it's second.
Aye you're right, scan resolution.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Jim McGregor
Caldari
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Posted - 2006.10.16 12:15:00 -
[24]
Originally by: Ithildin Effect one: Increase in signature radius. Effect two: Decrease in sensor resolution.
The numerical isn't fixed, but each Warp Core Stabilizer would modify the respective statistic by 25% each. So, fit two stabs and you lock targets approximately 50% slower, they lock you 50% faster, and they track your ship 50% better.
Jim, you may give up a lot fitting a Warp Core Stabilizer, but you give up quite a bit fitting a scrambler, too - and that's not even taking into account the difficulty in actually activating a scrambler on an enemy. But were scramblers infinitely ranged and didn't require activation, the way Warp Core Stabilizers are, I'd agree.
Yep, you have a good point there. And I think the bonuses you mention are the ones the folks at ccp were debating when the wcs discussion was at its peak. We'll see how it turns out if they ever get around to actually doing something. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

ARMORINE
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Posted - 2006.10.16 17:57:00 -
[25]
i was skeptical at first but now i have seen what some people have been doing ahem! GINGER ahem! putting 8 yes thats right 8 wcs's on their sniping megas and warping away at the firts sign of danger i think if they hit a home run wiht the nerf bat i'd be happy.
i think i good fix to them would be to make them ONLY work against npc's and not work against players.
just my 2 cents
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Phenom Fighter
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.16 18:15:00 -
[26]
make highslot tbh, nuff said.
i thought the nerf was to decrease locking speed and max velocity? -----------------------------
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.10.16 18:18:00 -
[27]
Originally by: ARMORINE ...putting 8 yes thats right 8 wcs's on their sniping megas...

A 150 CPU fitting requirment per stab would have been pretty nice.
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

Serapis Aote
TBC
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Posted - 2006.10.16 18:31:00 -
[28]
They should include a stacking penalty like they do for other mods.
Although I would have preferred a damage nerf.
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Jonay
3B Legio IX Chimaera Pact
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Posted - 2006.10.16 18:45:00 -
[29]
Edited by: Jonay on 16/10/2006 18:48:23 just limit it to two per ship, or make it active modules that only activates in deadspace, good for mision, useless for pvp, or make them do 20% less ship speed per wce, i hate those vagas with 5 of them, if dont want to lose a expensive ship in pvp dont use it.
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Fenderson
Finite Horizon
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Posted - 2006.10.16 18:56:00 -
[30]
Originally by: ARMORINE ...putting 8 yes thats right 8 wcs's on their sniping megas and warping away at the firts sign of danger
I want a mega w/ 8 lows! No fair!
*real men structure tank* |
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