Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Safron Mista
Amarr Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.10.16 19:00:00 -
[31]
I would prefer a 20% ROF penalty for each Stab TBH. __________________________________________
|

Powderburn
Republic Military School
|
Posted - 2006.10.16 19:18:00 -
[32]
I like the idea I heard in local last night.
Stabs are just like now except no fitting requirements.
Instead, they reduce the ship's CPU by 50% each.
Now that's an ouch, but you can still be a runner if you want. Just can't fit anything useful.
|

M4sterm1nd
DarkStar 1 Ascendant Frontier
|
Posted - 2006.10.16 21:38:00 -
[33]
Edited by: M4sterm1nd on 16/10/2006 21:39:58 Personally I'd find the dampening nerf of stabs genius.  In fact, I'd suggest adding another modifier : an inertia penalty based on ship mass for non-industrials.  The only time a decent pilot stabs is if he's running from or through hostiles. After all, who stabs a tackler? 
That way, a stabbed gatesniper would become impossibly sluggish, forcing the use of a support vessel with remote sebo's & webbers (slingshot to overcome inertia penalty), which would leave the support vessel behind, open for evisceration by whoever took offense to being shot from offgrid by some warp-stabbing pansy. Headline one-liners: Suicidal Teen Kills Twin By Mistake!
(My sig left after Eldo called her fat)
|

Darquies Shade
|
Posted - 2006.10.17 05:56:00 -
[34]
I loved some of your guys prev answers about the WCS Plauge. but the best one i like is the 20 second additional targeting time they would give if you put them on. that and make em med slots
________________________________________________ I Protect The Helpless From The Heartless
|

Sebroth
FinFleet Lotka Volterra
|
Posted - 2006.10.17 10:40:00 -
[35]
Originally by: Safron Mista I would prefer a 20% ROF penalty for each Stab TBH.
so you still can use them on the ship you have in your sig w/ any penalty? Im fairly sure a rof penalty would not nerf drones/nos/ew ect, just like a rof bonus dont boost them.
No we donĘt need a so specialised nerf at all. The changes have to be more universal then that, like lock time, sig radius, speed, fitting requirements ect.
Best would be small changes on lots of things since that would make it harder to get around. * A sig boost is not that of a big problem if you are in a bs, unless you up against a rage torp spamming raven. * Fitting problem is a something that most ships get hit by even haulersą * Speed is not a big problem for ships that donĘt care that much about speed like missile users. * A long lock time is bad for ever single pvp ship, especially now even every single ship fits ecm. This is the single best nerf imho. * Making them a mid slot module would nerf every single pvp ship ig and be a seriously change for haulers. Take the t2 mammoth (canĘt remember the name) that today are able to fit a tank (shield tanker)so they instapop like t1 haulers and a combo of stabs and nanos in low it would be nerfed to hell. The same would go for every single one of the transport ships I believe so if they are making stabs a mid slot thing the transport ships will need a change. BTW if Scorpion pilot starts putting stabs in their mid I would be grateful since that would mean less ECM :)
-----
Never knock on Death's door; ring the doorbell and run (he hates that) |

welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2006.10.17 11:06:00 -
[36]
Edited by: welsh wizard on 17/10/2006 11:06:33 Why not massive fitting requirements countered with a bonus on industrials?
I don't see the downside.
With the introduction of interdictors, nanos + mwd keep your travel setup bs alive much better than stabs can anyway.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
|

Polinus
|
Posted - 2006.10.17 11:15:00 -
[37]
My point of view on this nerf and any other nerf.
Nerfs should never make soemthing (skill, equipment ship etc..) non usefull for either PvE or PvP. Any change that make so is horrible to teh game since it removes diversity from the game. For example not making it work with players.
Every effect shoudl be couterable! But countering an effect should always cost more than the effect itself. So there must be a tradeoff
The signature radius I think is a good idea. Nerf does not mean eliminate from the game.
When you have a game balance adjustment that makes an previously over used stuff simply disapear.. you made a bad balance..
|

ARMORINE
|
Posted - 2006.10.17 17:49:00 -
[38]
Originally by: ARMORINE 8 yes thats right 8 wcs's on their sniping megas
oop well you get the idea, theres a definite problem here   and yes i get so worked up over hwo some people use stabs that it makes me mad and i cant think 
|

M4sterm1nd
DarkStar 1 Ascendant Frontier
|
Posted - 2006.10.17 20:20:00 -
[39]
Edited by: M4sterm1nd on 17/10/2006 20:22:12
Originally by: Darquies Shade the best one i like is the 20 second additional targeting time they would give if you put them on.
yes.
Originally by: Darquies Shade that and make em med slots
no.
Dude, come on. How you gonna fit a tank to a hauler if you need those slots for stabs? It would over-nerf the stabs. Stabs themselves aren't bad, and they aare good low slot mods. The Cargo/WCS trade-off is a good balancer. After all, it's the sniper youre trying to nerf, not the industrialist. Headline one-liners: Suicidal Teen Kills Twin By Mistake!
(My sig left after Eldo called her fat)
|

Zixxa
|
Posted - 2006.10.17 20:40:00 -
[40]
Left stab as is. No need to nerf them. Just be more smart, fly in gangs, kill enemy fast and use few more tacklers.
|
|

Flesh Eater
|
Posted - 2006.10.18 07:25:00 -
[41]
Stabs are alright as they are.
Why is everyone keen them giving penalties except on haulers??? Ferrying small items through low sec is usually much easier in a frig or cruiser (with stabs) than a hauler.
|

Sev Renard
Gallente Elite Storm Enterprises Storm Armada
|
Posted - 2006.10.18 07:38:00 -
[42]
What we dislike about stabs is that they are catered to ships with "utility lowslots" *coughcaldaricough*. That and there's no penalty for fitting them, but for the lack of a slot.
Although I do agree the loss of a lowslot is indeed significant, it's not enough of a punishment for people using them in pvp setups.
An idea that I saw a while back that I liked was to increase the strength of 20km scrams to 1.5, and the 7.5km scrams to 3. _________________________________________
I wonder which will come first, my portrait, or a sig hijack... |

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2006.10.18 07:52:00 -
[43]
Originally by: Powderburn I like the idea I heard in local last night.
Stabs are just like now except no fitting requirements.
Instead, they reduce the ship's CPU by 50% each.
Now that's an ouch, but you can still be a runner if you want. Just can't fit anything useful.
50% might be harsh, but i like idea.
|

Kaptn Xo
Caldari School of Applied Knowledge
|
Posted - 2006.10.18 08:26:00 -
[44]
Make stabs hi-slot item. Period.
|

Ronin Reborn
Perkone
|
Posted - 2006.10.18 10:34:00 -
[45]
Here's an idea I've had for awhile, kinda RP-centric too. Stabs act as they do now, however, if a ship that has them equipped is destroyed, you suffer a penalty to how long before your pod can warp off. Like the extra containment fields around the wcs caused a mini bubble. Have it stack so it be something like 6 sec for one 10 sec for two 13 for three and 15 for 4. That way you're nerfing the player, not the ship. A vaga with 3 stabs on it might be harder to catch and kill but if you do catch it you're almost assured a podkill as well. This would prevent a some people from using implants resulting in less sp in the long run. Wouldn't really hurt haulers all that much since it seems like everyone has hauler alts now anyways.
|

TerrorWOLF
J.H.E.N.R Pure.
|
Posted - 2006.10.18 10:45:00 -
[46]
Originally by: Kaptn Xo Make stabs hi-slot item. Period.
And how many higs have industrial ships ?? 1 or 2 yah right industrial are owerpowerd and need to nerf.
May Your Death Be Slow And Painful
|

Ithildin
Gallente The Corporation
|
Posted - 2006.10.18 10:54:00 -
[47]
Originally by: welsh wizard Edited by: welsh wizard on 17/10/2006 11:06:33 Why not massive fitting requirements countered with a bonus on industrials?
You don't need a fitting bonus on Industrials since they've got more than enough CPU to spare. Even the Wreathe has 600 CPU.
Just a thought and a hint. - What am I listening to? |

D'Arkon Skye
Caldari State War Academy
|
Posted - 2006.10.18 13:40:00 -
[48]
Stabs are just fine the way they are now. The only people whining are pirates and pvp junkies. Nerfing stabs is the same as nerfing the more casual players who want to rat in 0.0 with at least some sense of security.
|

Zixxa
|
Posted - 2006.10.18 14:36:00 -
[49]
Originally by: D'Arkon Skye Stabs are just fine the way they are now. The only people whining are pirates and pvp junkies. Nerfing stabs is the same as nerfing the more casual players who want to rat in 0.0 with at least some sense of security.
/signed
|

Maj Kreken
The xDEATHx Squadron
|
Posted - 2006.10.18 16:24:00 -
[50]
Edited by: Maj Kreken on 18/10/2006 16:25:27 Ewok, next time try to curse more in local, it would definately work as a warp bubble if you try hard enough. Stabs are fine, learn2play. Knowledge is power. Power corrupts. Study hard. Be evil. |
|

Gabriel Karade
Office linebackers Blood of the Innocents
|
Posted - 2006.10.18 18:55:00 -
[51]
My beef with WCS is that you can use them and a scrambler for risk free tackling.
Should have to choose between the two IMO, you want to tackle, you have to run the risk of getting tackled. ----------
- Office Linebacker -
|

Auman
Black Nova Corp Band of Brothers
|
Posted - 2006.10.19 11:19:00 -
[52]
They had WCS stabs in WWII?
|

Polinus
|
Posted - 2006.10.19 11:31:00 -
[53]
No but if you were attackjking a fighter and you were not able to kil it before he gets in position to fight back. It was extremely easy to the defending fighetr to force you in a furball and you could not leave anymore without being sure to get shot in the back. So to have success your most importatnt skill was to know when to bug out. And the best fighetrs were the ones capable of bugging out when needed.
Its just an example of how one of the m,ost exiting combat scenarios of history was not solely Kill or be killed, and that tatical retreatment is a completely valid tatic that do not expoil the fun.
|

Awox
Minmatar Corsets and Carebears Whips and Chains
|
Posted - 2006.10.19 11:52:00 -
[54]
This just in:
WCS nerf doesn't effect the following ship's effectiveness in anyway:
nosdomi w/ sensor booster vagabond or stabber ferox or nighthawk w/ sensor booster
Any other examples? :D
- Logoffski Name & SHAME |

Shin Ra
BURN EDEN
|
Posted - 2006.10.19 11:58:00 -
[55]
The majoirty of people who have replied to this thread are clearly total nubins to pvp with almost no knowledge of how stabs really affect pvp.
Anyway, stab nerf is coming soon. scan res/sig radius/mass penalties will occur.
|

M4sterm1nd
DarkStar 1 Ascendant Frontier
|
Posted - 2006.10.21 20:05:00 -
[56]
Pol come on d00d. The very reason this stab nerf is gonna rock is precisely because it removes the braindead CS turkeyshoot element. It makes sure that you must think your fit though, and must weigh the pluspoints of the God Module against completely nerfind your whole build. The way it is now all stabs cost is lowslots, but they effectively work like a noclip command. Headline one-liners: Suicidal Teen Kills Twin By Mistake!
(My sig left after Eldo called her fat)
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |