Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Sophie Mahler
Hedion University Amarr Empire
26
|
Posted - 2015.03.13 08:00:34 -
[1] - Quote
Hi, maybe it's a topic for out of pod section, maybe it isn't. Keep in mind that I barely understand what I'll talk about here (probably not even enough to say I'd understand it at all).
But I was wondering, since the latest advancement in physics, the understanding our brightest scientists are beginning to have about space, time, matter and whatnot.
How does EVE hold its own when it comes to ""realistic" simulation" of space travel and interaction (aside of the clich+¬s, such as "there's no sound in space", thank god they still put sound in the game for enjoyment reasons even tho there shouldn't be)
if there are people who understand this (there has to be) and who are playing eve.
1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
2. this is more for the dev team, even tho they probably won't bother to read this (maybe they will), but are there plans to further improve the game in order to make it closer to what "real life space travel" could be?
obviously, wormholes are present, which, by itself, says alot.
Do CCP have actual science consultats? I'm sure many renowned scientists would be more than happy to lay down some serious math.
I have recently been to a conference by french PHD and engineer Philippe Guillemant, researcher at CNRS (National Center for Scientific Research) Marseille who is working on a perfect field (quantum physics AND engineering -and some other fancy stuff) and would be able, and possibly even willing to collaborate with CCP regarding Space travel and space engineering "real life" science applications.
as far as I've seen, Eve, obviously, is mostly based on materialistic science, now that we realize through science that there may very well be a "consiousness" part of science as well, it would be properly amazing to, one day, see consciousness oriented skills and gameplay appear in such a huge and complex game.
anyway, just a piece of my mind for those who may be interested in.
much love <3 |

Asmodia
SPECTRE Syndicate
8
|
Posted - 2015.03.13 08:10:22 -
[2] - Quote
CCP consult only scientists for economics.
|

Gregor Parud
Ordo Ardish
1291
|
Posted - 2015.03.13 08:12:27 -
[3] - Quote
Not. |

ChromeStriker
Out of Focus Odin's Call
853
|
Posted - 2015.03.13 08:13:05 -
[4] - Quote
Its all good from sound in space, to wormholes, to submarine mechanics.... If in doubt just say "because of Quantum" and it makes sense...
I mean whos to argue? its the future... who knows whats possible if you can manipulate or perseive quantum entanglement within objects... theres already instentanious travel (jump drives), artificial gravity, direct neural interfaces... imagination is the limit lol
No Worries
|

Another Posting Alt
Center for Advanced Studies Gallente Federation
68
|
Posted - 2015.03.13 08:14:50 -
[5] - Quote
I think you'd be hard pressed to find much accurate science at all. Even down to the basics like it uses the physics of submarines rather than space ships, the ammo weights don't match the gun sizes, etc. |

Serene Repose
2374
|
Posted - 2015.03.13 08:24:40 -
[6] - Quote
Our "brightest scientists" think there's a copy (or two or three) of themselves somewhere else, doing exactly what they're doing here...where ever? whatever THAT may be. Only, they can't say exactly where....or what.... SO... "scientist?" I'm not impressed. "Scientist" is beginning to sound like "The High Priest" says....
EVE physics is as real as it can be and have a playable game that doesn't have players quitting, climbing the walls or face-rolling it. I should think someone could figure this part out if they've set their course for a planet, and an hour later they haven't "gotten there yet." Physics, of course, would have you smash into the surface - gravity and all that. Did you miss the "clone" part, perhaps?
So, how many "is the physics of EVE scientifically comparable" posts is this so far this year? (And, it's still March.)
PS I have to say I AM impressed that "science" has finally decided to accept the fact that consciousness does indeed exist. I know it's not apparent to everyone, (especially the brain dead.) Good to see they're coming around...or coming to, whichever applies.
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
|

Sequester Risalo
Significant Others
78
|
Posted - 2015.03.13 08:46:11 -
[7] - Quote
- Ships flying around at warpspeed without using any kind of fuel. - Caroline's star seen exploding at the same time lightyears apart. - Endless resources (Asteroid belts spawning at the very same place every day at noon). - Asteroid belts' ores depending on the sec status of the system they spawn in. - Ships colliding at high speeds without getting damaged. - Packaging and unpackaging spaceships in seconds thereby reducing the volume incredibly. - Storing thousands of ships in stations big enough to house a few dozen.
Those are all good decisions for gameplay reasons. But it's not science.
|

Jade Blackwind
Alexylva Paradox Low-Class
287
|
Posted - 2015.03.13 08:55:59 -
[8] - Quote
Eve Online is about as scientifically accurate as Asteroids. |

War Kitten
Panda McLegion
5919
|
Posted - 2015.03.13 10:12:05 -
[9] - Quote
<--- Kerbal Space Program is that-away
We don't do science here in the land of space-gravy.
I find that without a good mob to provide one for them, most people would have no mentality at all.
|

Delt0r Garsk
Shits N Giggles
320
|
Posted - 2015.03.13 10:32:25 -
[10] - Quote
The problem with real physics is that it would be very very very very boring. Really.
Space fights won't be a thing just because the way physics works. We often think that 200km is long range. While if your in orbit your typically looking at distances of 20-50 000km being more typical. You always going to see the "bullets" coming and your always going to be out of the way. And no lasers don't give you infinite magic range. Maneuvering would take hours to days and there is no stealth in space.
It is interesting to note that quite a lot of "good" classic Scifi is rife with inaccuracies and misunderstandings about physics. Yea i have a masters in physics, laser and Astrophysics to be exact.
Death and Glory!
Well fun is also good.
|
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9037
|
Posted - 2015.03.13 10:35:33 -
[11] - Quote
They're loose and fast with the laws of physics so not very.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

xxxTRUSTxxx
Galactic Rangers
229
|
Posted - 2015.03.13 10:39:49 -
[12] - Quote
not even a little. it's an mmorpg not a sim. KSP     |

Vyl Vit
1085
|
Posted - 2015.03.13 10:42:09 -
[13] - Quote
I'm so sorry to learn all this. I thought I was exerting my deific nature in EVE just as I do in the real world! Shucks! To think it's all been imagined. What will my followers say??
Anyone with any sense has already left town.
|

embrel
BamBam Inc. Outlanders United
222
|
Posted - 2015.03.13 10:56:28 -
[14] - Quote
science rolls off of EVE like poo does on a nanocoated toilet, so quite scienproof. |

xxxTRUSTxxx
Galactic Rangers
230
|
Posted - 2015.03.13 10:58:00 -
[15] - Quote
Vyl Vit wrote:I'm so sorry to learn all this. I thought I was exerting my deific nature in EVE just as I do in the real world! Shucks! To think it's all been imagined. What will my followers say??
they shall say,, nik nik bokalota tum tum tum,,, weeeeeeeeeeeeeeeeee. ,,,,,,,,,,, pop!
just around dawn,, naked and very drunk  nothing is real the moon is a hologram and the sky isn't blue,, it's orange. they just told us blue is orange. lol
|

Ka'Narlist
Dreddit Test Alliance Please Ignore
331
|
Posted - 2015.03.13 11:14:35 -
[16] - Quote
Sophie Mahler wrote: 1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
If it would be, Eve would be a game playing on earth and not in space wouldn't it?
|

Nalia White
Tencus
83
|
Posted - 2015.03.13 11:25:55 -
[17] - Quote
"Yes sir, this ammunition will work for all your medium sized guns. from 180mm dual AC up to 720mm artillery!"
 |

xxxTRUSTxxx
Galactic Rangers
231
|
Posted - 2015.03.13 11:29:49 -
[18] - Quote
Nalia White wrote:"Yes sir, this ammunition will work for all your medium sized guns. from 180mm dual AC up to 720mm artillery!" 
sweet i'll take 500k of the red with the yellow spots and 500k of the green ones.. st patricks day is coming after all 
|

Sophie Mahler
Hedion University Amarr Empire
26
|
Posted - 2015.03.13 12:45:02 -
[19] - Quote
Ka'Narlist wrote:Sophie Mahler wrote: 1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
If it would be, Eve would be a game playing on earth and not in space wouldn't it?
well for example, the movie "interstellar" is science fiction, but with a more "solid" scientific ground than Sci Fi flicks of the 60s
in EVE, we got wormholes, that's something already down in theory and not that far fetched from what science has discovered rather recently. |

War Kitten
Panda McLegion
5921
|
Posted - 2015.03.13 12:53:46 -
[20] - Quote
Nalia White wrote:"Yes sir, this ammunition will work for all your medium sized guns. from 180mm dual AC up to 720mm artillery!" 
It's more of a grapeshot charge than precision fit rounds. What did you expect from the Minmatar? :)
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
|

Mindseamstress
Jovian Labs Jovian Enterprises
16
|
Posted - 2015.03.13 13:20:30 -
[21] - Quote
uhh you realise that this game does not take Newtonian physics very seriously right? |

Syrilian
Ascending Angels
49
|
Posted - 2015.03.13 13:36:04 -
[22] - Quote
I've always wondered why they decided to make most ships fly more like trucks than ships and that space in the Eve universe is apparently has some gravity. |

stoicfaux
5518
|
Posted - 2015.03.13 13:43:59 -
[23] - Quote
There is zero real world "science" in EVE.
Even things based on real word science, such as railguns, make absolutely zero sense in EVE. Explain to me why a railgun would need such dramatically different ammo types. Why would an anti-matter railgun round and a lead railgun round have different ranges or require different amounts of energy to fire? Why would you even use something as soft (and non-magnetic) as lead as railgun ammo?
If EVE ships can bounce off of each other and objects in general (i.e. they're immune to kinetic impacts) then they would probably be immune to real world railguns which rely on kinetic energy to do damage. Which thus implies that EVE railguns aren't kinetic kill weapons and instead rely on some exotic process to damage targets. i.e. they're not railguns as we know them.
Now excuse me while I bit-slap my inner OCD into submission.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Agent Known
Night Theifs
44
|
Posted - 2015.03.13 13:53:22 -
[24] - Quote
stoicfaux wrote:There is zero real world "science" in EVE.
Even things based on real word science, such as railguns, make absolutely zero sense in EVE. Explain to me why a railgun would need such dramatically different ammo types. Why would an anti-matter railgun round and a lead railgun round have different ranges or require different amounts of energy to fire? Why would you even use something as soft (and non-magnetic) as lead as railgun ammo?
If EVE ships can bounce off of each other and objects in general (i.e. they're immune to kinetic impacts) then they would probably be immune to real world railguns which rely on kinetic energy to do damage. Which thus implies that EVE railguns aren't kinetic kill weapons and instead rely on some exotic process to damage targets. i.e. they're not railguns as we know them.
Now excuse me while I bit-slap my inner OCD into submission.
If I remember correctly, there was an explanation for the ships never colliding. The ship's navigational system instantly reacts to a collision attempt and overrides our own commands to get the ship out of the way.
Of course, this doesn't explain why a damn freighter moves like a slug but can be bumped around at 200 m/s+. |

stoicfaux
5518
|
Posted - 2015.03.13 14:08:07 -
[25] - Quote
Agent Known wrote: If I remember correctly, there was an explanation for the ships never colliding. The ship's navigational system instantly reacts to a collision attempt and overrides our own commands to get the ship out of the way.
Of course, this doesn't explain why a damn freighter moves like a slug but can be bumped around at 200 m/s+.
Or why we can't maneuver like that at will. Seriously, instead of a MWD, I would have a button that spoofs my ship's sensors with a fake ramming attack to trigger the ship's collision avoidance routines, and use that to move around.
Never mind, that such a collision avoidance routine should work on missiles and bombs as well.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Agondray
Avenger Mercenaries VOID Intergalactic Forces
234
|
Posted - 2015.03.13 15:54:51 -
[26] - Quote
-Ships flying around at warpspeed without using any kind of fuel. = nuclear reactors and fusion doesn't require that much, out rovor on mars is running off of Plutonium 238, and operates on the basis of the radiation providing heat which provides power.
- Caroline's star seen exploding at the same time lightyears apart.= yeah not so much on this one, everywhere should be seeing it at different times, but that would also take hundreds of years, I don't think eve will be around that long
- Endless resources (Asteroid belts spawning at the very same place every day at noon).- this is a game world and you need resources. Would you prefer all of empire run out and the superblocks control the last of the asteroids thus controlling the minerals. The ore must flow, ships and ammo must be built. Ever seen the Fallout series intro describing war?
- Asteroid belts' ores depending on the sec status of the system they spawn in.= would be right to find rare minerals to mine in a downtown area now would it? or somewhere like your backyard of a place you rent which is a sub division is a town, who does the ore belong to?
- Ships colliding at high speeds without getting damaged.= this because it would be abused by using numbers of cheap small ships to take out much larger ships...rookie ships with 1mn ab or mwd could be used for this, they have ganked freighters with rookie ships.
- Packaging and unpackaging spaceships in seconds thereby reducing the volume incredibly.= repacking ships does make them smaller because you remove all of the empty space the ship contains. ever buy an entertainment system that comes in a box and you set it up and its much bigger than the box it came in? yeah repacking and unpacking works like that. the time though...would you like to spend a few days waiting for the battleship you bought to unpack so you can do missions?
- Storing thousands of ships in stations big enough to house a few dozen.= Maybe not thousands but the stations are very large and contain multiple areas for docking, not just 1 large room. Ill take a look at station dimensions sometime but im pretty sure they are bigger then the overall area of out military bases.
Just because something may or may not make sense to a RL situation in a game, there may still be a reason for it.
For zero, the rail guns using less energy t doesn't make sense but the ammo weight and size would affect range...just not so drastically. Even in space there is particles that will collide into a moving object making it slow down over time, but would take a very very long time. Also rail gun ammo, only the core of atoms in the material, the whole shell is something else.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
319
|
Posted - 2015.03.13 16:04:03 -
[27] - Quote
EVE a space simulation? Hahahahahahahahahaha OP, EVE is no where close to being a simulation. |

Lfod Shi
Lfod's Ratting and Salvage
231
|
Posted - 2015.03.13 16:05:38 -
[28] - Quote
Agent Known wrote:stoicfaux wrote:There is zero real world "science" in EVE.
Even things based on real word science, such as railguns, make absolutely zero sense in EVE. Explain to me why a railgun would need such dramatically different ammo types. Why would an anti-matter railgun round and a lead railgun round have different ranges or require different amounts of energy to fire? Why would you even use something as soft (and non-magnetic) as lead as railgun ammo?
If EVE ships can bounce off of each other and objects in general (i.e. they're immune to kinetic impacts) then they would probably be immune to real world railguns which rely on kinetic energy to do damage. Which thus implies that EVE railguns aren't kinetic kill weapons and instead rely on some exotic process to damage targets. i.e. they're not railguns as we know them.
Now excuse me while I bit-slap my inner OCD into submission.
If I remember correctly, there was an explanation for the ships never colliding. The ship's navigational system instantly reacts to a collision attempt and overrides our own commands to get the ship out of the way. Of course, this doesn't explain why a damn freighter moves like a slug but can be bumped around at 200 m/s+.
Is that what happens? I always thought the ships were just bumping shields. Giggity.
GÖ¬ They'll always be bloodclaws to me GÖ½
|
|

CCP Darwin
C C P C C P Alliance
1209

|
Posted - 2015.03.13 16:15:30 -
[29] - Quote
Sophie Mahler wrote:1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
2. this is more for the dev team, even tho they probably won't bother to read this (maybe they will), but are there plans to further improve the game in order to make it closer to what "real life space travel" could be? Speaking as a member of the development team with an academic background in physics and a period working as an engineer in the space launch field, I'd say that EVE strives to have a scientific "feel" without even attempting to be actually accurate.
Furthermore, I would argue that this is exactly the right route to take in developing a game that's meant for entertainment rather than an educational tool. EVE borrows far more from tropes of science fiction media than it does from the science itself, and that's fine. The game is, in my opinion, more entertaining as a result of that choice.
If you want to have a game experience that will teach you a ton about real-life space travel, I recommend checking out Kerbal Space Program.
This cartoon pretty much says it all about KSP.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Memphis Baas
210
|
Posted - 2015.03.13 17:02:16 -
[30] - Quote
No, CCP made an effort to have EVE be somewhat scientifically accurate 12 years ago when the game was launched. Since then, there has been almost no progress and they haven't put in much effort to upgrade scientific background of the game:
- We live in a 5000+ star "galaxy" with a void around it, nothing there.
- All the dots in the sky box are stars (no other galaxies). There is no mention of orbital telescopes or their resolution, so I guess we're limited to eyeball observation.
- One star going supernova was seen at the same time across however many hundreds of light years the EVE cluster is.
- Absolutely every single star system, all 5000 of them, are SINGLE STAR with planets in orbit. All the stars appear to be main sequence G.
- Planets don't actually orbit, they are fixed in space. Space stations don't actually orbit, they are fixed in space.
- If you turn off your engines, you stop moving (in space).
- Spaceships turn and maneuver without attitude thrusters, and their mass center isn't aligned with their thrust center.
- A lot of the explosions (missiles) are rings, rather than expanding spheres.
|
|

Herzog Wolfhammer
Sigma Special Tactics Group
6448
|
Posted - 2015.03.13 17:09:21 -
[31] - Quote
The physics is like from the game Tie Fighter and later XWing vs. Tie Fighter.
Imagine if docking was like Moon Lander.
Yeah, Moon Lander. And I used to play it in the arcade when I was young. Almost got killed by a velociraptor trying to play Moon Lander.
Bring back DEEEEP Space!
|

Kamahl Daikun
Back To Basics.
45
|
Posted - 2015.03.13 17:29:06 -
[32] - Quote
Serene Repose wrote:Our "brightest scientists" think there's a copy (or two or three) of themselves somewhere else, doing exactly what they're doing here...where ever? whatever THAT may be. Only, they can't say exactly where....or what.... SO... "scientist?" I'm not impressed. "Scientist" is beginning to sound like "The High Priest" says....
EVE physics is as real as it can be and have a playable game that doesn't have players quitting, climbing the walls or face-rolling it. I should think someone could figure this part out if they've set their course for a planet, and an hour later they haven't "gotten there yet." Physics, of course, would have you smash into the surface - gravity and all that. Did you miss the "clone" part, perhaps?
So, how many "is the physics of EVE scientifically comparable" posts is this so far this year? (And, it's still March.)
PS I have to say I AM impressed that "science" has finally decided to accept the fact that consciousness does indeed exist. I know it's not apparent to everyone, (especially the brain dead.) Good to see they're coming around...or coming to, whichever applies.
This post is saltier than the ocean. |

Barbara Nichole
Cryogenic Consultancy
679
|
Posted - 2015.03.13 17:54:41 -
[33] - Quote
are you worried a sci fi game might not be accurate? or are you worried that you might not be able to suspend your disbelief long enough to enjoy the game?
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
|

Bienator II
madmen of the skies
3208
|
Posted - 2015.03.13 18:53:46 -
[34] - Quote
to quote eve's best error msg: "physics sais 'no'"
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2233
|
Posted - 2015.03.13 18:58:11 -
[35] - Quote
Sophie Mahler wrote:
1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
Not very but it is a pretty kickass submarine combat simulation. |

Unsuccessful At Everything
The Troll Bridge
20414
|
Posted - 2015.03.13 19:01:52 -
[36] - Quote
Eve Online got the fluid universe thing right.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
|

Christopher AET
hirr Northern Coalition.
915
|
Posted - 2015.03.13 19:16:42 -
[37] - Quote
Any game with faster than light travel doesn't really need to be accurate. According to current understanding of science travelling at those speeds is impossible. So even if there is a way to travel FTL it's beyond the scope of our understanding. After that everything else is unimportant.
tldr
Gameplay>accuracy
I drain ducks of their moisture for sustenance.
|

WhyYouHeffToBeMad IsOnlyGame
6694
|
Posted - 2015.03.13 19:27:12 -
[38] - Quote
it's a game, not a space life simulator.
That's not KSP. KSP is a network of PC hardware stores scattered all around Israel. what you're referring to is a game.
Everything's a game if you make it one - Uriel Paradisi Anteovnuecci
Frostys Virpio > CCP: Continously Crying Playerbase
|

Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1442
|
Posted - 2015.03.13 22:34:35 -
[39] - Quote
About as accurate the archaeology in Tomb Raider. |

Legion Masser
Rage-Machine
6
|
Posted - 2015.03.14 00:42:21 -
[40] - Quote
Forget about science , I just want Eve to release their 2015 textures and tessellation or 2014 or 2013 or 2012 ............... :)
GÿóGÿóGÿóGÿóGÿóGÿóGÿóThe cost of your desire is to sleep now in the fire GÿóGÿóGÿóGÿóGÿóGÿóGÿó
Your ANGER is a gift
|
|

msu320
Royal Black Watch Highlanders DARKNESS.
0
|
Posted - 2015.03.14 06:25:32 -
[41] - Quote
Specific example:
In Planetary interaction, there's a refining process that takes 3000 Noble Gases and gives you 20 Oxygen.
Noble Gases are so named because they're highly non-reactive with other elements.
Oxygen is a highly reactive gas found in many chemical reactions and a whole class of reactive chemicals is named after it. (Oxidizers- before you ask...)
How you get one from the other is beyond me.
|

Kousaka Otsu Shigure
45
|
Posted - 2015.03.14 06:27:08 -
[42] - Quote
In defense of eve... 2015 and we still can't find missing commercial/passenger planes that crashed into the sea, we still have 'surprise!butte-seks' asteroids plummeting down Earth, etc etc.
So no, we still haven't gone that far much really. I think in the last 10 years consumer electronics has advanced much, yeah? All that time, developing personal entertainment devices..
Archiver, Software Developer and Data Slave
Current Project Status: Now for the fun part: Generating Tags
|

Sophie Mahler
Hedion University Amarr Empire
26
|
Posted - 2015.03.14 07:38:31 -
[43] - Quote
CCP Darwin wrote:Sophie Mahler wrote:1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
2. this is more for the dev team, even tho they probably won't bother to read this (maybe they will), but are there plans to further improve the game in order to make it closer to what "real life space travel" could be? Speaking as a member of the development team with an academic background in physics and a period working as an engineer in the space launch field, I'd say that EVE strives to have a scientific "feel" without even attempting to be actually accurate. Furthermore, I would argue that this is exactly the right route to take in developing a game that's meant for entertainment rather than an educational tool. EVE borrows far more from tropes of science fiction media than it does from the science itself, and that's fine. The game is, in my opinion, more entertaining as a result of that choice. If you want to have a game experience that will teach you a ton about real-life space travel, I recommend checking out Kerbal Space Program. This cartoon pretty much says it all about KSP.
thank you very much for your clear cut reply
I was surprised at the amount of participation.
of course I do realize it's a game meant for entertainment/enjoyement.
EVE certainly takes on the "codes" of Sci-Fi, yet, to a certain -small, I'd admit it- extent, one still has to deal with things such as propulsion, orbiting, warp drives, navigation of some sort. It does surely has at least *some* ground in what we can grasp as an intelligent (!) species, about what could space travel be, eventually, or not.
I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE.
I take it the reactions may have been from my relative inability to express some ideas in english, or in language in general (not sure if I'd done a better job doing it in my native language to be honest)
if you understood something that did rub you the wrong way, please accept my apologies
<3 |

Lucretia DeWinter
Dirt Nap Squad Dirt Nap Squad.
204
|
Posted - 2015.03.14 08:16:22 -
[44] - Quote
For every scientific question, the Amarr have all the answers:
A giant invisible space-wizard did it. |

Sophie Mahler
Hedion University Amarr Empire
26
|
Posted - 2015.03.14 08:36:19 -
[45] - Quote
Lucretia DeWinter wrote:For every scientific question, the Amarr have all the answers:
A giant invisible space-wizard did it.
well, what is math, if not a giant invisible space-wizard?
;)
in a way, EVE physics are realistic, from the perspective of EVE created universe, our duties, our connections are as real as we make them. For some of us, some things or activities in EVE are as much as a highlight in the week/day/month/year as "real life" events.
So in a sense, EVE with its sci-fi physics is no less real than the world we believe we're living in and that we call "reality" we *care* about eve, about characters in eve, we see characters as avatar but we don't really see any of the "consciousness" that lies behind them, or even what it looks like or what it's made of (well, of that, we are safe to assume that they are mostly water, and possibly some pringles & soda).
anyway, that's probably another debate
|
|

CCP Darwin
C C P C C P Alliance
1224

|
Posted - 2015.03.14 09:26:10 -
[46] - Quote
Sophie Mahler wrote:I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE.
Don't worry, I appreciated your question and tried to offer the best answer I could.
Here are a few areas where EVE does connect with science:
1) EVE's model of tracking for gunnery, while very simple, captures some of what's interesting about the same problem in the real world.
2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see.
3) Many of the ideas in the game are derived loosely from ideas that have a foundation in real science & engineering. The idea of nanobots that crawl all over your ship or its modules to repair them is fantasy, but it's an extrapolation of where a real engineering discipline might someday take us. Concepts like cloning, wormholes, even faster-than-light travel are all storytelling tropes but still have some connection to legitimate scientific ideas, even if they're in the game as wild extrapolations of those ideas.
Of course, the complete experience of EVE is pure fantasy, and that's as intended. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Scipio Artelius
The Vendunari End of Life
34767
|
Posted - 2015.03.14 09:35:59 -
[47] - Quote
You know how when something is water proof, water can't get in.
Well Eve is like that with science.
It's very science proof.
Come Win At Eve - Join The Vendunari
|

Sophie Mahler
Hedion University Amarr Empire
26
|
Posted - 2015.03.14 10:04:46 -
[48] - Quote
CCP Darwin wrote:2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see.
well, yes and no, the idea to be able to actually witness alien star systems first hand seems quite dramatic to me ;)
CCP Darwin wrote:3) Many of the ideas in the game are derived loosely from ideas that have a foundation in real science & engineering. The idea of nanobots that crawl all over your ship or its modules to repair them is fantasy, but it's an extrapolation of where a real engineering discipline might someday take us. Concepts like cloning, wormholes, even faster-than-light travel are all storytelling tropes but still have some connection to legitimate scientific ideas, even if they're in the game as wild extrapolations of those ideas.
yes, that's what I tried to refer to, what is science fiction if not fiction extrapolated from actual science?
I have little to no understanding of actual scientific or astrophysical (is that even a word?) science. I hear things here and there, went to a couple conference, read the web and watch youtube, so I know people are actually trying to figure these things out even tho I understand nothing about it myself.
in that regard, I figured you guys at CCP have to have a little more knowledge and base as I do, so I was barely wondering about the underlying scientific basis (if any) about the game.
And you answered to my question rather well, so thank you for that :D
<3 |

xxxTRUSTxxx
Galactic Rangers
231
|
Posted - 2015.03.14 10:13:42 -
[49] - Quote
Lucretia DeWinter wrote:For every scientific question, the Amarr have all the answers:
A giant invisible space-wizard did it.
The giant invisible space-wizard is gonna get you for that 
lol |

Errata Sum
Center for Advanced Studies Gallente Federation
2
|
Posted - 2015.03.14 10:28:05 -
[50] - Quote
I don't care, as long as my clothes, tattoos and prosthetics magically reappear in a station when I'm podded. |
|

Sentient Blade
Crisis Atmosphere
1489
|
Posted - 2015.03.14 15:57:24 -
[51] - Quote
CCP Darwin wrote:1) EVE's model of tracking for gunnery, while very simple, captures some of what's interesting about the same problem in the real world.
You mean the bit about how a fast moving object on a known trajectory and determinable acceleration (i.e. orbiting) would get blown out the air with no problem at all by predicting where it'd be? ;)
|

Noobkill2
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.03.14 16:40:15 -
[52] - Quote
The answer is no.
My personal major irritations are:
1. Computers that can store only 1 copy of a spacial co-ordinate. You cannot transmit it to whoever you choose. You can only place it in a corporation data structure. 2. Computers that can store a spacial co-ordinate but will not remember a scanned location when you leave the system. 3. Databases that store financial data across systems but cannot store spacial co-ordinates
You get the general idea. The computing power to be able to calculate and warp across the universe exists but we are still stuck with almost medieval equivalent computing power all in the name of making the game more "challenging". |

thowlimer
Roprocor Ltd
23
|
Posted - 2015.03.14 17:44:00 -
[53] - Quote
Memphis Baas wrote: - We live in a 5000+ star "galaxy" with a void around it, nothing there.
- Absolutely every single star system, all 5000 of them, are SINGLE STAR with planets in orbit. All the stars appear to be main sequence G.
As i recall our stargates function by placing what is essentially a black hole on one of the standing gravitonic wave node points between binary stars, so all systems that have a stargate is in fact a binary system(pretty much all of them the secondary sun is a small brown dwarf that is not really visible.
So there would be some more stars than just 5000 in our near region(if i remember correct binary systems are actually more common than single star systems in "real" life ?)
As to the later post about bookmarks i quite agree that its annoying that you cant just punch in coordinates but the Eve lore explanation is that you need some kind of gravity distortion/well to lock on to and a bookmark is in effect you dropping a small transmitter that you can later use to obtain such a lock
What could be hilariour would be if other people had the the ability to actually scan down and destroy these transmitters and destroy other peoples bookmarks  |

Trajan Unknown
Caldari Provisions Caldari State
2
|
Posted - 2015.03.14 19:24:31 -
[54] - Quote
CCP Darwin wrote:Sophie Mahler wrote:I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE. Don't worry, I appreciated your question and tried to offer the best answer I could. Here are a few areas where EVE does connect with science: 1) EVE's model of tracking for gunnery, while very simple, captures some of what's interesting about the same problem in the real world. 2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see. 3) Many of the ideas in the game are derived loosely from ideas that have a foundation in real science & engineering. The idea of nanobots that crawl all over your ship or its modules to repair them is fantasy, but it's an extrapolation of where a real engineering discipline might someday take us. Concepts like cloning, wormholes, even faster-than-light travel are all storytelling tropes but still have some connection to legitimate scientific ideas, even if they're in the game as wild extrapolations of those ideas. Of course, the complete experience of EVE is pure fantasy, and that's as intended. :)
I totally agree and like this attempt. :) Recently started to read some old Terry Pratchett books again it-¦s refreshing to read this "outdated" Sci-Fi stuff again. Same for the "Honor Harrington" series. First read was like "dafuq" is this about but after some time I got used the stuff. For EvE it was the whole projectile and friction in space thing. At first I was like hmm, that-¦s a bit weird but well, at the end of the day it-¦s fiction and fantasy and all the stuff takes part in an unknown part of space in an unknown time - for us - so who knows what-¦s possible and why it is. |

Noriko Mai
2098
|
Posted - 2015.03.14 19:26:22 -
[55] - Quote
CCP Darwin wrote:Of course, the complete experience of EVE is pure fantasy, and that's as intended. :) WHAT? Say that again and you will get some fantasy in your face!
"Meh.." - Albert Einstein
|
|

CCP Darwin
C C P C C P Alliance
1231

|
Posted - 2015.03.14 19:28:11 -
[56] - Quote
Sophie Mahler wrote: I figured you guys at CCP have to have a little more knowledge and base as I do
I wouldn't assume that's the case. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

ColdCutz
Frigonometry
110
|
Posted - 2015.03.14 20:03:17 -
[57] - Quote
Sophie Mahler wrote:1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
2. this is more for the dev team, even tho they probably won't bother to read this (maybe they will), but are there plans to further improve the game in order to make it closer to what "real life space travel" could be? ...
|

Nyzam
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.03.14 23:00:11 -
[58] - Quote
It's not in the slightest. One of the worst violations to me is how there is a maximum speed on space ships. In reality they can go any speed until the speed of light (and it of course gets harder the more you approach it).
Another one is the sounds in space. There is no medium for sound to travel through in space.
Also, POSes with storage volumes bigger than their own volume, and the warping and jumping mechanism. There are many many things. |

Gorongo Frostfyr
115
|
Posted - 2015.03.15 02:57:13 -
[59] - Quote
EVE is still 2003. |

Sophie Mahler
Hedion University Amarr Empire
27
|
Posted - 2015.03.15 11:04:40 -
[60] - Quote
what most people, in my opinion, did not understand
is that I didn't mean to ask if eve was realistic overall
I understand very well that it's a game, meant for entertainment and that most of its features are oriented towards gameplay, enjoyement, some sort of immersion.
I never was expecting any sort of "realistic space travel video game" to begin with.
again, I was wondering about whether or not there were some underlying scientific basis and if there were, what they were. and CCP replied to the right question, but many, I believe took it the "wrong" way and started to make jokes about gameplay features, which I understand are that way for gameplay purpose.
sorry about that |
|

Hoshi
Brave Newbies Inc. Brave Collective
56
|
Posted - 2015.03.15 11:56:23 -
[61] - Quote
Nyzam wrote:It's not in the slightest. One of the worst violations to me is how there is a maximum speed on space ships. In reality they can go any speed until the speed of light (and it of course gets harder the more you approach it).
Another one is the sounds in space. There is no medium for sound to travel through in space.
Also, POSes with storage volumes bigger than their own volume, and the warping and jumping mechanism. There are many many things. The sound one is explained. Quote from the Jovian Wet Grave Chronicle:
"As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."
"Memories are meant to fade. They're designed that way for a reason."
|

Memphis Baas
221
|
Posted - 2015.03.15 12:18:03 -
[62] - Quote
Sophie Mahler wrote:What most people, in my opinion, did not understand is that I didn't mean to ask if eve was realistic overall. [...] I was wondering about whether or not there were some underlying scientific basis and if there were, what they were.
Well of course there is some scientific basis, what kind of a question is that? It's in space, you see stars, planets, spaceships, there are no elves, there is no magic; the "scientific basis" is obvious.
You should read the entire EVE lore site, but they made the effort to separate the scientific articles from the rest of the lore stories, for ease of googling. Enjoy. |

Delt0r Garsk
Shits N Giggles
322
|
Posted - 2015.03.15 14:04:09 -
[63] - Quote
Sophie Mahler wrote:Ka'Narlist wrote:Sophie Mahler wrote: 1. so how "realistic" is this game, is it "up to date" with modern, 2015 science regarding time & space travel?
If it would be, Eve would be a game playing on earth and not in space wouldn't it? well for example, the movie "interstellar" is science fiction, but with a more "solid" scientific ground than Sci Fi flicks of the 60s in EVE, we got wormholes, that's something already down in theory and not that far fetched from what science has discovered rather recently. And yet it is still totally awful.
Most is. I love well written hard SciFi... and there is almost none of if out there, so i have to put up with interstellar quality scifi far too often.
Death and Glory!
Well fun is also good.
|

Kuga
Back Door Burglars Northern Associates.
29
|
Posted - 2015.03.15 23:05:11 -
[64] - Quote
Serene Repose wrote:Our "brightest scientists" think there's a copy (or two or three) of themselves somewhere else, doing exactly what they're doing here...where ever? whatever THAT may be. Only, they can't say exactly where....or what.... SO... "scientist?" I'm not impressed. "Scientist" is beginning to sound like "The High Priest" says....
EVE physics is as real as it can be and have a playable game that doesn't have players quitting, climbing the walls or face-rolling it. I should think someone could figure this part out if they've set their course for a planet, and an hour later they haven't "gotten there yet." Physics, of course, would have you smash into the surface - gravity and all that. Did you miss the "clone" part, perhaps?
So, how many "is the physics of EVE scientifically comparable" posts is this so far this year? (And, it's still March.)
PS I have to say I AM impressed that "science" has finally decided to accept the fact that consciousness does indeed exist. I know it's not apparent to everyone, (especially the brain dead.) Good to see they're coming around...or coming to, whichever applies.
I'm not sure what 'science' you've been reading, but I suggest you find a new source. Copies of organisms our size would likely only exist in a universe of sufficient size (of which ours is not). The issue of 'multiverse' is rather one of philosophy than of science since we can neither prove nor disprove the concept.
As regards to EVE science, I think I shall take a very electronic age stance stance and address it with 'just LOL'. |

Bienator II
madmen of the skies
3211
|
Posted - 2015.03.16 05:11:35 -
[65] - Quote
eve makes more sense if you assume everything is happening under water. Also explains why planets are not moving.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Chopper Rollins
Lantean Empire
1061
|
Posted - 2015.03.16 05:39:46 -
[66] - Quote
Whoa no mention of damage types yet?
Goggles. Making me look good. Making you look good.
|

War Kitten
Panda McLegion
5923
|
Posted - 2015.03.16 10:30:24 -
[67] - Quote
CCP Darwin wrote:Sophie Mahler wrote:I was not asking for additional features, rather wondering (I'm not even close to a scientist myself) how much, if any, real life science did CCP put in EVE. 2) Graphically, EVE's images of natural phenomena (nebulas and planets) are largely inspired by actual photographs of such things, although in real life they'd be far less dramatic to see.
Yeah, Eve is over the top dramatic here, at the cost of visibility and functionality in some regions.
Less is more.
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
|

CCP Darwin
C C P C C P Alliance
1253

|
Posted - 2015.03.16 11:13:32 -
[68] - Quote
War Kitten wrote:Yeah, Eve is over the top dramatic here, at the cost of visibility and functionality in some regions.
Less is more. If you'd like to offer feedback on EVE artwork, I recommend making a post in either a relevant dev blog's comment thread, the Features and Ideas Discussion forum, or the Test Server Feedback forum. Also, please be specific about what you'd like to see done differently.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Sylveria Relden
86
|
Posted - 2015.03.17 02:22:41 -
[69] - Quote
"Bouncing" off celestials and objects... yeah... 'nuff said.
I'd love to see the introduction of gravity, electromagnetics and other primal forces into the EVE universe. Then let's see how many "cowboys" we have. |

Tusker Crazinski
Delta vane Corp. Mordus Angels
45
|
Posted - 2015.03.17 15:16:01 -
[70] - Quote
Jade Blackwind wrote:Eve Online is about as scientifically accurate as Asteroids.
actually Asteroids has full Newtonian physics,..... there's that
Quote:<--- Kerbal Space Program is that-away
We don't do science here in the land of space-gravy.
this |
|

Less Miserable
Peasant Preparatory Institute
1
|
Posted - 2015.03.17 17:19:29 -
[71] - Quote
Nyzam wrote: Also, POSes with storage volumes bigger than their own volume, and the warping and jumping mechanism. There are many many things.
Simple. That's Time Lord tech.
It's bigger on the inside. |

Balthasar Dorian
Virtus Crusade Curatores Veritatis Alliance
5
|
Posted - 2015.03.18 06:05:51 -
[72] - Quote
Science realism is a very low priority for EVE unfortunately. Pretty much all attention goes to game balancing.
Even the item descriptions are almost completely lacking in any scientific details. There are some lore stories that cover the science of stargates and clone jumping but they are lacking in many details.
EVE takes place extremely far into the future so much of what is known in this time period is way beyond what we can imagine. So it would not be easy to both balance the game and fully develop the techno mythos. |
|
|
|
Pages: 1 2 3 :: [one page] |