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Jenny Spitfire
Caldari
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Posted - 2006.10.16 15:48:00 -
[1]
Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea? --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Danii
CryoTech
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Posted - 2006.10.16 15:52:00 -
[2]
Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
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Jenny Spitfire
Caldari
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Posted - 2006.10.16 15:53:00 -
[3]
Edited by: Jenny Spitfire on 16/10/2006 15:53:47
Originally by: Danii Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
If that causes lag, sure! Everytime a misher aggros an NPC, minus one from aggression counter. Too many NPCs are killed, misher waits until next DT. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

d026
Herrscher der Zeit
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Posted - 2006.10.16 15:53:00 -
[4]
Edited by: d026 on 16/10/2006 15:53:35 the more simple solution without ****ing off the majority of mission runners would be simply to add more high quality agents arround not so crowded systems.
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Danii
CryoTech
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Posted - 2006.10.16 15:55:00 -
[5]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 15:53:47
Originally by: Danii Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
If that causes lag, sure! Everytime a misher aggros an NPC, minus one from aggression counter. Too many NPCs are killed, misher waits until next DT.
No, I meant aggroing another player character; it's these damn PvP blobs that cause the lag :-P
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Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.16 15:55:00 -
[6]
Edited by: Nicoli Voldkif on 16/10/2006 15:56:08 better is:
1. global pool of LP for a given NPC agent corp
2. Multiple agents of the same lvl/type/quality spread around the space.
The reason mission runners use certain agents are because
1. They are the best lvl/quality combo 2. They already have LPs with them
the above solves that and let us mission runners spread out to systems that are less laggy.
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Jenny Spitfire
Caldari
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Posted - 2006.10.16 15:56:00 -
[7]
Edited by: Jenny Spitfire on 16/10/2006 15:57:13
Originally by: d026 Edited by: d026 on 16/10/2006 15:53:35 the more simple solution without ****ing off the majority of mission runners would be simply to add more high quality agents arround not so crowded systems.
Does not matter. LP does not move and people do not like to move after they have made their homes. Agents are not limited resources. When you have limited resources, people will have to adapt. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

d026
Herrscher der Zeit
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Posted - 2006.10.16 15:58:00 -
[8]
btw i never saw npcs completely lagging out a node like ra manages to do:) so pvp is really bad for the severs!
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Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.10.16 15:59:00 -
[9]
Originally by: Jenny Spitfire Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
Not really, just another nerf to try in get players in to low sec and 0.0, both of which most players dont want to go for good reason.
In 0.0 the alliances pretty much kill anyone not a member or having an agreement. In low sec, all the wanna be pvp'er live that want targets, not fights. Now I am lucky and a member of a great corp and alliance, even if I am a lousy fighter, and going to 0.0 is not a big deal. But other than fighting, ratting, or mining, what is there to do out there.
In the risk vs reward equation, if there really was risk vs reward in this game, low sec is the worse place to go and any move to further nerf high sec to produce more targets for gate gankers is counter productive.
Why would anyone that only plays casually want to toss away weeks or months worth of effort just so a gate ganker can get thier jollies?
Now when Kali add the ability to actually establish a player empire, set up station taxes, and having standing actually matter, then there will be a reason for alliances to allow empire corps in, since they will make ISK of of them, but till then there is no reason to go.
To sum my postion up, Nerfs are not the way to influence the player base. Add more to low sec or nerf gate ganking and make pirates have to fight away from the gates and people may go into low sec.
This is my opinion and not that of my corp or alliance
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Nymos
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.10.16 16:01:00 -
[10]
are you frustrated because vagabonds are still below 300m or why would you like to limit everything? :P
tbh limits are boo and empire hugging folks won't move out to low-sec and 0.0 because content of high sec is taken away. i was on my alt in noob corp (yes i mined a lvl4 mission because there was nothing to kill lol) and looked at university of calle npc corp chat. there was some guy, about 9 months old, having a blast with missions. he commented what's happening every like 3 minutes. i hate that, but oh well, it's not my corp and if he has fun it's fine.
i was just amazed that someone enjoys missions at all. i recently gave them a try and did some for about 10 days. after the 25th pirate invasion i had enough.
let's rather fix t2 prices. yes, yes - it's supply and demand, that's right, nothing wrong with that, but obviously supply and demand are out of whack. oh noes, i didn't want to hijack the thread, i'm sorry 
--
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2006.10.16 16:01:00 -
[11]
Edited by: Caffeine Junkie on 16/10/2006 16:01:53 Edited by: Caffeine Junkie on 16/10/2006 16:01:21 I refer you to this:
http://oldforums.eveonline.com/?a=topic&threadID=412266
The final solution to lag... _______________________________________________ I'm pretty new at this, so don't rip it out of me too much if i'm asking dumb questions! |

H'wi Noree
Art of War Cult of War
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Posted - 2006.10.16 16:02:00 -
[12]
Do you think up this nonsense while camping 7q? Or have things changed down there?
 _____ I have no sig :( |

Uggster
Caldari Shinra Lotka Volterra
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Posted - 2006.10.16 16:03:00 -
[13]
Originally by: Nicoli Voldkif Edited by: Nicoli Voldkif on 16/10/2006 15:56:08 better is:
1. global pool of LP for a given NPC agent corp
2. Multiple agents of the same lvl/type/quality spread around the space.
The reason mission runners use certain agents are because
1. They are the best lvl/quality combo 2. They already have LPs with them
the above solves that and let us mission runners spread out to systems that are less laggy.
This has been suggested by several people before but was rejected by the devs because "Its to good an idea that we did not think of"
Shame really. _______________________________________________
Sig removed as inappropriate- Tirg |

Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.10.16 16:05:00 -
[14]
Simple solution:-
Make EVERY agent multi level. The more you work for an agent, the better missions become available to you.
After a while the agent will offer you a choice of levels for missions, so if you have lvl 4 available but can't handle it the agent still offers a choice of lvls 1, 2, and 3.
As the levels for this agent increase, so do levels for other agents of the same race/faction. Then if you want to move, it's not a case of 'Where's the best agent?', just a case of ' Which agents are available to me?'
Anyone find a problem with that???
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Kyar
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.16 16:07:00 -
[15]
dont move alot agents to low sec for gods sake, its laggy to the point of unplayablity(sp?) as it is.
delete every bm within 100km of every gate from the servers will fix this.
remove the option of copying bms. as we all know certain corps/alliances copy copious amounts of bms to lag out a system/node. this will stop this.
have warp directly to gates option
problem solved, no more lag. until the player base gets too big for servers ofc.
oh, and make wcs a high slot module while ur at it :)
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Pakalolo
Tha Shiznit
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Posted - 2006.10.16 16:08:00 -
[16]
Edited by: Pakalolo on 16/10/2006 16:08:40 ccp have their answer, and I don't think they're interested in (y)ours right now. It's called exploration. Patience.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.16 16:13:00 -
[17]
Originally by: Nicoli Voldkif Edited by: Nicoli Voldkif on 16/10/2006 15:56:08 better is:
1. global pool of LP for a given NPC agent corp
2. Multiple agents of the same lvl/type/quality spread around the space.
The reason mission runners use certain agents are because
1. They are the best lvl/quality combo 2. They already have LPs with them
the above solves that and let us mission runners spread out to systems that are less laggy.
QFT and Well said! I tend to live in 0.0 but when I run missions it's almost always with the same agents. Why? Because racking up enough LP's to matter with an agent is a royal pain in the rear. A global LP pool with the CORP would make it a lot more tempting to switch agents.
Also, moving more QUALITY agents around would help too. right now they all cluster in a few systems for each empire. Which is, imo, stupid. I can think of 4 or 5 areas where all the Tier 4 agents worth a damn are clustered into 2 or 3 neighboring systems with VAST stretches of vacant systems around them. Spread the good agents out so players aren't so concentrated when they run missions.
Great idea!
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.16 16:16:00 -
[18]
Remove the quality system, it's useless anyway.
there, solved
Old blog |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.16 16:16:00 -
[19]
Originally by: Pakalolo Edited by: Pakalolo on 16/10/2006 16:08:40 ccp have their answer, and I don't think they're interested in (y)ours right now. It's called exploration. Patience.
Exploration isn't going to do squat for the problem with crowded systems or too many bookmarks.
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lofty29
Praxiteles Inc.
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Posted - 2006.10.16 16:17:00 -
[20]
Lower the number of mission rats, raise their toughness? ---
Praxitele's Inc. is Recruiting! |

DeadRow
True Core
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Posted - 2006.10.16 16:20:00 -
[21]
Originally by: lofty29 Lower the number of mission rats, raise their toughness?
Thats what I would like to see. limiting the number of missions an agent gives out is tottally stupid, but reducing the number of rats and increasing their toughness/bounty would rock imo.
Also removing BMs would go a long way in helping, but a BM nerf is coming soonÖ(its been soon for like 3years^_^) right? /DeadRow, True Core
Sig Wanted. |

Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.16 16:20:00 -
[22]
Originally by: Kyar dont move alot agents to low sec for gods sake, its laggy to the point of unplayablity(sp?) as it is.
delete every bm within 100km of every gate from the servers will fix this.
remove the option of copying bms. as we all know certain corps/alliances copy copious amounts of bms to lag out a system/node. this will stop this.
have warp directly to gates option
problem solved, no more lag. until the player base gets too big for servers ofc.
oh, and make wcs a high slot module while ur at it :)
deleting BMs won't work. Its a flawed idea. Similiar to having any other program on your harddrive doesn't cause you computer to slow down. The issue with BMs is specifically in the realm of copying them and the amount of transactions that the system must do in order to complete the coping.
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Lo3d3R
Implant Liberation Front Pirate Coalition
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Posted - 2006.10.16 16:35:00 -
[23]
after that Dragon code crap or whatever it all went down hill from there... lag lag lag (nag nag nag fixiefixfix plz) ___________________
Eating Chopped Bear:  |

Shamis Orzoz
SniggWaffe
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Posted - 2006.10.16 16:44:00 -
[24]
Shoddy code is the cause. Not mission runners.
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Wanoah
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.10.16 17:16:00 -
[25]
Remove agents from the game. Less people on the server. Problem solved. |

Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.16 17:26:00 -
[26]
more even level agents spread over space no less then 5 jumps apart. add to that a way to hire the interbus to move stuff for you to assist in people's relocation(have it be like a RL mover and take a few days as to keep same day delivery in the hands of the Freighter pilots)
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Laythun
Undercover Brothers
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Posted - 2006.10.16 17:34:00 -
[27]
Originally by: Danii
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 15:53:47
Originally by: Danii Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
If that causes lag, sure! Everytime a misher aggros an NPC, minus one from aggression counter. Too many NPCs are killed, misher waits until next DT.
No, I meant aggroing another player character; it's these damn PvP blobs that cause the lag :-P
Players to shoot are limited resources. Missions are not.
Proud Member of the Anti Whine 14 |

Trahern Twrgadarn
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Posted - 2006.10.16 17:40:00 -
[28]
If they get rid of the current 'best agent' system them people would (hoprfully) spread out, I doubt anyone enjoys enjoys the laggy experience.
Also they could restrict the amount of people allowed in a system at 1 time, which would help shed loads with the blob wars in low sec and save the nodes.
Or put a restriction on pilots per system, period.
Quote: Creana > u`r momma is so fat , that BOB mistaken her for a region and claimed her
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Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.16 17:49:00 -
[29]
Remove all ore except veld + scordite from > 0.5 Remove all lvl3+ agents from >0.5 Give all agents fixed no. of missions.
Sorted
 -----
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robacz
Gallente
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Posted - 2006.10.16 17:51:00 -
[30]
Originally by: Jenny Spitfire Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
What about
1) fix and optimize the code 2) buy more hardware
instead of nerfing game for specific groups of players. I think CCP likes my idea, cos they are already doing it. 
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |
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