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Jenny Spitfire
Caldari
|
Posted - 2006.10.16 15:48:00 -
[1]
Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea? --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Danii
CryoTech
|
Posted - 2006.10.16 15:52:00 -
[2]
Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
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Jenny Spitfire
Caldari
|
Posted - 2006.10.16 15:53:00 -
[3]
Edited by: Jenny Spitfire on 16/10/2006 15:53:47
Originally by: Danii Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
If that causes lag, sure! Everytime a misher aggros an NPC, minus one from aggression counter. Too many NPCs are killed, misher waits until next DT. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

d026
Herrscher der Zeit
|
Posted - 2006.10.16 15:53:00 -
[4]
Edited by: d026 on 16/10/2006 15:53:35 the more simple solution without ****ing off the majority of mission runners would be simply to add more high quality agents arround not so crowded systems.
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Danii
CryoTech
|
Posted - 2006.10.16 15:55:00 -
[5]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 15:53:47
Originally by: Danii Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
If that causes lag, sure! Everytime a misher aggros an NPC, minus one from aggression counter. Too many NPCs are killed, misher waits until next DT.
No, I meant aggroing another player character; it's these damn PvP blobs that cause the lag :-P
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Nicoli Voldkif
Caelli-Merced
|
Posted - 2006.10.16 15:55:00 -
[6]
Edited by: Nicoli Voldkif on 16/10/2006 15:56:08 better is:
1. global pool of LP for a given NPC agent corp
2. Multiple agents of the same lvl/type/quality spread around the space.
The reason mission runners use certain agents are because
1. They are the best lvl/quality combo 2. They already have LPs with them
the above solves that and let us mission runners spread out to systems that are less laggy.
|

Jenny Spitfire
Caldari
|
Posted - 2006.10.16 15:56:00 -
[7]
Edited by: Jenny Spitfire on 16/10/2006 15:57:13
Originally by: d026 Edited by: d026 on 16/10/2006 15:53:35 the more simple solution without ****ing off the majority of mission runners would be simply to add more high quality agents arround not so crowded systems.
Does not matter. LP does not move and people do not like to move after they have made their homes. Agents are not limited resources. When you have limited resources, people will have to adapt. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

d026
Herrscher der Zeit
|
Posted - 2006.10.16 15:58:00 -
[8]
btw i never saw npcs completely lagging out a node like ra manages to do:) so pvp is really bad for the severs!
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Miri Tirzan
Caldari Reikoku Band of Brothers
|
Posted - 2006.10.16 15:59:00 -
[9]
Originally by: Jenny Spitfire Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
Not really, just another nerf to try in get players in to low sec and 0.0, both of which most players dont want to go for good reason.
In 0.0 the alliances pretty much kill anyone not a member or having an agreement. In low sec, all the wanna be pvp'er live that want targets, not fights. Now I am lucky and a member of a great corp and alliance, even if I am a lousy fighter, and going to 0.0 is not a big deal. But other than fighting, ratting, or mining, what is there to do out there.
In the risk vs reward equation, if there really was risk vs reward in this game, low sec is the worse place to go and any move to further nerf high sec to produce more targets for gate gankers is counter productive.
Why would anyone that only plays casually want to toss away weeks or months worth of effort just so a gate ganker can get thier jollies?
Now when Kali add the ability to actually establish a player empire, set up station taxes, and having standing actually matter, then there will be a reason for alliances to allow empire corps in, since they will make ISK of of them, but till then there is no reason to go.
To sum my postion up, Nerfs are not the way to influence the player base. Add more to low sec or nerf gate ganking and make pirates have to fight away from the gates and people may go into low sec.
This is my opinion and not that of my corp or alliance
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Nymos
Celtic Anarchy Black Reign Syndicate
|
Posted - 2006.10.16 16:01:00 -
[10]
are you frustrated because vagabonds are still below 300m or why would you like to limit everything? :P
tbh limits are boo and empire hugging folks won't move out to low-sec and 0.0 because content of high sec is taken away. i was on my alt in noob corp (yes i mined a lvl4 mission because there was nothing to kill lol) and looked at university of calle npc corp chat. there was some guy, about 9 months old, having a blast with missions. he commented what's happening every like 3 minutes. i hate that, but oh well, it's not my corp and if he has fun it's fine.
i was just amazed that someone enjoys missions at all. i recently gave them a try and did some for about 10 days. after the 25th pirate invasion i had enough.
let's rather fix t2 prices. yes, yes - it's supply and demand, that's right, nothing wrong with that, but obviously supply and demand are out of whack. oh noes, i didn't want to hijack the thread, i'm sorry 
--
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
|
Posted - 2006.10.16 16:01:00 -
[11]
Edited by: Caffeine Junkie on 16/10/2006 16:01:53 Edited by: Caffeine Junkie on 16/10/2006 16:01:21 I refer you to this:
http://oldforums.eveonline.com/?a=topic&threadID=412266
The final solution to lag... _______________________________________________ I'm pretty new at this, so don't rip it out of me too much if i'm asking dumb questions! |

H'wi Noree
Art of War Cult of War
|
Posted - 2006.10.16 16:02:00 -
[12]
Do you think up this nonsense while camping 7q? Or have things changed down there?
 _____ I have no sig :( |

Uggster
Caldari Shinra Lotka Volterra
|
Posted - 2006.10.16 16:03:00 -
[13]
Originally by: Nicoli Voldkif Edited by: Nicoli Voldkif on 16/10/2006 15:56:08 better is:
1. global pool of LP for a given NPC agent corp
2. Multiple agents of the same lvl/type/quality spread around the space.
The reason mission runners use certain agents are because
1. They are the best lvl/quality combo 2. They already have LPs with them
the above solves that and let us mission runners spread out to systems that are less laggy.
This has been suggested by several people before but was rejected by the devs because "Its to good an idea that we did not think of"
Shame really. _______________________________________________
Sig removed as inappropriate- Tirg |

Brutor Shaun
Minmatar Freelancers UK Alliance
|
Posted - 2006.10.16 16:05:00 -
[14]
Simple solution:-
Make EVERY agent multi level. The more you work for an agent, the better missions become available to you.
After a while the agent will offer you a choice of levels for missions, so if you have lvl 4 available but can't handle it the agent still offers a choice of lvls 1, 2, and 3.
As the levels for this agent increase, so do levels for other agents of the same race/faction. Then if you want to move, it's not a case of 'Where's the best agent?', just a case of ' Which agents are available to me?'
Anyone find a problem with that???
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Kyar
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.16 16:07:00 -
[15]
dont move alot agents to low sec for gods sake, its laggy to the point of unplayablity(sp?) as it is.
delete every bm within 100km of every gate from the servers will fix this.
remove the option of copying bms. as we all know certain corps/alliances copy copious amounts of bms to lag out a system/node. this will stop this.
have warp directly to gates option
problem solved, no more lag. until the player base gets too big for servers ofc.
oh, and make wcs a high slot module while ur at it :)
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Pakalolo
Tha Shiznit
|
Posted - 2006.10.16 16:08:00 -
[16]
Edited by: Pakalolo on 16/10/2006 16:08:40 ccp have their answer, and I don't think they're interested in (y)ours right now. It's called exploration. Patience.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.10.16 16:13:00 -
[17]
Originally by: Nicoli Voldkif Edited by: Nicoli Voldkif on 16/10/2006 15:56:08 better is:
1. global pool of LP for a given NPC agent corp
2. Multiple agents of the same lvl/type/quality spread around the space.
The reason mission runners use certain agents are because
1. They are the best lvl/quality combo 2. They already have LPs with them
the above solves that and let us mission runners spread out to systems that are less laggy.
QFT and Well said! I tend to live in 0.0 but when I run missions it's almost always with the same agents. Why? Because racking up enough LP's to matter with an agent is a royal pain in the rear. A global LP pool with the CORP would make it a lot more tempting to switch agents.
Also, moving more QUALITY agents around would help too. right now they all cluster in a few systems for each empire. Which is, imo, stupid. I can think of 4 or 5 areas where all the Tier 4 agents worth a damn are clustered into 2 or 3 neighboring systems with VAST stretches of vacant systems around them. Spread the good agents out so players aren't so concentrated when they run missions.
Great idea!
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Rod Blaine
Evolution Band of Brothers
|
Posted - 2006.10.16 16:16:00 -
[18]
Remove the quality system, it's useless anyway.
there, solved
Old blog |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.10.16 16:16:00 -
[19]
Originally by: Pakalolo Edited by: Pakalolo on 16/10/2006 16:08:40 ccp have their answer, and I don't think they're interested in (y)ours right now. It's called exploration. Patience.
Exploration isn't going to do squat for the problem with crowded systems or too many bookmarks.
|

lofty29
Praxiteles Inc.
|
Posted - 2006.10.16 16:17:00 -
[20]
Lower the number of mission rats, raise their toughness? ---
Praxitele's Inc. is Recruiting! |

DeadRow
True Core
|
Posted - 2006.10.16 16:20:00 -
[21]
Originally by: lofty29 Lower the number of mission rats, raise their toughness?
Thats what I would like to see. limiting the number of missions an agent gives out is tottally stupid, but reducing the number of rats and increasing their toughness/bounty would rock imo.
Also removing BMs would go a long way in helping, but a BM nerf is coming soonÖ(its been soon for like 3years^_^) right? /DeadRow, True Core
Sig Wanted. |

Nicoli Voldkif
Caelli-Merced
|
Posted - 2006.10.16 16:20:00 -
[22]
Originally by: Kyar dont move alot agents to low sec for gods sake, its laggy to the point of unplayablity(sp?) as it is.
delete every bm within 100km of every gate from the servers will fix this.
remove the option of copying bms. as we all know certain corps/alliances copy copious amounts of bms to lag out a system/node. this will stop this.
have warp directly to gates option
problem solved, no more lag. until the player base gets too big for servers ofc.
oh, and make wcs a high slot module while ur at it :)
deleting BMs won't work. Its a flawed idea. Similiar to having any other program on your harddrive doesn't cause you computer to slow down. The issue with BMs is specifically in the realm of copying them and the amount of transactions that the system must do in order to complete the coping.
|

Lo3d3R
Implant Liberation Front Pirate Coalition
|
Posted - 2006.10.16 16:35:00 -
[23]
after that Dragon code crap or whatever it all went down hill from there... lag lag lag (nag nag nag fixiefixfix plz) ___________________
Eating Chopped Bear:  |

Shamis Orzoz
SniggWaffe
|
Posted - 2006.10.16 16:44:00 -
[24]
Shoddy code is the cause. Not mission runners.
|

Wanoah
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2006.10.16 17:16:00 -
[25]
Remove agents from the game. Less people on the server. Problem solved. |

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.10.16 17:26:00 -
[26]
more even level agents spread over space no less then 5 jumps apart. add to that a way to hire the interbus to move stuff for you to assist in people's relocation(have it be like a RL mover and take a few days as to keep same day delivery in the hands of the Freighter pilots)
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Laythun
Undercover Brothers
|
Posted - 2006.10.16 17:34:00 -
[27]
Originally by: Danii
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 15:53:47
Originally by: Danii Limit the number of missions an agent can give out? Are you having a laugh?
How about limiting the number of times you can commit an act of aggression per DT?
</carebear>
If that causes lag, sure! Everytime a misher aggros an NPC, minus one from aggression counter. Too many NPCs are killed, misher waits until next DT.
No, I meant aggroing another player character; it's these damn PvP blobs that cause the lag :-P
Players to shoot are limited resources. Missions are not.
Proud Member of the Anti Whine 14 |

Trahern Twrgadarn
|
Posted - 2006.10.16 17:40:00 -
[28]
If they get rid of the current 'best agent' system them people would (hoprfully) spread out, I doubt anyone enjoys enjoys the laggy experience.
Also they could restrict the amount of people allowed in a system at 1 time, which would help shed loads with the blob wars in low sec and save the nodes.
Or put a restriction on pilots per system, period.
Quote: Creana > u`r momma is so fat , that BOB mistaken her for a region and claimed her
|

Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.16 17:49:00 -
[29]
Remove all ore except veld + scordite from > 0.5 Remove all lvl3+ agents from >0.5 Give all agents fixed no. of missions.
Sorted
 -----
|

robacz
Gallente
|
Posted - 2006.10.16 17:51:00 -
[30]
Originally by: Jenny Spitfire Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
What about
1) fix and optimize the code 2) buy more hardware
instead of nerfing game for specific groups of players. I think CCP likes my idea, cos they are already doing it. 
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 17:53:00 -
[31]
Not really a good idea.
Just spread out the agents more.
If necessary add more highsec sectors.
What really kills highsec isn't the missions, it's the hubs.
People don't go to hubs to do missions they go to hubs to trade. To be able to buy a ship and kit it out without having to run around.
That's the whole point of trade hubs.
People should be able to play how they want. If they wanna do missions till Kingdom Come it's not up to me or you to "dissuade them."
The whole selling point of Eve to me is Freedom.
It's a sandbox game, which means ppl should be playing any way they please.
|

lofty29
Praxiteles Inc.
|
Posted - 2006.10.16 17:56:00 -
[32]
Originally by: Cipher7 Not really a good idea.
Just spread out the agents more.
If necessary add more highsec sectors.
What really kills highsec isn't the missions, it's the hubs.
Uhm, spreading it out will just cause more hubs. Sure, we'll be less laggy for the time being, but once more members appear, BAM, you then have 10 500 man hubs. And 'Just spread out the agents more' is a very stupid argument, considering CCP already did that, and it made it worse. Before there were say 5 or 6 high quality l4 agents in hisec per emprie. They left a decent quality one in hisec for most empires, and everybody moved to that, thus clustering people together. ---
Praxitele's Inc. is Recruiting! |

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 17:58:00 -
[33]
Originally by: Miri Tirzan
Originally by: Jenny Spitfire Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
Not really, just another nerf to try in get players in to low sec and 0.0, both of which most players dont want to go for good reason.
In 0.0 the alliances pretty much kill anyone not a member or having an agreement. In low sec, all the wanna be pvp'er live that want targets, not fights. Now I am lucky and a member of a great corp and alliance, even if I am a lousy fighter, and going to 0.0 is not a big deal. But other than fighting, ratting, or mining, what is there to do out there.
In the risk vs reward equation, if there really was risk vs reward in this game, low sec is the worse place to go and any move to further nerf high sec to produce more targets for gate gankers is counter productive.
Why would anyone that only plays casually want to toss away weeks or months worth of effort just so a gate ganker can get thier jollies?
Now when Kali add the ability to actually establish a player empire, set up station taxes, and having standing actually matter, then there will be a reason for alliances to allow empire corps in, since they will make ISK of of them, but till then there is no reason to go.
To sum my postion up, Nerfs are not the way to influence the player base. Add more to low sec or nerf gate ganking and make pirates have to fight away from the gates and people may go into low sec.
This is my opinion and not that of my corp or alliance
QFT
|

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.10.16 18:02:00 -
[34]
Originally by: Trahern Twrgadarn If they get rid of the current 'best agent' system them people would (hoprfully) spread out, I doubt anyone enjoys enjoys the laggy experience.
Also they could restrict the amount of people allowed in a system at 1 time, which would help shed loads with the blob wars in low sec and save the nodes.
Or put a restriction on pilots per system, period.
problem with this is we need more stargates and a smarter autopilot system that would allow one to avoid high traffic systems. one can do it on manual but maybe another setting like the avoid podkills"avoid high population".
|

Jenny Spitfire
Caldari
|
Posted - 2006.10.16 18:03:00 -
[35]
Edited by: Jenny Spitfire on 16/10/2006 18:04:59
Originally by: robacz
Originally by: Jenny Spitfire Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
What about
1) fix and optimize the code 2) buy more hardware
instead of nerfing game for specific groups of players. I think CCP likes my idea, cos they are already doing it. 
At the end there will always be overcrowding and whatever CCP does will have limitations. Think one house and you keep inviting people into house. House is now too crowded. Renovate house for more space. Continue inviting people into house. Renovate house again. There is a limit at the end of the day.
I do not know CCP's node balancing algorithm but spreading people is good for the cluster. Less load/lag spikes when people are evenly spread out?
Is not EvE about Risks vs Rewards? Is not EvE about players fighting for resources? Missions have no limitations. Asteroids, complexes, HACs, Command ships, 0.0 supplies, whatever have limited resources. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 18:05:00 -
[36]
Originally by: lofty29
Uhm, spreading it out will just cause more hubs. Sure, we'll be less laggy for the time being, but once more members appear, BAM, you then have 10 500 man hubs. And 'Just spread out the agents more' is a very stupid argument, considering CCP already did that, and it made it worse. Before there were say 5 or 6 high quality l4 agents in hisec per emprie. They left a decent quality one in hisec for most empires, and everybody moved to that, thus clustering people together.
Well it's inevitable that as the population goes up, more and more of the universe is going to be laggy.
Take those high quality agents and spread em around.
What would be the effect of having at least 1 high quality level 4 agent in every highsec sector?
Again, it's not the actual agents that make things laggy.
It's the fact that everyone goes to hubs to SHOP. Nobody wants to run around to 50 different places to get ships and modules, they want 1 stop shopping.
Last I heard it's not the mission runners causing nodes to crash, it's the 0.0 blobs, nerf them.
|

Locke DieDrake
Human Information Virus
|
Posted - 2006.10.16 18:06:00 -
[37]
Originally by: Nicoli Voldkif
Originally by: Kyar dont move alot agents to low sec for gods sake, its laggy to the point of unplayablity(sp?) as it is.
delete every bm within 100km of every gate from the servers will fix this.
remove the option of copying bms. as we all know certain corps/alliances copy copious amounts of bms to lag out a system/node. this will stop this.
have warp directly to gates option
problem solved, no more lag. until the player base gets too big for servers ofc.
oh, and make wcs a high slot module while ur at it :)
deleting BMs won't work. Its a flawed idea. Similiar to having any other program on your harddrive doesn't cause you computer to slow down. The issue with BMs is specifically in the realm of copying them and the amount of transactions that the system must do in order to complete the coping.
Not entirely true.
What you are missing is that bookmarks must be read, and parsed upon any state change. (dock, undock, jump, etc) This is part of the problem also. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
|

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.10.16 18:13:00 -
[38]
Originally by: Nicoli Voldkif
Originally by: Kyar dont move alot agents to low sec for gods sake, its laggy to the point of unplayablity(sp?) as it is.
delete every bm within 100km of every gate from the servers will fix this.
remove the option of copying bms. as we all know certain corps/alliances copy copious amounts of bms to lag out a system/node. this will stop this.
have warp directly to gates option
problem solved, no more lag. until the player base gets too big for servers ofc.
oh, and make wcs a high slot module while ur at it :)
deleting BMs won't work. Its a flawed idea. Similiar to having any other program on your harddrive doesn't cause you computer to slow down. The issue with BMs is specifically in the realm of copying them and the amount of transactions that the system must do in order to complete the coping.
Incorrect: I believe the devs have stated taht entering space (via jumpgate or undock) causes server queries to check BM's for users. The more users in a system the more this occurs. The more this occurs the more lag there is. As time goes by more and more people have more and more bookmarks so the problem just grows worse. Add on the fact that there are now over 180,000 players in this game and you start to see where this is going. more... and more..... and more.... and more... system overhead just to track all these bookmarks that REALLY need to be replaced with an in-game mechanic for reducing the distance from an object that you can warp to.
Getting rid of the bookmarks (insta's specificaly) would radicallly reduce the number of DB transactions in systems.
Spreading out players from centralized agents would help as well.
Making fewer (but harder) rats in missions would help too.
These things would add up to dramatically less lag.
|

robacz
Gallente
|
Posted - 2006.10.16 18:14:00 -
[39]
Edited by: robacz on 16/10/2006 18:14:43
Originally by: Jenny Spitfire At the end there will always be overcrowding and whatever CCP does will have limitations. Think one house and you keep inviting people into house. House is now too crowded. Renovate house for more space. Continue inviting people into house. Renovate house again. There is a limit at the end of the day.
I do not know CCP's node balancing algorithm but spreading people is good for the cluster. Less load/lag spikes when people are evenly spread out?
Is not EvE about Risks vs Rewards? Is not EvE about players fighting for resources? Missions have no limitations. Asteroids, complexes, HACs, Command ships, 0.0 supplies, whatever have limited resources.
I think current hardware is far from its limits, problems are caused by software. Well engineered system can be infinitely scalable. I think biggest problem atm is disability to relocate resources dynamically and 1 system / 1 cpu limitation (maybe that was already removed in Dragon?). If they can resolve these two problems, just simple adding of hardware will let the cluster grow with its playerbase.
Solving server problems by annoying players with longer travelling distances or nerfing their proffesions is not good way imo. If they want to stay on hubs and play with other 500 ppl in system, CCP should find a way how to do it without lag.
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

lofty29
Praxiteles Inc.
|
Posted - 2006.10.16 18:17:00 -
[40]
Originally by: Cipher7 Well it's inevitable that as the population goes up, more and more of the universe is going to be laggy.
Take those high quality agents and spread em around.
What would be the effect of having at least 1 high quality level 4 agent in every highsec sector?
Again, it's not the actual agents that make things laggy.
It's the fact that everyone goes to hubs to SHOP. Nobody wants to run around to 50 different places to get ships and modules, they want 1 stop shopping.
Last I heard it's not the mission runners causing nodes to crash, it's the 0.0 blobs, nerf them.
0.0 blobs finish off the inevitable crashes of the game world. But you say it's people shopping in oursu / jita / rens / amarr that cause the lag? Wrong. They are all on their own nodes now (afaik) and jita even has 2 support nodes on it. It's the obscene amount of NPCs generated on a single node when 60 odd mission runners are doing missions at the same time. Think 40 - 50 per mission runner (on average, though can be between about 5 and 100) and times that by 60. Add all the damage calculations and you have a messy mix of overloaded servers. Moving the agents wont do jack either, as all of the mission running hubs (Dodixie, uhhm that caldari one I pirated in for a bit, etc) are all a loong way from each other. You move the agent, and the carebears will follow it. ---
Praxitele's Inc. is Recruiting! |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.10.16 18:21:00 -
[41]
Edited by: Tsanse Kinske on 16/10/2006 18:22:14 While I have some liking for the idea of making missions a limited resource in some way or another, the issue that's more important to me is the lack of a dynamic factor. Those aren't actually the same thing, though they're related.
What I'd like to see is agent Quality becoming a floating number rather than a fixed one. Ideally the exact number would be based on the number of successfully completed missions given out by that agent over (say) the previous 30 days and then compared to the average number for all agents of that level. The lower the specific agent's number on the overall successful missions curve, the higher its quality. So no matter how many missions are run, there would always be both -20s and +20s available.
As far as immersion goes, the reason would be that those agents have the most need for some successful missions to be run, so the higher their rewards proportionately. It should be called something different...perhaps "Crisis Rating" or something like that.
Hopefully this would spread out mission running to lesser used systems. The other things I like about it is it would reward people who are willing to take initiative or make sacrifices in order to pursue better agents but without forcing them to do so.
Since it doesn't change the basic nature of missions as something that can be run constantly and with minimal preparation, I think it might be more acceptable to the people doing it as well. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Jenny Spitfire
Caldari
|
Posted - 2006.10.16 18:23:00 -
[42]
Edited by: Jenny Spitfire on 16/10/2006 18:25:38
Originally by: robacz
I think current hardware is far from its limits, problems are caused by software. Well engineered system can be infinitely scalable. I think biggest problem atm is disability to relocate resources dynamically and 1 system / 1 cpu limitation (maybe that was already removed in Dragon?). If they can resolve these two problems, just simple adding of hardware will let the cluster grow with its playerbase.
Solving server problems by annoying players with longer travelling distances or nerfing their proffesions is not good way imo. If they want to stay on hubs and play with other 500 ppl in system, CCP should find a way how to do it without lag.
Look at this.
Current. 00000000000000000000000000000000 Maximum node capacity. --------Jita--------***S3*** Node 1 -----Rens-----xxxxHodroldxxxxx Node 2 xAZNx--1V-LI2--++N-Rael++ Node 3 zzzS1zzzz\\\S2\\\ Node 4
After upgrade, add Node 5. S1 is a popular agent system. Agent has no resource limitations. Mishers like to group with fellow mishers.
Upgraded. 00000000000000000000000000000000 Maximum node capacity. ----------Jita---------- Node 1 -----Rens-----xxxxHodroldxxxxx Node 2 xAZNx--1V-LI2--++N-Rael++ Node 3 \\\\\\S2\\\\\\***S3*** Node 4 zzzzzzzzzzzzS1zzzzzzzzzzzzzz Node 5
Do you see Node 1 and Node 5? They will pop even if your node is a new node if you do not spread people out. Jita and S3 are spread out better after upgrade.
Do you understand my point? --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Jenny Spitfire
Caldari
|
Posted - 2006.10.16 18:23:00 -
[43]
Edited by: Jenny Spitfire on 16/10/2006 18:23:35
--------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.10.16 18:26:00 -
[44]
Everyone keeps looking at this problem as isolated from the rest. It's not.
It's a combination of: Database transactions for buying/selling Database transactions to check bookmarks when people make a state change Database transactions when spawning missions Server processor overhead from numerous missions in the same server cluster
ALL of those things are contributing
1) Eliminate Instawarp bookmarks by replacing them with one of the numerous methods (Please... CCP... just PICK one of them and get rid of the damn instas, all of the suggestions to eliminate insta's have good and bad points. Pick one, suck it up, and move on). 2) Eliminate mission runner congestion using one of the numerous methods suggested (again, just pick one) 3) Eliminate NPC Dmg calculations by reducing the number of rats in missions (and increase the difficulty of the rats just a tad to compensate) in order to reduce processor overhead.
4) Not much you can do about the shopping DB queries, they're necessary for the functionality of the game. Maybe just optimize how they're handled a bit. 5) fix the escrow system. It's got to be one of the cludgiest queries there are. For one set it so that you can select your filters BEFORE it queries against the escrow database. That alone would go a LONG way to reducing that particular DB query from hell. I don't ALWAYS want to query right away. I really want to open escrow, choose my query type THEN run the query. Not automaticaly run whatever query I ran last time. This would help reduce lag too.
those 5 items should, theoretically, combine to cause a rather noticeable reduction in game lag. Just 1 of them might not do it but you take care of all 5 and it'll be noticeable. Guaranteed.
How do I know? I optimize network performance for a living. Minimize traffic (of any kind) to reduce overhead.
|

Ilmonstre
Minmatar 0utbreak
|
Posted - 2006.10.16 18:29:00 -
[45]
escrow will already be replaced really soon
|

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 18:35:00 -
[46]
Originally by: Jenny Spitfire
Is not EvE about Risks vs Rewards? Is not EvE about players fighting for resources? Missions have no limitations. Asteroids, complexes, HACs, Command ships, 0.0 supplies, whatever have limited resources.
Let's limit the rats in 0.0, once you kill all the rats you have to wait for DT to have em respawn.
Let's limit 10/10 complexes, you can only do em once a day, they respawn at DT.
Let's limit piracy. Once you attack 3 players, your guns lock down and you have to wait till DT to attack someone else.
If Eve is about risk/reward then they did a really crummy job of it.
0.0 is less dangerous than some parts of highsec and also has the most resources.
Lowsec is the most dangerous territory in Eve, there is literally nothing down there that justifies the danger.
If the rats in lowsec paid oh about 5 times what they do now, you might attract some people.
IIRC last time I was in lowsec, an hour of ratting in a rifter in .3 paid about 1 mil an hour.
I ratted for about 2 hours and was attacked no less than 6 times.
You call that risk/reward?
Gee a whole mil to have to deal with armies of bottom-feeding a$$holes looking for easy kills for an hour, where do I sign up.
The whole concept behind lowsec was, there'd be an occaisional pirate or two, and %99 of the time it would be relatively peaceful to allow you to accumulate enough cash to fight off the next pirate incursion.
The way most lowsec is now, unless you're actually part of a pirate band or a lowsec corp, you don't have TIME to generate resources to make a profit and also pay for the equipment that you'll lose defending yourself.
The simple fact of the matter is that piracy is fun and easy, and that there are ALOT of pirates in Eve.
Now I'm not blaming pirates, I think piracy is a hell of a lot more fun than 0.0 alliance life.
But as far as game design goes, there are too many pirates in Eve for any kind of civilian society to sustain itself in lowsec.
So...lowsec is out....to tap into resources in 0.0 you need either a BC/BS or a cruiser with uber skills.
So where is the average player supposed to get the resources they need to make a push into lowsec or 0.0?
Highsec missions of course.
Do you get it now?
|

St Dragon
Blood Association of Dragons
|
Posted - 2006.10.16 18:40:00 -
[47]
I cant help noticing that most Lag spikes and server node dropouts are caused not by agent runners but by Alliances and the blb fights  -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 18:40:00 -
[48]
Originally by: lofty29
0.0 blobs finish off the inevitable crashes of the game world. But you say it's people shopping in oursu / jita / rens / amarr that cause the lag? Wrong. They are all on their own nodes now (afaik) and jita even has 2 support nodes on it. It's the obscene amount of NPCs generated on a single node when 60 odd mission runners are doing missions at the same time. Think 40 - 50 per mission runner (on average, though can be between about 5 and 100) and times that by 60. Add all the damage calculations and you have a messy mix of overloaded servers. Moving the agents wont do jack either, as all of the mission running hubs (Dodixie, uhhm that caldari one I pirated in for a bit, etc) are all a loong way from each other. You move the agent, and the carebears will follow it.
I'm not saying move the agent.
I'm saying add agents in every system, so you don't have 60 mission runners on 1 node, they can move to a less busy sector and use the agent there.
|

d026
Herrscher der Zeit
|
Posted - 2006.10.16 18:43:00 -
[49]
just because this risk vs reward thing came up again.. where is the risk holding tII bpo again?
|

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.10.16 18:48:00 -
[50]
Originally by: Cipher7
Originally by: Jenny Spitfire
Is not EvE about Risks vs Rewards? Is not EvE about players fighting for resources? Missions have no limitations. Asteroids, complexes, HACs, Command ships, 0.0 supplies, whatever have limited resources.
Let's limit the rats in 0.0, once you kill all the rats you have to wait for DT to have em respawn.
Let's limit 10/10 complexes, you can only do em once a day, they respawn at DT.
Let's limit piracy. Once you attack 3 players, your guns lock down and you have to wait till DT to attack someone else.
If Eve is about risk/reward then they did a really crummy job of it.
0.0 is less dangerous than some parts of highsec and also has the most resources.
Lowsec is the most dangerous territory in Eve, there is literally nothing down there that justifies the danger.
If the rats in lowsec paid oh about 5 times what they do now, you might attract some people.
IIRC last time I was in lowsec, an hour of ratting in a rifter in .3 paid about 1 mil an hour.
I ratted for about 2 hours and was attacked no less than 6 times.
You call that risk/reward?
Gee a whole mil to have to deal with armies of bottom-feeding a$$holes looking for easy kills for an hour, where do I sign up.
The whole concept behind lowsec was, there'd be an occaisional pirate or two, and %99 of the time it would be relatively peaceful to allow you to accumulate enough cash to fight off the next pirate incursion.
The way most lowsec is now, unless you're actually part of a pirate band or a lowsec corp, you don't have TIME to generate resources to make a profit and also pay for the equipment that you'll lose defending yourself.
The simple fact of the matter is that piracy is fun and easy, and that there are ALOT of pirates in Eve.
Now I'm not blaming pirates, I think piracy is a hell of a lot more fun than 0.0 alliance life.
But as far as game design goes, there are too many pirates in Eve for any kind of civilian society to sustain itself in lowsec.
So...lowsec is out....to tap into resources in 0.0 you need either a BC/BS or a cruiser with uber skills.
So where is the average player supposed to get the resources they need to make a push into lowsec or 0.0?
Highsec missions of course.
Do you get it now?
Dunno about limiting all those things to DT but I will say this: Lowsec risk vs. reward is out of wack.
But your statement about 0.0 is incorrect. With roughly 4 months of training you can be making good profits in 0.0 with a cruiser fitted for ratting. You will EASILY make more in any given evening than the cruiser, and all it's fittings, cost you. In 2 hours, in a caracal, I can make over 10m ISK. That's with fittings that cost under 3m total So a 7m ISK ship I make 10m ISK in 2hrs or so. Matter of fact I even re-invested my profits into my cruiser and it can take up to 650k BS spawns now w/o any real difficulty. So it's now about a 15m ISK cruiser and in 2-3 hours I can more than recoup THAT cost as well. I now have 3 fully kitted cruisers stashed in my 0.0 base of operations in case of deaths so that I don't have to spend time re-fitting if I ever die. I also now have a Ferox since I can afford to lose one now. I tend to Rat in the Ferox now and am in the process of trying to refit the cruisers for PvP. (Though caracals aren't really all that great for PVP, I may have to figure out something else).
|

Coran Ordus
Ominous Corp Ethereal Dawn
|
Posted - 2006.10.16 18:58:00 -
[51]
I doubt this would ever go in, but if it's being seriously considered...
Haven't we already learned the lesson that resetting a value at DT is a mistake? It favors certain timezones, dt campers, and generally frustrates people.
# of available missions should gradually regenerate. Perhaps at a different rate depending on some other factor. (Node strength, perhaps? Fewer missions where the node is full of people. Although this could lead to bandwagoning, where the load shifts around in big clumps as missioners move en masse. Which is a serious pain in the ass to deal with in a cluster.) |

Ravenal
The Fated
|
Posted - 2006.10.16 19:05:00 -
[52]
implement this: - contact your agents from "wherever" (stations - include skill or something if you want.) o The higher level the agent the farther away they can be contacted - introduce agent timers again - higher level agent = longer time. o add to them that the lower the sec rating of the system the mission will be performed in the faster the timer ticks. - Add low sec bonus to missions. 0.5+ missions already get low bonuses due to high sec rating and "punishing" people isnt the correct way of doing things. Instead double the bonuses for 0.4- missions.
This will result in what? - lower level agents will only be contactable in higher sec space but their mission timer and crappy rewards will make sure people strife for higher level agents - most people crowding up in 0.5 to avoid low sec when doing missions? No, the temptation of going to lower sec due to increased rewards and agent timer in high sec space times high level agent timer should result in some wait periods for high sec high lvl mishers while low sec mission runners dont have to worry as much about the timer (if at all)
overcrowding low space to get uber missions and rewards ... is that bad? - i mean you can always "fix" that problem... unlike high sec space. . |

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 19:09:00 -
[53]
Originally by: Taram Caldar
Dunno about limiting all those things to DT but I will say this: Lowsec risk vs. reward is out of wack.
But your statement about 0.0 is incorrect. With roughly 4 months of training you can be making good profits in 0.0 with a cruiser fitted for ratting. You will EASILY make more in any given evening than the cruiser, and all it's fittings, cost you. In 2 hours, in a caracal, I can make over 10m ISK. That's with fittings that cost under 3m total So a 7m ISK ship I make 10m ISK in 2hrs or so. Matter of fact I even re-invested my profits into my cruiser and it can take up to 650k BS spawns now w/o any real difficulty. So it's now about a 15m ISK cruiser and in 2-3 hours I can more than recoup THAT cost as well. I now have 3 fully kitted cruisers stashed in my 0.0 base of operations in case of deaths so that I don't have to spend time re-fitting if I ever die. I also now have a Ferox since I can afford to lose one now. I tend to Rat in the Ferox now and am in the process of trying to refit the cruisers for PvP. (Though caracals aren't really all that great for PVP, I may have to figure out something else).
Caldari ships are easy to rat with, you need high skills to rat in 0.0 in a Rupture.
Anyway, it doesn't allow you to rat "comfortably."
You can do it, just hope you don't lag too much.
When you hit the armor rep button and it takes 8 seconds to start....that's...a pretty nauseous feeling.
|

Cipher7
Sebiestor tribe
|
Posted - 2006.10.16 19:10:00 -
[54]
Originally by: Ravenal implement this: - contact your agents from "wherever" (stations - include skill or something if you want.) o The higher level the agent the farther away they can be contacted - introduce agent timers again - higher level agent = longer time. o add to them that the lower the sec rating of the system the mission will be performed in the faster the timer ticks. - Add low sec bonus to missions. 0.5+ missions already get low bonuses due to high sec rating and "punishi\ ng" people isnt the correct way of doing things. Instead double the bonuses for 0.4- missions.
This will result in what? - lower level agents will only be contactable in higher sec space but their mission timer and crappy rewards will make sure people strife for higher level agents - most people crowding up in 0.5 to avoid low sec when doing missions? No, the temptation of going to lower sec due to increased rewards and agent timer in high sec space times high level agent timer should result in some wait periods for high sec high lvl mishers while low sec mission runners dont have to worry as much about the timer (if at all)
overcrowding low space to get uber missions and rewards ... is that bad? - i mean you can always "fix" that problem... unlike high sec space.
Damn good suggestions
|

Emperor D'Hoffryn
No Quarter. Axiom Empire
|
Posted - 2006.10.16 19:13:00 -
[55]
limiting a resource and having it reset at DT IS A VERY BAD THING!!!!
if you live in the US, you will never see that resource.
good example are 10/10 complexes. They are all run within an hour of DT at the longest. At most you can run them twice a day, so they are already limited, and a good example of why it is bad to reset at DT.
as for alliance fights causing lag spikes, the lag is there before the fight starts, just the ships being there causes the lag. If two fleets are at seperate sides of a gate, waiting to kill each other, and one fleet finds the balls and jumps in, good bye node.
And what causes this? the Bookmark lookup to determine which ones are available for that system at session change.
The fix becomes obvious.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
|

Jenny Spitfire
Caldari
|
Posted - 2006.10.16 19:19:00 -
[56]
Edited by: Jenny Spitfire on 16/10/2006 19:20:44 Enough with the DT. Bad example. DT changed to random. This is an idea for discussion. There are prone to be brain holes but it does not matter. The theme is limited missions from agents.
10/10 complexes spawn three times a day. RA fights for this resource like nobody. Agents have no resource limitations and overcrowding does not help. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

d026
Herrscher der Zeit
|
Posted - 2006.10.16 19:23:00 -
[57]
Quote: 10/10 complexes spawn three times a day. RA fights for this resource like nobody. Agents have no resource limitations and overcrowding does not help.
10/10 plexes earns you bilions a day.. lvl 4's couple of millions...
|

Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.10.16 19:30:00 -
[58]
making all level 4 combat mission runners in jita travel 10 jumps (even if high sec to their objective) should work - less used systems would have less jumps
Making agent quality a free floating thing would be great
Getting volunteers in jita and encouraging peeps to move around - then again with kali the exploration thing might encourage some movement as well.
|

Roy Batty68
|
Posted - 2006.10.16 19:39:00 -
[59]
Making agents a limited resource would more likely just cause people to quit more than anything else. I guess that would reduce lag though... I doubt CCP would think that = nice idea.
Adding more same quality agents to the currently empty empire systems would spread players out more. It's not like mission runners enjoy the lag.
|

Fliewatuet
Angelus dos Business
|
Posted - 2006.10.16 23:40:00 -
[60]
Originally by: Roy Batty68 Adding more same quality agents to the currently empty empire systems would spread players out more. It's not like mission runners enjoy the lag.
Well, it would at least help a bit. But theres the problem with the laziness of ppl. They won't move even if the system is lagged to hell every evening - they just complain and do their missions nevertheless.
Most mission runners are either really lazy or just plain stupid. Caldari has at least two lvl4 q18 agents in 0.5/0.7 systems i know off where i lived for a month or two. Those systems were VERY quiet. A 0.7 system with a lvl4q18 agent in the forge, 23:26 evetime, 10 players in the system. I never encountered lag there.
On the other side there is Motsu, a 0.9 system with a lvl4q18 agent. And of course there was Hageken once, a 0.6 system with a lvl4q13 agent. Ppl doing missions there have to live with constant lag. Its even bad if you just undock and you encounter traffic jam there. About the only reason is that those were/are caldari navy agents.
Those mission runners never realized just how much LP they loose just because they use a lvl4q18 agent in a 0.9 system, instead of a 0.7 or 0.5 system. I would expect it to be around 15-25% :P
Oh, and now i'm a bad guy ;-)
I think ccp should nerf pvp. Because of pvp, t2 prices are going through the roof (those guys are killing plenty of those t2 ships and buy new ones! i almost never loose ships in missions). Because of pvp in 0.0 there are so much bookmarks in game (in empire, most ppl are using autopilot).
And pvp is to blaim for the lag! There are usually more systems on a single node (except for perhaps jita and other known lag-systems) and certain groups of pvp-folks lag systems into crashing deliberatly - others do it just because they stress a usually quite system a lot. No missionrunner ever tried to lag his system. And i know of no case in which the node really crashed in empire. :)
Well, that should be enough for those "lets nerf empire, go out to pvp, you carebears!" ppl. ;-)
Regards, Fliewatuet -- |

Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.10.16 23:42:00 -
[61]
those ppl in motsu need to be sent futher afield to do thier missions make em travel 5 jumps - whereas lighter used load agents give less jumps (could be adjusted every 48 hours) to ensure loads. Bit like node balancing now
|

Moelann
Caldari
|
Posted - 2006.10.17 01:08:00 -
[62]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 16/10/2006 18:59:02
Mission runners (mishers) + overcrowding = lag.
1) Move agents? Does not help much.
2) Impose limited number of missions allowed per agent per DT/random? Too many mishers use the same agent and agent has no more missions to give out until next respawn.
Limited resource is good. Limited resource encourages PvP. Limited resource can spread out people. Think mishers as high sec miners. Limited Omber encourages miners to search and kill Omber elsewhere.
Nice idea?
Poor idea.
The real problem is too many players on too little hardware. Get ****ed off at CCP.
I suppose it's easier to blame the "carebears."
You get better results with a gun and a smile, rather than just a smile. |

Hectaire Glade
Imperial Shipment
|
Posted - 2006.10.17 07:42:00 -
[63]
Another stupid idea Jenny, well done.
Mission runners make up a significant portion of the revenue for CCP, doing things which negatively affect the mission runner (aka part time casual player in most cases) will result in a lot of people going to other games. Bad Bad Bad.
EVE is about the balance between PVP and PVE, negatively affecting one part or the other impacts the whole game, both at the player level economics and the revenue stream to CCP.
Best suggestion in this thread is for CORP RP pools and for effective agent quality to increase the more missions you run for them + a modifier for system security status. Spreading out the agent use is not a bad thing, forcing restrictions on players is.
|

EveNo
|
Posted - 2006.10.17 07:58:00 -
[64]
Originally by: Hectaire Glade Another stupid idea Jenny, well done.
Mission runners make up a significant portion of the revenue for CCP, doing things which negatively affect the mission runner (aka part time casual player in most cases) will result in a lot of people going to other games. Bad Bad Bad.
EVE is about the balance between PVP and PVE, negatively affecting one part or the other impacts the whole game, both at the player level economics and the revenue stream to CCP.
Best suggestion in this thread is for CORP RP pools and for effective agent quality to increase the more missions you run for them + a modifier for system security status. Spreading out the agent use is not a bad thing, forcing restrictions on players is.
|

CyberGh0st
|
Posted - 2006.10.17 08:23:00 -
[65]
Edited by: CyberGh0st on 17/10/2006 08:24:55 Stupid post imho, nerfing lowsec to reduce lag? lol
Sure some more spreading of agents maybe a good idea, but as far as I know agents are already spread out quite good all over 1.0 to 0.0
Move more from highsec to lowsec? BAH no way, thats BS.
Highsec has the lower profit agents, Lowsec the higher profit agents, perfect.
It will not help to move the people around, still the same amount of people will have their weight on the cluster, and there will be always places were people crowd together.
Seriously, for fixing the lag other things will needed to be done, more server upgrades and software tweaking.
And imho dont allow any new 14 day free trial accounts until server is back up to speed.
Edit : Wanna add that the big influx of players causes the lag, not agent missions in lowsec
Greetings, CyberGh0st.
|

Jenny Spitfire
Caldari
|
Posted - 2006.10.17 08:24:00 -
[66]
Originally by: Hectaire Glade Another stupid idea Jenny, well done.
Mission runners make up a significant portion of the revenue for CCP, doing things which negatively affect the mission runner (aka part time casual player in most cases) will result in a lot of people going to other games. Bad Bad Bad.
EVE is about the balance between PVP and PVE, negatively affecting one part or the other impacts the whole game, both at the player level economics and the revenue stream to CCP.
Best suggestion in this thread is for CORP RP pools and for effective agent quality to increase the more missions you run for them + a modifier for system security status. Spreading out the agent use is not a bad thing, forcing restrictions on players is.
I am a miner, I have to compete with other miners for Omber. I am a NPCer, I have to compete with other NPCers for a quiet and good system. I am a complex runner, I have to compete with other complex runners for keys and access. I am a builder, I have to compete with other builders for stuffs. I am a mission runner, I do not need to compete with other mission runners for missions.
I think I am stupid because I can not see a problem. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Venkul Mul
Gallente
|
Posted - 2006.10.17 08:28:00 -
[67]
Originally by: Ozzie Asrail Remove all ore except veld + scordite from > 0.5 Remove all lvl3+ agents from >0.5 Give all agents fixed no. of missions.
Sorted

Limit gang to 3 people, limit corporation to 5 character, delete all named/T2 item, only basic T1. So who win the Nobel for the supidier suggestion?
Before putting up a suggestion think that even other people is here to play and have fun, and not all of them like to go to low sec to play the target for high end pirates.
Spreading the agents is a valid suggestion as I knos stations where there are 4 +20 and 4 +18 agents in the same branch.
|

CyberGh0st
|
Posted - 2006.10.17 08:28:00 -
[68]
Originally by: Jenny Spitfire
Originally by: Hectaire Glade Another stupid idea Jenny, well done.
Mission runners make up a significant portion of the revenue for CCP, doing things which negatively affect the mission runner (aka part time casual player in most cases) will result in a lot of people going to other games. Bad Bad Bad.
EVE is about the balance between PVP and PVE, negatively affecting one part or the other impacts the whole game, both at the player level economics and the revenue stream to CCP.
Best suggestion in this thread is for CORP RP pools and for effective agent quality to increase the more missions you run for them + a modifier for system security status. Spreading out the agent use is not a bad thing, forcing restrictions on players is.
I am a miner, I have to compete with other miners for Omber. I am a NPCer, I have to compete with other NPCers for a quiet and good system. I am a complex runner, I have to compete with other complex runners for keys and access. I am a builder, I have to compete with other builders for stuffs. I am a mission runner, I do not need to compete with other mission runners for missions.
I think I am stupid because I can not see a problem.
Err I thought this was about lag, but you show your true colors, newbie ganker ...
|

Jenny Spitfire
Caldari
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Posted - 2006.10.17 08:31:00 -
[69]
Originally by: CyberGh0st
Originally by: Jenny Spitfire
Originally by: Hectaire Glade Another stupid idea Jenny, well done.
Mission runners make up a significant portion of the revenue for CCP, doing things which negatively affect the mission runner (aka part time casual player in most cases) will result in a lot of people going to other games. Bad Bad Bad.
EVE is about the balance between PVP and PVE, negatively affecting one part or the other impacts the whole game, both at the player level economics and the revenue stream to CCP.
Best suggestion in this thread is for CORP RP pools and for effective agent quality to increase the more missions you run for them + a modifier for system security status. Spreading out the agent use is not a bad thing, forcing restrictions on players is.
I am a miner, I have to compete with other miners for Omber. I am a NPCer, I have to compete with other NPCers for a quiet and good system. I am a complex runner, I have to compete with other complex runners for keys and access. I am a builder, I have to compete with other builders for stuffs. I am a mission runner, I do not need to compete with other mission runners for missions.
I think I am stupid because I can not see a problem.
Err I thought this was about lag, but you show your true colors, newbie ganker ...
Lag stories are not caused by an activity. It is a combination of many different activities. Overcrowding is one of them. --------- Cruelty is God's way of showing kindness and God is kind.
Pax Caldaria. |

Roy Batty68
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Posted - 2006.10.17 08:35:00 -
[70]
Originally by: Jenny Spitfire
I am a miner, I have to compete with other miners for Omber. I am a NPCer, I have to compete with other NPCers for a quiet and good system. I am a complex runner, I have to compete with other complex runners for keys and access. I am a builder, I have to compete with other builders for stuffs. I am a mission runner, I do not need to compete with other mission runners for missions.
I think I am stupid because I can not see a problem.
Don't you own a couple T2 BPOs? I can see how you would feel comfortable nerfing someone else's money maker...

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Venkul Mul
Gallente
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Posted - 2006.10.17 08:39:00 -
[71]
Originally by: Taram Caldar
4) Not much you can do about the shopping DB queries, they're necessary for the functionality of the game. Maybe just optimize how they're handled a bit. 5) fix the escrow system. It's got to be one of the cludgiest queries there are. For one set it so that you can select your filters BEFORE it queries against the escrow database. That alone would go a LONG way to reducing that particular DB query from hell. I don't ALWAYS want to query right away. I really want to open escrow, choose my query type THEN run the query. Not automaticaly run whatever query I ran last time. This would help reduce lag too.
/signed
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d026
Herrscher der Zeit
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Posted - 2006.10.17 09:09:00 -
[72]
Quote: I am a builder, I have to compete with other builders for stuffs.
so how much competition do you have owing a tII bpo.. right you have 3 competitors (if you did not allready buy the other bpos:) pretty funny to heare anythign about competition from a player in a game who actually holds the most and unreachable monopoly over a resource he actually never had to fight, kill, do aything to obtain and keep:)
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Hex'Caliber
Gallente
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Posted - 2006.10.17 09:12:00 -
[73]
I really do wish ppl would stop the constant whining trying to blame the current server probs on one group or the other. I could just as easily call for a nerf to fleet warfare causing server lag ôletÆs limit everyone to only one fleet engagement a month.ö
The truth is, it is not mission runners, it is not blob warfare, it is the growing number of active accounts, and ccp have been a little slow to respond to these growing numbers. We all pay the same subscription rate regardless of how we choose to play or not, it really is time for some players to get of their high horses shouting and screaming about others who choose to play differently. Get over it, it is NONE of your concern how others choose to spend their free time in eve.
If you donÆt like the fact that eve is a sandbox game allowing a great deal of flexibility in how we may choose to play, cancel your account and move on, it will be one less account adding to the lagg. One thing eve doesnÆt need are idiots looking to condemn certain play styles over others, that hardly helps promote eve community spirit in any way shape or form.
Regards HexCaliber |

Vasiliyan
PAX Interstellar Services
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Posted - 2006.10.17 10:07:00 -
[74]
The point that missionrunning is a nonrival resource is an interesting one. However, making it competitive will reduce lag only by causing people who are just not interested in playing Eve comptetitively to give up.
Remember the 10/10 complex in WO-? The rewards there went to the group of people who logged in every day every 8 hours at spawn intervals and farmed it. Even -V- rarely competed with them for it.
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Rick Dentill
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.10.17 10:26:00 -
[75]
I think the key issue with players clustering around agents is that many seem to focus on the faction navies. From some I think this stems from the myth that faction ship offers only come from the navies (this is incorrect). Not all factions have faction ships, but those that do it is not limited to just the navy corp. The caldari state for example has numerous combat specific npc corps, each of the large mega corps, such as lai dai have their own security corp, if this was made clearer maybe people would shift, but maybe not. Seems to me that many people are pretty masochistic in that regard. The other thing to remember is that once faction hits a certain level short of R&D agents you can use any agent within the faction anyway. I can use about 99% of all Caldari agents and something like + of all amarr agents too.
I love the idea that has been suggested before of working your way up with an agent from crappy lvl 1s right up to lvl 4s. Would be a difficult transition if one had to go back, but maybe that could be a personal standing based, so agents that love you already act as lvl 4s. Ouch to those with high standings but still lvl 2 or 3.
Suffice to say people have to want to spread out, they tend to get stubborn if forced. The Devs could sneakily increase the quality of non faction/lower sec agents and maybe we will see an exodus outwards. There is a lot of empire space that still sees very few people.
_______
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Badhan
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Posted - 2006.10.17 12:08:00 -
[76]
Another day another "Great" idea from Jenny. and looky it's antoher lets blame everything on this one group.
Lets look up the table and see who we blame today: Monday : it's BM day Tuesday : mission runner Wednesday : Macro miners Thursday : Blob'ers Friday : CCP are crap saturday : Jita. Sunday : Noobies
well it's a tuesday so lets have a go at one groups way of making a bit of isk and trying to have some fun.
First off the real problem is that there is normally 1 top Quality rated agent per field, and so yes all the mission runners will go and use it.
So if there were more top level agents spread around it would mean that the big groups would be spread around. Also contacting an agent from afar would also help.
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