Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aro2220
Tetragorn SpaceMonkey's Alliance
7
|
Posted - 2015.03.14 12:29:56 -
[1] - Quote
A Garmur with a warp disruptor can keep you pinned at a pretty far distance. Heavy neuts/nosf don't reach that far. Neither do regular webs or disruptors. It uses missiles, so tracking disruptors don't help.
What's the best way to catch and kill it? I'm finding that the Garmur is really good at skirting around enemy null sec and picking targets they know they can kill.
So that makes me think that the best way to kill a Garmur is to be in something it thinks it can kill...but fit it so it's a big surprise. But how and what? |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
59
|
Posted - 2015.03.14 12:47:03 -
[2] - Quote
Plenty of Garmur's have been caught by things as simple as a derptron. I have caught a couple with T1 frigs and several more with a scram interceptor. Obviously, this is not easy, or likely, 1v1, as you need to get the pilot distracted. It also depends on how it is fit. A garmur with a RF Warp Disruptor, snakes, and boosts can go 9k cold and point to 60k. In null, I dont know how many people will use those expensive things but if they do, you will have to have them yourself to 1v1.
MWD+Scram+fast frigate. Dramiel, Daredevil, interceptors, and of course other Garmurs. A rail destroyer with tracking bonus such as catalyst or cormorant can work too, but generally only to drive it off, if you can minimize transversal. |

Gaan Cathal
Angry Mustellid The Periphery
41
|
Posted - 2015.03.14 13:38:45 -
[3] - Quote
Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed. |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
59
|
Posted - 2015.03.14 13:55:00 -
[4] - Quote
Gaan Cathal wrote:Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed. A good Garmur pilot will avoid anyone with damps, not decide to man up and suicidally come with attack range. Speed and range are a Garmurs tank. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
646
|
Posted - 2015.03.15 22:42:55 -
[5] - Quote
A good deterrent is a Maulus with sensor damps. This will vastly cut down their range and screw with them. Otherwise the Dramiel is a very solid choice. Sniper Cormorant can be a give or take.
For the most part if you aren't using a Dramiel, (Maybe Daredevil) or Garmur to take them out you will need friends. 10mn Microwarp Sivpul (not sure about its turning).
Also note that chances are if someone is in a Garmur and they are risk adverse - then they will most likely be fielding links and snakes. Which means that unless you have those it is very unlikely you will actually reach them. |

Burtakus
Justified Chaos Spaceship Bebop
32
|
Posted - 2015.03.15 23:51:36 -
[6] - Quote
A Fed Navy Comet can be fitted to fly almost as fast as a Garmur and can turn fast enough to do an effective slingshot. |

ShahFluffers
Ice Fire Warriors Snuffed Out
7681
|
Posted - 2015.03.16 02:09:08 -
[7] - Quote
The answer is Warrior IIs + Drone Nav in the mids.
Or fitting a single Sensor Dampener.
Or fitting long-range weapons (with tracking mods and a web "just in case")
Or anything just as fast, or faster, than a Garmur that can field some DPS+ a tank (nano-Dramiel, nano-Slasher, nano-Firetail, nano-Atron, nano-Comet). Remember that Thermodynamics is your friend.
Some combination of the above.
The SP System
How did you start?
IFW
|

Bienator II
madmen of the skies
3211
|
Posted - 2015.03.16 03:21:06 -
[8] - Quote
i think i killed most garmurs using a slicer, things like a dram are pretty much the hardcounter to a garmur.
But since you mentioned heavy neuts you probably want to fly large ships. In this case fit a MJD and take a few mobile MJDs with you. if you can't kill it you still can run or reposition.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
149
|
Posted - 2015.03.16 07:51:12 -
[9] - Quote
You can fit t1 tackle to do 6-7k heated and scram the garmur before he realizes what's up. You need enough tank to survive a couple of nasty light missile volleys while you torch his tinfoil ship.
Your ship will of course be useless against everything not paper missile kite so you have to fly around looking for some. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1493
|
Posted - 2015.03.16 14:10:15 -
[10] - Quote
A properly piloted (i.e. overheat, slingshot) Sentinel may be able to maneuver itself into neut range (30+ km at EAS V). A capped-out Garmur is a dead Garmur.
Otherwise, I concur with posters above me: it's all about judicious application of heat to MWDs and scrams to get in close and shut them down.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9060
|
Posted - 2015.03.16 21:23:14 -
[11] - Quote
IV fought a couple off with an ishkur and warrior II's.
They're squishy little things so if you can't catch it you can force it off (assuming his mates don't show up and kill your ass first)
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Ahed Sten
6
|
Posted - 2015.05.08 06:50:58 -
[12] - Quote
Beam Slicers are also a very good option, as they can project just as far as a Garmur with better dps, although they are slightly slower. Only issue with the Slicer is the tracking of beams but if you can lower transversal you should be alright. |

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.08 10:33:05 -
[13] - Quote
JetStream Drenard wrote:Gaan Cathal wrote:Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed. A good Garmur pilot will avoid anyone with damps, not decide to man up and suicidally come with attack range. Speed and range are a Garmurs tank. It would drive them off tho
A good garmur pilot will use auto-targets :) |

l0rd carlos
TURN DOWN. The Camel Empire
1210
|
Posted - 2015.05.08 10:38:09 -
[14] - Quote
Who are super bugged at times.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
|

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.08 13:16:42 -
[15] - Quote
l0rd carlos wrote:Who are super bugged at times.
Auto targets work perfectly well. I guess they can be confusing if you dont know how they work. |

wilgotna
Rubtech Equity Research Group
39
|
Posted - 2015.05.08 14:39:39 -
[16] - Quote
idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)
but then again any non-tarded garmur pilot will avoid those
its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all |

ValentinaDLM
Pyre Falcon Defence and Security Multicultural F1 Brigade
658
|
Posted - 2015.05.08 14:54:34 -
[17] - Quote
wilgotna wrote:idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)
but then again any non-tarded garmur pilot will avoid those
its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all
It has been my experience that one only needs to fly away from the garm very quickly then fly at them to allow enough speed to coast thru the defensive scram if one is fielded. Garmurs die quick, once you are in mutal scram range, also if you aren't solo then secondary scrams have plenty of time to land even if your scram was coasted in. I remember even being initial tackle in plenty of times in a MWD+Scram+1xOverdrive rifter, with links and snakes and heat it goes about 7kms, which is usually plenty enough to coast in.
I mean IDK, maybe just all the garmurs I run across are bad, but they just don't seem that scary to me. |

Estella Osoka
Perkone Caldari State
607
|
Posted - 2015.05.08 18:35:33 -
[18] - Quote
wilgotna wrote:idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)
but then again any non-tarded garmur pilot will avoid those
its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all
Look! A Garmur Expert has appeared!
You know, because he has so much experience in fighting Garmurs.  |

Ahed Sten
8
|
Posted - 2015.05.08 19:22:43 -
[19] - Quote
I will continue to feed the troll, under my better judgement.
wilgotna wrote:idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
A garmur does have a 26km scram range...but that's with heat and links and a 150+ mil True Sansha warp scram. Lots of Garmur pilots don't even pack a defensive scram, let alone fit anything more expensive than T2. If they chose to pimp the scram or the point, it's usually the point.
Scram range means a lot less the faster you go. If you are flying a fast ship and land a good slingshot you could be 10 + km inside his scram range before he has time to react and activate it, and at that point he's inside your own scram range.
Quote:Good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (No not a beam slicer they dont have the range
You're completely wrong about the Slicer but...I'll just leave this here. (Skip to 4:48)
Wil, as I've requested in other threads, please link us your real KB...You know, the one that you kill Garmurs with... |

wilgotna
Rubtech Equity Research Group
39
|
Posted - 2015.05.08 21:14:31 -
[20] - Quote
ive already watched that dumb video
hes hitting the garmur at 20-30k
a competent garmur kites at 40-50k due to its longpoint range
furthermore, the garmur in that video is doing between 1 and 3kms the whole time. 3kms is absolutely pitiful for a garmur
this indicates that 1) its a **** pilot 2) its not linked or snaked 3) the fit is probably bad |
|

Ahed Sten
8
|
Posted - 2015.05.09 00:03:25 -
[21] - Quote
Quote:A competent garmur kites at 40-50k due to its longpoint range
And an equally competent Beam Slicer pilot can kill a Garmur at that range without any issues. |

Dato Koppla
Konvict Cartel The Asylum.
826
|
Posted - 2015.05.09 07:45:45 -
[22] - Quote
Unlinked and unsnaked, Garmurs are relatively trivial to kill. Basically anything that can catch it with a scram will kill it, also other kiters which can keep up with it's speed and project to a good distance (beam slicers) will also easily kill it. Also any RLML ship will chase it off with relative ease although you won't be able to hold it down.
However, with HG Snakes, proper links and a competent pilot (this is quite rare tbh), Garmurs are pretty much unkillable. They can orbit up to 50+km, have 25k defensive scrams meaning that anything faster than it with a scram will have no chance of catching it (here's where the competent pilot part comes in, if you just hit orbit and afk then you will get caught quite easily even if you defensive scram since they will be able to coast, but a smart garmur pilot will just double click away from you so when you get hit by the defensive scram @ 25k, he will be miles off before you can 'coast' anywhere). They are immune pretty much all types of anti frigate weapons like drones, LML and RLML. The only thing that could reliably catch it, hold it down, and kill it will probably be a linked Keres + Hyena team or another HG Snaked linked Garmur.
Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.
That being said good Garmur pilots are rare and most will just lazy orbit since that still works great, so assuming you're also snaked and linked most snaked/linked Garmur pilots can still be caught with some good old fashioned slingshotting with faster frigates like the Dram or Daredevil. Even t1 attack frigs would work but Garmurs do a fair bit of dps so it will get quite dicey while you're burning in to catch them, same goes for ceptors. |

Doctor Knuckles
Black Fox Marauders Spaceship Bebop
109
|
Posted - 2015.05.09 10:57:07 -
[23] - Quote
wilgotna wrote:ive already watched that dumb video
hes hitting the garmur at 20-30k
a competent garmur kites at 40-50k due to its longpoint range
furthermore, the garmur in that video is doing between 1 and 3kms the whole time. 3kms is absolutely pitiful for a garmur
this indicates that 1) its a **** pilot 2) its not linked or snaked 3) the fit is probably bad
beam slicer with t2 locus, aurora and synth frentix has a 70k optimal, 150 dps shooting into resist hole, and if he's moving away from the garmur, missiles will usually fall short (66km range more or less plus flight time). 40-50 km he's gonna eat 170ish dps.
Really, staying at max range is the best favour a garmur can do to a beam slicer pilot.
Your point again? |

wilgotna
Rubtech Equity Research Group
40
|
Posted - 2015.05.09 15:30:19 -
[24] - Quote
alright i was wrong about the slicers capabilities
youve proven that a very specific frigate fit is capable of applying dps at a garmur's main engagement range
now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k? |

Triakis Cadelanne
Mount N' Do
20
|
Posted - 2015.05.09 18:57:54 -
[25] - Quote
Dato Koppla wrote:Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.
That's what imo is wrong with this ship. Even if with an appropriated fit you don't die to it you'll never ever catch a manually piloted Garmur with a defensive scram. I really don't see the point of adding something like this in a game. There are already interdiction capabilities with high point range ships. The kiting meta was imho already efficient and balanced.
And now we have a frigate as fast as an interceptor, with easily 40km DPS and tackle abilities, and 25km scram range. The only word in my mouth while I see this is "why". |

Bruce Kemp
Welfcorp
133
|
Posted - 2015.05.09 20:11:10 -
[26] - Quote
I once killed a garmur in an Astero!
-áIf people played EVE as much as they posted rubbish on these forums, they might enjoy the game.
|

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.09 22:15:37 -
[27] - Quote
Triakis Cadelanne wrote:Dato Koppla wrote:Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp. That's what imo is wrong with this ship. Even if with an appropriated fit you don't die to it you'll never ever catch a manually piloted Garmur with a defensive scram. I really don't see the point of adding something like this in a game. There are already interdiction capabilities with high point range ships. The kiting meta was imho already efficient and balanced. And now we have a frigate as fast as an interceptor, with easily 40km DPS and tackle abilities, and 25km scram range. The only word in my mouth while I see this is "why".
Wheras the word in your mouth to describe a garmur with 25km defensive scram and the same grade of other mods should be '500ormoremillionisk'. I for one welcome the presence of loot pinata. |

Triakis Cadelanne
Mount N' Do
20
|
Posted - 2015.05.10 10:56:37 -
[28] - Quote
But first you gotta catch him. Good luck. |

MonkeyBusiness Thiesant
randomly named no tax corp v2
48
|
Posted - 2015.05.10 10:57:10 -
[29] - Quote
Curse with single faction large neut, cap it out at 90km. |

Doctor Knuckles
Black Fox Marauders Spaceship Bebop
110
|
Posted - 2015.05.10 11:03:41 -
[30] - Quote
wilgotna wrote: now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k?
Oh, well, nothing really, but you'd be surprised at how many pilots go into panic mode and **** up for a few seconds, you only need a handful of shots to down him, which you might well get in the time he realizes he ain't safe, wait a moment too long deciding what to do, picks a warp off point that takes him a few seconds to align.
Worst case scenario, you chased off a 400 mil shiny in a 15 mil frig |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |