Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aro2220
Tetragorn SpaceMonkey's Alliance
7
|
Posted - 2015.03.14 12:29:56 -
[1] - Quote
A Garmur with a warp disruptor can keep you pinned at a pretty far distance. Heavy neuts/nosf don't reach that far. Neither do regular webs or disruptors. It uses missiles, so tracking disruptors don't help.
What's the best way to catch and kill it? I'm finding that the Garmur is really good at skirting around enemy null sec and picking targets they know they can kill.
So that makes me think that the best way to kill a Garmur is to be in something it thinks it can kill...but fit it so it's a big surprise. But how and what? |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
59
|
Posted - 2015.03.14 12:47:03 -
[2] - Quote
Plenty of Garmur's have been caught by things as simple as a derptron. I have caught a couple with T1 frigs and several more with a scram interceptor. Obviously, this is not easy, or likely, 1v1, as you need to get the pilot distracted. It also depends on how it is fit. A garmur with a RF Warp Disruptor, snakes, and boosts can go 9k cold and point to 60k. In null, I dont know how many people will use those expensive things but if they do, you will have to have them yourself to 1v1.
MWD+Scram+fast frigate. Dramiel, Daredevil, interceptors, and of course other Garmurs. A rail destroyer with tracking bonus such as catalyst or cormorant can work too, but generally only to drive it off, if you can minimize transversal. |

Gaan Cathal
Angry Mustellid The Periphery
41
|
Posted - 2015.03.14 13:38:45 -
[3] - Quote
Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed. |

JetStream Drenard
Black Fox Marauders Spaceship Bebop
59
|
Posted - 2015.03.14 13:55:00 -
[4] - Quote
Gaan Cathal wrote:Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed. A good Garmur pilot will avoid anyone with damps, not decide to man up and suicidally come with attack range. Speed and range are a Garmurs tank. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
646
|
Posted - 2015.03.15 22:42:55 -
[5] - Quote
A good deterrent is a Maulus with sensor damps. This will vastly cut down their range and screw with them. Otherwise the Dramiel is a very solid choice. Sniper Cormorant can be a give or take.
For the most part if you aren't using a Dramiel, (Maybe Daredevil) or Garmur to take them out you will need friends. 10mn Microwarp Sivpul (not sure about its turning).
Also note that chances are if someone is in a Garmur and they are risk adverse - then they will most likely be fielding links and snakes. Which means that unless you have those it is very unlikely you will actually reach them. |

Burtakus
Justified Chaos Spaceship Bebop
32
|
Posted - 2015.03.15 23:51:36 -
[6] - Quote
A Fed Navy Comet can be fitted to fly almost as fast as a Garmur and can turn fast enough to do an effective slingshot. |

ShahFluffers
Ice Fire Warriors Snuffed Out
7681
|
Posted - 2015.03.16 02:09:08 -
[7] - Quote
The answer is Warrior IIs + Drone Nav in the mids.
Or fitting a single Sensor Dampener.
Or fitting long-range weapons (with tracking mods and a web "just in case")
Or anything just as fast, or faster, than a Garmur that can field some DPS+ a tank (nano-Dramiel, nano-Slasher, nano-Firetail, nano-Atron, nano-Comet). Remember that Thermodynamics is your friend.
Some combination of the above.
The SP System
How did you start?
IFW
|

Bienator II
madmen of the skies
3211
|
Posted - 2015.03.16 03:21:06 -
[8] - Quote
i think i killed most garmurs using a slicer, things like a dram are pretty much the hardcounter to a garmur.
But since you mentioned heavy neuts you probably want to fly large ships. In this case fit a MJD and take a few mobile MJDs with you. if you can't kill it you still can run or reposition.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Demerius Xenocratus
Federal Defense Union Gallente Federation
149
|
Posted - 2015.03.16 07:51:12 -
[9] - Quote
You can fit t1 tackle to do 6-7k heated and scram the garmur before he realizes what's up. You need enough tank to survive a couple of nasty light missile volleys while you torch his tinfoil ship.
Your ship will of course be useless against everything not paper missile kite so you have to fly around looking for some. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1493
|
Posted - 2015.03.16 14:10:15 -
[10] - Quote
A properly piloted (i.e. overheat, slingshot) Sentinel may be able to maneuver itself into neut range (30+ km at EAS V). A capped-out Garmur is a dead Garmur.
Otherwise, I concur with posters above me: it's all about judicious application of heat to MWDs and scrams to get in close and shut them down.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9060
|
Posted - 2015.03.16 21:23:14 -
[11] - Quote
IV fought a couple off with an ishkur and warrior II's.
They're squishy little things so if you can't catch it you can force it off (assuming his mates don't show up and kill your ass first)
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Ahed Sten
6
|
Posted - 2015.05.08 06:50:58 -
[12] - Quote
Beam Slicers are also a very good option, as they can project just as far as a Garmur with better dps, although they are slightly slower. Only issue with the Slicer is the tracking of beams but if you can lower transversal you should be alright. |

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.08 10:33:05 -
[13] - Quote
JetStream Drenard wrote:Gaan Cathal wrote:Sensor damps. A single phase muon with a lock range script will bring the Garmur inside 25km (to ~21km, depending on skills) ignoring links (which go both ways) where it can be conventionally pointed. A good Garmur pilot will avoid anyone with damps, not decide to man up and suicidally come with attack range. Speed and range are a Garmurs tank. It would drive them off tho
A good garmur pilot will use auto-targets :) |

l0rd carlos
TURN DOWN. The Camel Empire
1210
|
Posted - 2015.05.08 10:38:09 -
[14] - Quote
Who are super bugged at times.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
|

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.08 13:16:42 -
[15] - Quote
l0rd carlos wrote:Who are super bugged at times.
Auto targets work perfectly well. I guess they can be confusing if you dont know how they work. |

wilgotna
Rubtech Equity Research Group
39
|
Posted - 2015.05.08 14:39:39 -
[16] - Quote
idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)
but then again any non-tarded garmur pilot will avoid those
its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all |

ValentinaDLM
Pyre Falcon Defence and Security Multicultural F1 Brigade
658
|
Posted - 2015.05.08 14:54:34 -
[17] - Quote
wilgotna wrote:idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)
but then again any non-tarded garmur pilot will avoid those
its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all
It has been my experience that one only needs to fly away from the garm very quickly then fly at them to allow enough speed to coast thru the defensive scram if one is fielded. Garmurs die quick, once you are in mutal scram range, also if you aren't solo then secondary scrams have plenty of time to land even if your scram was coasted in. I remember even being initial tackle in plenty of times in a MWD+Scram+1xOverdrive rifter, with links and snakes and heat it goes about 7kms, which is usually plenty enough to coast in.
I mean IDK, maybe just all the garmurs I run across are bad, but they just don't seem that scary to me. |

Estella Osoka
Perkone Caldari State
607
|
Posted - 2015.05.08 18:35:33 -
[18] - Quote
wilgotna wrote:idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (no not a beam slicer they dont have the range)
but then again any non-tarded garmur pilot will avoid those
its funny cuz linked/snaked garmurs actually move so fast that missiles and drones dont even touch them at all
Look! A Garmur Expert has appeared!
You know, because he has so much experience in fighting Garmurs.  |

Ahed Sten
8
|
Posted - 2015.05.08 19:22:43 -
[19] - Quote
I will continue to feed the troll, under my better judgement.
wilgotna wrote:idk why you guys keep saying an atron or a comet can kill a well-piloted garmur...
garmur defensive scram hits at 26k. atron/comet scram is what like 15k or something?
A garmur does have a 26km scram range...but that's with heat and links and a 150+ mil True Sansha warp scram. Lots of Garmur pilots don't even pack a defensive scram, let alone fit anything more expensive than T2. If they chose to pimp the scram or the point, it's usually the point.
Scram range means a lot less the faster you go. If you are flying a fast ship and land a good slingshot you could be 10 + km inside his scram range before he has time to react and activate it, and at that point he's inside your own scram range.
Quote:Good options to kill a garmur are long range fits with good tracking.. like a beam confessor or an ONI. (No not a beam slicer they dont have the range
You're completely wrong about the Slicer but...I'll just leave this here. (Skip to 4:48)
Wil, as I've requested in other threads, please link us your real KB...You know, the one that you kill Garmurs with... |

wilgotna
Rubtech Equity Research Group
39
|
Posted - 2015.05.08 21:14:31 -
[20] - Quote
ive already watched that dumb video
hes hitting the garmur at 20-30k
a competent garmur kites at 40-50k due to its longpoint range
furthermore, the garmur in that video is doing between 1 and 3kms the whole time. 3kms is absolutely pitiful for a garmur
this indicates that 1) its a **** pilot 2) its not linked or snaked 3) the fit is probably bad |
|

Ahed Sten
8
|
Posted - 2015.05.09 00:03:25 -
[21] - Quote
Quote:A competent garmur kites at 40-50k due to its longpoint range
And an equally competent Beam Slicer pilot can kill a Garmur at that range without any issues. |

Dato Koppla
Konvict Cartel The Asylum.
826
|
Posted - 2015.05.09 07:45:45 -
[22] - Quote
Unlinked and unsnaked, Garmurs are relatively trivial to kill. Basically anything that can catch it with a scram will kill it, also other kiters which can keep up with it's speed and project to a good distance (beam slicers) will also easily kill it. Also any RLML ship will chase it off with relative ease although you won't be able to hold it down.
However, with HG Snakes, proper links and a competent pilot (this is quite rare tbh), Garmurs are pretty much unkillable. They can orbit up to 50+km, have 25k defensive scrams meaning that anything faster than it with a scram will have no chance of catching it (here's where the competent pilot part comes in, if you just hit orbit and afk then you will get caught quite easily even if you defensive scram since they will be able to coast, but a smart garmur pilot will just double click away from you so when you get hit by the defensive scram @ 25k, he will be miles off before you can 'coast' anywhere). They are immune pretty much all types of anti frigate weapons like drones, LML and RLML. The only thing that could reliably catch it, hold it down, and kill it will probably be a linked Keres + Hyena team or another HG Snaked linked Garmur.
Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.
That being said good Garmur pilots are rare and most will just lazy orbit since that still works great, so assuming you're also snaked and linked most snaked/linked Garmur pilots can still be caught with some good old fashioned slingshotting with faster frigates like the Dram or Daredevil. Even t1 attack frigs would work but Garmurs do a fair bit of dps so it will get quite dicey while you're burning in to catch them, same goes for ceptors. |

Doctor Knuckles
Black Fox Marauders Spaceship Bebop
109
|
Posted - 2015.05.09 10:57:07 -
[23] - Quote
wilgotna wrote:ive already watched that dumb video
hes hitting the garmur at 20-30k
a competent garmur kites at 40-50k due to its longpoint range
furthermore, the garmur in that video is doing between 1 and 3kms the whole time. 3kms is absolutely pitiful for a garmur
this indicates that 1) its a **** pilot 2) its not linked or snaked 3) the fit is probably bad
beam slicer with t2 locus, aurora and synth frentix has a 70k optimal, 150 dps shooting into resist hole, and if he's moving away from the garmur, missiles will usually fall short (66km range more or less plus flight time). 40-50 km he's gonna eat 170ish dps.
Really, staying at max range is the best favour a garmur can do to a beam slicer pilot.
Your point again? |

wilgotna
Rubtech Equity Research Group
40
|
Posted - 2015.05.09 15:30:19 -
[24] - Quote
alright i was wrong about the slicers capabilities
youve proven that a very specific frigate fit is capable of applying dps at a garmur's main engagement range
now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k? |

Triakis Cadelanne
Mount N' Do
20
|
Posted - 2015.05.09 18:57:54 -
[25] - Quote
Dato Koppla wrote:Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.
That's what imo is wrong with this ship. Even if with an appropriated fit you don't die to it you'll never ever catch a manually piloted Garmur with a defensive scram. I really don't see the point of adding something like this in a game. There are already interdiction capabilities with high point range ships. The kiting meta was imho already efficient and balanced.
And now we have a frigate as fast as an interceptor, with easily 40km DPS and tackle abilities, and 25km scram range. The only word in my mouth while I see this is "why". |

Bruce Kemp
Welfcorp
133
|
Posted - 2015.05.09 20:11:10 -
[26] - Quote
I once killed a garmur in an Astero!
-áIf people played EVE as much as they posted rubbish on these forums, they might enjoy the game.
|

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.09 22:15:37 -
[27] - Quote
Triakis Cadelanne wrote:Dato Koppla wrote:Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp. That's what imo is wrong with this ship. Even if with an appropriated fit you don't die to it you'll never ever catch a manually piloted Garmur with a defensive scram. I really don't see the point of adding something like this in a game. There are already interdiction capabilities with high point range ships. The kiting meta was imho already efficient and balanced. And now we have a frigate as fast as an interceptor, with easily 40km DPS and tackle abilities, and 25km scram range. The only word in my mouth while I see this is "why".
Wheras the word in your mouth to describe a garmur with 25km defensive scram and the same grade of other mods should be '500ormoremillionisk'. I for one welcome the presence of loot pinata. |

Triakis Cadelanne
Mount N' Do
20
|
Posted - 2015.05.10 10:56:37 -
[28] - Quote
But first you gotta catch him. Good luck. |

MonkeyBusiness Thiesant
randomly named no tax corp v2
48
|
Posted - 2015.05.10 10:57:10 -
[29] - Quote
Curse with single faction large neut, cap it out at 90km. |

Doctor Knuckles
Black Fox Marauders Spaceship Bebop
110
|
Posted - 2015.05.10 11:03:41 -
[30] - Quote
wilgotna wrote: now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k?
Oh, well, nothing really, but you'd be surprised at how many pilots go into panic mode and **** up for a few seconds, you only need a handful of shots to down him, which you might well get in the time he realizes he ain't safe, wait a moment too long deciding what to do, picks a warp off point that takes him a few seconds to align.
Worst case scenario, you chased off a 400 mil shiny in a 15 mil frig |
|

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.10 16:05:59 -
[31] - Quote
Triakis Cadelanne wrote:But first you gotta catch him. Good luck.
Its only luck if it happens just once. |

Ares Desideratus
Star Children Of Cain
230
|
Posted - 2015.05.10 19:24:49 -
[32] - Quote
A couple people suggested using drones against a kiting Garmur, such as using Warrior 2s to chase him down. As far as I know drones are almost totally unreliable chasing down a fast frigate because even if they do manage to catch up to the frigate, they then turn off their MWD and get left behind and have to begin chasing all over again and this leads to basically no applied DPS, is this wrong? Do Warrior IIs capable of chasing down MWDing Garmurs and such?
enjoy every moment or some one else will enjoy it for you
|

Chessur
Mining Industry Exile Foundation Warlords of the Deep
532
|
Posted - 2015.05.10 20:13:44 -
[33] - Quote
wilgotna wrote:alright i was wrong about the slicers capabilities
youve proven that a very specific frigate fit is capable of applying dps at a garmur's main engagement range
now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k?
Except the beam slicer is not a very specific fit. Its just a slicer. And a heated MWD slicer can run down a garmur if you time your heat cycles correctly. When I am flying a slicer, I fear very few frigates. The garmur is not one of them. Even linked and snaked..... I kill him, or he runs away in low struct. Garmurs are not strong frigates, and many of the 'top tier' frigates crush them quite easily. I dislike the talk of a 'linked + snaked' garmur because, if you are willing to give those boosts to one frig- you should do the same for the other.
At the end of the day, you need a frigate that cna burn quickly (or has projection) that is being piloted by a competent pilot to kill or force off 99% of garmurs you may see. |

Chessur
Mining Industry Exile Foundation Warlords of the Deep
533
|
Posted - 2015.05.10 20:16:50 -
[34] - Quote
Dato Koppla wrote:Unlinked and unsnaked, Garmurs are relatively trivial to kill. Basically anything that can catch it with a scram will kill it, also other kiters which can keep up with it's speed and project to a good distance (beam slicers) will also easily kill it. Also any RLML ship will chase it off with relative ease although you won't be able to hold it down.
However, with HG Snakes, proper links and a competent pilot (this is quite rare tbh), Garmurs are pretty much unkillable. They can orbit up to 50+km, have 25k defensive scrams meaning that anything faster than it with a scram will have no chance of catching it (here's where the competent pilot part comes in, if you just hit orbit and afk then you will get caught quite easily even if you defensive scram since they will be able to coast, but a smart garmur pilot will just double click away from you so when you get hit by the defensive scram @ 25k, he will be miles off before you can 'coast' anywhere). They are immune pretty much all types of anti frigate weapons like drones, LML and RLML. The only thing that could reliably catch it, hold it down, and kill it will probably be a linked Keres + Hyena team or another HG Snaked linked Garmur.
Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.
That being said good Garmur pilots are rare and most will just lazy orbit since that still works great, so assuming you're also snaked and linked most snaked/linked Garmur pilots can still be caught with some good old fashioned slingshotting with faster frigates like the Dram or Daredevil. Even t1 attack frigs would work but Garmurs do a fair bit of dps so it will get quite dicey while you're burning in to catch them, same goes for ceptors.
Also as a bit of an aside- at no point, do rails or beams have problems hitting a frigate at 40K. Certainly one that has no MWD sig bloom bonus, and is more than likely rocking a shield tank. Even the most basic of manual piloting will have you hitting for full damge. A 25K defensive scram is not enough to live. Slicer will point and kill you from that range in a hand ful of shots, and other frigates with that type of range (rail DD / rail Comet) can do the same. |

Ahed Sten
8
|
Posted - 2015.05.10 20:28:54 -
[35] - Quote
Ares Desideratus wrote:A couple people suggested using drones against a kiting Garmur, such as using Warrior 2s to chase him down. As far as I know drones are almost totally unreliable chasing down a fast frigate because even if they do manage to catch up to the frigate, they then turn off their MWD and get left behind and have to begin chasing all over again and this leads to basically no applied DPS, is this wrong? Do Warrior IIs capable of chasing down MWDing Garmurs and such?
I was going to mention this as well but wasn't really sure about how the Garmur handles drones with its small buffer tank and missiles.
From my experience flying Slicers, though, I can tell you that drones are a non issue 90% of the time. I typically fly pulse fits and there's more than enough tracking to shoot them down anywhere between 5 and 30km. It's a lot easier if you get them at range and the SAAR helps with tanking them.
Only Slicer i've lost specifically to drones was actually a few days ago.....I will just say that Geckos are bastards. |

wilgotna
Rubtech Equity Research Group
42
|
Posted - 2015.05.10 22:15:57 -
[36] - Quote
you would only kill a tard who has a reaction time of greater than 10 seconds, and force off garmurs that didnt have the proper fit to counter your fit. so thats just a fit versus fit issue.
furthermore a slicer can only lock at 50k, 55k with links. which is hilarious considering a garmur can hold, and kill you past that range with the right fit
glancing at your killboard for 2 minutes showed me: -you almost never solo -the only garmur kills you have recently are against sh1tters in null. their fits were awful. and you gangbanged them with your "bringing solo back" friends.... an amusing irony btw |

Ahed Sten
8
|
Posted - 2015.05.10 22:29:54 -
[37] - Quote
wilgotna wrote:you would only kill a tard who has a reaction time of greater than 10 seconds, and force off garmurs that didnt have the proper fit to counter your fit. so thats just a fit versus fit issue.
furthermore a slicer can only lock at 50k, 55k with links. which is hilarious considering a garmur can hold, and kill you past that range with the right fit
glancing at your killboard for 2 minutes showed me: -you almost never solo -the only garmur kills you have recently are against sh1tters in null. their fits were awful. and you gangbanged them with your "bringing solo back" friends.... an amusing irony btw
This is either quite funny or quite sad, i'm not really sure which.
Also I don't know wtf you're looking at, but a Slicer with info links has a lock range of 70km, or 75km with a Caldari Navy Mindlink.
|

wilgotna
Rubtech Equity Research Group
42
|
Posted - 2015.05.10 22:31:46 -
[38] - Quote
i wasnt talking to you, i was talking to chester
also im not sure anyone actually runs info links. i was referring to a simple squad commander |

Ahed Sten
8
|
Posted - 2015.05.10 22:43:25 -
[39] - Quote
I give up |

Chessur
Mining Industry Exile Foundation Warlords of the Deep
535
|
Posted - 2015.05.10 23:40:49 -
[40] - Quote
wilgotna wrote:you would only kill a tard who has a reaction time of greater than 10 seconds, and force off garmurs that didnt have the proper fit to counter your fit. so thats just a fit versus fit issue.
furthermore a slicer can only lock at 50k, 55k with links. which is hilarious considering a garmur can hold, and kill you past that range with the right fit
glancing at your killboard for 2 minutes showed me: -you almost never solo -the only garmur kills you have recently are against sh1tters in null. their fits were awful. and you gangbanged them with your "bringing solo back" friends.... an amusing irony btw
Im not sure if you are trolling, or if you are indeed this misguided.
In regards to your MWD statement and reaction time of 10 seconds, this again is pointing towards your inexperience. Because what you are saying is again, not true. your MWD has a cycle time of 10sec yes. However if I start heating, my unlinked slicer is going to be going 6ks+ and closing range on your garmur. during the entirety of those 10 seconds, along with the 2/3+ seconds you need to then start your own heat cycle, accelerate to heated speed and start moving away- i am gaining space on you. A Beam slicer with Heated Standard will hit you at 43K for around 180DPS. And 50K 150DPS with aurora. They will kill you well within 8/10 seconds. There is no competent garmur fit that counters a slicer. Sorry. If you specific fit, with TDs and what not- sure
Slicer lock range is more than enough to deal with a garmur. Unless they are fitting lock range rigs- they are either completely fail fit ie. Seebo in the mids) or have info links. Either way, the garmur is not kiting the slicer. Assuming 1 T2 ionic rig, and links (no info)- garmur is locking to 50K Throw links in there, and yah it can get well above the slicer. However if you give Info + skirmish links to the garmur, give them to the slicer as well :) When you do that- your poorly thought out argument falls apart. A non info (non fail fit) garmur has about the same lock range as an unlinked slicer. Even when the garmur is given into links, skimirsh links, and proper fitting- you are looking at 60K lock range. Its just not enough. If you slightly even the field, and give the slicer links as well- its a non issue.
Lastly, with only 3 rig slots to work with you will face a small problem. you can use two slots for your locking range (to get you out around heated (linked RF point range)- but if you do that, you need to throw on a hydraulic bay thrustor. otherwise your missiles can't reach your kiting range. When you do this, your entire tank is an MSE with 0% em. Your tank is nothing. You can drop rig slots to fit EM screens. Doing so will then reduce your overall lock range, or reduce your overall missile flight range. If any of those things occur, your garmur can no longer hurt me out side my lock range.
If i am infact being kited by a garmur, the solution is very simple. Just start burning away. When I do this, his missile range is reduced SIGNIFICANTLY. Even with the addition of hydraulic bay thrustors, your garmer needs to close well within 50K to actually apply damage. At this point, I again will out damage and kill you with a simple sling shot.
A garmur, is not going to be holding a slicer down- or killing it. And that is the last post I will be making in this thread.
You are very obtuse, I would love to 1v1 you. Please come to thera. I would love to fight your garmur.
|
|

wilgotna
Rubtech Equity Research Group
42
|
Posted - 2015.05.11 01:07:38 -
[41] - Quote
Chester you are biased. You continually apply your game knowledge to your slicer but not to your opponent.
I've been arguing this whole thread and a different thread that what makes a garmur overpowered is links and snakes.
If you take into account that links work multiplicatively then it becomes obvious that the optimal garmur fit is sebo/scram or double sebo depending on what the pilot wishes to make their engagement profile. Also double t2 missile speed rigs.
The garmurs tank should be it's absurd range and speed. Not shield boosters. The instant something demonstrates that it has capability to touch the garmur at its ideal range then the pilot should warp out imediately. I assure you garmurs align faster than 8 seconds. |

Angry Ex
Republic University Minmatar Republic
0
|
Posted - 2015.05.11 04:23:47 -
[42] - Quote
Saw a newbro in help chat asking how to fit and fly a Garmur.
Folks said " don't, they're expensive and you should skill up more" He replies, "that's OK, I bought 10 of them."
This thread is popular. |

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.11 07:07:40 -
[43] - Quote
wilgotna wrote:Chester you are biased. You continually apply your game knowledge to your slicer but not to your opponent.
I've been arguing this whole thread and a different thread that what makes a garmur overpowered is links and snakes.
If you take into account that links work multiplicatively then it becomes obvious that the optimal garmur fit is sebo/scram or double sebo depending on what the pilot wishes to make their engagement profile. Also double t2 missile speed rigs.
The garmurs tank should be it's absurd range and speed. Not shield boosters. The instant something demonstrates that it has capability to touch the garmur at its ideal range then the pilot should warp out imediately. I assure you garmurs align faster than 8 seconds.
Glad to see you are starting to like my garmur fit after saying that no defscram is fail earlier :) You can use it as well as my maulus fit if you like.
And chicken chessur does not fight people with boosts, after killing his anti frig faction cruiser in a t1 frig he blocks you for saying gf. then rages in game, then on the forums then goes back to skynet camping with duel boosts because when he uses game mechanics its ok, but not so much for others :)
gf chicken chessur, gf. |

Ares Desideratus
Star Children Of Cain
231
|
Posted - 2015.05.11 13:44:01 -
[44] - Quote
His point was that if you want to compare the stats of one ship with links, it is only fair to give the other ship links as well. You can't just throw links on something and say "see? It's better", because every ship in the game is capable of being boosted.
Also if someone is flying unlinked you can't really blame them for not wanting to fight someone with links. If everything else is equal the guy with fleet bonuses will win.
I don't fly Slicers or Garmurs so I can't really say which is better, but I would hope that the Garmur would win in the end, I mean it's at least a couple tiers above the Slicer in terms of rank and cost, so logically it should be the all around superior combat vessel.
Still, Chessur's point stands, I think. Many Garmurs can be destroyed using the Slicer, maybe it's just because most Garmurs are terrible but it's still the truth.
If you want to be the champ you gotta beat the champ. If you wanna destroy an elite ship you gotta use an elite ship and / or elite tactics and strategy.
enjoy every moment or some one else will enjoy it for you
|

wilgotna
Rubtech Equity Research Group
45
|
Posted - 2015.05.11 14:20:50 -
[45] - Quote
i cant understand why people keep saying "one ship with links is the same as another ship with links!@!!@!"
NO
ive already explained that it's because links work off percentages
so a garmur with an rf point gets a WAY BETTER bonus from links than an ordinary frigate does |

Ares Desideratus
Star Children Of Cain
231
|
Posted - 2015.05.11 14:34:27 -
[46] - Quote
The Garmur isn't an ordinary frigate... What about the Daredevil and the Succubus ? Those ships must have dramatic performance enhancements from the use of links.
Still I can see where their mode of operations pales in comparison to teh Garmur. The ship's style really is the pinnacle of what a combat ship should be isn't it? Expertly piloted the thing is damn near untouchable.
What pisses me off most though is the Cruor. That ship is still so crap. CCP think they can throw 1 freaking drone on it and that makes it usable?
"Hey, we're sorry the Cruor is so crap. We'll add a drone bay with 1 drone on it, that'll make it better" . What the hell are we supposed to do with that 1 drone? The ship is pathetic.
enjoy every moment or some one else will enjoy it for you
|

Ares Desideratus
Star Children Of Cain
231
|
Posted - 2015.05.11 15:28:38 -
[47] - Quote
Also no one said "one ship with links is the same as another ship with links" what Chessur said was that if you give stats with links for one ship you must do the same for the next ship.
I haven't flown anything but Amarr ships in a long time, but it seems to me like the Daredevil would make the perfect counter to a Garmur. The Daredevil is faster, has a 90% webbing power, and with a Fed Navy web and a "proper" fitting and technique it should be able to prey on Garmur's pretty easily shouldn't it?
enjoy every moment or some one else will enjoy it for you
|

Serendipity Lost
Repo Industries
986
|
Posted - 2015.05.14 15:31:44 -
[48] - Quote
Any long range fit cruiser, battlecruiser or battle ship has a good chance of popping a garmur. You have to time it though. Watch the garmur's transversal and speed, put a target painter on him and wait. When either transversal or speed become less than 10 it's time to start firing. If an arty anything hit's him once - it's over. The trick is to lock and paint then apply patience. Wait for that moment of low speed and/or transversal. Poof. Don't just lock and start shooting - you have to wait for the garmur pilot to help you.
This is especially true if you have friends that are attempting to tackle him. Manual garmur piloting becomes your friend at this point. 50 is a good speed number and 35 is a good transversal number if the garmur pilot is running a mwd. If you catch the guy slowning in a turn - PAPOOF.
I'm not sure if I have to mention it or not but this is for rails, beams and arties. It is not for any type of missile platform.
I don't fly the ishtard, but you could look into if they can track a garmur or not with sentries and the drone tracking modules. I would think yes?? It's OP, so why wouldn't it be able to blapa blapa a garmur? |

wilgotna
Rubtech Equity Research Group
45
|
Posted - 2015.05.15 06:04:29 -
[49] - Quote
tard alert tard alert
dont worry im here to translate your joke of a post
"ok guys u can easily kill a garmur with a specifically fit cruiser and above, which would easily get solod by an atron with an afterburner. okay so once the garmur starts engaging your battleship. first you gotta wait to make sure he doesnt call in his gang of buddies, because hes actually planning to solo your battleship. then you gotta make sure the garmur pilot socket closes and drops his speed to 10 ms. thats your queue to FIRE BOOM HES DEAD WOOOO"
"if that doesnt work make sure you have multiple friends trying to tackle him while you sit there with your finger on the arties button. shouldnt be hard to blap that annoying garmur when you have 5 ceptors chasing him around!!!!@!@!"
"btw i dont pvp but i heard ishtars are op so those counter garmurs right?"
-quality post by serendipity |

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.15 11:01:53 -
[50] - Quote
wilgotna wrote:tard alert tard alert
Things that counter one thing are weak to another, and there is an advantage to flying in groups. THE GAME IS BROKEN!
FTFY. |
|

Ares Desideratus
Simply Wild. Frozen Karma.
245
|
Posted - 2015.05.15 13:21:34 -
[51] - Quote
wilgotna wrote:tard alert tard alert
dont worry im here to translate your joke of a post
"ok guys u can easily kill a garmur with a specifically fit cruiser and above, which would easily get solod by an atron with an afterburner. okay so once the garmur starts engaging your battleship. first you gotta wait to make sure he doesnt call in his gang of buddies, because hes actually planning to solo your battleship. then you gotta make sure the garmur pilot socket closes and drops his speed to 10 ms. thats your queue to FIRE BOOM HES DEAD WOOOO"
"if that doesnt work make sure you have multiple friends trying to tackle him while you sit there with your finger on the arties button. shouldnt be hard to blap that annoying garmur when you have 5 ceptors chasing him around!!!!@!@!"
"btw i dont pvp but i heard ishtars are op so those counter garmurs right?"
-quality post by serendipity Why you gotta be like that
swag me out and suck me off, stanking up a forum near you
|

Mizhir
Matari Exodus The Camel Empire
74373
|
Posted - 2015.05.17 12:22:16 -
[52] - Quote
Wow, you sound incredible tense wilgotna. Please show on the garmur doll where the bad slicer touched you.
One Man Crew - Collective Solo PVP - Video is out!
|

wilgotna
Rubtech Equity Research Group
45
|
Posted - 2015.05.17 16:48:37 -
[53] - Quote
He touched me in my exhaust port |

Triakis Cadelanne
Mount N' Do
21
|
Posted - 2015.05.18 10:33:00 -
[54] - Quote
wilgotna wrote:tard alert tard alert
dont worry im here to translate your joke of a post
"ok guys u can easily kill a garmur with a specifically fit cruiser and above, which would easily get solod by an atron with an afterburner. okay so once the garmur starts engaging your battleship. first you gotta wait to make sure he doesnt call in his gang of buddies, because hes actually planning to solo your battleship. then you gotta make sure the garmur pilot socket closes and drops his speed to 10 ms. thats your queue to FIRE BOOM HES DEAD WOOOO"
"if that doesnt work make sure you have multiple friends trying to tackle him while you sit there with your finger on the arties button. shouldnt be hard to blap that annoying garmur when you have 5 ceptors chasing him around!!!!@!@!"
"btw i dont pvp but i heard ishtars are op so those counter garmurs right?"
-quality post by serendipity
You'd add some tequila with that salt .... |

Ares Desideratus
Simply Wild. Frozen Karma.
245
|
Posted - 2015.05.18 19:37:21 -
[55] - Quote
If you wanna kill a Garmur you just gotta shoot at him. Lasers are pretty good for it I find
swag me out and suck me off, stanking up a forum near you
|

Burtakus
Justified Chaos Spaceship Bebop
35
|
Posted - 2015.05.18 21:39:51 -
[56] - Quote
Fed Navy Comet = a Garmur's worst nightmare. |

Christopher Mabata
Deep Core Mining Inc. Caldari State
321
|
Posted - 2015.05.19 01:06:48 -
[57] - Quote
1 word Rapier
Garmurs kinda go poof when they get hit with multiple long range webs and then a quick volley of artillery or a burst of speed into autocannon ranges
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
|

Corail Amber
Losing All Hope Was Freedom
27
|
Posted - 2015.05.19 03:35:37 -
[58] - Quote
Christopher Mabata wrote:1 word Rapier
Garmurs kinda go poof when they get hit with multiple long range webs and then a quick volley of artillery or a burst of speed into autocannon ranges
Once again you're suggesting a tech 2 cruiser to deal with a pirate frigate.
I only partially agree with wilgotna because I don't hink the Garmur is that op, I just think it scales way too well with links, but all those posts implying you need to either upship specifically to counter and / or bring a blob to kill a solo pirate frigate pilot are irrelevant at best, and at worst they're just confirming his point ; it's pretty ridiculous to have to upship an opponent that hard or blob him that hard just because he dumped loads of isk into his pod and link alt. It's not really a fun and well designed gameplay perspective. |

Burtakus
Justified Chaos Spaceship Bebop
35
|
Posted - 2015.05.19 14:24:29 -
[59] - Quote
Just to see what the fuss is all about, I fit up and flew a Garmur last night. Damn this thing is awesome. I get the frustration that people would have. I think it collected the most tears from those that were used to flying pirate/faction frigs and the T3Ds. These folks went from easy mode kills to suffering a slow agonizing death at the hands of my mighty 130 dps.
The only thing i came across i had to let go was a stabber with 220 ACs that was landing hits on me out to 55km while i was burning around at 7km/s. Stabber FTW.
I still contend that a properly fit comet/firetail could really ruin my shiny toys day. I was also introduced to how effective a single sniper corm can be against a Garmur when in a small fleet fight.
Overall a solid ship but not nearly as OP as ya'll are making it out to be. If it were we would see more of them. |

Christopher Mabata
Deep Core Mining Inc. Caldari State
321
|
Posted - 2015.05.19 16:30:27 -
[60] - Quote
Corail Amber wrote:Christopher Mabata wrote:1 word Rapier
Garmurs kinda go poof when they get hit with multiple long range webs and then a quick volley of artillery or a burst of speed into autocannon ranges Once again you're suggesting a tech 2 cruiser to deal with a pirate frigate. I only partially agree with wilgotna because I don't hink the Garmur is that op, I just think it scales way too well with links, but all those posts implying you need to either upship specifically to counter and / or bring a blob to kill a solo pirate frigate pilot are irrelevant at best, and at worst they're just confirming his point ; it's pretty ridiculous to have to upship an opponent that hard or blob him that hard just because he dumped loads of isk into his pod and link alt. It's not really a fun and well designed gameplay perspective.
In theory the T2 Electronic attack frig could do the same exact thing, plus with a TP bonus it would make short work of a garmur, the keres would do fine as well. Plus we see garmurs die to T1 frigates too so there are ways to counter them outside upsizing to a new hull class
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
|
|

Stitch Kaneland
Trust Doesn't Rust Triumvirate.
252
|
Posted - 2015.05.19 19:38:14 -
[61] - Quote
Muninn :D
Or more realistically svipul with 280s and titanium sabot and x2 TE. 40-50km range, massive alpha and can go over 4k/s with heat before links/implants. Think it took me 3 shots to end them.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

wilgotna
Rubtech Equity Research Group
46
|
Posted - 2015.05.20 05:49:52 -
[62] - Quote
burt you are crazy if you think you can scram a garmur with a comet when both ships are doing 10kms
the garmur pilot would have to be socket closed for that to happen
garmurs realistically dont engage targets that can do over 3kms because then their light missiles cant reliably hit |

Doctor Knuckles
Black Fox Marauders Spaceship Bebop
110
|
Posted - 2015.05.20 07:50:03 -
[63] - Quote
Garmur missiles can comfortably hit ship faster than 3 km/s, tbh |

Burtakus
Justified Chaos Spaceship Bebop
37
|
Posted - 2015.05.20 12:48:34 -
[64] - Quote
wilgotna wrote:burt you are crazy if you think you can scram a garmur with a comet when both ships are doing 10kms
the garmur pilot would have to be socket closed for that to happen
garmurs realistically dont engage targets that can do over 3kms because then their light missiles cant reliably hit
Of all the garmurs I have killed in comets only once was i scram fit, and i had to scram him when we were both doing 9k +/- in open space starting 100km apart. |

Crosi Wesdo
War and Order
1416
|
Posted - 2015.05.20 14:48:15 -
[65] - Quote
I might start fitting a defensive scram. The tears will be glorious. |

Serendipity Lost
Repo Industries
1023
|
Posted - 2015.05.20 22:06:26 -
[66] - Quote
Rail thorax with painter and decent tracking mods. If it stays in a regular orbit drone it into space dust. If it flies manually then the rails will get it in a turn.
Garmurs are more sexy km than OP frigates. They die all the time.
|

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1853
|
Posted - 2015.05.21 12:27:40 -
[67] - Quote
Fapfapfap |

Skelee VI
Wraithguard.
51
|
Posted - 2015.05.31 00:11:56 -
[68] - Quote
Garmur are easily k8lled. I would use a sentinel or an imperial navy slicer. Arty dram good too. |

Ares Desideratus
GUILD OF DOOM MOOD UBER SWAG ETERNAL
259
|
Posted - 2015.06.01 14:49:30 -
[69] - Quote
Skelee VI wrote:Garmur are easily k8lled. I would use a sentinel or an imperial navy slicer. Arty dram good too. A Sentinel is easy pickings for a Garmur. Garmur can stay out of your neutralizer range, is not effected by your tracking disruptor, and is way faster than you. Can kill your drones if he has to. The only way a Sentinel wins is he he lands in neut range which is easier said than done especially with the slow speed of the Sentinel. |

Darth Magus
Minmatar Ship Construction Services Ushra'Khan
3
|
Posted - 2015.06.11 05:47:54 -
[70] - Quote
Read all 4 pages....
decent/OK suggestions, but none of them hit the mark...
Here is a riddle:
Garmur (pimped/boosted/Hi-Grade Snakes)
HI's: 3 x Light Missile Launcher II (Caldari Navy Scourge Light Missile)
Mid's: Gistii B-Type 1MN Microwarpdrive Shadow Serpentis Warp Disruptor 2x Phased Muon Sensor Disruptor I (Targeting Range Dampening Script)
Low's: Nanofiber Internal Structure II Capacitor Power Relay II Ballistic Control System II
Rigs: 2 x Small Ionic Field Projector II Small Polycarbon Engine Housing II _______________________________________
Hunts in low-sec (so booster alt is easy) 13km/s OH and something like 8km/s cold
Also has the 5% agility implant [Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705] and 5% speed [Zor's Custom Navigation Hyper-Link]
Nothing ranged could ever hit it due to dual damps...unless - you specifically counter-fit with like a SEBO (or 2) in which case you're probably screwed against anything else that comes in |
|

Darth Magus
Minmatar Ship Construction Services Ushra'Khan
3
|
Posted - 2015.06.11 05:53:36 -
[71] - Quote
Darth Magus wrote:Read all 4 pages....
decent/OK suggestions, but none of them hit the mark...
Here is a riddle:
Garmur (pimped/boosted/Hi-Grade Snakes)
HI's: 3 x Light Missile Launcher II (Caldari Navy Scourge Light Missile)
Mid's: Gistii B-Type 1MN Microwarpdrive Shadow Serpentis Warp Disruptor 2x Phased Muon Sensor Disruptor I (Targeting Range Dampening Script)
Low's: Nanofiber Internal Structure II Capacitor Power Relay II Ballistic Control System II
Rigs: 2 x Small Ionic Field Projector II Small Polycarbon Engine Housing II _______________________________________
Hunts in low-sec (so booster alt is easy) 13km/s OH and something like 8km/s cold
Also has the 5% agility implant [Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705] and 5% speed [Zor's Custom Navigation Hyper-Link]
Nothing ranged could ever hit it due to dual damps...unless - you specifically counter-fit with like a SEBO (or 2) in which case you're probably screwed against anything else that comes in
...forgot to mention - thing hunts in FW plexes (small/novice) so upshipping to a Cruiser or bigger is not an option. If in novice - nothing could kill it? (cant upship)
|

Crosi Wesdo
War and Order
1449
|
Posted - 2015.06.11 10:51:36 -
[72] - Quote
No offense but, I would literally slaughter that garmur. It wouldnt even know what hit it.
And i wouldnt do it in a garmur either.
FYI that fit is not even close to that fast. |

Darth Magus
Minmatar Ship Construction Services Ushra'Khan
3
|
Posted - 2015.06.11 11:09:55 -
[73] - Quote
Crosi Wesdo wrote:No offense but, I would literally slaughter that garmur. It wouldnt even know what hit it.
And i wouldnt do it in a garmur either.
FYI that fit is not even close to that fast.
Ok I stand corrected, I just ran the #'s and you are correct.
This Garmur goes 6.3 km/s cold and 8.9 km/s OH with maxed skills, maxed Links (Astarte for example), Hi-Grade Snakes, Zor and Quafe...
|

Crosi Wesdo
War and Order
1449
|
Posted - 2015.06.11 11:25:14 -
[74] - Quote
You did your numbers wrong, its a little faster than that.
Either way, garmurs without defensive scram are always far easier to kill. |

Burtakus
Justified Chaos Spaceship Bebop
37
|
Posted - 2015.06.12 18:53:26 -
[75] - Quote
When flying my comet I call this a treat. Could you please not be a scrub though and upgrade to an A-type MWD and an RF Point so I can call you a tasty treat.
Then please find a novice plex in the Martoh area so I can collect nice loot from you.
Darth Magus wrote:Read all 4 pages....
decent/OK suggestions, but none of them hit the mark...
Here is a riddle:
Garmur (pimped/boosted/Hi-Grade Snakes)
HI's: 3 x Light Missile Launcher II (Caldari Navy Scourge Light Missile)
Mid's: Gistii B-Type 1MN Microwarpdrive Shadow Serpentis Warp Disruptor 2x Phased Muon Sensor Disruptor I (Targeting Range Dampening Script)
Low's: Nanofiber Internal Structure II Capacitor Power Relay II Ballistic Control System II
Rigs: 2 x Small Ionic Field Projector II Small Polycarbon Engine Housing II _______________________________________
Hunts in low-sec (so booster alt is easy) 13km/s OH and something like 8km/s cold
Also has the 5% agility implant [Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705] and 5% speed [Zor's Custom Navigation Hyper-Link]
Nothing ranged could ever hit it due to dual damps...unless - you specifically counter-fit with like a SEBO (or 2) in which case you're probably screwed against anything else that comes in
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1094
|
Posted - 2015.06.13 08:43:46 -
[76] - Quote
Lol crosi I knew you actually think you're good you risk-averse baddie.
To the thread though, the answer is you just need to be a good pilot and engage a bad garmur. Flying a garmur is doing something very easy. Fighting a garmur is doing something very difficult. |

Crosi Wesdo
War and Order
1449
|
Posted - 2015.06.13 11:11:51 -
[77] - Quote
TrouserDeagle wrote:Lol crosi I knew you actually think you're good you risk-averse baddie.
To the thread though, the answer is you just need to be a good pilot and engage a bad garmur. Flying a garmur is doing something very easy. Fighting a garmur is doing something very difficult.
By risk averse, lets be clear, i dont engage drams obviously fit to counter garmurs in my non d-scram garmur. Since all i ever see you in is a dram (while criticising garmurs for being easy?!?!) it might look like risk aversion. Interestingly, whenever i reship to a frigate that i dont mind taking on drams in you leave local :) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1094
|
Posted - 2015.06.13 12:00:45 -
[78] - Quote
It gets nuts with the links snakes and faction. The #1 counter to garmurs becomes useless against them, like an AB frig snagged by whatever kiter you choose. The difference in speed and range is crazy huge. I don't go after garmurs with as much cheese as yours, because they're impossible. Everyone except you realises this, which is why you're bad.
|

Crosi Wesdo
War and Order
1449
|
Posted - 2015.06.13 14:46:58 -
[79] - Quote
These clowns that choose the 'trusolo' route with empty clones because its hard and they want e-respect. Then they complain that its too hard lol.
Ive killed snaked, linked garmurs, some of the easiest fights ive had. The only risk involved is that they will run away. But thats the same as any ship, condor and up. All i do is use things that are available in the game. Its amazing how enraged people get about legitimate sanctioned game mechanics. Specially ironic coming from some blob cartel snufd pet.
I know it would be best if there was only one ship and a single fitting for everyone to use to make eve the fair game it should be. Like pong. |

Estella Osoka
Perkone Caldari State
635
|
Posted - 2015.06.13 16:48:36 -
[80] - Quote
Crosi Wesdo wrote:These clowns that choose the 'trusolo' route with empty clones because its hard and they want e-respect. Then they complain that its too hard lol.
Ive killed snaked, linked garmurs, some of the easiest fights ive had. The only risk involved is that they will run away. But thats the same as any ship, condor and up. All i do is use things that are available in the game. Its amazing how enraged people get about legitimate sanctioned game mechanics. Specially ironic coming from some blob cartel snufd pet.
I know it would be best if there was only one ship and a single fitting for everyone to use to make eve the fair game it should be. Like pong.
Oh come on Crosi! Pong was a fun game. |
|

Crosi Wesdo
War and Order
1449
|
Posted - 2015.06.13 17:01:45 -
[81] - Quote
Estella Osoka wrote:Crosi Wesdo wrote:These clowns that choose the 'trusolo' route with empty clones because its hard and they want e-respect. Then they complain that its too hard lol.
Ive killed snaked, linked garmurs, some of the easiest fights ive had. The only risk involved is that they will run away. But thats the same as any ship, condor and up. All i do is use things that are available in the game. Its amazing how enraged people get about legitimate sanctioned game mechanics. Specially ironic coming from some blob cartel snufd pet.
I know it would be best if there was only one ship and a single fitting for everyone to use to make eve the fair game it should be. Like pong. Oh come on Crosi! Pong was a fun game.
Yep, and perfectly fair and balanced. ChessurDeagle should check it out. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1094
|
Posted - 2015.06.13 18:20:59 -
[82] - Quote
Crosi Wesdo wrote:These clowns that choose the 'trusolo' route with empty clones because its hard and they want e-respect. Then they complain that its too hard lol.
Ive killed snaked, linked garmurs, some of the easiest fights ive had. The only risk involved is that they will run away. But thats the same as any ship, condor and up. All i do is use things that are available in the game. Its amazing how enraged people get about legitimate sanctioned game mechanics. Specially ironic coming from some blob cartel snufd pet.
I know it would be best if there was only one ship and a single fitting for everyone to use to make eve the fair game it should be. Like pong.
you've killed some bads m8, it's meaningless. I've dropped some linked/snaked/faction garmurs, I've seen people do it in atrons, it happens all the time. it's because they're terrible. but equally I've run into some who are aware of what their ship can do, who can just yolo right into an extreme fast brawler waiting for them at 0km, because they know what to do to be immune to getting tackled, and then suddenly paper is killing scissors. |

Crosi Wesdo
War and Order
1449
|
Posted - 2015.06.13 19:58:25 -
[83] - Quote
TrouserDeagle wrote:you've killed some bads m8, it's meaningless. I've dropped some linked/snaked/faction garmurs, I've seen people do it in atrons, it happens all the time. it's because they're terrible. but equally I've run into some who are aware of what their ship can do, who can just yolo right into an extreme fast brawler waiting for them at 0km, because they know what to do to be immune to getting tackled, and then suddenly paper is killing scissors.
Not sure i recognise your authority to call anyone bads.
As for yoloing into plexes ive been doing so for years, a long time before the garmur came out. As for immunity, thats a myth. A small amount of preparation and no kite can escape a warp in. |

IbanezLaney
The Church of Awesome Heiian Conglomerate
1442
|
Posted - 2015.06.14 02:37:11 -
[84] - Quote
Aro2220 wrote:A Garmur with a warp disruptor can keep you pinned at a pretty far distance. Heavy neuts/nosf don't reach that far. Neither do regular webs or disruptors. It uses missiles, so tracking disruptors don't help.
What's the best way to catch and kill it? I'm finding that the Garmur is really good at skirting around enemy null sec and picking targets they know they can kill.
So that makes me think that the best way to kill a Garmur is to be in something it thinks it can kill...but fit it so it's a big surprise. But how and what?
Easy:
2 Garmurs.
https://soundcloud.com/ibanezlaney
|

Dato Koppla
Konvict Cartel The Asylum.
856
|
Posted - 2015.06.14 06:09:34 -
[85] - Quote
Crosi Wesdo wrote:TrouserDeagle wrote:you've killed some bads m8, it's meaningless. I've dropped some linked/snaked/faction garmurs, I've seen people do it in atrons, it happens all the time. it's because they're terrible. but equally I've run into some who are aware of what their ship can do, who can just yolo right into an extreme fast brawler waiting for them at 0km, because they know what to do to be immune to getting tackled, and then suddenly paper is killing scissors. Not sure i recognise your authority to call anyone bads. As for yoloing into plexes ive been doing so for years, a long time before the garmur came out. As for immunity, thats a myth. A small amount of preparation and no kite can escape a warp in.
Tell that to AU/NZ timezone where the latency is so bad that by the time you get a picture lock of the kiter he's 40km off the beacon lol. |

Lucy Callagan
SnaiLs aNd FroGs Drama Sutra
20
|
Posted - 2015.06.14 10:16:33 -
[86] - Quote
Quote:how to kill a garmur ?
-Hold point long enought for you sneaky rapier friend to uncloak. -volley it with a wing of warrior while he is holding your carrier -One shot it with your insta loki when it undocks -heavy neut curse -dracila modified neut machariel -snipe confessor -LM jackdaw i your lucky you can 2 volley it (shitfit) -Orthrus
[17:34:53] LucyCallagan > Respectez mon Eliterie je vous prie !
|

Zarnak Wulf
Amarrian Vengeance Team Amarrica
1854
|
Posted - 2015.06.14 23:19:20 -
[87] - Quote
Won't the new missile modules make it easier to hit fast targets? You can get a Talwar or Corax to hit out to 100+ km but you sacrifice damage application in order to achieve it .... The new modules are a wet dream of combining rigor and hydraulic bay thruster rigs. |

Fourteen Maken
The Great Harmon Institute Of Technology Enemy Spotted.
166
|
Posted - 2015.06.15 13:07:01 -
[88] - Quote
Zarnak Wulf wrote:Won't the new missile modules make it easier to hit fast targets? You can get a Talwar or Corax to hit out to 100+ km but you sacrifice damage application in order to achieve it .... The new modules are a wet dream of combining rigor and hydraulic bay thruster rigs.
It all depends on stacking penalties, missile rigs are not currently affected by stacking if they are after the change and the stacking penalties carry onto the modules you'll only be able to effectively use 4 slots: for example 3 rigs and 1 computer, because the rigs are less effective than before and the computer is heavily penalized by stacking the new stats probably won't be much different than they were before. |

Pew Terror
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2015.06.15 14:05:47 -
[89] - Quote
Things I have learned from this thread:
Every time IGäó get killed my opponent was cheating. Every time IGäó kill someone it was a brilliant display of immense player skill against the odds. Every time YouGäó achieve something, it was against someone afk.
Close? |

Skelee VI
Wraithguard. The Wraithguard.
54
|
Posted - 2015.08.24 17:52:11 -
[90] - Quote
I caught a garmur going over 8000 with my dramiel. I dont use booster alt or implants. He will try pull targets and kyte. I went away from him. Negating his missile damage. Then i did a slingshot back with overheat. Scram. His friends got my dram. But i will trade a 48 mil dram for 400 mil garmur anyday. Slicer if flown well can do the trick or a faction fit keres |
|

Lloyd Roses
Artificial Memories
1238
|
Posted - 2015.08.26 13:23:13 -
[91] - Quote
A dualrep malediction took down a garmur. |

Val'Dore
PlanetCorp InterStellar
979
|
Posted - 2015.08.26 14:00:11 -
[92] - Quote
How to kill a Garmur?
Smartbombing Rokh.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
|
|
|
|
Pages: 1 2 3 4 :: [one page] |