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EvilNate
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2006.10.18 10:10:00 -
[1]
Edited by: EvilNate on 18/10/2006 10:10:59 I dunno why I'm posting this, just kinda thinking out load. I'm doing a comparasion of the 2ndary gunnary skills against the 2ndary missile skills.
Lets start...
- Controlled Bursts -> None (Missiles don't use cap)
- Motion Prediction -> Target Navigation Prediction
- Rapid Firing -> Rapid Launch
- Sharpshooter -> Missile Bombardment
- Surgical Strike (3%) -> Warhead Upgrades (2%)
- Trajectory Analysis -> Missile Projection

So it seems that for each gunnary skill, there is a corresponding missile skill, the only difference seems to be in the dmg bonus gained from Warhead Upgrades.
Should this be changed to a 3% bonus so it can be brought inline?
I dunno what the point of this post was....
Nate
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Dahak2150
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Posted - 2006.10.18 10:55:00 -
[2]
No, missiles are already the ultimate low-SP weapon, no need to lower it any more.
For example, I just recently picked up a ferox for missioning easier. And boy it was easier.
The SP I have invested in missiles is < 1% of that invested in guns. I have Heavy Missiles 1.
And I was killing stuff faster than with a Brutix.
Besides, if you really thought about it, both of the gunney range bonus skills (sharpshooter, trajectory analysis) should be changed to 10% to match missiles. ---------- My sig is boring. |

Marine HK4861
Caldari Seoltachd
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Posted - 2006.10.18 11:21:00 -
[3]
No.
Missiles and turrets use different mechanics to both hit and calculate damage - hence why there isn't a missile equivalent of Trajectory Analysis (Bombardment and Projection are both the equivalent of Sharpshooter).
If a turret hits, it will deal the same damage to whatever it hits whether it's a frigate or a battleship (barring resistances).
Since missiles always hit a target in range, it's damage is dependent on the size of the missile and the size and speed of the target.
The skills don't need changing.
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Kamikaaazi
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Posted - 2006.10.18 13:36:00 -
[4]
dont forget that Rapid Firing gives 4% bonus while Rapid Launch gives you only 3%. Allso surgical strike is a rank4 skill and gives 3% bonus while warhead upgrades is rank5 with 2% bonus. Not to mention that guided missile precision isnt affecting half of the missiles. Yeah i Think those skills should be fixed.
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Moab Nos
Amarr there is a skull in my corp's logo I am hardcore
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Posted - 2006.10.18 15:44:00 -
[5]
Originally by: Kamikaaazi dont forget that Rapid Firing gives 4% bonus while Rapid Launch gives you only 3%. Allso surgical strike is a rank4 skill and gives 3% bonus while warhead upgrades is rank5 with 2% bonus. Not to mention that guided missile precision isnt affecting half of the missiles. Yeah i Think those skills should be fixed.
Do you also believe the Drone Interfacing skill damage bonus should be brought down from 20 to 3 percent? The answer is that they shouldn't, as has been mentioned missiles are more powerful out of the box than gunnery skills which are in turn stronger than drone skills [although something can be said for drones being overpowered compared to the other skilltrees when maxed , but that is another issue]
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.10.18 17:57:00 -
[6]
Originally by: EvilNate Edited by: EvilNate on 18/10/2006 10:10:59 I dunno why I'm posting this, just kinda thinking out load. I'm doing a comparasion of the 2ndary gunnary skills against the 2ndary missile skills.
Lets start...
- Controlled Bursts -> None (Missiles don't use cap)
- Motion Prediction -> Target Navigation Prediction
- Rapid Firing -> Rapid Launch
- Sharpshooter -> Missile Bombardment
- Surgical Strike (3%) -> Warhead Upgrades (2%)
- Trajectory Analysis -> Missile Projection

So it seems that for each gunnary skill, there is a corresponding missile skill, the only difference seems to be in the dmg bonus gained from Warhead Upgrades.
Should this be changed to a 3% bonus so it can be brought inline?
I dunno what the point of this post was....
Nate
Different systems. Turrets already require a player to be limited as to damage type, even projectile requires a mix of damages in their weaponry, not to mention that changing damage type can severely affect your range.
But that is the price of having turrets hit instantly. The fact that missiles, drones, and turrets (and the further difference of hybrid, projectile, and laser) is appealing. Hard to balance? Probably. But better than most other MMO's where eventually, all characters do the same thing but they just give the effect a different on screen graphic and name.
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Raquel Smith
Caldari Ferengi Commerce Authority
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Posted - 2006.10.19 12:13:00 -
[7]
Originally by: Marine HK4861 Since missiles always hit a target in range, it's damage is dependent on the size of the missile and the size and speed of the target.
That isn't true. Defender missiles shoot down even torpeedos.
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Zosimos Sabina
Amarr Loot
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Posted - 2006.10.19 12:24:00 -
[8]
Originally by: Raquel Smith
Originally by: Marine HK4861 Since missiles always hit a target in range, it's damage is dependent on the size of the missile and the size and speed of the target.
That isn't true. Defender missiles shoot down even torpeedos.
You know what he meant. Don't be that guy.
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Raquel Smith
Caldari Ferengi Commerce Authority
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Posted - 2006.10.19 12:35:00 -
[9]
Originally by: Zosimos Sabina
Originally by: Raquel Smith
Originally by: Marine HK4861 Since missiles always hit a target in range, it's damage is dependent on the size of the missile and the size and speed of the target.
That isn't true. Defender missiles shoot down even torpeedos.
You know what he meant. Don't be that guy.
What he meant was that missiles always hit their target and that simply isn't true.
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JustBlaze
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Posted - 2006.10.19 12:43:00 -
[10]
guns get criticals and misses. missiles always hit target as long as its in range. same applys to guns
and if your target is faster than your missiles its just the same as missing with tracking.
balanced. although a fury torp raven will eat a b-thron
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Mjala
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Posted - 2006.10.19 16:00:00 -
[11]
Originally by: JustBlaze
although a fury torp raven will eat a b-thron
hmm, lol?
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Legende's Bish
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Posted - 2006.10.19 16:24:00 -
[12]
You can have your 3% after T2 missile training is brought in line with T2 turret training. 
Srsly though, same as everyone else said... both systems are balanced against each other but are too different to keep anything constant.
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.10.19 19:23:00 -
[13]
Originally by: Raquel Smith
What he meant was that missiles always hit their target and that simply isn't true.
And? Turrets will nearly always miss if you use a tracking disruptor.
You can't use any weapons except for FOF, smartbombs and drones if you're jammed by ECM.
I was comparing the weapon systems on their own merit, not the countermeasures to them.
Besides I'd like to see a defender be of some use at less than 20km.
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