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Jones Maloy
Minmatar
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Posted - 2006.10.19 04:14:00 -
[1]
30 cpu, 1 pg, and a low slot are perfectly ballanced already. and nerfing is just plain retarded. look what happened to the Ammar. people that don't want to die use stabs. people who don't use stabs die. fitting my rupture with 5 stabs takes 150 out of 390 cpu. that's almost 40%. but i'll be damned anyone can scram me. if i want to sacrifice that much to ensure my survival than that should be my choice. people proposing a .50 cpu multiplyer per stab are insane. they gimp ships pretty darn fast already.I see absolutly no reason at all why they should be touched. the only people complaining about it are the people who can't gank their prey because they were smart and used stabs. if you nerf things left and right all you end up with is a pile of ****. this is about game balance. and they are already balanced.
rant over. un-nerf Ammar, balance caldari and minmatar, make drones smarter, improve ai tactics, and last but not least: streamline code and reduce lag. thank you.
seeing those nerf stab threads every day makes me want to scream. --- WCS Nerf boycott low-sec
http://oldforums.eveonline.com/?a=topic&threadID=411964Gaming La |

xeom
Veto.
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Posted - 2006.10.19 04:21:00 -
[2]
Don't need to be very smart to fit stabs.But you do need to be kinda smart to keep a eye on local and avoid gate camps.
Stabs are made for transportation.Anything other then that suck it up. ---
CCP how about the pith X & A mods? "Those nuclear missiles are for domestic heating." - Scagga
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Ephemeron
Crimson Crusaders Knights Of the Southerncross
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Posted - 2006.10.19 04:27:00 -
[3]
It's true that using stabs is often the smart thing to do. But is it good for the game as a whole? Does it cause more public frustration or more enjoyable experience? It causes more frustration than good.
It's like, if the game had an I Win button, it'd be a smart thing to always use it, but then the game wouldn't be fun anymore.
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.10.19 04:57:00 -
[4]
I don't use stabs, I rarely run into people who use stabs. I don't particularly care. Do you know what we do if we have an enemy who uses stabs? We get a dictor, kill them, and then pod them. I see using stabs as an invitation to other to pod me. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Jones Maloy
Minmatar
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Posted - 2006.10.19 05:04:00 -
[5]
stabs can't help you do anything but run. if survival is your goal you will succede, but i hardly see that as winning. it's more like an "I don't lose" button --- WCS Nerf boycott low-sec
http://oldforums.eveonline.com/?a=topic&threadID=411964Gaming La |

Murukan
Minmatar The Priory Interstellar Alcohol Conglomerate
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Posted - 2006.10.19 05:21:00 -
[6]
stabs on haulers is fine. But it's those tards who stab up combat ships so they can never die when they pvp. And your balance minmatar are you implying they are overpowered lol?
In rust we trust!!!
Right here Tux ,,|,, |

Jim McGregor
Caldari
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Posted - 2006.10.19 05:29:00 -
[7]
Edited by: Jim McGregor on 19/10/2006 05:29:54
Originally by: Murukan stabs on haulers is fine. But it's those tards who stab up combat ships so they can never die when they pvp. And your balance minmatar are you implying they are overpowered lol?
Its because we can change damage type. That makes us overpowered to the Amarr. Didnt you know? :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.10.19 05:49:00 -
[8]
Originally by: Jones Maloy the only people complaining about it are the people who can't gank their prey because they were smart and used stabs. if you nerf things left and right all you end up with is a pile of ****. this is about game balance
LOL
The balance is that when ppl fly combat ships , they fly it to fight and not to warp off on the slightest sight of trouble and thats the balalcne that this game needs for pvp , when ppl keep warping out and logging off there will be soo little pvp left in this game rather than ganks and major lagged out fleet fights  "There is no such thing as innocence , only different degrees of guilt"
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Thud
Caldari Caldari Provisions
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Posted - 2006.10.19 05:59:00 -
[9]
Edited by: Thud on 19/10/2006 05:59:40 Stabs in haulers and miner = ok,because they cant fight. But stabs in combat ships suck. The nerf atm is a scan resolution/target rang penalty,right? (correct me if im wrong) Well,thats better than nothing,but one thing is missing. I think you should not be able to fit stabs and warp disruptor on the same ship (like mwd, ab) ,because if you want to run if the situation gets tricky,you should not be able to hold other people,thats not faire. If you want to warp scramble people,they should be able to scramble you in return. ____ ____ My english is bad. |

Lienzo
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Posted - 2006.10.19 06:03:00 -
[10]
Scramblers are old-school. Everyone and their momma uses dictors and insta-lock webberers now.
The only place anyone needs to use stabs anymore is low-sec, and we all know that nobody cares about low-sec.
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Puupuu
mUfFiN fAcToRy Pirate Coalition
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Posted - 2006.10.19 06:23:00 -
[11]
Originally by: Lienzo The only place anyone needs to use stabs anymore is low-sec, and we all know that nobody cares about low-sec.
Why would anyone use stabs in lowsec, if nobody cares about lowsec!
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.10.19 06:38:00 -
[12]
I want to see officer stabs. Thanks 
Click me for Pirate Coalition Website of Gankage |

Spanker
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Posted - 2006.10.19 07:35:00 -
[13]
1) Nerf stabs 2) Nerf cloaks
Both of these allowed my arma to arrive safely back to empire space yesterday when really I should have been eaten alive by the people trying to catch me. As it is now non concentual pvp doesn't exist in eve 
- Shpank |

Ryoka
Infinite Opportunities Inc.
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Posted - 2006.10.19 08:30:00 -
[14]
afaik the nerf discussed was about decreasing targeting sped by 20% and increasing sig radius by 20% per stab.
which imo doesnt even go far enough, but well yeah its a start, so fit your ruppie with 5 stabs and the "hell i cant die 3v4h button" turns into a hell i need 2 mins to target an interceptor, and a blind nun will hit me with a supersoaker from 250km away...
fair trade off imo! :
NERF lamers!
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Dv1C3
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Posted - 2006.10.19 09:13:00 -
[15]
As a noob, all I can say is: "Take my stabs and watch me close my account".
If I can't get away, I'll get killed.
If I get killed 5 times, I'm back to square one, no cash, no ships, and I'm just not prepared to start again from scratch.
I'm hurting NO-ONE, but I expect NO-ONE to respect that.
Anyone who thinks they can win, will have a go.
Invariaby their chance of success is higher than mine, otherwise they wouldn't bother attacking (no-one that starts a fight wants a fair one, they want to win).
The only people I can possibly imagine wanting stabs nerfed are those that gank people like me. Well, If you don't like people like me using stabs, you should be using better / more scramblers, eh?
/me stands back, folds arms and levels a 1000 yard carebear stare. -_-
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Sable Moran
Gallente
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Posted - 2006.10.19 09:22:00 -
[16]
Originally by: Jones Maloy fitting my rupture with 5 stabs
/me shakes head in disbelief.
Originally by: Jones Maloy they were smart and used stabs.
There's no smart in stabs, only cowardise.
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |

Spanker
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Posted - 2006.10.19 09:26:00 -
[17]
Originally by: Dv1C3 If I get killed 5 times, I'm back to square one, no cash, no ships, and I'm just not prepared to start again from scratch
Why on earth would you want to be running around in 0.0 already if you're that short on assets? Sounds to me like you should be building your char a bit more first. Also, you should embrace the dangers of 0.0 as an exciting experience, not just something to try and eliminate.
- Shpank |

Rafein
Eye of God Axiom Empire
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Posted - 2006.10.19 09:38:00 -
[18]
the wat they are planning on fixing them is fine. Travel setups will se no change, while cobat setups wit them will see a drastic nerf, which is how it should be
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Omniscient Fury
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Posted - 2006.10.19 09:49:00 -
[19]
Edited by: Omniscient Fury on 19/10/2006 09:49:18
Originally by: Spanker 1) Nerf stabs 2) Nerf cloaks
Both of these allowed my arma to arrive safely back to empire space yesterday when really I should have been eaten alive by the people trying to catch me. As it is now non concentual pvp doesn't exist in eve 
I think cloaks are (fairly) balanced as they are right now, the game would get boring when you couldn't move anything through 0.0 without a few escorts, nothing would hurt PvP in this game like scaring away the solo players. I agree stabs need a nerf and think the suggested way is fine - destroying combat for travel.
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Adrian Kerensky
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.19 10:16:00 -
[20]
Edited by: Adrian Kerensky on 19/10/2006 10:16:57
Originally by: Dv1C3 Invariaby their chance of success is higher than mine, otherwise they wouldn't bother attacking (no-one that starts a fight wants a fair one, they want to win).
Actually I start fights that I shouldn't win all the time. Why? Because it's fun. Best fun I have in EVE is attacking ship classes larger than my own and winning.
Stabs are bad. Fine fit them on haulers, but not on combat ships. Stop being a coward.
I locked down a stabbed falcon the other day. A Falcon with stabs!! Ridiculous.
[EDIT] Stupid login loop deleting post 
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.19 10:28:00 -
[21]
Originally by: Jones Maloy people who don't use stabs die. fitting my rupture with 5 stabs takes 150 out of 390 cpu. that's almost 40%. but i'll be damned anyone can scram me. if i want to sacrifice that much to ensure my survival than that should be my choice.
If you truly wanted mere survival, the nerf wouldn't affect you. But it seems what you want is the ability to still effectively gank others and be able to run anytime something remotely challenging comes near you. Which is exactly the kind of behavior this nerf is aimed to prevent I think. So nothing wrong there. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.10.19 10:30:00 -
[22]
stabs need like 25% dps penatly and 25% speed penalty but with an effect that doesnt stack ------------------------- I am a nobody of IMP my views are my own. |

BugxEarl
Amarr Omega Enterprises Dusk and Dawn
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Posted - 2006.10.19 10:44:00 -
[23]
Well you know what people do with stabs; they fit stabs and logoff when they get bubbled...that way, you can't catch em.
Its not called being smart; its called being an exploiter who cover up their idiocy of not scouting by using the easy way out.
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Polinus
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Posted - 2006.10.19 10:50:00 -
[24]
Survinving is the most important part of combat.
If a survival mechanism like stab is to be emoved". So remove armor and shield!! They are for loosers as well!
Pathetic! I would get very frustrated If I could not have a chance of escaping by scrificing a lot of my ship potential (enough to stop playing in fact).
Want to change the balance? Fine! add more scrambling possibilities!! Range based scramblers that start to have effect at 50 km but only get strong close by etc... (and when close by The other guy would need to have everything on stab!
If someone wants to gibe all its slots for stab, let him do it! And If he does that he should be able to escape form any single scrambling ship! But should be anyway not able to evade several ships scrambling him at once.
I don't get why people want the gamne to become more and more simplistic to the point where is just an option of I find a ship with less tank and damage than mine, so I I must always leve with a kill!
Making others retreat is already a victory! Surviving is also a victory! Dont crew the game making it a pathetic 5 year old only 2 option game.
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Jazz Bo
Caldari Celestial Apocalypse Insurgency
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Posted - 2006.10.19 10:53:00 -
[25]
Originally by: Jones Maloy stabs can't help you do anything but run. if survival is your goal you will succede, but i hardly see that as winning. it's more like an "I don't lose" button
In 1 vs. 1 situations, stabs are an "I can't lose but I can win" button. You might not win, true, but since you can't lose either, it destroys the risk vs. reward system.
Yes, you lose low slots that could have been used to make you stronger, but you can win regardless.
Quote: Pew pew... ka-boom.... pew pew... squishhh
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Cecil Montague
Minmatar KarWal Corporation Sylph Alliance
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Posted - 2006.10.19 12:11:00 -
[26]
Originally by: Polinus Survinving is the most important part of combat.
I actually enjoy going down in a blaze of glory just as much, i even have the bon jovi song lined up so i can sing along as my ship goes pop.... Hmmm i probably should have left that last bit out. 
Originally by: Polinus Making others retreat is already a victory!
Not if you are a fleet commander trying to keep his alliance safe. Some pirate comes in finds us waiting escapes an ambush. He'll just come back 10 minutes later once we have moved on and gank one of our haulers or miners.
I need them out of the picture for a day or two while they refit. Or better yet feel the sting of the loss and go somewhere else.
When there is no risk detering the very people most of those complaining contend this nerf is geared to help becomes very hard to do.
"There is no such thing as an effective segment of totality." - Bruce Lee
Karwal Security Director and corp Jester. |

Polinus
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Posted - 2006.10.19 12:19:00 -
[27]
That could be improved (and generally improve the game) if repairing a ship was far more expensive and far more required!!
The problem are the repair modules. I think the armor and hull should suffer an structural damage that reduces its maximum value and that could not be repaired in flight! That would make a partial defeat a much more costly defeat and change a little bit of the current Armmor/shiled tank bias .. so using more mid slots and diminishing several problems of mid slot equipment abuse.
Anyway.. Something that I would agree would be a great "nerf" was that even when stabs compensate scramblers, the scramblers shoudl make the warp initiation take longer. So if you have 6 stabs and being scrambed by 5. You can warp away.. but you take for example 10-15 extra seconds per scrambler.
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Jones Maloy
Minmatar
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Posted - 2006.10.19 13:15:00 -
[28]
nerfing is dumb. balancing is smart. a 10-15 second warp delay for each stab is totaly nerfing. a 1-3 second warp delay per stab is balancing. don't go overboard when trying to fix something. it's called overcompensating. then you have people yelling to nerf scrams and dictors. after you nerf everything in the game you are back to square one. --- WCS Nerf boycott low-sec
http://oldforums.eveonline.com/?a=topic&threadID=411964Gaming La |

Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.10.19 13:29:00 -
[29]
I'm fine with the change as tux posted it (basically like putting a sensor damp on yourself). Seems like it will hurt gate snipers most of all; the ones that sit 150 or 200 km from a gate stabbed out and aligned. Putting stabs on would defeat the purpose of putting sensor boosters on, evening it out more or less.
You could still fit WCS on combat ships, but the increase in lock time plus the lack of a damage mod effectively decreases damage significantly. Using a sensor booster to negate the effect of the stab removes a mid for EW, scrambler, AB or MWD, or (in the case of shield tankers) tanking.
If all you want to do is travel, a slower lock time and range means nothing anyway.
The only thing I can think of that screws this up would be remote sensor boosting ships, but killing that ship would really screw up a stabbed sniper. Get a covert ops in near the sniper, your gang warps while a non stabbed sniper of your own kills the sensor booster. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Mudkest
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Posted - 2006.10.19 13:40:00 -
[30]
Originally by: Thud Well,thats better than nothing,but one thing is missing. I think you should not be able to fit stabs and warp disruptor on the same ship (like mwd, ab) ,because if you want to run if the situation gets tricky,you should not be able to hold other people,thats not faire. If you want to warp scramble people,they should be able to scramble you in return.
ooh I like this idear
but I wonder how long it'll take for someone to come up with "but then you shouldnt be able to tank and do damage at the same time eiher" 
- When talking about the itsy bitsy spider, try not to start with itchy, you'll get the second part wrong as well |
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