Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
WarFireV
Blackwater USA Inc. Pandemic Legion
413
|
Posted - 2015.04.17 13:46:14 -
[331] - Quote
Professor Maddoc wrote:Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol
Why doesn't CCP just stop players being able to produce these ships and replace them? introduce some sort of new tech, maybe drop from these new Jove battleship with doomsdays, reverse engineer or somein to a whole new tech lvl of battleships ect that replaces the current super training?
I mean if these ships are "broke" why fix them? just replace them much like what is being done with sov, but replace them with ships that ppl who currently fly these ships will be excited to fly.
Im no pretending to know anything as u can tell, just a question :D
Because they are not broken?
|
MeBiatch
GRR GOONS
2067
|
Posted - 2015.04.17 14:35:57 -
[332] - Quote
Gremoxx wrote:Skia Aumer wrote:Rowells wrote:Rawketsled wrote:Dreads: Just give them something meaningful to shoot at in FozzieSov. Maybe it's time to unleash them upon the battleship hordes? Battleships fleets struggle to survive even now, and after Fozziesov they would become completely irrelevant. Svipuls or Ishtars will out-maneuver them and capture command-node thingies in other systems of constellation, with significantly lower risk. And if BS fleet chose to use triage - they chose to lose. Larger ships (which are battleships and capitals) are in advantage when you want to hold the grid. And you never want to hold the grid in Fozziesov. Unless your titan jump instead of bridge. I can not guess what CCP is planning. However, this is an interesting point raised here. Will there be any reason to use anything bigger than BC for large scale fights after Zero hour of Fozziesov ? New players are less inclined to jump several systems in BS, using JB or being bridged by Titan gives us the "fatigue", and if we intend to defend multiple systems in constellation with limited manpower (small alliances fighting for foothold in 0.0), using BS will slow you down. And capturing structures will now be done by means of "magic" -wand. What will be the drive to invest in anything bigger than BC ?
constellation warfare offers an interesting opportunity for warfare. basically now that a fight is over several systems... choke hold system gates will be just as valuable as the capture annoms themselves. you could have a bunch of carriers with t3 and insta pop those bc's who are trying to get to the next system to capture that annom. or you could have blappy dreads with tackle... this then would escalate to supers being dropped to kill the gate camp... and then counter drop and so on...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
ugh zug
103
|
Posted - 2015.04.17 15:05:15 -
[333] - Quote
caps don't need any help.
-the carrier is still very much a force multiplier in any fleet with plenty of utility to offer. -dreads are still going to be needed to pos bash, wh site escalate, and dispatching the occasional trolling rogue pl titan in lowsec. -the super carriers are very much like their lower priced counterpart a force multiplier, and hey with the jump changes you might actually be able to use fighter bombers outside of tidi. -titans are really just trophy ships... you don't need a role when you have a space ***** 14km in length to ram down unsuspecting gates. that being said they still do just fine killing other capitals, so what's the problem?
what you guys are really complaining about is the jump changes that made using your very expensive ship painful, thus you feel you were owed something. really now let's consider the old system. was it balanced to be able to send an army of giant space penii half way across the universe to crush some tiny speck of an alliance trying to start out in null, and be back at home in the same day? no not even remotely. heck if 98% of your space isn't even used outside of moon mining *edit and renters*, do you really deserve to hold onto it?
Want me to shut up?
Remove content from my post, 15 bil.
Remove my content from a thread I have started 30bil.
|
Karash Amerius
Sutoka
210
|
Posted - 2015.04.17 16:36:46 -
[334] - Quote
d0cTeR9 wrote:Karash Amerius wrote:d0cTeR9 wrote:People that do not own supers or regularly use caps, shouldn't have any say in this...
We are having a good discussion here...lets not muck it up with opinions like this. Actually we are not. There's a LOT of people who clearly do NOT use caps and/or supers that think they know what they are talking about. That's a problem, because there's a lot more of those people than of players that actually use the damn things. It's the same thing as the carrier nerfs. Anyone with a bit of knowledge and brains knew how to deal with skynet, which is why you never saw those players complain about it. Just noobs that got their precious t3 cruiser (or faction cruiser) popped when they jumped a gate with a small gate camp defending their SOV/space and they had carrier support... CCP bends over backward to listen to them, its always been like that, and now the game is a washed down version of what it was before. Yes caps and supers are strong... that's the point of them (they are far from OP... they used to be 5-6 years ago, not anymore). With the way things are going, a LOT of us are worried mooring will be a death trap to supers (and yes caps). Personally, i use a POS to log into my super and safe log off. Without that bubble, its a LOT more work simply to log in and out (and logging always require me to log my alt in system first). Without that safety 'mechanism', some (maybe a lot) of us would have to abandon this part of EVE (personally i really like flying supers, i do wish they were more useful though).
Sorry, I think you misinterpret this thread, unless you are already an expert at Capital play within Fozzysov - which you are not, of course. We are talking about Capitals within this new era right? I would think there are no experts here, just jaded vets and pilots looking to protect their interests, and their "fun". We should get away from all that and actually see how things should be in the future.
All opinions need to be put through the meat grinder, even mine. No need to artificially limit this discussion.
Karash Amerius
Operative, Sutoka
|
Rowells
ANZAC ALLIANCE Fidelas Constans
2296
|
Posted - 2015.04.17 16:48:11 -
[335] - Quote
ugh zug wrote:caps don't need any help.
-the carrier is still very much a force multiplier in any fleet with plenty of utility to offer. -dreads are still going to be needed to pos bash, wh site escalate, and dispatching the occasional trolling rogue pl titan in lowsec. -the super carriers are very much like their lower priced counterpart a force multiplier, and hey with the jump changes you might actually be able to use fighter bombers outside of tidi. -titans are really just trophy ships... you don't need a role when you have a space ***** 14km in length to ram down unsuspecting gates. that being said they still do just fine killing other capitals, so what's the problem?
what you guys are really complaining about is the jump changes that made using your very expensive ship painful, thus you feel you were owed something. really now let's consider the old system. was it balanced to be able to send an army of giant space penii half way across the universe to crush some tiny speck of an alliance trying to start out in null, and be back at home in the same day? no not even remotely. heck if 98% of your space isn't even used outside of moon mining *edit and renters*, do you really deserve to hold onto it? the primary purpose from induction is becoming less valuable. Dreads intitial introduction was intended for structure bashing, which is expected to go the way of the mullet, restricted to very specific circumstances and not very useful elsewhere. And the same aspect would be applied to supercarriers somewhat, since that is the primary reason they have so much dps at their disposal. Titans have switched roles often enough, so long as capitals are worth killing their job will still be there, albeit less so. And carriers roles as remote repair ships remains mostly untouched, except in the realm of repping structures. |
Karash Amerius
Sutoka
210
|
Posted - 2015.04.17 16:51:09 -
[336] - Quote
d0cTeR9 wrote:
CCP bends over backward to listen to them, its always been like that, and now the game is a washed down version of what it was before.
Also this...just...will never die as a feeling in Eve. It has been with us since Beta; players just don't accept that change happens all the time in Eve, and that their preferred game play is under threat. No one is threatening your way of life by having a "washed down version" of EVE.
Eve always evolves...and whether you want to be a part of that or not, is of course, entirely up to you.
Karash Amerius
Operative, Sutoka
|
Faren Shalni
Future Corps Sleeper Social Club
133
|
Posted - 2015.04.17 19:46:23 -
[337] - Quote
Skia Aumer wrote:Gremoxx wrote:What will be the drive to invest in anything bigger than BC ? Yes. For ratting.
AFKtar says nope
So Much Space
|
Asuka Solo
Stark Fujikawa Stark Enterprises
2954
|
Posted - 2015.04.17 20:46:52 -
[338] - Quote
Rowells wrote:I hate to bring up real-life examples but, would you say anyone who doesnt smoke pot shouldn't be allowed to make rules on it? You can't voice opinion on being gay if you are not gay yourself? Or that you shouldn't have any say in politics, because you are not a politician?
Might as well start having to request API checks before posting in any feedback threads, in case anyone who doesnt meet the preferred requirements tries to make an argument.
Exactly that. Herewith follows an extremely metaphorical post.....
To put it bluntly, if lawmakers the world over smoked pot, pot wouldn't be illegal. If governments taxed it, national budgets would be more than they are now....
The forums aren't the place to check validity of opinions, because quite frankly, opinions are like assholes... we all have em... and the forums are a place to share that crap.. unfortunately. that being said, the price of crap depends on its quality and when determining the quality of crap, caliber and validity are kings. And to find that kind of substance, you have to look beyond the forums, such as killmail records which would indicate you've lost a few caps in your day, less so than those you've killed. As such, your entitled to an opinion on capital ships and supers..... at least in the eyes of your peers whether you acknowledge that or not.....
Just because you don't like gay people, doesn't mean you should stop gay people from having relations with people who are into that sort of thing.. I just don't want to be involved in them doing it. Out of sight, out of mind. Leave the politics to the politicians and go on with YOUR NORMAL LIFE. Unless they threaten to change your lifestyle, in which case, go on strike, off with their heads or [insert appropriate course of action here].
To bring it back to eve terms.... if homosexuality is frowned upon in countries with lawmakers that themselves aren't gay.... then cap ships online will be frowned upon by people who don't play capships online..... as such, those players should learn to shut up and let those who do want to play cap ships online have their game in the areas they play it in... out of sight, out of mind.... Eve is a sandbox after all, not an alleyway shooter with one way of going about things......
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|
Rowells
ANZAC ALLIANCE Fidelas Constans
2300
|
Posted - 2015.04.17 21:47:02 -
[339] - Quote
Asuka Solo wrote:The forums aren't the place to check validity of opinions
how are forums NOT the place to check validity of opinions?
It seems like you are more concerned with who is speaking, rather than what they are saying.
Also, by virtue of your previous statement, regardless of what your opinion is, if you do not fall into those categories you have no say in it. Which kinda invalidate 3/4 paragraphs that you just wrote. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2300
|
Posted - 2015.04.17 21:50:49 -
[340] - Quote
Professor Maddoc wrote:Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol
Why doesn't CCP just stop players being able to produce these ships and replace them? introduce some sort of new tech, maybe drop from these new Jove battleship with doomsdays, reverse engineer or somein to a whole new tech lvl of battleships ect that replaces the current super training?
I mean if these ships are "broke" why fix them? just replace them much like what is being done with sov, but replace them with ships that ppl who currently fly these ships will be excited to fly.
Im no pretending to know anything as u can tell, just a question :D This would be a very new pardigm for CCP. I can't recall any ship lines ever being removed entirely. They have a tendency to repurpose them rather than trash them. |
|
Harvey James
The Sengoku Legacy
1127
|
Posted - 2015.04.17 22:02:25 -
[341] - Quote
add supercarrier skillbook..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
|
Asuka Solo
Stark Fujikawa Stark Enterprises
2954
|
Posted - 2015.04.18 06:33:06 -
[342] - Quote
Professor Maddoc wrote:Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol
Why doesn't CCP just stop players being able to produce these ships and replace them? introduce some sort of new tech, maybe drop from these new Jove battleship with doomsdays, reverse engineer or somein to a whole new tech lvl of battleships ect that replaces the current super training?
I mean if these ships are "broke" why fix them? just replace them much like what is being done with sov, but replace them with ships that ppl who currently fly these ships will be excited to fly.
Im no pretending to know anything as u can tell, just a question :D
Because there would be an exodus of accounts from eve unlike CCP has ever seen if they ever did that...
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|
Rawketsled
Generic Corp Name
172
|
Posted - 2015.04.18 08:11:15 -
[343] - Quote
This goes directly against the sandbox, but what if Supers and Titans needed a component that was dropped by, for example, Drifters? The drop rate could be directly controlled by CCP, which puts an upper cap on how many ships can exist at any one time. |
Mario Putzo
1193
|
Posted - 2015.04.18 14:22:53 -
[344] - Quote
Rawketsled wrote:This goes directly against the sandbox, but what if Supers and Titans needed a component that was dropped by, for example, Drifters? The drop rate could be directly controlled by CCP, which puts an upper cap on how many ships can exist at any one time.
Balance through scarcity is the same as balance through cost. In fact making them easier to acquire actually reduces their dominance factor.
|
MeBiatch
GRR GOONS
2067
|
Posted - 2015.04.18 15:44:59 -
[345] - Quote
I came up with this idea back in 2011... perhaps ccp can take some of the ideas and make them work for regular capitals.
http://oldforums.eveonline.com/?a=topic&threadID=1520907
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Iroquoiss Pliskin
Hedion University Amarr Empire
356
|
Posted - 2015.04.18 16:52:38 -
[346] - Quote
Mario Putzo wrote:Rawketsled wrote:This goes directly against the sandbox, but what if Supers and Titans needed a component that was dropped by, for example, Drifters? The drop rate could be directly controlled by CCP, which puts an upper cap on how many ships can exist at any one time. Balance through scarcity is the same as balance through cost. In fact making them easier to acquire actually reduces their dominance factor.
Regarding scarcity I had this thought: Leaving the construction of Titans as is, but adding one component - a Nexus-type chip, that would only be obtainable from Fleet/Navy/Federation military installations, which either be an event-type scenario, or a spawn with rate of, say, 20 per year (arbitrary value).
But the ship has sailed for such interesting mechanics.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
143
|
Posted - 2015.04.18 19:19:55 -
[347] - Quote
WarFireV wrote:Professor Maddoc wrote:Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol
Why doesn't CCP just stop players being able to produce these ships and replace them? introduce some sort of new tech, maybe drop from these new Jove battleship with doomsdays, reverse engineer or somein to a whole new tech lvl of battleships ect that replaces the current super training?
I mean if these ships are "broke" why fix them? just replace them much like what is being done with sov, but replace them with ships that ppl who currently fly these ships will be excited to fly.
Im no pretending to know anything as u can tell, just a question :D Because they are not broken? Incorrect. Take another guess. If capitals are fine as they are, why do you think CCP removes their core role? |
WarFireV
Blackwater USA Inc. Pandemic Legion
413
|
Posted - 2015.04.18 21:40:22 -
[348] - Quote
Skia Aumer wrote:WarFireV wrote:Professor Maddoc wrote:Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol
Why doesn't CCP just stop players being able to produce these ships and replace them? introduce some sort of new tech, maybe drop from these new Jove battleship with doomsdays, reverse engineer or somein to a whole new tech lvl of battleships ect that replaces the current super training?
I mean if these ships are "broke" why fix them? just replace them much like what is being done with sov, but replace them with ships that ppl who currently fly these ships will be excited to fly.
Im no pretending to know anything as u can tell, just a question :D Because they are not broken? Incorrect. Take another guess. If capitals are fine as they are, why do you think CCP removes their core role?
They didn't remove their core role, but thanks for playing. |
Kazaheid Zaknafein
Mara's Hounds
19
|
Posted - 2015.04.18 21:50:39 -
[349] - Quote
The core role of dreads was structure bashing, and one of the main roles of carriers is to repair said structures. Both jobs are obsolete after Fozziesov. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2307
|
Posted - 2015.04.18 22:10:29 -
[350] - Quote
I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. |
|
Kazaheid Zaknafein
Mara's Hounds
19
|
Posted - 2015.04.18 22:41:28 -
[351] - Quote
Why should a 5km battlewagon have its tanked and dps nerfed to that of a subcapital? They would be little more than glorifed dominis and megathrons |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.18 22:45:10 -
[352] - Quote
Kazaheid Zaknafein wrote:The core role of dreads was structure bashing, and one of the main roles of carriers is to repair said structures. Both jobs are obsolete after Fozziesov.
Not only this one or it's just you whe never use both other than structure wars. |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.18 22:46:37 -
[353] - Quote
Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead.
Why not just take them away otherwise there is no need to have them after your changes. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2307
|
Posted - 2015.04.19 01:00:53 -
[354] - Quote
Tiddle Jr wrote:Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. Why not just take them away otherwise there is no need to have them after your changes. Why do you say that? |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.19 01:52:30 -
[355] - Quote
Rowells wrote:Tiddle Jr wrote:Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. Why not just take them away otherwise there is no need to have them after your changes. Why do you say that?
Maybe because your suggestion sounds redicoluos? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2307
|
Posted - 2015.04.19 02:05:32 -
[356] - Quote
Tiddle Jr wrote:Rowells wrote:Tiddle Jr wrote:Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. Why not just take them away otherwise there is no need to have them after your changes. Why do you say that? Maybe because your suggestion sounds redicoluos? Maybe an explanation? |
Iroquoiss Pliskin
Hedion University Amarr Empire
371
|
Posted - 2015.04.19 20:41:31 -
[357] - Quote
Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead.
Agree with this man. On more than one occasion.
Twelve times the DPS of a battleship for a sieged dread - that figure they came up with out of nowhere, and it all escalated from there.
Instead of rebalancing structures after the establishment of the capital ship concept, in effect they scaled everything up, the epitome of which was to change the anti-blob role of Titans to 420swagy0l0n0scope for the myriad of cap ships that there were now.
TL;DR 6 years later, and back to 2008 levels of player activity here we are.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|
Dr Cedric
Independent Miners Corporation Care Factor
94
|
Posted - 2015.04.20 03:27:22 -
[358] - Quote
Nifty idea:
TItan bridges do not induce jump fatigue (only the 5 minutes between jumps timer) and distance is restricted to anywhere in the constellation.
Makes having/deploying a titan during sov stuff a Very good idea, also puts said titan at risk, which means putting support fleet (carriers/supers) on grid also, which makes it possible to counter w/ your own capitals so your sub caps can win the sov flags.
Cedric
|
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
144
|
Posted - 2015.04.20 08:43:39 -
[359] - Quote
WarFireV wrote:Skia Aumer wrote:WarFireV wrote:Professor Maddoc wrote:Just a question, i dont pretend to know anything about this but it interests me none the less. oh an im newb so go easy on me plz lol
Why doesn't CCP just stop players being able to produce these ships and replace them? introduce some sort of new tech, maybe drop from these new Jove battleship with doomsdays, reverse engineer or somein to a whole new tech lvl of battleships ect that replaces the current super training?
I mean if these ships are "broke" why fix them? just replace them much like what is being done with sov, but replace them with ships that ppl who currently fly these ships will be excited to fly.
Im no pretending to know anything as u can tell, just a question :D Because they are not broken? Incorrect. Take another guess. If capitals are fine as they are, why do you think CCP removes their core role? They didn't remove their core role, but thanks for playing. Arrogance instead of arguments - PL at its finest.
Continued work on engaging and balanced roles for Capital Ships will be needed in the future, especially as some of their current roles in structure shooting are de-emphasized in Phase Two. - CCP Fozzie Replace euphemisms with real talk and you have my words exactly. |
Tiddle Jr
Galvanized Inc.
120
|
Posted - 2015.04.20 09:27:02 -
[360] - Quote
Iroquoiss Pliskin wrote:Rowells wrote:I'm starting to think dreads and carriers need be scaled down in terms of tank DPS and reps more toward current subcap levels, it would leave more room for other buffs to put them in a place that's a step or two above, rather than a whole leap ahead. Agree with this man. On more than one occasion. Twelve times the DPS of a battleship for a sieged dread - that figure they came up with out of nowhere, and it all escalated from there. Instead of rebalancing structures after the establishment of the capital ship concept, in effect they scaled everything up, the epitome of which was to change the anti-blob role of Titans to 420swagy0l0n0scope for the myriad of cap ships that there were now. TL;DR 6 years later, and back to 2008 levels of player activity here we are.
Sounds like Siege mod issue not the ship class. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |