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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 01:57:00 -
[1]
Edited by: Extreme on 23/10/2006 02:05:54 Personally i own a Hulk, a Claymore and a Rocket Launcher II BPO handed out by my research agents.
I bet 90% of yours have all your R&D agents set to research Starship Engineering all at the same faction. Result: Very small chance.
Aside of this, a starship BPO T2 is actually only valuable in the right hands (read; right corporations)
It will involve alot of manpower by members to setup and maintain towers for moonharvesting materials -> producing simple reactions -> complex reactions -> intermediates -> T2 construction components -> high risk freighter trips from deepspace to empire -> producing T2 ships -> selling ships with maxed tradeskills -> buy fuels off market -> freighter these fuels back to deepspace to keep your pos's running.
... meanwhile you have to hold/defend your claimed deepspace region and clean the region from hostiles that are roaming around.
This will answer many questions why the most valuable T2 bpo's will end up at the larger (deepspace) corporations.
For a fact, a Claymore Commandship cost of production is around 80 Million isk and that ship does only sell for around 80M isk, ZERO profit there as you have to calculate all the taxes too. Field Command ships however generate a bit better isk.
The only isk printer in game is the Hulk BPO and it should stay rare as it is now. In EOG's case we invested the 'Hulk generated isk' in large isk costing projects which makes isk 'flow' out of game. Investing in large isk costing projects making isk disappear from the game is a good way to reduce 'inflation'. If CCP would release more rare bpo's then there's no way to "take isks out of game"
I'm sorry if i step on many toes here but CCP ain't doing bad at all. . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 03:06:00 -
[2]
Originally by: Eilie
Originally by: Extreme Personally i own a Hulk, a Claymore and a Rocket Launcher II BPO handed out by my research agents.
I bet 90% of yours have all your R&D agents set to research Starship Engineering all at the same faction. Result: Very small chance.
Aside of this, a starship BPO T2 is actually only valuable in the right hands (read; right corporations)
It will involve alot of manpower by members to setup and maintain towers for moonharvesting materials -> producing simple reactions -> complex reactions -> intermediates -> T2 construction components -> high risk freighter trips from deepspace to empire -> producing T2 ships -> selling ships with maxed tradeskills -> buy fuels off market -> freighter these fuels back to deepspace to keep your pos's running.
... meanwhile you have to hold/defend your claimed deepspace region and clean the region from hostiles that are roaming around.
This will answer many questions why the most valuable T2 bpo's will end up at the larger (deepspace) corporations.
For a fact, a Claymore Commandship cost of production is around 80 Million isk and that ship does only sell for around 80M isk, ZERO profit there as you have to calculate all the taxes too. Field Command ships however generate a bit better isk.
The only isk printer in game is the Hulk BPO and it should stay rare as it is now. In EOG's case we invested the 'Hulk generated isk' in large isk costing projects which makes isk 'flow' out of game. Investing in large isk costing projects making isk disappear from the game is a good way to reduce 'inflation'. If CCP would release more rare bpo's then there's no way to "take isks out of game"
I'm sorry if i step on many toes here but CCP ain't doing bad at all.
LMAO.
1) You are another person who missed the whole point of this thread. We don't care about the prices. We are mad that the lottery was unfair. We did the same amount of work as you, but you got 3 BPOs and we got none.
2) Thank you for insulting us by saying that most people couldn't make proper use of a T2 BPO. Here's a hint: You don't have to do everything yourself. You can buy all the components and not have to do anything but build the item.
3) Hulk is the only ISK printer in the game? Ever hear of HACs? Over 200mil profit each!
4) When you said you invested your profit in a "large isk costing projects" did you mean that you bought something from another player or from NPCs? If you just spent your money buying stuff from other players than you did not take any ISK out of the economy. (I ask this because that thread on insurance and inflation yesterday showed that most people are too stupid to understand that only giving money to NPCs reduces inflation.)
5) If CCP added more T2 BPOs through the lottery it would take ISK out of the game because more people would have to buy POSs to moon mine. If CCP added more T2 BPOs through a system like the one I proposed in my other post, than it would take even more ISK out of the game!
1. Lotteries are never fair
2. Alot of these components come from overhead production of deepspace corporations.
3. A Hulk needs way less skills in order to use it than to be able to fly a HAC. A Hulk is the only ship that really can make some good money for a single player. So the market demand is high and currently increasing, marketprices go over 500M now.
4. Large isk costing projects were the deployment of 3 outposts, buying and deploying a large number of POS's to claim sovreignty, burning fuels to keep the POS's running. Buying all capital construction bpo's from NPC (multiple sets), buying all carrier and dreadnought bpo's, buying Mothership BPO's.
5. I disagree as pure moonharvesting POS's will generate more isks than the costs of burning fuels as there's no need to claim sovreignty and to keep your space clean of hostiles. ('stealth' POS's) . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 03:35:00 -
[3]
Edited by: Extreme on 23/10/2006 03:36:40
Originally by: Eilie 4) ...(I ask this because that thread on insurance and inflation yesterday showed that most people are too stupid to understand that only giving money to NPCs reduces inflation.)
Not quite true;
1. T1 one ships you'll lose the insurance fee of the platinum insurance pay out (to NPC)
2. T2 ships makes no sense at all to insure these as the platinum pay out is not covering the market valued costs obtaining a new T2 ship. When your ship gets popped you actually losing alot of money, not to mention your destroyed named and T2 gear and thus reducing isk in game (non NPC) . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 03:58:00 -
[4]
Actually i'm done with the topic  . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 04:25:00 -
[5]
Originally by: Baun
Originally by: Extreme 1. Lotteries are never fair
In what sense are free lotteries never fair?
I was being ironic  . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 04:36:00 -
[6]
Lotteries are never fair unless you're a winner.
Thats the irony of it. . .
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Extreme
Eye of God Axiom Empire
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Posted - 2006.10.23 13:59:00 -
[7]
Edited by: Extreme on 23/10/2006 14:02:20
Originally by: Pestillence
Originally by: Extreme
Personally i own a Hulk, a Claymore and a Rocket Launcher II BPO handed out by my research agents.
The only isk printer in game is the Hulk BPO and it should stay rare as it is now. In EOG's case we invested the 'Hulk generated isk' in large isk costing projects which makes isk 'flow' out of game.
Every thread has some stupid posts and some really stupid posts.
This falls into the latter category.
I'm sorry but how exactly did you make isk flow out of the game? Could you please also clarify why exactly the hulk bpo should stay rare?
(Because I own it isnt an acceptable answer to no.2)
What you consider to be 'stupid posts' and 'really stupid posts' can be the case for you if you are;
1. not smart enough 2. being 14 years old 3. did not read follow up posts
Choose your own pick
If you are questioning me without using 'stupid' and 'really stupid' then my answer will be;
I clarified about this already in one of my follow up replies about it. I guess you've missed it. . .
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