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Rual Storge
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Posted - 2003.11.02 22:38:00 -
[1]
Edited by: Rual Storge on 02/11/2003 22:50:49 Ok, we got a sudden report "Biomass and Space Invaders on inbound everyone to arms!" Well we all scrambled and mines were lane and everyone got ready for what would be the largest fight in the game.
Well it finaly came down, every one had ttheir rush and the enemy began to flood into local. Even after we had tested jumpin like 20 times. the ENTIRE enemy army (except one very unfortunate scorpion pilot who find him self in more then 40 to 1 odds and was massacred) landed in another jump in point. ruined what would have been the largest battle in EVE ever. Instead both armies sat in stalemate for a while then the enemy army retreated as we were on the deffensive and they were out numbered...
At one point the local was up to 131 pilots. only 3 of which were nuetral.
:/ I wanted to fight dangit, that battle woulda been awsome!!! I think once Insta jumps and true "tracking" into deepspace are setup these wars will actualy include combat instead of just both sides flexing their muscles and beating up each other's "loner" pilots until one side gets fed up.
Rual Storge, Battlestars, CEO |

Morkt Drakt
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Posted - 2003.11.02 22:43:00 -
[2]
This another "Rual Storge Fantasy Ö" or did this actually happen?

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John Zeppe
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Posted - 2003.11.02 22:44:00 -
[3]
Best fight ever, we had like 1000 mines, they had been LAGGED TO DEATH!! HARRR! Oh how I like large battles...  /sarcasm (I'm neutral by the way.)
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Viceroy
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Posted - 2003.11.02 22:46:00 -
[4]
Yes mines truely do have great damage output, unbelivably effective in combat. Very good tactic indeed, congratulations. -
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Yarrick
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Posted - 2003.11.02 22:46:00 -
[5]
Yarrr, twas a shame that we didnt jump in right of top of you land lubbers Yarrrrr, But the night is still young Yarrr _____________________________________________
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Daikiki
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Posted - 2003.11.02 22:49:00 -
[6]
New rule: You don't get to talk trash unless you get within at least an AU of the enemy you flew halfway across eve to engage.
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Viceroy
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Posted - 2003.11.02 22:51:00 -
[7]
Quote: New rule: You don't get to talk trash unless you get within at least an AU of the enemy you flew halfway across eve to engage.
18 jumps is halfway across eve? hmm.
metinks this rule is more for the FA  -
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Jade Constantine
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Posted - 2003.11.02 22:52:00 -
[8]
Can I ask all NVA pilots to consider what they stay in response to todays events very carefully please.
It was a huge massing of fleets.
Tempers got frayed on some issues.
Lets consider our position carefully and talk these things over in private NVA chat before this goes flame-fest without due cause.
Love and peace.
JF Public Forum |

Rual Storge
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Posted - 2003.11.02 22:54:00 -
[9]
thats not trash talk. I didn't say anyone was dumb or lame. I just said it was a shame that they all landed else where so the fight never happened. and I don't think it would be much better for us we would still psike when the whole world came through the gate. granted you might lose a ship or so in the lag, but that happens no matter how you attack. Wether you warp or jump in. Unfortunatly with the shear number of pilots in these sorta fights lag is unavoidable. as for mines they have an 8x8 texture and exteme low poly, takes almost 50 mines to equal 1 drone in system load.
Rual Storge, Battlestars, CEO |

Indigo Seqi
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Posted - 2003.11.02 22:56:00 -
[10]
I thought this was just about jumpgates being totally unpredictable? What are you talking about Jade?
Give us some drama love if there is any!
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Beringe
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Posted - 2003.11.02 22:57:00 -
[11]
Quote:
Can I ask all NVA pilots to consider what they stay in response to todays events very carefully please.
That is some quality advice from your spokesperson, there.
Indeed, if people of both sides heed it, then this will be the first big (near-) battle in EVE that this was done. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Rual Storge
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Posted - 2003.11.02 22:58:00 -
[12]
jumpgates are random *winks* you just land in the same jump in 99% of the time and 1% of the time someplace else.
Rual Storge, Battlestars, CEO |

Viceroy
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Posted - 2003.11.02 23:00:00 -
[13]
There would have been no fight, because we would have all been jammed, scrambled and webbed before our screens loaded, in which case they would be loaded with 500 mine threats, rendering us incapable of anything.
So no, it wouldnt have been a fight or anything. We'd just be watching frozen screens while getting pounded.
And there is much difference between warpin load time and jumpin load time, jumping in takes MUCH more time, and you dont have an invulnerability timer.
If the NVA hadnt deployed thousands of mines, we probably would have fought. But then again, the sheer damage output of mines is unbelievable, an advantage not to be easily discarded. -
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Lottsa Pox
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Posted - 2003.11.02 23:01:00 -
[14]
Jade wow that is great composure. I respect that of you.
Just a few factors though we have to tell you about to add to this
1. No one in the pirate organization knew that the jump in point had been changed.
2. with that knowledge we still went into to engage.
3. We also held the H-Pa29 gate for roughly an hour.
4. We were outnumhered
5. And FA decided to help yalls out.
6. We acknowledge the loss of the one Battleship and we know we have killed numerous ships with no totals on numbers. I do know i personally assisted in a kill on a BB and a thorax but there was for more. Not all these ships belonged to NVA and im not sure how many of them belonged to FA.
7. And no i dont know who petitioned the minefield
Just wanted to have the facts cleaned up a bit
Enjoy the game, I know I am
Lottsa Pox Pox to ya pod
BioMass Cartel Podding a system near you |

Daikiki
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Posted - 2003.11.02 23:02:00 -
[15]
Edited by: Daikiki on 02/11/2003 23:03:00
Quote:
BioMass Cartel Podding a system near you
Just not too near ;)
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Kane Jacobs
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Posted - 2003.11.02 23:04:00 -
[16]
Damn it was intense !! Im kicking myself for not beeing there ! (I made a dash to change ship & ended up on the wrong side) It would have been awesome !
btw what was GM's doing there? Biomass you got any idea? |

Rual Storge
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Posted - 2003.11.02 23:06:00 -
[17]
Yeah I'm not pointing fingers at anyone since the game mechanics are a mystery to most of us in the area of jump ins. as for the lag vice. I agree the first two or three of you would have been killed before load, past that though I think the fight would have been normal. You have your right to disagree, but I will say I do give you props on your willing to enter a battle that could easily have resulted in severe losses in both fleets.
Rual Storge, Battlestars, CEO |

Havocide
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Posted - 2003.11.02 23:07:00 -
[18]
Edited by: Havocide on 02/11/2003 23:25:31 Edited by: Havocide on 02/11/2003 23:13:57 Well truth be told we thought we were going to jump straight into the NVA camp, i myself wished everyone luck before we jumped, i described it as "entering the valley of the shadow of death" , when we jumped into a completely empty JIP we were very surprised.
Raul isnt lying this time, there were about 60 persons on each side and it promised to be one of the largest and most exciting battles the game has seen, sadly they wouldnt warp to us from their original camp point (which we couldnt gang warp to, so obviously we wernt going to attack) even though we controled the gate to their home system for over an hour.
Maybe if they muster up 60 pilots to come to our home and actually enter the system with a camped JIP we will see a huge battle, as for FA no-one knows what they were at today, i dont think even venal knew what they were at in the area, they came they saw they ran to the station and talked smack, thats it really.
As for the scorp pilot, he came from the venal home system (opposite from ourselves) and i guess thats why he ended up where he did. O well today we downed a handful of NVA bs and a score of cruisers/indies/frigs so alls not lost.
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Morkt Drakt
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Posted - 2003.11.02 23:11:00 -
[19]
Glad to see the map is as accurate as ever..
showed about 30 pilots in space total for 2 systems...

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Viceroy
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Posted - 2003.11.02 23:13:00 -
[20]
Yes Rual, the lag would have been unbelievable, and would have made it very hard to fight. Also our loading time would have made it impossible for us to actually fight as a "group" due to different jumpin times. We would have lost even if we had 2x the numbers.
And the mines, they would have been very helpful too, with the huge damage output, and the excellent blast radius. But now that i think of it, maybe the mines were put there to stop the sunlight from getting in our eyes! 500 mines can easily black out the sun you know ;)
I'm sure they were placed in utter good intention and respect to the game mechanics, for their "strategic" importance.
But again, if we had fought, at a planet or gate instead of a jumpin, it would have been a spectacular battle. I'm doubtful if the server could handle it though. -
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KIAHicks
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Posted - 2003.11.02 23:17:00 -
[21]
Quote:
If the NVA hadnt deployed thousands of mines, we probably would have fought. But then again, the sheer damage output of mines is unbelievable, an advantage not to be easily discarded.
That didn't stop bio mass deploying thousands of mines down in jan a week or so ago when we tried to invade. In fact I remember getting convo'd after that saying how did you like our mine field and about the thousand mines they'd layed at 60k from the jump in....
But I guess thats because bio also realise the huge damage output of mines.
TBH Mines suck big time and shouldn't even be in the game. You need way too many to even hope of taking a ship out with them.
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
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Viceroy
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Posted - 2003.11.02 23:24:00 -
[22]
Well then, lets not fool ourselves by saying that you layed the mines for "combat" purposes. It was a lag-tactic, a widely used one as you said.
I doubt anyone here is stupid enough to believe that mines actually do ANYTHING in battle, except for causing lag and popup spam.
In the future we dont want you talking to us about how we use mines at jumpins or even how we CAMP jumpins. Or about how dishonourable we are etc. Because these tactics were the the only thing that saved Venal tonight.
And may all the carebears out there see, that it is not only pirates who camp jumpins, or use mines/drones to lag them. The NVA does it aswell, as do the other alliances, and any person who actually wants to win a war.
I dont blame the NVA for anything, they did what they had to, to protect their space. it was totally legit, not an exploit according to GMs, thus acceptable.
Lets hope that this ends the shameless hypocrisy that has settled among many groups in the universe though.
(omg i r soooo jade) -
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Gunni
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Posted - 2003.11.02 23:25:00 -
[23]
Quote: Glad to see the map is as accurate as ever..
showed about 30 pilots in space total for 2 systems...

yeah.. my map showed 15 ppl in system when we were 45 in local... dunno what it showed when we were all in the same system.. but we had 120-130 in local...
------------------------------------- Gunni Viziam
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Viceroy
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Posted - 2003.11.02 23:26:00 -
[24]
I think the map shows 16 people max, always. no matter how many people there are in system. -
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Miso
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Posted - 2003.11.02 23:29:00 -
[25]
Quote:
In the future we dont want you talking to us about how we use mines at jumpins or even how we CAMP jumpins. Or about how dishonourable we are etc. Because these tactics were the the only thing that saved Venal tonight.
Annoying isn't it? Has the penny drop yet? -------------------------------------------- Dead
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Viceroy
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Posted - 2003.11.02 23:30:00 -
[26]
You can do it, no problem with me. Its not an exploit. But dont be hypocritical about it. -
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KIAHicks
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Posted - 2003.11.02 23:36:00 -
[27]
Quote:
I dont blame the NVA for anything, they did what they had to, to protect their space. it was totally legit, not an exploit according to GMs, thus acceptable.
Lets hope that this ends the shameless hypocrisy that has settled among many groups in the universe though.
To tell you the truth I don't blame bio for not attacking and I don't blame nva for not attacking. Jumping or warping to a position held by 30 ships and drones is suicide.
Until the problem of ships appearing before they've loaded is addressed I think large fleet battles are out of the question.
All that happens when a large force goes either way is that both fleets stand off. Since its no fun losing your ship before you load.
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
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KIAEddZ
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Posted - 2003.11.02 23:43:00 -
[28]
Quote: Yes mines truely do have great damage output, unbelivably effective in combat. Very good tactic indeed, congratulations.
I would only like to say, when KIA led a forrage into Bio Mass space, was the first time we saw the mine lag "exploit" used effectively, and it cost KIA 2 battleships, and a 3rd NVA pilot was downed.
Those in glass houses
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

Morkt Drakt
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Posted - 2003.11.02 23:44:00 -
[29]
Quote: I think the map shows 16 people max, always. no matter how many people there are in system.
Ah the heady days of beta where there were little flashy icons around systems with pilot sin them... and you could track mvoement from one system to another.. predict incoming targets... spy out activity along the drugs route and go steal lots and lots of Crash... ah the good old days of piracy...
(wel, not me of course... just a rumour i heard when the map used to be accurate)
- -
That mines display at all on the threats is just plain dumb... a little single flashy icon whenever hostile mines (or missiles) are detected is all that is needed.
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Viceroy
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Posted - 2003.11.02 23:44:00 -
[30]
You were camping the jumpin, we were at a gate. Jumping in causes 10x the loading time of warping to a gate. You expected us to jump into a area with 500 mines (60km away), and 40 ships, many which had drones.
Sorry but that isnt a fight, not even close. We wouldnt have had the SLIGHTEST chance, not even to get a lock before we died.
We were at the gate, no mines, just battleships and drones, loading time would be high, but it could never be compared with the jumpin. Plus you would probably gang warp in, thus you would all be there at the same time, removing the huge disadvantage of dropping in one by one at a jumpin.
Plus you outnumbered us.
The fleet lag was unbearable anyway, no battle could have been done no matter what, with so many ships it would have been impossible.
But if we're talking about who had the obvious advantage, it was you. Your position was 10 times better than ours, thats why i dont blame you for not attacking, but US attacking YOU would not have been the same as YOU attacking US (at a view of loading time and game mechanics) -
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