|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
142
|
Posted - 2011.12.03 17:57:00 -
[1] - Quote
MotherMoon wrote: That 1 room was not "all they had done" don't make me laugh. it was all that was ready. I was able to rip all of the bars and factional CQs from the sisi build. I posted a thread with the screen shots.
Also at fanfest they showed all of the shaders and tech needed to get it off the ground.
Do you think that building the interior environments is all that multiplayer WIS is about?
And even if it was, the performance of released CQs shows that even that is years away away from something that can be called "done". |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
142
|
Posted - 2011.12.03 18:59:00 -
[2] - Quote
MotherMoon wrote: see I wouldn't say say years, since the newest build of CQ runs fine, and looks fine.
A single player environment consisting of one room where nothing happens, that runs at double-digit FPS on top of the line video cards is certainly NOT "fine". And it took years to build. What does that tell you about their multiplayer engine/environments?
MotherMoon wrote:Releasing a beta prototype build of a single room is insulting. and in no way shows what an engine is able to run on. it was an unfinished piece of ****. Exactly. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
142
|
Posted - 2011.12.03 19:52:00 -
[3] - Quote
Nova Fox wrote:Walking in Stations biggest hurdels was getting it to work then making it fun. The understatement of this thread.
Nova Fox wrote:Well its working for now and getting better.
There is no evidence that this is so. All we currently have are single player CQs (that are still in beta state to boot). |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
142
|
Posted - 2011.12.03 20:06:00 -
[4] - Quote
Nova Fox wrote: My FPS on my nvidia for instation is now 24 instead 12 fps. So they did something, Also my character looks alot better than he used to thanks to selectable shader options.
Time to action times are cut down on my computer to about 7 seconds almost the same as if I where to dock into hanger view. Time to load is about 10 seconds much better than the previous 30 second load times.
I dont know why you are still using AMD video cards.
I agree that the singleplayer CQs are getting better both visually and performance wise.
However you misunderstand what WIS is. It is a MUTLIPLAYER avatar-based game that allows inter-player interaction inside the station interiors. Sort of like the 'spaceship game' except inside and with walking chars (sans the shooting at each other, at first). This requires much much more than pretty graphics. And we have absolutely no evidence that any of that even exists. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
142
|
Posted - 2011.12.03 20:25:00 -
[5] - Quote
MotherMoon wrote:Razin wrote:
However you misunderstand what WIS is. It is a MUTLIPLAYER avatar-based game that allows inter-player interaction inside the station interiors. Sort of like the 'spaceship game' except inside and with walking chars (sans the shooting at each other, at first). This requires much much more than pretty graphics. And we have absolutely no evidence that any of that even exists.
well other than fanfest 2008 when a bunch of us got to play it. Could you describe the multiplayer features of that demo and which of those you had a chance to try? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
142
|
Posted - 2011.12.03 20:59:00 -
[6] - Quote
MotherMoon wrote:
The features I got to try were, seeing multiple avatars, walking *was slooooow, needed more travel options"
the awesome board game with a UI that you could click from any angle. It was amazing. Able to bet ships and isk and contracts.
They even had a captains quarter lol.
and it was awesome. limited, but honestly enough for me if it was the 1st release.
How many avatars? Were they other players or NPCs? How could you tell? How was collision avoidance handled? Was there anything besides the board game to interact with? Voice?
Whatever the answers, what we saw on the fanfest videos at the time looked like a mockup demonstration, a very early alpha. The fact that it was scrapped isn't necessarily a bad thing, it may actually mean that that tech was a dead end.
|
|
|
|