| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Polinus
|
Posted - 2006.10.23 10:29:00 -
[1]
People must understand that the "Its only a game " does not work with MMO.
If I earn 15$ an hour of work.. and need 10 hours of game to raise money to havea fight ready ship. I am loosing pottentially up to 150 bucks. The time I pass playing eve I could be earning more money in RL or doing something else.
So in MMO its time investment! People don't want to loose that!
Thta makes almost everyone want to tank.. not gank.. make all this over cautious fights etc...
That is why I propose gangs of Damage/isk ships.. even if they are pure crap when 1v1. A fleet of destroiers and t1 frigs can deal more damage per isk than high tech fleets. so i think thaty is the only place where fun is still available.
There must be a way to coprs to go The ZERG way and be competitive by just overhelming non stop t1 cheap ships attacks.
If this tatics can be made viable... it can solve a lot of the issues.
|

Polinus
|
Posted - 2006.10.23 10:51:00 -
[2]
Also... there must be a way to jump into short range distance of an enemy fleet. Somehow. It must be doable! And by doable I mean with some smart moves and without needing a miracle to syrvive the proccess.
|

Polinus
|
Posted - 2006.10.23 11:42:00 -
[3]
Good example.
But is based on a situation where one side already does not want confrontation. I tought we were talking about two fleets supposed to engage.. but won't do it because of cost.
BTW this was damm predictable to happen
In WW1 Britain And germany build up huge naval fleets. In a very tight arms race where each side would build better and better and bigger ships to counter enemies. But no one would use them cause of fear to loose them (both sides). So all ships sat still for almost whole war. Until Jutland batte were German navy tried to lure Home Fleet with a decoy, but was dicovered and a huge battle erupted.
|

Polinus
|
Posted - 2006.10.23 12:36:00 -
[4]
Make gates have a force field of 5-7 km around them protecting anything inside. That will give time to fleets jump in completely. to keep the possibility of ambushing.. the ship can only warp out when it leaves the field.
|

Polinus
|
Posted - 2006.10.23 13:12:00 -
[5]
Trench warfare.. mmm that gave me aan idea. WW1 was trench warfare.. exacty like eve is now. How did germans fixed that to WW2? Armored spearhead. We need something capable of being almost invulnerable at long range (but vulnerable at short range) and able to steadly (and resoanably fast) advance thowards enemy lines. Then the other type of ships follow.
I don't know how to do that on current game mechanics. But I think a ship to fill the role of Panzers would solve this problem as panzers did in Real life.
|

Polinus
|
Posted - 2006.10.23 14:00:00 -
[6]
It could be even called Panzer, Sherman, T34 and churchill (to use the names of a few real life exampes of the class :P)
It had a great effect on real war. it hink would work in game as well.
Also we need a reson for teh fleets to not run away. In real life armies don't run away because they need to stay to protect something.
|
| |
|