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Quintessen
Messengers of Judah
485
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Posted - 2015.03.30 19:40:26 -
[1] - Quote
I've long wanted an info panel that shows the various volumes remaining in the different cargo-bays, going so far as to show partitioning as well for those of use with containers in cargo. Pardon the ASCII art.
Cargo: [####### ][### ][ ][# ] Fleet: [########## ] Ore: [#####################################################]
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Quintessen
Messengers of Judah
485
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Posted - 2015.03.30 21:41:50 -
[2] - Quote
Iain Cariaba wrote:xttz wrote:Iain Cariaba wrote:Unsupported.
You can already determine the status of your hold using the ctrl-I shortcut.
Your personal inability to empty your hold of loot isn't going to be aided by yet another indicator of a full hold. As the cargo hold icon ia only available when undocked, this will in no way prevent you from undocking with a full hold. Why haven't you gotten into the routine of emptying your hold as soon as you dock? Quoting proof that some people on the Internet can disagree with anything, no matter how sensible the idea. Sensibility is entirely relative. You see this idea as sensible. I, however, see nothing sensible in an idea that is nothing more than, "I'm to lazy to bother typing two keys, or one mouse click on an existing icon, to check my cargo hold (that I know is full) before I undock, so give me a coded solution to my laziness so I can see how full my hold is after I undock."
It is sufficient to say, "this would not be useful to me" to voice your opinion. Calling the OP lazy doesn't really improve your argument. The devs are going to spend time on the projects that give them the most improvement for the effort within technical and timing constraints. It is simple enough to push for what you want without denigrating what you don't want by insulting the other forum users.
And my counter-argument to your argument is that difficult UI isn't gameplay. There are a lot of reasons why knowing, at a glance, what the remaining cargohold capacity is useful. Frankly when I'm in space I want as few non-essential windows open as possible because I might be busy doing something that requires an unobstructed view of space. Also clicking back and forth to see the capacity of all my holds requires additional time -- something very simply solved with an info panel or other information conveyance. |

Quintessen
Messengers of Judah
485
|
Posted - 2015.03.31 03:17:33 -
[3] - Quote
Iain Cariaba wrote:What you're saying, from my point of view, is that you want CCP to code something so that you don't have to open an inventory window to see how much you're carrying. I challenge you to name one, just one, mainstream MMORPG that does not make you open an inventory window to see what you're carrying.
He wasn't asking to see what he was carrying, but how many more things he could carry. And there are MMORPGs that do that. Some out of the box, others with mods. And for the ones that don't, it's often a frequent request.
Off the top of my head, I know that the following ones have this feature:
Wildstar World of Warcraft
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Quintessen
Messengers of Judah
485
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Posted - 2015.03.31 03:25:30 -
[4] - Quote
Leto Aramaus wrote:-1 for waste of Dev time.
Eventually... when there's NOTHING left for the UI team to do... sure, why not.
The UI needs major love, as outlined in my signature... but this is not part of it.
I took a look at the idea in your signature, and it's not something I'd want and would find detrimental to my experience. I've done a lot of user interface design work over the years and went to school for it. People clamor for total control, but only a very small percentage of people actually use it, and a smaller percentage actually get value from it despite what they think.
Most people need the UI to give them the information they need right then and for the rest to be easily discoverable. Cargohold capacity is very useful to a lot of activities in EVE. PvP isn't one of them, though looting after the fact is. Transporting, mining, PvE, logistics, and such will all receive benefits from having this information available. |

Quintessen
Messengers of Judah
486
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Posted - 2015.03.31 13:51:21 -
[5] - Quote
Lugh Crow-Slave wrote:the idea isn't bad but its not worth the dev time
just alt+c and check don't be lazy
I noticed your signature. You asked for the fuel and ice to be color coded to make it easier to see? Someone taking your same stance could counter with that you can just hover over them to see which is which. And then counter, "just hover and check don't be lazy". |
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