
Eight
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Posted - 2003.11.03 15:39:00 -
[1]
Edited by: Eight on 03/11/2003 19:24:35
Some new info from PapaSmurf regarding blueprint distribution which is expected to come onto Tranquility in the next feature patch (Edit: now known as Castor), slightly edited for clarity.
Basically, it works thus:
- Char says: Hiya, Agent! I'm interested in having some research done. Could you head up my research team?
- Agent says: Sure, Char! What type of research do you want done?
- Char says: "Weapons Upgrades"
- Agent says: Okey dokey.
- Character now starts building up points per second, based on skills, etc.
- Eventually, CCP says "Hey, let's distribute 100 SmurlgeBlaster IV blueprints". A lottery is performed, some sort of weighted random based on your research points in fields related to the blueprint in question.
- Agent offers Char blueprint.
- Char accepts/declines.
Research agents will generally have a skill level equal to their agent level. The rate at which you accrue research points is dictated by the skill level of your and your agent, whichever is lowest, and slightly by agent quality. Also, blueprints will have minimum skill levels required to get them. For Example the Gallente SmurgleBlaster IV requires Gallente Weapon Tech level 4 and General Smurgle Fields 2.
NOTE: All details are subject to change.
--(Edit, B)--
Some more information on the blueprint distribution system.
- This is slated for Castor, the next major feature patch
- When you accept a blueprint your pool of research points is 'spent'. No ISK or other resources involved, though there may be mission requirements.
- Only skills are required for starting a particular research project, and of course access to the agent (standing).
- Only time is required for the project to progress, no ISK or other resources.
- Research points are accrued per player, per agent.
- Skills will dictate how many research projects a player can have going at once.
- The skills required to start projects will be general research skills.
- You or the Agent need a secondary more specific skill to get an offer for a particular BP as a result of the Lottery.
Tasks to do:
- Functional implementation to be completed (Possibly tonight, Nov 3).
- The implementation must be reviewed by Game Design, which may require changes.
- Skill and level requirements for each blueprint will need to be determined and added to the database.
- Agents capable of research will need to be selected and/or added and their research skills and levels will need to be added to the database.
This is hoped to be on Chaos (aka Castor) by Friday Nov 7th, but there are a lot of possibilities for required changes as LeKjart (Game Design) has not reviewed the current implementation.
Also note that this will be using the revised standings and agent system which is fairly different than what is currently on Tranquility ( New System Info ).
~ Eight |