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Eight
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Posted - 2003.11.03 15:39:00 -
[1]
Edited by: Eight on 03/11/2003 19:24:35
Some new info from PapaSmurf regarding blueprint distribution which is expected to come onto Tranquility in the next feature patch (Edit: now known as Castor), slightly edited for clarity.
Basically, it works thus:
- Char says: Hiya, Agent! I'm interested in having some research done. Could you head up my research team?
- Agent says: Sure, Char! What type of research do you want done?
- Char says: "Weapons Upgrades"
- Agent says: Okey dokey.
- Character now starts building up points per second, based on skills, etc.
- Eventually, CCP says "Hey, let's distribute 100 SmurlgeBlaster IV blueprints". A lottery is performed, some sort of weighted random based on your research points in fields related to the blueprint in question.
- Agent offers Char blueprint.
- Char accepts/declines.
Research agents will generally have a skill level equal to their agent level. The rate at which you accrue research points is dictated by the skill level of your and your agent, whichever is lowest, and slightly by agent quality. Also, blueprints will have minimum skill levels required to get them. For Example the Gallente SmurgleBlaster IV requires Gallente Weapon Tech level 4 and General Smurgle Fields 2.
NOTE: All details are subject to change.
--(Edit, B)--
Some more information on the blueprint distribution system.
- This is slated for Castor, the next major feature patch
- When you accept a blueprint your pool of research points is 'spent'. No ISK or other resources involved, though there may be mission requirements.
- Only skills are required for starting a particular research project, and of course access to the agent (standing).
- Only time is required for the project to progress, no ISK or other resources.
- Research points are accrued per player, per agent.
- Skills will dictate how many research projects a player can have going at once.
- The skills required to start projects will be general research skills.
- You or the Agent need a secondary more specific skill to get an offer for a particular BP as a result of the Lottery.
Tasks to do:
- Functional implementation to be completed (Possibly tonight, Nov 3).
- The implementation must be reviewed by Game Design, which may require changes.
- Skill and level requirements for each blueprint will need to be determined and added to the database.
- Agents capable of research will need to be selected and/or added and their research skills and levels will need to be added to the database.
This is hoped to be on Chaos (aka Castor) by Friday Nov 7th, but there are a lot of possibilities for required changes as LeKjart (Game Design) has not reviewed the current implementation.
Also note that this will be using the revised standings and agent system which is fairly different than what is currently on Tranquility ( New System Info ).
~ Eight |

Temujin Destovai
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Posted - 2003.11.03 15:45:00 -
[2]
I really, really want a SmurgleBlaster 
The Chronicles of Xanadu |

Redundancy
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Posted - 2003.11.03 15:51:00 -
[3]
Important information. Sticky.
I'm going to try and clear out some of the other stickies in a FAQ asap.
Redundancy |

CCP Hammerhead
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Posted - 2003.11.03 15:52:00 -
[4]
Quote: I really, really want a SmurgleBlaster 
Maybe if you ask nice I'll spawn you one on chaos 
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Discorporation
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Posted - 2003.11.03 16:01:00 -
[5]
Quote: I really, really want a SmurgleBlaster 
Comedy Gold
[Heterocephalus glaber]
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j0sephine
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Posted - 2003.11.03 16:09:00 -
[6]
Edited by: j0sephine on 03/11/2003 16:11:54
I really, really want a SmurgleBlaster 
... Nevermind the blaster, i want the General Smurgle Fields skill o.o;
edit: on the more serious note, are those 'research points' accumulated per player, or does each agent have a separate amount of points?
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MOOstradamus
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Posted - 2003.11.03 16:11:00 -
[7]
/me wants an anti-SmurgleBlaster IV BP quickly !! 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Helison
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Posted - 2003.11.03 16:21:00 -
[8]
Will this still be in project Castor?
Will it cost ISK, if you are offered a BP?
Will it cost something to accrue research points?
Can you start researching for many research fields?
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Zeus
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Posted - 2003.11.03 16:44:00 -
[9]
I see one flaw. Everyone’s going to create 100 sodding alts just sitting there trying to get a bp. I think it needs to be broadened or modified to encompass a Corps achievements or some other none skill point related modifier.
It needs more than just a good agent and skills I think to make it fair.
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j0sephine
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Posted - 2003.11.03 17:10:00 -
[10]
"I see one flaw. EveryoneÆs going to create 100 sodding alts just sitting there trying to get a bp."
... Well, if the character needs to have certain skills at certain levels to obtain good blueprints, creating those alts would cut in the development of the main character so might not really be worth it.
And big corporations still have the advantage, being they have more members able to gather those 'research points', so there's greater chance at least one of their members will be selected as receiver of the blueprint... doesn't seem like there's need to artifically tip the scale even further.
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Thelorn
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Posted - 2003.11.03 17:36:00 -
[11]
Well what i would like to know.... is when will that be put in place?
Because a lot of people like myself have bought EVE because of the R&D part and well... nada
We cant reverse engineer anything... and only 2 or 3 option in the research have a little value... Copy, Mineral Efficiency and Productivity Efficiency... and well for the PE there is no real value to search it.
I want all the option to work at least... and yeah i want to be able to make research to get new items.
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Raven DeBlade
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Posted - 2003.11.03 17:45:00 -
[12]
Really interesting, we NEED something good in EVE a.s.a.p
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

Bobby Wilson
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Posted - 2003.11.03 18:37:00 -
[13]
SmurgleBlaster. The BFG of EVE?
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Eight
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Posted - 2003.11.03 18:56:00 -
[14]
Added below Edit B.
~ Eight |

j0sephine
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Posted - 2003.11.03 19:17:00 -
[15]
Edited by: j0sephine on 03/11/2003 19:23:39
"Added below Edit B."
Thank you, looking more and more interesting. :s
the link to description of new agent system is: http://oldforums.eveonline.com/?a=topic&threadID=39329
Runefinger, "also researchers are totally unimportant at the moment most can just be done by an alt the only main path in eve is combat now.. there rest are just 2nd class jobs mostly.... just look at the skills needed for a good combat character thats like 75% off the skills and then look at the rest off the stuff..."
there seems to be way more research-related skills and equipment coming with tech.2 Check the eve-db database for the Science skills and search it for "adv." "research" etc...
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Runefinger
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Posted - 2003.11.03 19:17:00 -
[16]
i think there should be more places then only agent missions that give out bp's...
otherwise all people will massively do agent missions, giving no teamwork aspect at all.. also researchers are totally unimportant at the moment most can just be done by an alt the only main path in eve is combat now.. there rest are just 2nd class jobs mostly.... just look at the skills needed for a good combat character thats like 75% off the skills and then look at the rest off the stuff...
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Invicitii xchiir
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Posted - 2003.11.03 20:14:00 -
[17]
Edited by: Invicitii xchiir on 03/11/2003 20:17:08 hold up... does this mean that I have to do agent missions in order to get/do anything good in EVE?
I didn't buy this game to do the same bloody Fed-Ex missions all day and night, day in day out... 
and if this is the case can someone explain to me what being an expert in Fed-Ex'ing/blowing-crap-up has to do with research??
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Eldariel
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Posted - 2003.11.03 20:53:00 -
[18]
Edited by: Eldariel on 03/11/2003 20:56:06
Got to say I'd be *very* dissapointed with this .... where is the actual research performed by the player???
There are a lot of people who have been patiently waiting for something tangible and interesting with respect to research. Something that makes research a distinct career path, and vindicates the waiting for it to appear.
I doubt any of us would have envisaged an agent mission treadmill with a lottery at the end of it ... you might just as well have implemented manufacturing in exactly the same way (visit agent, request ship, pick it up 'x' days later).
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Helison
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Posted - 2003.11.03 21:07:00 -
[19]
Why do you need an agent to research anything? Why can¦t (large) corps research for their own? Why do labs exist? Just for mineral research and producing copies (oh, this will probably also be restricted)? 
Will reverse engineering be implemented at any time?
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Ian Wagner
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Posted - 2003.11.03 21:43:00 -
[20]
Edited by: Ian Wagner on 03/11/2003 22:13:42 Feh, so now, to have a chance of getting decent rewards from your agent, you need to be a research oriented character? Or spend a month or so training up those research skills, even if this is the only way you expect to utilize them?
Here's a radical concept. Have agents get a slot in this lottery by using their agent skills, and researchers a chance at new BP's by using their researchskills. Thus each profession gets a chance to be rewarded for what they chose to do in EVE.
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Dream Weaver
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Posted - 2003.11.04 00:37:00 -
[21]
I agree with Ian on this one. I developed my character to be a trader and now you are telling us that we should have spent our time developing combat and research skills?
The chance for a bp should be based on your social / trade skills, standing with your agent and faction. Not Science / Research and combat skills.
Players focused on trade are at a great disadvantage now in the game and you want to make it worse.
As it exists now the trade skill does nothing. Time spent training it was wasted. here is a chance for ccp to make up for it.
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Wulfnor
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Posted - 2003.11.04 01:25:00 -
[22]
Just so I am clear on a couple of things can you answer a few questions.
How will we know what what the categories of research are and more particularly what kinds of things are possible in each category?
Will we have any idea what the items the BPs produce will be like prior to decideing to spending our points?
You mentioned that you and your agent would need a particular secondary skill for some BPs. Will a character need to have a certain skill level in that skill?
Will there be some sort of specialization by npc corps into certain areas of research? If so, will they be easily discernable?
Will the level of the agent have an affect on the level of the tech Level BPs that might be available? For instance, might a Tech 2 level BP be available from a level 1 research agent?
Just soem things I was curious about.
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Wulfnor
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Posted - 2003.11.04 01:26:00 -
[23]
Edited by: Wulfnor on 04/11/2003 01:28:08 Sigh. I am sure only operator error caused the double post. |

Veruna Caseti
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Posted - 2003.11.04 02:20:00 -
[24]
Edited by: Veruna Caseti on 04/11/2003 02:21:46
Quote: The chance for a bp should be based on your social / trade skills, standing with your agent and faction. Not Science / Research and combat skills.
Yah, you know that's how it works. The beautiful friendly salespeople of the world are the ones who make breakthroughs into new areas of technology.
Get real. Trading and social skills are just that, trading and social skills. Why would they have anything to do with the introduction of new technology into the game?
This sounds like a great system to me. Using Research skills in conjunction with corporate might and "conncetions" to get a foot into the door of bleeding edge technology. Just like real life.
Veruna Caseti Ishukone |

Temerlyn
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Posted - 2003.11.04 02:37:00 -
[25]
IS this the only way we will be able to get tech 2 bp's? or one of the many ways?
i.e can we still research our tech 1 bp's to tech 2?
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Bigfoot Hunter
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Posted - 2003.11.04 05:20:00 -
[26]
i think this plan stinks my char started out as a scientist and was forced to become a fighter because the lack of things for a researcher to do . Currently there are only 2 things that arent a complete waste of time for researchers to do mineral efficency or copying cause production efficency is either broken or just the most moronic idea ever conceived by mankind and now to get higher tech stuff we need to do agent missons . Why? so we all have another time sink to get anything good in eve. If your gonna put new tech in like this could u at least give researchers something to do like reverse engineering, or make it so production efficency does more than take a few seconds off a build time throw us a freaking bone. Not everyone in eve wants to kill npc pirates/do agent missons/mine to make a living. --------------------------------------
Fortis cadere, cedere non potest |

Krac
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Posted - 2003.11.04 06:00:00 -
[27]
hmm i hope that the ability to reseach is not tied totaly to agents
sigh 4 months of play ive done like 6 agent missions i havent even gotten past the n00b ones
i had thought research was going to be its own beast not a lotto for agent *****s |

JPFAmarr
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Posted - 2003.11.04 06:54:00 -
[28]
Very interesting. Thinking now, posting later.
Generic Corporation |

Dorothy Wayneright
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Posted - 2003.11.04 07:07:00 -
[29]
hmmm read before we speak? I understand that Polaris seems to talk legalese well but the past posts have made it clear that they are changing the agent system as well where Agents will be based upon your standing with that faction rather than the number of missions completed with that agent. So you probably won't have to do any missions to get a lvl 3 mission. Just depends on what you do 'do' and what corporation starts to like you better for it.
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AlCapone
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Posted - 2003.11.04 07:32:00 -
[30]
please tell me that we will not only get techlvl 2 BP`S due to Agent Missions!
I am doing none of them also my corp m8es dont do Agent Missions.
Since we are a small Manufacturer we need the new Techlvl avaiable on the Market to buy the prints. If you only give them out via Agents all small production corps would have nearly null chance to get them.
Better would be if you place them randomly over the day an amount on the market, so everyone has a chance to get them and not only after dt.
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