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Thread Statistics | Show CCP posts - 44 post(s) |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.01 23:42:48 -
[1] - Quote
Tau Cabalander wrote:Any update on the conversion of skin BPC?
i.e. Will a multiple-run BPC be converted to multiple skin tokens? This.
Multi run BPCs still require manufacturing to apply so I assume that this aspect has not been added/addressed. Hopefully CCP will simply split the BPCs into individual licenses, this should make it easier to track.
Regarding existing paint jobs: Sitting in a Aliastra Hyperion I can pull up the window up for the Licenses but nothing shows for licensed and unlicensed SKINS for the Hyperion. I get the same when I change to my Nugoeihuvi Rokh: nothing shows for licensed or unlicensed skins and there is no option to change the skin.
Since the info on the ship still shows it as a blue print on top of the rokh, I assume this aspect of the old paint jobs feature has not been updated?
Edit to add: when I am in a ship that has not had a paint job applied to it, the Licensed and unlicensed SKINs show up. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.01 23:49:53 -
[2] - Quote
I like that there is a shortcut to pull up market details for the unlicensed SKINs. However, the market does not pull up when clicked the ISK symbol is clicked.
The Aurum symbol pulls up the NES window, but it defaults to the Tash-Murkon omen edition - likely because the skins are missing from the NES. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 02:10:39 -
[3] - Quote
For existing paint jobs, CCP might want to do this: for every ship with a paint job the ship is reverted to the original hull and a corresponding SKINs license is created. This way, people with multiple's of one type of painted ship can at least trade the extra licenses which they had paid for.
I would also suggest that for paint job BPCs with multiple runs, the BPC is broken into individual licenses corresponding to the number of remaining runs. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 04:30:47 -
[4] - Quote
If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: <<
Click that and you should see the menu. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
|
Posted - 2015.04.02 07:55:19 -
[5] - Quote
Vorll Minaaran wrote: It took me more time to find this option than it should be. This fitting window extension should be open by default.
Likely others would have the same issue. I knew where I expected it to be so when I saw the 'arrows' I guessed that would open the SKINs window. Might be good to have the window open by default - read: free advertising for SKINs without ever opening the market browser plus people will know where to look for it right away. The arrows could stand out a little more than they do now - they blend in just a little to well. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 12:51:33 -
[6] - Quote
CCP FoxFour wrote:Phoenix Jones wrote:Petrified wrote:If you look at that image, right where the nose of the Omen is you will see two left pointing arrows like this: << Click that and you should see the menu. CCP... please do not hide one of the coolest features you are putting into the game hidden behind a window with the requirement to click a >> Not to complain, but have to make it more transparent. One, change the >> to the word "SKINS". Two, put in a huge description in each skins item denoting on where to find it. 3, make it a smaller window that doesn't require the entire screen killing fitting window to switch. By default it will be open, not sure why it wasn't for you. We also cannot call it SKINS as it will have more behind it than just SKINs at a later date. We are aware it can be hard to find if closed though and are trying to think of a better way to find it again.
Just a note on this: I tested this on two different machines and on both the default was that the SKINs tab was minimized when opening the first time. After that, the client seemed to remember the state it was last left.
Not sure what you can do about this: there is a noticeable flash just prior to the transitioning from one skin to another. It appears to be the application of the next skin to the ship before the ship itself shows the transition animation. There was also a stutter when docking. I posted an unlisted video here. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
|
Posted - 2015.04.02 20:31:02 -
[7] - Quote
Arthur Aihaken wrote:There's also a bit of a lag between when you click on a SKIN and when it gets applied or removed (I can confirm the 'blink' before the animation kicks-in as well). Without any corresponding sound or feedback, it gives the impression nothing is happening - which can lead to multiple click attempts. I suspect that the flash or blink we end up seeing is when the SKIN itself is applied. They might use that to their advantage if it does not cause serious issues by shortening the time between the application and the transition. Then it will look more natural and part of the transition itself.
CCP could add a cool down timer SKINs when undocked. That way you don't end up with a gate camp or large fleet spamming SKINs to produce graphical lag on their targets.
And the Lai Dai Chimera... very cool. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.03 01:10:47 -
[8] - Quote
Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
It does not appear that they have changed the old paint jobs over to the new SKINs as of yet. No word as to when at present (unless I am being selectively blind).
Edit to add: the Roden paint job for the Talos is juicy. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.03 21:04:59 -
[9] - Quote
CCP FoxFour wrote:Petrified wrote:...*snipitty*... There was also a stutter when docking. I posted an unlisted video here. Yes we are aware of the little flash, it's being worked on. :) Thank you! The stutter while docking is new though I think. Will pass it on.
I was playing around with it again on the same machine and the stutter is no longer happening - there is a little bumpiness, but not the stutter seen in the video. I tested to see if maybe Fraps was causing it and there was still no stutter. The only difference between when I had tested it before and had the stutter and now was that I switched to downloading all resources. Unless there is a build difference from between 12 hours ago and when the video was taken, I have no idea why the stutter happened nor why it is no longer happening. |
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