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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.02 10:47:57 -
[1] - Quote
the actual issue here is oversized prop mods. why are they not being removed? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1035
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Posted - 2015.04.02 10:49:17 -
[2] - Quote
Aiyshimin wrote:Good stuff, please fix Garmur and Orthrus next and delete RLMLs and never ever introduce weapons like that again.
did you see that thing at fanfest where rise said he's ok with garmurs, because occasionally a very bad garmur pilot will die to a T1 frig? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.02 10:55:58 -
[3] - Quote
Liafcipe9000 wrote:TrouserDeagle wrote:Aiyshimin wrote:Good stuff, please fix Garmur and Orthrus next and delete RLMLs and never ever introduce weapons like that again. did you see that thing at fanfest where rise said he's ok with garmurs, because occasionally a very bad garmur pilot will die to a T1 frig? did that also mention an orthrus dying to a T1 frig? no? rekt.
it's theoretically possible if the orthrus pilot is afk. no nerf required. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1036
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Posted - 2015.04.02 11:09:39 -
[4] - Quote
Niden wrote:No time to read 3 pages. People who think these nerfs are mild don't fly the ships. I won't speak about the Svipul, but for me the Confessor shouldn't have been hit this hard. It's already clearly inferior to the Svipul and will lose a lot of its interesting tactics once the nerf hits.
#savetheconfessor
/N
'interesting tactics' = brawling but without actually committing to anything, and making missiles (even more) utterly useless |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.03 11:04:26 -
[5] - Quote
Nalia White wrote:[ i am speaking about the svipul here. i always flew no tank arty variant which now sadly has to be compromised even more due to the changes even with no freaking tank at all...
the fitting gap between ACs and arties is something CCP doesn't seem to care about, even though it's really dumb. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.03 12:54:05 -
[6] - Quote
Vulfen wrote:TrouserDeagle wrote:Nalia White wrote:[ i am speaking about the svipul here. i always flew no tank arty variant which now sadly has to be compromised even more due to the changes even with no freaking tank at all...
the fitting gap between ACs and arties is something CCP doesn't seem to care about, even though it's really dumb. Big arty should be hard to fit. However i do think that small arty need a small reduction in their cost.
so should big ACs. but currently if you want to use ACs on what ccp decides is an 'artillery ship', you get infinite fitting, and if you want to use artillery on an AC ship, you can't |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.03 14:55:37 -
[7] - Quote
Syrias Bizniz wrote:CCP Fozzie wrote:Hey everyone. As we mentioned on the o7 show today, we're making some balance changes to the Confessor and Svipul in our April release. We are extremely happy that so many people are having fun with these new ships and we are committed to keeping them powerful and exciting, but we ideally want that power and excitement to mainly come from the new mode switching mechanic, and less from the base stats of the ship outclassing its competition. At the moment these ships are a little bit too strong and provide a bit too much vale for their cost. We've been listening to a lot of feedback on these ships from many players (including at Fanfest) and we're ready to make a few tweaks. The biggest area of change in this release will be in fitting. Both the Confessor and Svipul will be losing some powergrid to ensure that fitting choices for them are interesting and to pull back the power of some very high-PG fits. We're also increasing the build requirements of both of these ships to bring them closer to our original target price and to help ensure that the value you get for the cost of the ship is reasonable. The rest of the changes are more minor, but they involve small reductions in speed, agility and mass, as well as capacitor and shield recharge rates. Confessor:
- Powergrid: 71 (-9)
- Max Velocity: 250 (-30)
- Mass: 2,200,000kg (-200,000)
- Shield Recharge Time: 800s (+175s)
- Inertia: 2.4 (+0.25)
- Capacitor Recharge Time: 320s (+20s)
Svipul:
- Powergrid: 68 (-10)
- Max Velocity: 270 (-20)
- Shield Recharge Time: 800s (+175s)
- Capacitor Recharge Time: 240s (+15s)
Material Requirements: +1 to each of Electromechanical Interface Nexus, Fullerene Intercalated Sheets, Optimized Nano-engines, Reconfigured Subspace Calibrator, Self-Assembling Nanolattice, Warfare Computation Core These changes are intentionally limited in scope as we want to take advantage of our rapid release cadence to make small changes and observe effects. We are very interested in hearing your feedback! Fare thee well, 280mm Kite Svipul. Edit: I'm using a fit with 280mm, a MSE, a 1mn MWD. To get this **** crammed into the ship i already need an Auxillary Power Control and a T2 Ancillary Current Router. And to round the fit out i used Geno Cores 1&2 + a 3% CPU imp. Sooo, with 10 PG gone. How exactly am i supposed to use Artillery on the Svipul? 250mms and shoot LR ammo cause if i used PP i might aswell fit Autos?
use masb or saar. you're not supposed to be able to fit absolutely everything. |

TrouserDeagle
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Posted - 2015.04.05 10:40:58 -
[8] - Quote
you shouldn't even be able to fit 10mn with 2 masbs with all empty highs. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.06 08:21:35 -
[9] - Quote
Cade Windstalker wrote:Iroquoiss Pliskin wrote:Cade Windstalker wrote:...trying to fix here. Then it will take a couple of more similar passes.  However, I fairly certain that the outlined changes are what CCP thinks will balance these two boats. I think CCP is of the even the flutter of a butterfly's wings can cause a hurricane on the otherside of the world. philosophy, hoping that this will have the desired effect, and also they're very careful about over-tweaking most things nowadays. Most things don't include Megacyte and Zydrine, however.  Miali Askulf wrote: Well, artillery could use a look at fitting to begin with - it's pretty typical to be completely out of grid by just fitting guns and a prop mod... and while fitting should require compromises, it seems excessive.
Has been the case since New Eden was discovered, sista.  If you fly Minmatar, you fly with multiple Reactor control units that are about to explode any moment.  I'm fairly certain CCP think they have a solid start here at balancing these, and will be pleasantly surprised if this puts them exactly in the state they want immediately. Having lived through 6+ years of Eve and Eve balance changes I feel that the CCP that tries to creep up on balance is very much preferable to the CCP that tries whacking whatever is imbalanced over the head with a 10ton nerf-bat and then applies bandages to the resulting corpse. Some of these necromancy was needed in the early days of Eve because the game had some pretty massive problems (early missiles, prop-mods, and webs all spring to mind). Arties, especially small Arties, are hard to fit, I think, because the Alpha is very very strong and has the ability to blow right through parts of your tank, like the optimal point on shield regen or right through shields or armor and into structure. If arty were really in an untenable place no one would use it, but it does still get used, quite a bit, and sees a lot of success.
instead we get -50 hull every 6 months. I'll take the bat anyday. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1040
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Posted - 2015.04.06 18:57:04 -
[10] - Quote
Prometheus Exenthal wrote: My main issue with the ships is that they replace many ships. They are essentially miniature HACs, and T1 Cruisers can't kill the brawling setups (despite costing more to fly) without gimping their setups. This is 100% down to oversized ABs being broken on smaller hulls.
even though cruisers are supposed to counter destroyers pretty hard |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.07 20:38:26 -
[11] - Quote
cap usage? it's an afterburner, nobody cares. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.09 09:06:34 -
[12] - Quote
Nagarythe Tinurandir wrote:Prometheus Exenthal wrote:115,481 total Svipul kills 10,975total Svipul loses since release (mid-Feb) 20.2k KILLS IN INTRODUCTORY HALF-MONTH
120,007 total Confessor kills 10,842 total Confessor losses Since release (December) 9.5k KILLS IN INTRODUCTORY FULL MONTH
is it possible to split the Svipul kills between Arti- and Autocannon fits? because I have the feeling, that the low PG requirements of Autos is making the Svipul PG so powerful. wouldn't be the first time that a PG big enough to make Arties viable makes the ship being a too good of an Autocannon platform.
it would be if killmails weren't broken almost all the time, and if any of the killboards were any good |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1051
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Posted - 2015.04.14 00:35:52 -
[13] - Quote
CCP Fozzie wrote:which is how we directly impact the power of oversized prop modules
ok but how about you just get rid of them entirely instead, they've always been full cancer |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1051
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Posted - 2015.04.14 11:35:11 -
[14] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:CCP Fozzie wrote:which is how we directly impact the power of oversized prop modules ok but how about you just get rid of them entirely instead, they've always been full cancer Saying it over and over again doesn't make it true. There's plenty of room for the fitting of oversized prop mods to be an interesting and balanced fitting choice, as long as the benefits and drawbacks are in their proper place.
I'm yet to see oversized/undersized prop be an interesting and balanced fitting choice. it's always either useless or game-breaking, and I don't want to wait 3 years for you guys to do little fitting tweaks on absolutely everything, when you could just cut it out entirely. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.14 11:45:24 -
[15] - Quote
Iroquoiss Pliskin wrote:Liafcipe9000 wrote: Not so sure about making the confessor faster than the svipul.
Aha.  Iroquoiss Pliskin wrote:Svipul 1MN MWD: 293 m/s base speed * (1+(6.25 MWD boost * (1,500,000 thrust / (1,500,00 shipmass + 500,000 MWD mass))) = 1,666 / 2499 OH m/s. In Propulsion mode: 2766 / 4149 OH m/s.  Iroquoiss Pliskin wrote:Confessor 1MN MWD: 299 m/s * (1 + (6.25 MWD bonus * (1,500,000 MWD thrust / (2,000,000 shipmass + 500,000 MWD mass))) = 1424 / 2136 OH m/s. In Prop mode: 2373 / 3560 OH m/s. 
CCP ruining the balance on propless fits :[ |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1053
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Posted - 2015.04.14 14:06:35 -
[16] - Quote
Thanatos Marathon wrote:If you block T3Ds from small FW complexes AFs have a niche again (although a pretty small one).
it's better to actually fix the game than make special 'avoid broken counters' areas. that way we could actually see non-interceptor/kite frigates, non-T3/snipeycorm destroyers, non-T3/logistics cruisers, etc. in actual combat. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2015.04.14 17:44:15 -
[17] - Quote
Phoenix Jones wrote:CCP Fozzie wrote:Alexis Nightwish wrote:Fozzie, have you considered further increasing the build cost to help offset the disparity of power between T3Ds and AFs by increasing the disparity of price between them? The build cost changes in this pass are pretty significant, I don't think we'll be likely to go further all at once. Adjusting cost isn't the answer. Frigates (specifically assault frigates, and oddly enough interceptors) need to be reviewed because there is a new Power-creep that happened with the T3 destroyers. Cost won't balance it out, its more of a fundamental scale of gameplay. Its pretty well known that Assault Frigates need a pass, but when you make that pass, don't ignore interceptors.
I can't think of any ships that don't need a balance pass |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1053
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Posted - 2015.04.14 18:25:11 -
[18] - Quote
Grath Telkin wrote: You seemed to be stuck so i figured i'd help you with what ships are fine as they are.
ok I've been baited.
cruisers are a mixed bag ranging from too good to too bad, please don't fix my vexor, please do fix my rupture combat inties are trash recons are all hitlers, how about more usable gang ewar ships, less anti-solo battleships are a mixed bag, lol tempest lol rokh marauders lol why do they exist, and why do asbs use 0 cap and not have a 1 per ship limit black ops eh idk, no complaints, but the bonuses are a bit funky for some people. hacs the infinite mwd cap thing is silly, and the kiting sig bonus is silly, why does my vagabond have a shield bonus and only 4 mids t1 destroyers lol try bringing one other than a cormorant or linked talwar to any kind of fight with ships other than frigs and cruisers in it interdictors are alright, they're like destroyers but with a load of concessions so they're not totally unusable in combat heavy interdictors, how about letting them receive reps so you don't need like 20 of them to tackle a super command ships, yeah, active tanking is exactly what you want on a fleet command ship. and what's up with the strange damage bonuses to make up for the obvious difference in power between different weapon systems? dual rate of fire bonuses? ok I didn't want to be able to overheat or have any volley damage anyway. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1055
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Posted - 2015.04.18 15:40:08 -
[19] - Quote
BeBopAReBop RhubarbPie wrote:Hopefully this will put them at destroyer level stats
get ready for disappointment |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1072
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Posted - 2015.05.06 20:05:05 -
[20] - Quote
Daniela Doran wrote:Iroquoiss Pliskin wrote:What second bonus does the Confessor get for its T3D Skill, with Svipul having the Proj Optimal Range?
You guessed it.
10% reduction in Small Energy Turret activation cost
/Amarr
I understand that Optimal is useless in the case of ACs, but at the same time is great for Arties, not being forced to switch between Prop/Sharpshooter almost on CD in some cases in order to merely to project damage.
I don't know, just give Svipul a small innate Tracking bonus, with a decent, not equal, Fall-Off bonus in Sharpshooter mode - Make them conceptually the same.
I await eagerly eagerly what you come up with for the next 2 T3Ds. ( -í~ -£-û -í-¦) ( -í~ -£-û -í-¦) ( -í~ -£-û -í-¦) CCP seems to be completely oblivious to the handicap that 10% reduction in Small Energy Turret activation cost is to all Amarr Ships as a whole and like you said in another post "they should add it as a double bonus along with the weapon damage bonus" so that Amarr ships can get a more useful bonus in place like Optimal Range bonus. In all likelihood when the other 2 T3D's come out, the Confessor is gonna be at the bottom of the pile in that class of ships due to the Amarr handicap skill. I'm all for Amarr but CCP is forcing me to become a Heretic and migrating to the Barbarians. So for now I'm gonna abandon the Confessor and switch over to the Svipul.
funny because the svipul has an actual wasted bonus |
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