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Thread Statistics | Show CCP posts - 2 post(s) |

afkalt
Republic Military School Minmatar Republic
1005
|
Posted - 2015.04.02 09:19:11 -
[1] - Quote
Aiyshimin wrote:Arthur Aihaken wrote:Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start. As much a start as increasing Imicus cargo bay would be. People stopped flying BCs long before warp speed changes, mostly because they are space garbage with no role or purpose or advantages over any other ship class, only weaknesses.
It was rather more the T1 cruiser buff that nailed the coffin shut. They really got far too carried away there.
They can fill an extremely narrow niche role still, but I don't have any solid ideas to help them that are not going to result in crushing cruiser nerfs or extreme power creep(*).
(*) But perhaps in a wider scale that would be marginally ok, if taken in the context of altering the battleship and dread landscape as well as dreads are looking less and less useful.
@Fozzie - is this also applying to ABCs? |

afkalt
Republic Military School Minmatar Republic
1005
|
Posted - 2015.04.02 11:51:33 -
[2] - Quote
Veskrashen wrote:Here's a suggestion, especially in conjunction with the posted Entosis Link stats from your other thread:
Give Combat Battlecruisers a role bonus to Medium MJD activation times. Something on the lines of 50-70% or so, like Marauders. Do not include this bonus for Command Ships.
This would give the CBCs some very, very unique abilities and open up a whole lot of new gameplay options for them. While their on-grid speed would be a lot slower than existing doctrines, and their ability to avoid instalock gatecamps would similarly be poor, they'd have some AMAZING ability to reposition on grid and counter sniping / kiting doctrines. They'd retain some vulnerability to bombing runs, but would retain the ability to GTFO to another spot on grid. Combined with their large existing powergrid, they'd become ideal platforms for using the larger T2 Entosis Links with their 250km lock range, while the heavy cap use of the T2EL and the MMJD would require careful management.
Add this to the warp speed tweaks, and CBCs become rather interesting again I'd think. Someone might even let you bring your Drake.
Thoughts?
I quite like this, as long as a lock range increase was had.
Although I think I misread it as REactiviation timer and made me think of marauders. Did you mean cycle time, or cooldown reduction? The latter I like, the former would be too good. |

afkalt
Republic Military School Minmatar Republic
1007
|
Posted - 2015.04.02 13:29:18 -
[3] - Quote
By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will..... |

afkalt
Republic Military School Minmatar Republic
1010
|
Posted - 2015.04.02 14:40:51 -
[4] - Quote
Elenahina wrote:afkalt wrote:By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will..... Actually this is one of the problems with F&I - when an idea is generally well received, few people comment on it, so it looks like no one cares. Looking at the 1300 views the thread has garnered, however, leads me to believe that more people care than are posting.
To a point, but it's still less than even the garage door cynos. Something mostly the prevail of cap pilots only. Well them and the "HAH! SUCK IT!" mobs...
I just don't think many people care because we're all rolling about in cruisers (and caps, apparently :) ) |

afkalt
Republic Military School Minmatar Republic
1017
|
Posted - 2015.04.03 07:06:01 -
[5] - Quote
Aiyshimin wrote:baltec1 wrote:Mario Putzo wrote:
Drake is going to lose almost 60% of its DPS against any cruiser. Cane is going to lose almost 40% of its DPS against any cruiser.
Any Cruiser is going to retain nearly 100% of its DPS against a BC.
And any cruiser will lose the same amount of DPS vs another cruiser. They use the same weapons and the BC gets more fitting room and often more damage. No. Cruisers have application bonuses, which make them superior in most situations.
That and the point which was being made/aimed for is for all the hurricane [it was the first one mentioned] has more guns and more fitting due to the sig and speed it's going to take a shedload more damage from ALL sources compared to say, a cruiser. This becomes immediately relevant the second there's an ABC or a battleship on grid, granted the former being far more likely than the latter.
Also extra fittings aren't really generous or anything, mainly so they can make use of all their slots. Again to use the hurricane, it was 170 more grid....but even a dual 180mm ACII is 79 grid (at AWU V) sooo...yeah...not a lot "spare". And that's the smallest guns.
They are really, really good in a narrow niche as I've said - that niche being parking up at point blank and brawling like a hero. The most effective fits I've found are very high tracking guns, scrams & webs and an MMJD and hunt over confident frigate gangs, you did need people to come to you, it's not catching anything.
In open field fighting and roaming...poor overall due to a lack of ability to ...I was going to say dictate range but really it's more not even able to contest it well. We'd often bring one as a cheap booster but the body of the fleet was frigate/crusier/ABC.
The question is - what role are they supposed to have, are they failing to deliver in it and if so, why? |

afkalt
Republic Military School Minmatar Republic
1019
|
Posted - 2015.04.03 16:29:47 -
[6] - Quote
baltec1 wrote:Mario Putzo wrote:
"Hey Guys i should be the measuring stick for balance, I generate a lot of ISK and have over a decades worth of SP, Nothing matters to me, so it shouldn't matter to you either!"
So most eve players are less than a year old? As for the isk, you can make 80mil/hr on level 3 missions in highsec at just 4 months old.
No, you can't. They won't have the skills nor the faction standing required for this. Sitting in the Ishtar isn't the same as actually being able to use it to an acceptable standard. T2 sentries are almost a month alone.
Plus it's been nerfed twice since those numbers.
He has a point - there are loads of people now who missed the dessie/BC split(!!!!) and a serious PvP golem pilot is a very intensive train down a pretty isolated path as far as PvP goes. 'Most' people aren't going to chase marauders V unless they're carebears. It's the kind of thing you do when there's not much more day to day stuff left. |

afkalt
Republic Military School Minmatar Republic
1022
|
Posted - 2015.04.03 22:19:58 -
[7] - Quote
Iroquoiss Pliskin wrote:Arthur Aihaken wrote:Battlecruisers still suck. More News at 11. The benefits BC give over cruiser equivalents, or BS over BC/cruisers is linear and negligible, while the price is isn't. Battleships at 200m is a joke. Awhile back, tier 1 and 2 at 60-110 mil was bearable by the market. Nowadays? Cruisers Online.
Well since the insurance changed it's more manageable. Domis are spitting out ~203m on plat insurance now.
|

afkalt
Republic Military School Minmatar Republic
1022
|
Posted - 2015.04.03 22:29:04 -
[8] - Quote
I thought it was the ishtar, however it's still a no from me: it's faction as it involves a decline of everything non-blitzable, I didnt mean just the agent access. You also will lack the social skills for isk and LP payout, most likely.
However, mach or ishtar aside - Stoicfaux who did it will have had excellent skills, far in excess of some 4 month old newbie |

afkalt
Republic Military School Minmatar Republic
1022
|
Posted - 2015.04.03 22:30:33 -
[9] - Quote
elitatwo wrote:afkalt wrote:Well since the insurance changed it's more manageable. Domis are spitting out ~203m on plat insurance now.
So that would be 250m for the naked hull and the insurance, you do know you may want to fit something there first? Thing is you do not get 350m worth of isk, you get 65m isk worth if that. But you will get kited in a 70m isk hull instead, which you cannot hit.
Doesn't have anything to do with the cost though; the insurance used to be utterly worthless - now it's not, especially if you know you're going to die most likely. It was an excellent change that make T1 BS far more welpable. But I digress. |

afkalt
Republic Military School Minmatar Republic
1022
|
Posted - 2015.04.03 22:43:48 -
[10] - Quote
Tyberius Franklin wrote:afkalt wrote:I thought it was the ishtar, however it's still a no from me: it's faction as it involves a decline of everything non-blitzable, I didnt mean just the agent access. You also will lack the social skills for isk and LP payout, most likely.
However, mach or ishtar aside - Stoicfaux who did it will have had excellent skills, far in excess of some 4 month old newbie i thought he didn't blitz, but I can't seem to find the thread for it.
https://forums.eveonline.com/default.aspx?g=posts&t=345580
Also it was assets to set aside the hassle of hauling, selling and taxes/trade skills
It was a full T2 fit and 5% implants (so cybernetics IV). Additionally social LP skill at V, otherwise IV. Gunnery at 5/4. Support skills at V. MWD skills at IV.
The spreadsheet link shows a series of declines only possible with high faction standing, even going so far as to knock back missions more than 2J away. |

afkalt
Republic Military School Minmatar Republic
1023
|
Posted - 2015.04.03 23:27:53 -
[11] - Quote
Indeed, but it's a long way from keeping you in blinged golems and HG crystal sets  |

afkalt
Republic Military School Minmatar Republic
1023
|
Posted - 2015.04.04 08:42:29 -
[12] - Quote
Cade Windstalker wrote:So, throwing together a couple of skeleton fits for testing purposes... Drake with a single Explosion Velocity rig vs a Caracal with a 10MN Afterburner. Both use the EFT all-5s profile, and both have 3 BC IIs and a full loadout of HMLs. The Drake applies 142 DPS to the Caracal and the Caracal applies 284 DPS to the Drake. Exactly double the applied DPS, but the Drake has almost four times the raw EHP of the Caracal and, when you look at some of the other available fittings can be passively fit to tank the Caracal all day, while the Caracal can not perma-tank the Drake, though it can probably escape easily. In a straight up fight of raw EHP between gangs of 10 the Caracals are going to lose at least two ships for every Drake that dies. It's also worth noting that the Caracal gains no benefit from a Target Painter in this situation, but the Drake sees an increase to 176 applies DPS from just a single Tech 2 TP. Running a similar setup between the Hurricane and the Rupture with ACs but with a single Tracking Enhancer on each ship we see a similar relationship, except the Hurricane is only losing on DPS by about a 1/3rd (389DPS to 283DPS at 5km, optimal DPS range for the Rupture) and still maintains a convincing tank advantage over the Rupture. In short, a Battlecruiser with a similar basic fit has distinct advantages over a Cruiser. Of course the details of these fits are going to make or break them, but the BC has more fitting space, more slots, and more EHP to play with and uses the same weapons, so while it may not be able to catch every Cruiser out there it is very likely able to deal damage to it and in significant enough amounts to make up for the application difference between the two ships. Go figure the guy from Goons with a fleet concept named after him knows something about ship strengths and weaknesses... 
That caracal can use fury though.... |

afkalt
Republic Military School Minmatar Republic
1023
|
Posted - 2015.04.04 09:16:22 -
[13] - Quote
Indeed, my point was it's still a bit too close for my money (isk) in terms of performance. I say this taking the BC trade offs into account.
It may be my own personal uses though which could be placed into three "buckets" extending to roams, stratops and camps. stratops are an obvious nono, roaming they are eschewed because you don't know what you're going to wind up fighting and with the existing super-popular cruiser meta, odds are you'll not be able to evade which means you're forced to fight and the performance gap for the trade of speed, cost and increases damage in isn't offset by the gains. Indeed, if I'm taking a BC on a roam...it's an ABC, faster, more agile, better DPS by a country mile and enough tank. Camps...well...kitchen sink ftw there, eh?
So camps and known reinforcement situations where you know what you're flying into - but these are a little too narrow in focus for my personal tastes.
Obviously this is just my personal view and have mentioned before I've had great success with small bore guns and scram/webs/mmjd however I'd prefer them to have a little something....different. That use is awesome but it's so narrow, for me, cruisers are just functionally superior bang for buck.
I'm familiar with calvin ball, long live spaceman spiff  |

afkalt
Republic Military School Minmatar Republic
1025
|
Posted - 2015.04.04 20:02:52 -
[14] - Quote
Cade Windstalker wrote: As CCP have stated repeatedly, increased cost is not supposed to translate linearly to increased effectiveness. The only reason this used to be the case for some BCs was because they were hilariously OP for their hull cost. They still have their uses though, and I don't think there's anything wrong with Cruisers being the sweet spot between price and performance.
I wouldn't ever expect linear performance increase related to cost, for me it's not enough of a performance hike AND attached to too many severe [in the current meta] drawbacks to ever [outside of edge cases] be the smart play.
The cost/power difference between frigates to cruisers is in a far more healthy place. Assfrig to HAC (ishtars aside) also. Attack battle cruisers are also in a far healthier place, they're worth their trade offs. |

afkalt
Republic Military School Minmatar Republic
1029
|
Posted - 2015.04.06 08:35:12 -
[15] - Quote
You know, it wouldn't kill just to ditch the drawback completely. There are other rigs like this and reducing tank/gank for a non combat benefit is arguably enough of a trade. |

afkalt
Republic Military School Minmatar Republic
1035
|
Posted - 2015.04.07 08:17:19 -
[16] - Quote
Cade Windstalker wrote:afkalt wrote:You know, it wouldn't kill just to ditch the drawback completely. There are other rigs like this and reducing tank/gank for a non combat benefit is arguably enough of a trade. Interesting idea, but out of curiosity which other rigs don't have any sort of drawback? I can't recall any right off the top of my head despite also recalling that they exist. Would be useful for comparison in power level. It's clear from this thread and the amount of debate over Battleship warp speed that warp speed is very much a powerful thing to have so many it is appropriate for these rigs to have a drawback?
The fitting ones, in fact I'm 99% sure all the "core" ones do not, including the egress ones which are very powerful for spider tanks.
I'm wholly convinced it's a powerful thing so much as a horrible handicap/straight up not fun to spend most of the evening in a warp tunnel/have the entire fleet waiting on you. Were battleships the final word in subcap power, demolishing everything smaller (I do not think the should be, for clarity) the yes the warp speed would absolutely factor in keeping them in check. As it is though...not so much. They take ages to arrive and are fairly lacklustre in the current meta (ironically, if BC had a strong presence, there would be a greater call for BS )
@Spugg Galdon: People would just use command ships, no point in doing it half arsed and an OGB can sit in a command ship out the gate. |

afkalt
Republic Military School Minmatar Republic
1038
|
Posted - 2015.04.07 10:56:35 -
[17] - Quote
Spugg Galdon wrote:The last time I flew a CBC in anger was a little while ago (when I was still able to play a lot more than now..... RL is far more important). In that situation I flew (the only BC in the fleet) a Prophecy with HAMs and an armour link. It was very beneficial to the fleet and because I had a 15% warp speed implant fitted I kept up with the T1 gang easily.
Eve is heading in a direction where getting assets on grid and doing their job very quickly will be key. Trying to setup an offgrid booster on the fly will be time consuming and will probably lose you the capture point. Also, if OGB's got deleted then people wouldn't simply just switch to command ships. They're an absolute SP sink and very expensive. They would use CBC's most of the time and switch to command ships when the need was required. I see the future of EvE combat being very bloody with Entosis Sov so people won't be that willing to throw very expensive ships into the furnace constantly but, hey, a CBC, sure why not.
I just feel that making gang links simply have a 250-500km bubble of effectiveness would solve a hell of a lot of issues in the game and give CBC's an actual purpose.
They're an SP sink for newbies but an OGB toon will, at worst, be there after BC V. All the LD skills are what kills it the access for most these days. Plus mindlinks are pricey - you're going to want to park that in something super tanky or accept degraded performance.
I get what you're saying, we've used T1 BC with a single link to bolster roams before but in a land of no OGB, people will sink into command ships, it is the logical step and those things tank like monsters whilst retaining decent firepower. At least for anything more than half serious. |

afkalt
Republic Military School Minmatar Republic
1039
|
Posted - 2015.04.07 12:14:39 -
[18] - Quote
Stitch Kaneland wrote:At this point, they almost require a MMJD to survive.
It's a good point. I wonder what slashing (and I do mean slashing...or role bonus slashing) the fitting requirements for the MMJD would do.
|

afkalt
Republic Military School Minmatar Republic
1039
|
Posted - 2015.04.07 12:44:42 -
[19] - Quote
I'm not sure, can get some seriously beefy things if one drops gun size.
Harby can sport 70-odd k ehp, 650ish DPS before heat, neut, scram,web, AB and MJD.
Lightening the MJD fitting costs would allow bigger guns (eep!)/MWD possibility/more tank.
Tbh, even getting a MWD on that ship would make it borderline - once it catches a hold of something it WILL kill it and the MMJD forces them to come fight in that range.
One can do similar things with hurricanes. |

afkalt
Republic Military School Minmatar Republic
1039
|
Posted - 2015.04.07 13:50:06 -
[20] - Quote
I've mentioned before I like them in this role (though not all can manage it). The trouble is getting that fight in the first place and that this doesn't scale up into gang war that well at all. A couple of BCs wont turn a fight* because in the current meta they're either ignored and the compatriots killed or the fight just doesn't ever happen, unless you're reinforcing/bridging in/fighting in the home systems or 1J out.
*situations where they would, almost anything else would too.
I'm going back to my earlier point (well...questions) from this thread:
The question is - what role are they supposed to have, are they failing to deliver in it and if so, why?
Just what the hell is a battlecruisers role to be? Booster? Heavy cruiser? Cruiser hunter? Big fat pinyata? Other? |

afkalt
Republic Military School Minmatar Republic
1050
|
Posted - 2015.04.10 11:04:38 -
[21] - Quote
T3's need the EHP for high end WH content, just sayin'. |

afkalt
Republic Military School Minmatar Republic
1050
|
Posted - 2015.04.10 11:59:47 -
[22] - Quote
Kagura Nikon wrote:afkalt wrote:T3's need the EHP for high end WH content, just sayin'. CCp clearly disagrees, because PVP balance is over the PVE balance. One way or the other CCP will nerf t3 a lot, and WH peopel will have to adapt into other ships. Command ships could very well fit that role with the proposed changes. They will increase substantially their EHP pool.
Hah, no.
Not in C6. |

afkalt
Republic Military School Minmatar Republic
1058
|
Posted - 2015.04.14 06:54:23 -
[23] - Quote
Hakaari Inkuran wrote:Maybe you shouldnt be both almost uncatchable and extremely fast while in warp unless you are in an inty? Frigs dont need any help at warping
A properly fit interceptor could have the sig of an avatar, but you'd still need your resident Londoner to have a shot at catching it. |

afkalt
Republic Military School Minmatar Republic
1098
|
Posted - 2015.04.24 10:14:31 -
[24] - Quote
Sgt Ocker wrote:Yeah, BC's will only be 5 or 6 seconds behind support ships instead of the current 8 or 9 seconds. That should certainly make them more appealing for roaming. Or not..
You're thinking too narrowly - over a roam of say 20 jumps covering a few hundred AU, that time really starts to adds up. Time the rest of the fleet is kicking its heels waiting on the fatboys.
It's not just about how long it takes to land in combat, it's the basic travel time as well. No-one likes to wait on the fat guy getting up the hill  |

afkalt
Republic Military School Minmatar Republic
1098
|
Posted - 2015.04.24 10:42:01 -
[25] - Quote
Hrm, maybe. I already have a quick hurricane I use for cheap links. 6s align, already warps quicker than a cruiser.
Actually as I type this, a blanket reigning in of the cruisers combined with this existing change would make them more desirable to me. |

afkalt
Republic Military School Minmatar Republic
1125
|
Posted - 2015.04.29 12:49:07 -
[26] - Quote
Mario Putzo wrote:abrasive soap wrote:Does anyone actually believe that this marginal increase in BC warp speed will make them viable? Oh BCs have always been viable. Its just cruisers offer better bang for the buck, and no this change will not impact that.
Cruiser DPS is just flat out too damned high across the board. |
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