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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fozzie
C C P C C P Alliance
12423

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Posted - 2015.04.01 22:42:31 -
[1] - Quote
Hey everyone. We're planning on making a few small tweaks to warp speed mechanics in our April release and we'd love to hear your feedback.
Firstly, we're planning to adjust the warp speed of Battlecruiser sized ships to bring the Battlecruiser-Cruiser relationship in line with the Destroyer-Frigate relationship. We've been discussing this with CSM 9 member Gorski for a little while and we think bringing the BCs in line is a reasonable idea.
This will mean an 8% increase in Battlecruiser warp speed, to 2.7au/s for T1 BCs and 3au/s for Command Ships.
We are also making some tweaks to warp rig penalties. At the moment the two sets of warp rigs have -CPU penalties, which are among the most harsh penalties that rigs in EVE can have.
We are planning to change the penalty on Warp rigs into a Signature Radius increase (like the penalty on shield rigs). This penalty matters quite a bit for large nullsec fleets and small ships (two areas where we want to be cautious about the power level of warp speed rigs) but is much less important for smaller gang activities in large ships, as well as for mission runners. We hope that this change will open up some new interesting fitting options that people will enjoy.
Let us know what you think!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Rowells
ANZAC ALLIANCE Fidelas Constans
2187
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Posted - 2015.04.01 22:43:47 -
[2] - Quote
Does T1 include faction BC? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2187
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Posted - 2015.04.01 22:45:05 -
[3] - Quote
double post |

Challus Mercer
Sacred Temple The Gorgon Empire
15
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Posted - 2015.04.01 22:46:05 -
[4] - Quote
Nice! Thx for listening to the community and giving us at least something. Would be very nice to see the same for battleships. They are damn slow at warping :( |

Unsuccessful At Everything
The Troll Bridge
20925
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Posted - 2015.04.01 22:48:42 -
[5] - Quote
Aint believing anything until tomorrow.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Sir Livingston
Club Deadspace
337
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Posted - 2015.04.01 22:54:59 -
[6] - Quote
battlecruiser usage must be low
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Cade Windstalker
Donohue Enterprises Ad-Astra
323
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Posted - 2015.04.01 22:55:39 -
[7] - Quote
Good changes.
Out of curiosity how commonly are Warp Speed rigs being used? Especially on larger ships. |
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CCP Fozzie
C C P C C P Alliance
12439

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Posted - 2015.04.01 23:03:45 -
[8] - Quote
Rowells wrote:Does T1 include faction BC?
Yup.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Bam Stroker
Van Diemen's Demise Pandemic Legion
425
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Posted - 2015.04.01 23:09:55 -
[9] - Quote
Anything that helps BCs gets a +1 from me. I miss seeing them around. :\ |

Anthar Thebess
991
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Posted - 2015.04.01 23:41:09 -
[10] - Quote
Can you also boost their agility and speed? Tornado/ naga fleet?
Not possible any more because of bombers and interceptors. Those where very fun fleets.
Ability to counter bombs on those hulls can help bringing them back. Can we get some decent anti bomber/ bomb weapon? 
Many fleet fights are won/lost depending on who first made good bomb run.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Iroquoiss Pliskin
Hedion University Amarr Empire
103
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Posted - 2015.04.01 23:49:28 -
[11] - Quote
Better than nothing, I guess? vOv
Do battleships still exist?
( -í° -£-û -í°)
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MeBiatch
GRR GOONS
2064
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Posted - 2015.04.02 00:00:51 -
[12] - Quote
nice... good to know about the increase...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Terranid Meester
Tactical Assault and Recon Unit
290
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Posted - 2015.04.02 00:01:26 -
[13] - Quote
Increase combat battlecruiser weapon range and lock range too?
Best anti-bomber tweak is to reduce bomb radius to 5km, keep the ecm and basic neut bomb to 15km. |

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
497
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Posted - 2015.04.02 00:05:22 -
[14] - Quote
CCP Fozzie wrote:Rowells wrote:Does T1 include faction BC? Yup. I think it would be a good move to improve faction ship warp speeds, perhaps between t2 and t1. It would help further offset their insurance deficit quite a bit, ESPECIALLY if you brought t2 and faction battlecruisers up to cruiser warp speeds all the way. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12388
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Posted - 2015.04.02 00:47:55 -
[15] - Quote
LONG overdue. Consider a signature radius reduction across the entire class as well.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Arthur Aihaken
Narada
4276
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Posted - 2015.04.02 01:00:43 -
[16] - Quote
CCP Fozzie wrote:We are planning to change the penalty on Warp rigs into a Signature Radius increase (like the penalty on shield rigs). This penalty matters quite a bit for large nullsec fleets and small ships (two areas where we want to be cautious about the power level of warp speed rigs) but is much less important for smaller gang activities in large ships, as well as for mission runners. We hope that this change will open up some new interesting fitting options that people will enjoy. Well, this effectively makes Ascendancy implants much more valuable than rigs since they don't impose a signature penalty. My preference is still the CPU penalty.
Since we're on the subject of warp speed tweaks, can we also get a small bump to battleships as well? 2.2 AU/s for T1/Faction Battleships and 2.4 AU/s for T2 Marauders and Black Ops (the Nestor and Machariel would remain at 2.5 AU/s and 3.0 AU/s, respectively).
I am currently away, traveling through time and will be returning last week.
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elitatwo
Eve Minions Poopstain Removal Team
603
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Posted - 2015.04.02 01:10:36 -
[17] - Quote
Kaarous Aldurald wrote:LONG overdue. Consider a signature radius reduction across the entire class as well.
That sounds like a very good idea!
signature
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1005
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Posted - 2015.04.02 03:07:54 -
[18] - Quote
Anthar Thebess wrote:Can you also boost their agility and speed? Tornado/ naga fleet? Not possible any more because of bombers and interceptors. Those where very fun fleets. Ability to counter bombs on those hulls can help bringing them back. Can we get some decent anti bomber/ bomb weapon?  Many fleet fights are won/lost depending on who first made good bomb run.
Overheat mode for MJD on BCs :D allows you to jump away quickly i.e. if someone drops bombs but does random upto say 75% of your base EHP in damage (which if it doesn't kill you is spread randomly over all 3 tanks) to discourage use in fights as you'd randomly explode.
(Not sure if I'm serious or not). |

Aiyshimin
Fistful of Finns Triumvirate.
495
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Posted - 2015.04.02 04:10:45 -
[19] - Quote
Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. |

Arthur Aihaken
Narada
4278
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Posted - 2015.04.02 05:00:27 -
[20] - Quote
Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start.
I am currently away, traveling through time and will be returning last week.
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Felter Echerie
SL33P3R C3LL
5
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Posted - 2015.04.02 05:30:00 -
[21] - Quote
Challus Mercer wrote:Nice! Thx for listening to the community and giving us at least something. Would be very nice to see the same for battleships. They are damn slow at warping :(
nope; they should be slow.
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Aiyshimin
Fistful of Finns Triumvirate.
495
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Posted - 2015.04.02 05:30:18 -
[22] - Quote
Arthur Aihaken wrote:Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start.
As much a start as increasing Imicus cargo bay would be. People stopped flying BCs long before warp speed changes, mostly because they are space garbage with no role or purpose or advantages over any other ship class, only weaknesses. |

Felter Echerie
SL33P3R C3LL
5
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Posted - 2015.04.02 05:32:20 -
[23] - Quote
defense against bombs= low sig+speed also bombers are alergic to drones and frigates/dessys |

Felter Echerie
SL33P3R C3LL
5
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Posted - 2015.04.02 05:34:06 -
[24] - Quote
mix yer fleet of huge ships with some smaller ones; that way the new guy can be useful and u have more tools to counter every ship size... gee guys... yall cray |

Spugg Galdon
Nisroc Angels
646
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Posted - 2015.04.02 06:20:25 -
[25] - Quote
Aiyshimin wrote:Arthur Aihaken wrote:Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start. As much a start as increasing Imicus cargo bay would be. People stopped flying BCs long before warp speed changes, mostly because they are space garbage with no role or purpose or advantages over any other ship class, only weaknesses.
However with individual ship balancing more or less complete the new balancing plan is far more strategic.
What I mean by this is that all the ships are fairly well balanced within their class if you ignore all other ship classes (there are one or two which aren't though).
Now the balancing is looking at the balance relationship between ship classes and seeing where things fall short.
So that means the relationship between cruisers and battlecruisers then battlecruisers and battleships.
I think we will probably see some very "strategic level" balance passes in the future |

Iroquoiss Pliskin
Hedion University Amarr Empire
103
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Posted - 2015.04.02 06:25:32 -
[26] - Quote
Aiyshimin wrote:Arthur Aihaken wrote:Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start. As much a start as increasing Imicus cargo bay would be. People stopped flying BCs long before warp speed changes, mostly because they are space garbage with no role or purpose or advantages over any other ship class, only weaknesses.
This lady is korrekt.
Correct ship usage/damage by "type" is this - http://i.imgur.com/z4ynWV9.png
It is what it is, don't hide it people. vOv
( -í° -£-û -í°)
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FireFrenzy
Satan's Unicorns
301
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Posted - 2015.04.02 07:05:46 -
[27] - Quote
It isnt my beloved battleships but its a step in the right direction!
END TO CRUISERS ONLINE... |

Iroquoiss Pliskin
Hedion University Amarr Empire
104
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Posted - 2015.04.02 07:56:06 -
[28] - Quote
FireFrenzy wrote:It isnt my beloved battleships but its a step in the right direction!
END TO CRUISERS ONLINE...
Introducing a Lesser version of the Bastion Modules, which is employed by Marauder battleships, for Tech 1 battleships could greatly influence the coming new meta with regards to Entosis Link mechanics.
Trollceptor you say? I raise you a mobile gang platform that has great locally-powered tanks with the capacitor to sustain it. 
Please,
Please,
CCPlease. 
( -í° -£-û -í°)
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afkalt
Republic Military School Minmatar Republic
1005
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Posted - 2015.04.02 09:19:11 -
[29] - Quote
Aiyshimin wrote:Arthur Aihaken wrote:Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start. As much a start as increasing Imicus cargo bay would be. People stopped flying BCs long before warp speed changes, mostly because they are space garbage with no role or purpose or advantages over any other ship class, only weaknesses.
It was rather more the T1 cruiser buff that nailed the coffin shut. They really got far too carried away there.
They can fill an extremely narrow niche role still, but I don't have any solid ideas to help them that are not going to result in crushing cruiser nerfs or extreme power creep(*).
(*) But perhaps in a wider scale that would be marginally ok, if taken in the context of altering the battleship and dread landscape as well as dreads are looking less and less useful.
@Fozzie - is this also applying to ABCs? |

Liafcipe9000
Critically Preposterous
34089
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Posted - 2015.04.02 10:39:00 -
[30] - Quote
how common are fleets where ships are rigged with warp rigs instead of actually useful rigs?
Critically Preposterous is recruiting! Join the fight!
I am a cat.
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