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Thread Statistics | Show CCP posts - 2 post(s) |

Inggroth
Aurora Ominae. The Gorgon Empire
40
|
Posted - 2015.04.02 11:02:27 -
[31] - Quote
Changes per se are p. cool
However they dont do a whole lot to give BCs a niche. In my opinion boosting base lock range would be a start here, so it'd be possible to prelock and MJD onto people without making ridiculous fitting tradeoffs |

baltec1
Bat Country Goonswarm Federation
15547
|
Posted - 2015.04.02 11:21:38 -
[32] - Quote
My mega get a buff
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Veskrashen
Justified Chaos Spaceship Bebop
854
|
Posted - 2015.04.02 11:41:57 -
[33] - Quote
Here's a suggestion, especially in conjunction with the posted Entosis Link stats from your other thread:
Give Combat Battlecruisers a role bonus to Medium MJD activation times. Something on the lines of 50-70% or so, like Marauders. Do not include this bonus for Command Ships.
This would give the CBCs some very, very unique abilities and open up a whole lot of new gameplay options for them. While their on-grid speed would be a lot slower than existing doctrines, and their ability to avoid instalock gatecamps would similarly be poor, they'd have some AMAZING ability to reposition on grid and counter sniping / kiting doctrines. They'd retain some vulnerability to bombing runs, but would retain the ability to GTFO to another spot on grid. Combined with their large existing powergrid, they'd become ideal platforms for using the larger T2 Entosis Links with their 250km lock range, while the heavy cap use of the T2EL and the MMJD would require careful management.
Add this to the warp speed tweaks, and CBCs become rather interesting again I'd think. Someone might even let you bring your Drake.
Thoughts?
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
|

PinkKnife
Raising the Bar Of Sound Mind
517
|
Posted - 2015.04.02 11:48:49 -
[34] - Quote
so, here's how to solve this issue for battle cruisers and battleships.
Change the warp acceleration and warp speed for each ship. Have battleships have really slow warp accelerations (they have huge mass,this makes sense) but give them high warp speeds so they can still get around quickly. They have huge engines they shouldn't be that slow both to get into warp, and then through warp.
Likewise, have smaller ships like cruiisers have smaller warp speeds, but better accelerations.
Y'no, sort of like how small light cars accelerate fast but have a lower top speed, while a big engine sedan might accelerate slower but have a higher top speed.
It solves the issue of bigger ships being so god damn lethargic, while not making them overpowered. |

afkalt
Republic Military School Minmatar Republic
1005
|
Posted - 2015.04.02 11:51:33 -
[35] - Quote
Veskrashen wrote:Here's a suggestion, especially in conjunction with the posted Entosis Link stats from your other thread:
Give Combat Battlecruisers a role bonus to Medium MJD activation times. Something on the lines of 50-70% or so, like Marauders. Do not include this bonus for Command Ships.
This would give the CBCs some very, very unique abilities and open up a whole lot of new gameplay options for them. While their on-grid speed would be a lot slower than existing doctrines, and their ability to avoid instalock gatecamps would similarly be poor, they'd have some AMAZING ability to reposition on grid and counter sniping / kiting doctrines. They'd retain some vulnerability to bombing runs, but would retain the ability to GTFO to another spot on grid. Combined with their large existing powergrid, they'd become ideal platforms for using the larger T2 Entosis Links with their 250km lock range, while the heavy cap use of the T2EL and the MMJD would require careful management.
Add this to the warp speed tweaks, and CBCs become rather interesting again I'd think. Someone might even let you bring your Drake.
Thoughts?
I quite like this, as long as a lock range increase was had.
Although I think I misread it as REactiviation timer and made me think of marauders. Did you mean cycle time, or cooldown reduction? The latter I like, the former would be too good. |

Mizhir
Matari Exodus
74191
|
Posted - 2015.04.02 12:07:51 -
[36] - Quote
GORSKI4CSMXI
One Man Crew - Collective Solo PVP - Video is out!
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1493
|
Posted - 2015.04.02 13:28:55 -
[37] - Quote
Aiyshimin wrote:Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs.
Don't think you have flown a BC in ages. Part of the reason that roaming in frigs and cruisers is so much more preferable to BCs is the speed of getting around. While the warp speed change isn't huge, it does help close the gap and make BCs slightly more viable.
However, the penalty change from CPU to sig radius is incredibly disappointing. My ship fits with warp speed rigs (like my raptor) work fine around the cpu penalty, but are now punished worse by the sig radius change. |

afkalt
Republic Military School Minmatar Republic
1007
|
Posted - 2015.04.02 13:29:18 -
[38] - Quote
By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will..... |

Cade Windstalker
Donohue Enterprises Ad-Astra
326
|
Posted - 2015.04.02 13:39:30 -
[39] - Quote
Arronicus wrote:However, the penalty change from CPU to sig radius is incredibly disappointing. My ship fits with warp speed rigs (like my raptor) work fine around the cpu penalty, but are now punished worse by the sig radius change.
This helps balance out the bonuses though, since the warp-speed rigs are already far more beneficial on smaller ships than they are on larger ones. |

Elenahina
agony unleashed Agony Empire
384
|
Posted - 2015.04.02 14:21:10 -
[40] - Quote
afkalt wrote:By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will.....
Actually this is one of the problems with F&I - when an idea is generally well received, few people comment on it, so it looks like no one cares. Looking at the 1300 views the thread has garnered, however, leads me to believe that more people care than are posting.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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afkalt
Republic Military School Minmatar Republic
1010
|
Posted - 2015.04.02 14:40:51 -
[41] - Quote
Elenahina wrote:afkalt wrote:By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will..... Actually this is one of the problems with F&I - when an idea is generally well received, few people comment on it, so it looks like no one cares. Looking at the 1300 views the thread has garnered, however, leads me to believe that more people care than are posting.
To a point, but it's still less than even the garage door cynos. Something mostly the prevail of cap pilots only. Well them and the "HAH! SUCK IT!" mobs...
I just don't think many people care because we're all rolling about in cruisers (and caps, apparently :) ) |

Aeril Malkyre
Knights of the Ouroboros
392
|
Posted - 2015.04.02 14:56:41 -
[42] - Quote
Voicing my approval of these as well. Good work CCP. I love to pretend I'm a Thukker, so warp speed and agility are on pretty much all my vessels. Those CPU penalties were painful. So glad to see them go. I'll take the hit to sig radius any day. |

Iroquoiss Pliskin
Hedion University Amarr Empire
115
|
Posted - 2015.04.02 15:00:14 -
[43] - Quote
Mizhir wrote:GORSKI4CSMXI
Is kil2 running too? I'd vote for him. 
( -í° -£-û -í°)
|

GeeShizzle MacCloud
584
|
Posted - 2015.04.02 15:09:32 -
[44] - Quote
CCP Fozzie wrote: Firstly, we're planning to adjust the warp speed of Battlecruiser sized ships to bring the Battlecruiser-Cruiser relationship in line with the Destroyer-Frigate relationship. This will mean an 8% increase in Battlecruiser warp speed, to 2.7au/s for T1 BCs and 3au/s for Command Ships.
Love this, personally ive been utilising a warp speed rig on my instanado because of how slow it lands on grid, it makes it very susceptable to being probed and warped on top of. i may still keep the warp speed rig on actually as time to land is a big factor in modern space combat since the introduction of warp speed to hull size.
CCP Fozzie wrote: We are also making some tweaks to warp rig penalties. At the moment the two sets of warp rigs have -CPU penalties, which are among the most harsh penalties that rigs in EVE can have.
We are planning to change the penalty on Warp rigs into a Signature Radius increase (like the penalty on shield rigs).
one of the main areas of concern with regards to usage of bc hulls in nullsec is the fact their tank is sub bs level yet for the most part they take considerably more damage to bombs then cruisers. having the penalty of the warp speed rigs affect sig radius is like giving with one hand whilst taking away with the other. if it affected something related to what its changing then not only would it be somewhat logical but would also not further widen the usage gap of shield vs armor in nullsec.
Consider the fact bc hulls dont have the fitting resources to utilise large smartbombs and the range increase they give to neutralising bombing runs and you will see that bc's (especially shield bc's) are in a really bad place in terms of practical utilisation.
so please change the warp speed rig penalty to ship agility or ship speed rather than sig radius. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9290
|
Posted - 2015.04.02 15:23:12 -
[45] - Quote
Mmmm, yummy changes, an both counts.
Love it.
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
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Soldarius
Kosher Nostra The 99 Percent
1227
|
Posted - 2015.04.02 15:24:43 -
[46] - Quote
Iroquoiss Pliskin wrote:Mizhir wrote:GORSKI4CSMXI Is kil2 running too? I'd vote for him. 
kil2 = CCP Rise iirc.
http://youtu.be/YVkUvmDQ3HY
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9290
|
Posted - 2015.04.02 15:26:47 -
[47] - Quote
Soldarius wrote:Iroquoiss Pliskin wrote:Mizhir wrote:GORSKI4CSMXI Is kil2 running too? I'd vote for him.  kil2 = CCP Rise iirc. I think that was a joke, I'm not sure though.
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
|

Sven Viko VIkolander
Friends and Feminists
338
|
Posted - 2015.04.02 15:46:21 -
[48] - Quote
Great changes, proof that gorski car was a great CSM representative for fun and balanced solo/small gang PVP. Wish he would have gotten re-elected but he does have a great blog now at least so hopefully you devs will continue to consider his feedback from there.
However, I would still like to see BS warp speed slightly improved. |

Veskrashen
Justified Chaos Spaceship Bebop
857
|
Posted - 2015.04.02 16:29:18 -
[49] - Quote
afkalt wrote:Veskrashen wrote:Here's a suggestion, especially in conjunction with the posted Entosis Link stats from your other thread:
Give Combat Battlecruisers a role bonus to Medium MJD activation times. Something on the lines of 50-70% or so, like Marauders. Do not include this bonus for Command Ships.
This would give the CBCs some very, very unique abilities and open up a whole lot of new gameplay options for them. While their on-grid speed would be a lot slower than existing doctrines, and their ability to avoid instalock gatecamps would similarly be poor, they'd have some AMAZING ability to reposition on grid and counter sniping / kiting doctrines. They'd retain some vulnerability to bombing runs, but would retain the ability to GTFO to another spot on grid. Combined with their large existing powergrid, they'd become ideal platforms for using the larger T2 Entosis Links with their 250km lock range, while the heavy cap use of the T2EL and the MMJD would require careful management.
Add this to the warp speed tweaks, and CBCs become rather interesting again I'd think. Someone might even let you bring your Drake.
Thoughts? I quite like this, as long as a lock range increase was had. Although I think I misread it as REactiviation timer and made me think of marauders. Did you mean cycle time, or cooldown reduction? The latter I like, the former would be too good. Reactivation timer, in line with the Marauder bonus. The intent would be to allow CBCs specifically to use MMJDs more often.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."
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Arthur Aihaken
Narada
4282
|
Posted - 2015.04.02 17:00:29 -
[50] - Quote
Veskrashen wrote:Reactivation timer, in line with the Marauder bonus. The intent would be to allow CBCs specifically to use MMJDs more often. I like the idea of a special role bonus just for Combat Battlecruisers.
I am currently away, traveling through time and will be returning last week.
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FT Cold
The Scope Gallente Federation
13
|
Posted - 2015.04.02 17:57:02 -
[51] - Quote
Now to fix the other half of why people don't use cbcs. |

Arthur Aihaken
Narada
4282
|
Posted - 2015.04.02 18:05:30 -
[52] - Quote
FT Cold wrote:Now to fix the other half of why people don't use cbcs. Because they still suck?
I am currently away, traveling through time and will be returning last week.
|

FT Cold
The Scope Gallente Federation
13
|
Posted - 2015.04.02 18:08:42 -
[53] - Quote
Arthur Aihaken wrote:FT Cold wrote:Now to fix the other half of why people don't use cbcs. Because they still suck?
That would be it. |

SFM Hobb3s
Wrecking Shots Black Legion.
281
|
Posted - 2015.04.02 18:27:18 -
[54] - Quote
Maybe this would be too much to ask the hamsters, but wouldn't it be nice if fleet warp was actually an average of all the combined participants warp speed? You could mix in a small number of big ships with a bunch of small ships and still not get hugely bogged down. It would also provide a bit more freedom on what bigger ships you wanted to select.
Edit: Nope. Probably a bad idea, since people will just use two-man fleets with leopards or some other fast ship along with their supers. |

Iroquoiss Pliskin
Hedion University Amarr Empire
116
|
Posted - 2015.04.02 18:39:24 -
[55] - Quote
Ralph King-Griffin wrote:Soldarius wrote:Iroquoiss Pliskin wrote:Mizhir wrote:GORSKI4CSMXI Is kil2 running too? I'd vote for him.  kil2 = CCP Rise iirc. I think that was a joke, I'm not sure though.
Smiley implies a joke, but the reality deeply saddens me beyond words, as once a Free and Roaming Soul is now bound by reasonable, but still very strict, corporate guidelines and goals. 
( -í° -£-û -í°)
|

LtauSTinpoWErs
Lazerhawks
45
|
Posted - 2015.04.02 22:31:48 -
[56] - Quote
I would rather see the cpu penalty remain than an increase in signature radius. |

Lloyd Roses
Artificial Memories
944
|
Posted - 2015.04.03 00:02:50 -
[57] - Quote
4.2AU/sec Hurricane. MMJDs. AARs.
GÖÑ  |

Wanda Fayne
Gurlz with Gunz
74
|
Posted - 2015.04.03 01:16:22 -
[58] - Quote
+1 to any buff for BCs |

Tiddle Jr
Galvanized Inc.
91
|
Posted - 2015.04.03 01:22:01 -
[59] - Quote
Sir Livingston wrote:battlecruiser usage must be low
Any Reason? |

Arthur Aihaken
Narada
4288
|
Posted - 2015.04.03 02:49:17 -
[60] - Quote
Tiddle Jr wrote:Any Reason? I can think of a few, but basically it comes down to not being cost effective. You're effectively paying a premium for a heavy cruiser that in actuality performs worse than most cruisers.
I am currently away, traveling through time and will be returning last week.
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