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Cipher7
Sebiestor tribe
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Posted - 2006.10.25 03:33:00 -
[1]
What are your thoughts about using Amarr ships for PVP?
Are they any good?
They have uber armor tanks like the Maller and Prophecy, but isn't NOS and Neut a huge problem?
At least in a minnie ship if I get nossed, my ship can still shoot.
Thoughts?
Comments?
I think the Prophecy is drop dead sexy, and I'd love to fly it, but I'm afraid it might not be viable for PVP.
Thank you.
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Berrik Radhok
GoonFleet GoonSwarm
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Posted - 2006.10.25 03:35:00 -
[2]
Amarr will be almost worthless come Kali. Sig removed, inappropriate content - Cortes |

Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.10.25 03:35:00 -
[3]
Look, I'm gonna say this honestly. People are going to flame me, call me a nub, etc.
There are only a few really good Amarr ships for PVP, I personnally wish I had specialized in Caldari instead, since they seem to be excellent for everything now.
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BlackHorizon
Caldari Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 03:42:00 -
[4]
Amarr are fine for PvP as long as you don't use their ships that use lasers with the exception of the Armageddon. That leaves about 4 good PvP ships. The rest are junk, including the upcoming abbadon.
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.10.25 03:50:00 -
[5]
to become amarr:
sell your brain become emo ignore everything that works blame everything cry at everything whine on eve-o spam the 100 pages amarr thread convey your emo feeling to the rest of the eve community through the s&m forum ***** about any improvement that doesnt help amarr
if you are just looking to use some of their ships, then identify first what you wanna fly, they have some good ones and some bad ones, train only for the ones you are gonna use 
if you want to change your whole race then gallente and caladari are probably the better options atms, amarr is still viable but more limited in some choices
Originally by: Oveur This is not the conspiracy you are looking for.
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Thud
Caldari Mad-Warping-Maniacs
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Posted - 2006.10.25 03:52:00 -
[6]
Edited by: Thud on 25/10/2006 03:52:36 With the upcoming hp increase, most amarr ship will become (even more)useless. Go for gallente, there drone/nos ships are very good atm and after HP patch they will become best. Try to get a good tanked 20k+ armor domi down befor it sucks you dry. You will need a lot of cap booster charges. ____ ____ My english is bad. |

Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.10.25 04:02:00 -
[7]
Originally by: Tiuwaz to become amarr:
sell your brain become emo ignore everything that works blame everything cry at everything whine on eve-o spam the 100 pages amarr thread convey your emo feeling to the rest of the eve community through the s&m forum ***** about any improvement that doesnt help amarr
if you are just looking to use some of their ships, then identify first what you wanna fly, they have some good ones and some bad ones, train only for the ones you are gonna use 
if you want to change your whole race then gallente and caladari are probably the better options atms, amarr is still viable but more limited in some choices
whats emo? some new kiddy thing? care to explain to those of us born before the 80's?
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Nifel
Caldari Reikoku Band of Brothers
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Posted - 2006.10.25 04:05:00 -
[8]
Originally by: Emeline Cabernet
whats emo? some new kiddy thing? care to explain to those of us born before the 80's?
http://www.urbandictionary.com/define.php?term=emo
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 04:09:00 -
[9]
Edited by: Baun on 25/10/2006 04:09:10 The Curse, Pilgrim, Absolution and Zealot are all pretty good in PvP. The new tier 2 BC will be a nice cheaper replacement for the absolution and the zealot in PvP.
Amarr battleships suck and the Abaddon doesn't change anything.
Nos nerf will decrease the utility of the curse and pilgrim, but they won't be much worse they will only be diminished in solo action.
The Enemy's Gate is Down
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Scordite
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Posted - 2006.10.25 04:10:00 -
[10]
Originally by: Aeaus Look, I'm gonna say this honestly. People are going to flame me, call me a nub, etc.
There are only a few really good Amarr ships for PVP, I personnally wish I had specialized in Caldari instead, since they seem to be excellent for everything now.
Why would people flame you? It's generally recognized as the truth.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.10.25 04:11:00 -
[11]
Originally by: Nifel
Originally by: Emeline Cabernet
whats emo? some new kiddy thing? care to explain to those of us born before the 80's?
http://www.urbandictionary.com/define.php?term=emo
right.... new word for something thats always been there. anyway thanks.
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Brucette
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Posted - 2006.10.25 04:14:00 -
[12]
Yeah, well at least you can afford to buy your weapons.
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Zosimos Sabina
Amarr Loot
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Posted - 2006.10.25 04:15:00 -
[13]
With HP buff capacitor becomes much more important than it was before in war.
Thus, NOS-based ships or ships which do not rely on capacitor will be improved.
That includes:
NOS boats, Passive projectile setups Passive missile setups
Basically, blasters and lasers got a little bit weaker relative to everything else. That doesn't mean they are worthless. But if you are the powergamer type, you may not want to train Amarr since they are the least versatile race atm.
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Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.10.25 04:15:00 -
[14]
you can pvp in any amarr ship, its just that some of them got some problems right now. what sort of pvp are you talking about anyway?
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Nifel
Caldari Reikoku Band of Brothers
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Posted - 2006.10.25 04:23:00 -
[15]
Originally by: Emeline Cabernet
Originally by: Nifel
Originally by: Emeline Cabernet
whats emo? some new kiddy thing? care to explain to those of us born before the 80's?
http://www.urbandictionary.com/define.php?term=emo
right.... new word for something thats always been there. anyway thanks.
Mano-depressive rock?:p
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Cipher7
Sebiestor tribe
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Posted - 2006.10.25 05:56:00 -
[16]
Wow I sure didnt expect this response.
I was expecting "Amarr isnt bad, you just have to specialize and really know how to play it."
So the general concensus is that outside of 4 ships, Amarr sucks.
Well, thanks for the update guys, I'm gonna train my Domi drone/nos skills, curl up in a corner and cry.
We had Emos before the 80's. Back in our day they were called Pansies.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.10.25 06:37:00 -
[17]
Well, I trained caldari skills to get raven and torpedos back before missile nerfs and enjoyed doing lvl4 missions. Im still asking myself why on earth did I continue focusing on amarr and their tech2 itams. Why, oh why.  Part of forum movement known as "It's great being Amarr, aint it?Ö"
To be Kali, or not to be Lagi |

Ghengis Thar
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Posted - 2006.11.12 20:28:00 -
[18]
The problem with amarr ships is simply that they need more skills to fly well a good pilot in an amarr ship will beat a good pilot in any other ship of that class the only problem is that if u have bad cap skills u will die if u have bad tanking skills u lose the main amarr advantage and if u have bad gunnery ur lasers wont do much. The trick is to stay in something small and dont fly any ship til u have it to at least rank 4 to get 40% off ur guns cap cost
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.12 20:35:00 -
[19]
Originally by: Ghengis Thar The problem with amarr ships is simply that they need more skills to fly well a good pilot in an amarr ship will beat a good pilot in any other ship of that class the only problem is that if u have bad cap skills u will die if u have bad tanking skills u lose the main amarr advantage and if u have bad gunnery ur lasers wont do much. The trick is to stay in something small and dont fly any ship til u have it to at least rank 4 to get 40% off ur guns cap cost
Ahaha, ahahahaaaa.
We have no tanking advantage on 95% of our ships. This is further nullified by the fact that our guns use 50% more capacitor then others with skills and our capacitor is not 50% higher.
Lasers have some of the lowest DPS in the game after the ever so prevalent Omni-Tanks.
Last Weeks Signature |

Hanns
Deep Core Mining Inc.
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Posted - 2006.11.12 20:38:00 -
[20]
Originally by: Tiuwaz to become amarr:
sell your brain become emo ignore everything that works blame everything cry at everything whine on eve-o spam the 100 pages amarr thread convey your emo feeling to the rest of the eve community through the s&m forum ***** about any improvement that doesnt help amarr
if you are just looking to use some of their ships, then identify first what you wanna fly, they have some good ones and some bad ones, train only for the ones you are gonna use 
if you want to change your whole race then gallente and caladari are probably the better options atms, amarr is still viable but more limited in some choices
If i remeber correctly it wasnt so long ago when the minnies where the emo's whining on the forums when the first weapon change came in, so dont bash, you might find yourself in the same position in the future, everyone knows what eve is like with FOTM, but itll probably be caldari or drone nos boats to get the next nerf.
dont worry amarr will have there glory restored one day.
*prays*
Originally by: Tuxford a new retribution bonus. +1 med slot per level
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Rehmes
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Posted - 2006.11.12 20:51:00 -
[21]
Originally by: Cipher7
Wow I sure didnt expect this response.
I was expecting "Amarr isnt bad, you just have to specialize and really know how to play it."
So the general concensus is that outside of 4 ships, Amarr sucks.
Well, thanks for the update guys, I'm gonna train my Domi drone/nos skills, curl up in a corner and cry.
We had Emos before the 80's. Back in our day they were called Pansies.
The recons and HaCs for the amarrians are still great ships and i still woudlnt like to face a geddon alone. They do have issues but a good pilot can usually overcome certain issues, and btw imo amar is meant to be used in gangs so dont solo them unless ur going for an overkill on a noob.
They do need fixing but they arent utterly useless.
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.11.12 21:02:00 -
[22]
Originally by: Ghengis Thar The problem with amarr ships is simply that they need more skills to fly well a good pilot in an amarr ship will beat a good pilot in any other ship of that class the only problem is that if u have bad cap skills u will die if u have bad tanking skills u lose the main amarr advantage and if u have bad gunnery ur lasers wont do much. The trick is to stay in something small and dont fly any ship til u have it to at least rank 4 to get 40% off ur guns cap cost
Im sorry mate but thats still incorrect. Some of us have been specialized in Amarr forever, with more SP in guns than most have in spaceship command.
Lasers have the highest DPS in the game, but as stated above, once added against Omni-tanks, we are back to the lowest.
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Sku1ly
STK Scientific Ascendant Frontier
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Posted - 2006.11.12 21:02:00 -
[23]
Arbitrator is an amazing ship.
Nearly killed a beagle with one, but he jumped out of system.
I'm a heavy Pilgrim/Curse user, if I'm in your local I'm probably in one. Must've lost over 20 of the things being*****y - but it's also possible to take down a large number of ships with them.
Pilgrim I'm especially fond of (need someone to make me a new sig :P) and luckily I can get them cheap so I can feed the addiction. The only time I've ever lost a Pilgrim is when I've been stupid and engaged where I might lose - but that was more fun than being lame as I actually got a proper fight.
Absolution is pretty good too, I don't use gang links on it, that's what I use the ****ation for, I treat the Absolution like a big Zealot, and it works well. Perhaps not the best solo ship, due to NOS weakness and ECM - but in a gang you're invaluble with the amount of damage you can put out.
Zealot and Sacrilege, I actually prefer flying the Sacrilege - I use mwd, scram and ECM. Use it as a heavy tackler, or if I want to travel through hostile space. Zealot is nice, people may complain about EM and Therm resistances, but it still does a hell of a lot of damage, enough to satisfy most needs.
STK-S |

Kather
Amarr Total Mayhem. Maelstrom Alliance
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Posted - 2006.11.12 21:08:00 -
[24]
solo pvp probably isn't the best idea (with some expetions of course) but in gangs i love flying amarr
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.11.12 21:55:00 -
[25]
The Arbitrator is a great cheap ship.
In terms of bang per buck it's hard to beat.
Amongst the T1 frigates, I've always had a soft spot for the Inquisitor.
You will notice that that neither of those ships relies on lasers.
Out of the T2 ships, the Pilgrim, Curse and Zealot are all decent, and the Sacrilege should be pretty decent when it gets boosted.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Tanja Ress
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Posted - 2006.11.12 22:17:00 -
[26]
Amarr's final bastion is the Arbitrator family. This is where we make our last stand. There is nothing "sad" or "emo" or whatever about the above statement, its the truth.
If Tuxford is nerfing the Pilgrim or Curse I personally will sell my 41m Amarr PvP spec char to some poor sod and use the billions of ISK to buy a 30m+ Caldari character instead.
Nerf Nosferatu all you want, but make recon ships uneffected by it. Much like the Rook will be uneffected by the ECM changes.
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JoeT
Amarr Short Attention Span
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Posted - 2006.11.12 22:28:00 -
[27]
Edited by: JoeT on 12/11/2006 22:28:56
Originally by: BlackHorizon Amarr are fine for PvP as long as you don't use their ships that use lasers with the exception of the Armageddon. That leaves about 4 good PvP ships. The rest are junk, including the upcoming abbadon.
thats a total lie :)
Omen, Maller, Proph, Puni, Arbi =) T2 Varinets --- If i'm posting on the forums, it's mostly cause i'm at work :D
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Byzan Zwyth
Caldari
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Posted - 2006.11.12 23:20:00 -
[28]
well like most people say, the ones that dont use lasers are fine ---------------------- I fly Amarr and Gallente ships Amarr because they peow peow - and look cool... Gallente because they are effective |

Romulus Maximus
Reikoku Band of Brothers
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Posted - 2006.11.12 23:29:00 -
[29]
Amarr do ok. Were not the best for solo pvp. Personally i like small gang pvp. Which Amarr do well at.Thats not to say we cant solo ofc. But generally, our mid slot layouts dont allow, with some exceptions ofc.
Unfortuneatly, most of the decent ships are T2.So require high sp to make them effective. Come kali,things could change for the worse for us. Were not a very strong race atm, Kali certainly wont improve that. I dont think id really recommend Amarr as a race to train right now tbh. If i could start over, id go Gallente,then Minnie, Amarr , Caldari. As things stand now. But all races can perform well in the right situations.
Current RKK Ranking: (AMM15) Ace - 1000 kills
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skilzrulz
Gallente
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Posted - 2006.11.13 11:02:00 -
[30]
I <3 Amarr.
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Santa Anna
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Posted - 2006.11.13 11:59:00 -
[31]
I started out Caldari but I've been training some other races to add versatility before jumping into BS's. (At least with the 2/10, 3/10 level complexes, picking the right race's ships to use seems to make a significant difference). I have to say I like a lot of these Amarr ships more than the ones available at the same level for Caldari (or for my Gallente alt of slighly lesser SP).
I haven't been involved w/Amarr in PVP yet, but the Punisher looks like the best T1 frig in the game. I know it'd pwn my Low sec/0.0 Caracal ratting setup pretty hard, at least when I'm set up for guristas and serpentis. I'm having a bit of trouble getting everything to fit, but that should go away once I get to ENG5/ELEC5/AWU.
The Executioner is also a pretty cool ship, but I ended up having to mount ACs on mine becuase I ran out of grid making a sustainable MWD setup. It's more for running about, but if you have the skills you can fit a disposable nos/tackle/pulse setup that most other ships will have trouble with.
You also get both haulers with Amarr industrial 1, and IMO the Amarr haulers are the best for hauler pvp. (Granted that's a small niche.) Both have the great majority of their HP in armor which means they're relatively easy to tank. 2-3x active hardeners in the lows, 1x sar2, 1x dcu, web/scram/cap inject/(jam) in the mids, nos + gun in the highs depending on which one you use.
Should you do the ore thief thing to get some folks to attack you in empire, you'll do a pretty good job of taking them out.
In low sec, you'll be able to take out inty pilots who get too close. You may even be able to take down ratting cruisers where the native rats don't deal EM damage. My gurista/serpentis Caracal tank would be broken by this if it got in range, but it'd take a while.
The Prophecy and Maller look like they'd be solid for PVE, but may have fitting problems and the lack of a true second bonus (10% cap use is a pretty lame bonus when every ship has it) may give these ships issues in pvp. The Maller looks like a fitting nightmare -- how do you fit 5 med guns, nos, a med cap injector, a speed boost mod, a tackling mod, and a MAR with 900 base grid? Maybe you just sit in a belt and wait for a thorax to come into web/scram/nos range.
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.13 12:22:00 -
[32]
Edited by: DeadDuck on 13/11/2006 12:24:00 I only fly amarr ships and my main activity is blow ships up and be blown away...
From my experience PVP is made 99% of the times in gangs, and tbh amarr ships are quite effective in this kind of engagments.
It's easy to say that the Dominix or gallentean ships can defeat any amarr ships because they will jam them, noss them and drones will destroy them in the end, and TBH is true if you are 1vs1.
In "real life" what will happen is that you will have a mix of ships engaging other mix of ships. The drone ships (example) are very effective but they take a lot of time killing anything ... in a gang fight in that you have primarys this is a big disadvantage, while you are killing something other ships are being shot, and when you're done with the 1st ship there will be good ods that you are already outnumbered.
The primary ships are usually the jammers and the interdictors so you will have very good chances of not being named primary mainly because amarr ships are damage dealers or tankers. Thats why I say amarr ships shine in gangs. A zealot, a retribution or tbh any marr ship in a gang is always a nice vision ( if named primary they will take their time dying (earning precious time for their gang members), if not named primary they gonna make a lot of damage. )
In my previous corp, a corp m8 destroyed 9 ships (kill mails inbox) while breaking a camp, and fighting sevearly outnumbered. He was flying a Absolution. He wasnt jammed and the result was that. Now lets' think about a Ishtar vs this same Absolution there will be very good ods of the Absolution be sevearly nossed and jammed, the outcome will be unknown.
All this to say that I dont regret to fly amarr ships. I love them and I will continue to train them
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Aberash
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.13 18:52:00 -
[33]
Originally by: DeadDuck Edited by: DeadDuck on 13/11/2006 12:24:00
In "real life" what will happen is that you will have a mix of ships engaging other mix of ships. The drone ships (example) are very effective but they take a lot of time killing anything ... in a gang fight in that you have primarys this is a big disadvantage, while you are killing something other ships are being shot, and when you're done with the 1st ship there will be good ods that you are already outnumbered.
Yes drone ships arent effective in larger engagements, but Gallente also have damage ships they can use instead. And a major problem with Amarr is we dont have variation were it counts, eg the Battleships:
gallente: domi(uber drones) megat(uber damage) Caldari: Raven(uber missiles) scorp(uber ecm) Minny: Phoon(i give u that one they arent that good) Tempest(uber and can be used for loads which makes up for the phoon) Amarr: Geddon(Gank lazors) Apoc(tank, pretty sucky with lazers)
So tbh to make Amarr better they need to either have more variation, or change lazers somehow (like the physic defying explosuve crystal)
anyway finished the little rant. i was attracted by the look of Amarr ships and regret it a bit 
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Luxor Danith
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Posted - 2006.11.13 20:34:00 -
[34]
Amarr is not very good at solo pvp, in general. They are much better team players.
Overall, Amarr probably does pencil out as the weakest pvp race right now, but I dont think that the difference is as bad as some would have you beleive. The Punisher is the toughest t1 frig in the game. The Maller is the toughest t1 cruiser in the game. The Arbitrator is an excellent drone cruiser and pretty good for pvp, espcially for the price. The geddon BS is a classic in gank squads. Our recon cruisers are generally cosidered among the best in the game. Could the Amarr use some love? Yes. Are we still playable? Yes. Play what you enjoy.
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john2
Minmatar Drones of Annihilation
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Posted - 2006.11.13 20:49:00 -
[35]
i got max skill in beam 14mill + in gunny. after the new patch ship will be able to last 50% longer. Are cap is not going to last 50% longer so how will fight long?. missile and temps ect.. don t use cap so how is that balance??? 
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xHalcyonx
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.11.13 20:57:00 -
[36]
Edited by: xHalcyonx on 13/11/2006 20:57:36 Of the Amarr ships, are the Absolution and Zealot still good for PvP? Regardless of the answer I am specializing in Amarr, specifically in HAC and Command Ships with T2 Heavy Pulses.
EDIT: Clarification - "good for PvP?"
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Laythun
Undercover Brothers
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Posted - 2006.11.13 22:23:00 -
[37]
Originally by: xHalcyonx Edited by: xHalcyonx on 13/11/2006 20:57:36 Of the Amarr ships, are the Absolution and Zealot still good for PvP? Regardless of the answer I am specializing in Amarr, specifically in HAC and Command Ships with T2 Heavy Pulses.
EDIT: Clarification - "good for PvP?"
yes. yes they are, along with the curse, pilgrim, maller, arbi, retri, sader, geddon..u get the idea
Undercover Brothers It's great being Amarr, aint it?Ö |

Homo Mortiferus
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Posted - 2006.11.15 11:25:00 -
[38]
Originally by: john2 i got max skill in beam 14mill + in gunny. after the new patch ship will be able to last 50% longer. Are cap is not going to last 50% longer so how will fight long?. missile and temps ect.. don t use cap so how is that balance??? 
this is exactly the point of the problem
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2006.11.15 12:43:00 -
[39]
I hve been useing Amarr only ships sinc ei started playing EVE and now im in an amarr ship only corp...
Stupid havieng an amarr only ship corp lots may say and of course they do...
but of course PIe has won again and again and agian
and i will tlel you al...NEVER understimate Amarr ships ...couse it will come back an bite you in the ass one day when you find your ship absalutey helpless from a little T1 Arbitrator or even worse.. a Curse or Pilgrm
with the right skills and good knowlage of your ship you can tkae on ANYTHING....
an arbitrator properly equiped can take out a ship much larger and more powerfull than it with relitive ease.. "An open mind is like a fortress with its gates un barred and ungarded"
http://users.net4u.hr/~maza/gr/sigs/TigerClaw |

DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.15 13:06:00 -
[40]
Originally by: ITTigerClawIK I hve been useing Amarr only ships sinc ei started playing EVE and now im in an amarr ship only corp...
Stupid havieng an amarr only ship corp lots may say and of course they do...
but of course PIe has won again and again and agian
and i will tlel you al...NEVER understimate Amarr ships ...couse it will come back an bite you in the ass one day when you find your ship absalutey helpless from a little T1 Arbitrator or even worse.. a Curse or Pilgrm
with the right skills and good knowlage of your ship you can tkae on ANYTHING....
an arbitrator properly equiped can take out a ship much larger and more powerfull than it with relitive ease..
QFT 
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.15 13:53:00 -
[41]
Originally by: ITTigerClawIK ..
Skill and ingenuity are irrelavent to ships used. ((Don't start a RP flame over this btw)) I'm tired of hearing the same old "Amarr ships do better in gangs," well considering Amarr are outdone in almost any aspect of the game by other races using those ships in gangs becomes so much more deadly.
Last Weeks Signature |

Gregor Eisenh0rn
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Posted - 2006.11.15 14:07:00 -
[42]
Edited by: Gregor Eisen***n on 15/11/2006 14:10:00 "The Maller looks like a fitting nightmare -- how do you fit 5 med guns, nos, a med cap injector, a speed boost mod, a tackling mod, and a MAR with 900 base grid?"
Hey hey, the answer is you don't. Use the ships natural bonus' and tank it like a motherf**r 1600mm plate large cap battery/cap injector, med nos or 2 and frigate guns. works a treat and i can hear you now saying frig guns??? is he mad, well yes i am :P but it works, and when a med pulse ii can hit at 350+ wth good skills can't agrue :)
As or Amarr for PVP which is the real point. I have 2 amarr combat chars. 1 30mill sp 1 20mill and although in some instances i'll agree our battleships have weaknesses, the key is learning to wok around them. Learn your ship and use its strengths. Beat the crap outta plenty in me apoc, Nos domi's blasterthorns and a t2 torp raen 
As has been said above solo pvp in Amarr ships can be a right pain in the arse but in gangs they really come into there own. IIn gangs i tend to use each races advantages. So gank fitted zealots and geddons with blackbirds etc for ew.
And bring on kali!!!!! Rawr for the stab nerf /me waves goodbye to teh stabber-bond  ================================== Genghis Thar
"The problem with amarr ships is simply that they need more skills to fly well a good pilot in an amarr ship will beat a good pilot in any other ship of that class the only problem is that if u have bad cap skills u will die if u have bad tanking skills u lose the main amarr advantage and if u have bad gunnery ur lasers wont do much. The trick is to stay in something small and dont fly any ship til u have it to at least rank 4 to get 40% off ur guns cap cost"
Dude come on more skills to fly? your abry and its T2 drones has died so many times its not funny.
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